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Found 154 results

  1. Or in slightly off-shoot related language-speak:
  2. There's a new game from Platinum Games and action games director Hideki Kamiya the guy who did Anarchy Reigns and NieR: Automata. Due on Switch later this summer: Astral Chain, an action game starring two characters in a futuristic world should make action games fans's heart beat from excitement. Making his directorial debut and known for his work as the game designer on NieR:Automata, Takahisa Taura is responsible for the concept and planning of Astral Chain. Hideki Kamiya, creator of the Bayonetta series, is in charge of supervision. The character design is by manga artist Masakazu Katsura, creator of ZETMAN and Video Girl Ai. Astral Chain , a brand new action game from PlatinumGames, is coming exclusively to Nintendo Switch! As part of a police special task force, it’s up to you to fight against mysterious, alien-like creatures who have invaded the world. In the Ark, a multi-cultural city in the near future, disaster strikes when gates to another dimension suddenly appear! Dangerous creatures begin to emerge, attacking the people and polluting the land, and normal police forces are unable to compete with them. To stand up against these threats, a brand new, special police unit known as Neuron is formed. Choose between two playable characters – one male, one female – on your adventure. The character you don’t choose also appears as your younger twin, and a fellow member of Neuron. In order to resist the creatures, humanity developed a special weapon: the Legion. The Legion acts as your partner, and helps with your investigations. However, it’s in battle where the Legion shows its real ability... Work together with the Legion and use all sorts of combat styles to fight your enemies. You could both attack the same enemy simultaneously, target different opponents, or send your Legion on the offensive while you support it with items. Use this synergetic action system to battle and explore together! Images: Debut trailer: E3 2019 trailer: Latest trailer: Astral Chain should launch on August 30 for Nintendo Switch as another Platinum game exclusive for Nintendo. *** "police may cry", copyright probotector (the forum member, not the pachinko machine).
  3. Seems like another sequel to my favourite JRPG Bravely Default has been announced. And for the Switch no less Introducing Bravely Default II. The story will be completely new and feature a party of characters different from the original Nintendo 3DS games. And while Bravely Second: End Layer continued the story of the original game, it looks like Bravely Default II will be a new standalone game, that might probably just share the overall themes from the first two games. This is of course nothing new for the publishing company, Square Enix, as both the Dragon Quest and Final Fantasy series have followed this model. The game will be co-developed by both Team Asano and Claytechworks - the devs behind the first Bravely Default. Reno will return as well, to do the soundtrack. Debut trailer: Release for some time later next year.
  4. The switch thread is a bit of a mega-thread so seeing if we can carve the eShop part of it into its own chat - not going to create a new thread every week but hopefully this will move some of the traffic out the mega-thread. Can I buy from a browser from the eShop ? You need to access the eShop at least once from your Switch before you can buy online. Once you've done that though, yes you can buy online and it'll download automatically. http://www.nintendo.co.uk/Nintendo-Switch/Games/Games-1178441.html eShop Price Comparison www.eshop-prices.com/?currency=GBP How To Access Foreign eShops Specifically looking to set up a Japanese account? Eurogamer have a handy guide here, though the same method applies for all regions. I’m based in Europe… can I log onto overseas eShops? 1) Use a browser to go to accounts.nintendo.com 2) Create a new account 3) Set your region to the one you want, e.g. Japan. NOTE: This can be changed at any time 4) On the Switch, go to SYSTEM SETTINGS > USER > ADD NEW USER. 5) Set icon and nickname (anything memorable will do, but you might want to add ‘JPN’ to the end of the nickname for easy reference) 6) Link this to the account you created in step 2 You can either repeat this step for different territories OR simply use your second account as a floating region, remembering to change the region at accounts.nintendo.com and re-entering your password to agree to the country's specific EULA. NOTE: Any eShop funds you have tied to a specific store (e.g. Japan) will be erased if you switch the account region. ____________ How do I log on to an overseas eshop? Simple: click/press on the eShop icon, then choose the account you want to log in with. Do I have to swap accounts to play overseas games? NO (yippee!). All games show against all accounts Will Japanese/overseas language games show in my local language when I use my local account? Not so far. Game languages support is always on the 'disk' Can I use my credit card to buy from all European countries? Yes. This includes Australia, New Zealand, South Africa and Russia, so be sure to check their prices. Can I use my credit card to buy from the US and Japan (and other international stores) ? Unfortunately, no (unless you happen to have a card from that territory). You will have to buy eShop cards from places such eBay, Japan Code Supply or Play-Asia, etc. or use an alternative method (Sorry, no PayPal either). Stocking up with eShop funds has it's disadvantages, however as they can not only be expensive, but should you change your region, any remaining credit will be erased. This goes for changing your main account, too, so please be careful to only top up with the correct amount or as close to that as possible.
  5. I'm sure when developers were trying to get on the battle royale bandwagon, when someone suggested Tetris would be a good fit for the genre, they were probably laughed out of the room. But do you know what? That person was right. A surprise shadow drop after the Direct last night, Tetris 99 is you vs 98 other players. Are you good enough to be the last mirrored L-shape standing? I only played a couple of games last night, but I can see it being a long term fixture on my Switch. In my first game, I placed 32/99. In my second 31/99. Need to do better. One caveat: you need Nintendo's Online service to play it. But if you have that, definitely give it a go. It's my kind of Battle Royale. Edit: An invaluable guide:
  6. NOTE: Please see the below thread for dedicated discussion of Persona 5 Scramble; hopefully my thread can be the home of vanilla and Royal chat! UPDATED OP: This is now an OP about Persona 5 Royal. Like P4 Golden and P3 FES, this new game is intended to be a sort of "deluxe" update to 2017's Persona 5, with new events, a new "Phantom Thief" character named Kasumi, a customisable personal palace (named "My Palace") and other bits and pieces. Previously we found out that it would be released in the west around "Spring 2020", but on December 3rd 2019 we found out that the game would be released on March 31st 2020. Additionally, there will be the opportunity to place a digital pre-order and get an original P5R theme. P5R owners will also get original P5 DLC for free, and there are a few different editions of the game to look out for - the Phantom Thieves Edition (includes a Joker mask with stand, art book, physical disc and steelbook, soundtrack, dynamic PS4 theme), the Launch Edition (physical disc, steelbook, dynamic PS4 theme code), the Ultimate Edition (digital download, DLC bundles, bonus costume packs), and the Deluxe Edition (digital download, Kasumi costume pack.) Those DLC bundles will be available as separate purchases too; there's a Kasumi costume pack, a "battle bundle", a "persona bundle", and a "DLC bundle". I had mixed feelings about the original version of Persona 5 - in terms of content and presentation it was one of the most polished games in the series so far, but the more ambitious sequences that formed large portions of gameplay in the palaces sometimes threatened to get in the way of the simple but satisfying dungeon-crawling. So I'm kind of hoping that Royal comes with dungeon design that's perhaps a little bit tighter... but even if P5 wasn't my favourite game in the series, it's still a pretty good RPG in its own right and I look forward to having another excuse to revisit the world of the Phantom Thieves... http://www.atlus.com/persona5/ If you're wondering what a Persona is, I've provided a little primer below:
  7. Will admit, I robbed whole parts of this off the thread on ResetEra. This looks incredibly beautiful. Eurogamer says: Endgadget: The platforming seems a bit simplistic, but I really does remind me of a 2D Journey, in that it's more about the experience than navigating tricky environments. It's out December this year on Switch and PC.
  8. Release Date Releases worldwide on the 3rd of March, 2017 Reviews Destructoid - 10/10 Edge - 10/10 Eurogamer - Essential Famitsu - 40/40 GameSpot - 10/10 Giant Bomb - 5/5 IGN - 10/10 Kotaku - "Breath of the Wild is the best Zelda game to date" Metro - 10/10 Polygon - 10/10 Metacritic 2017 Switch Presentation Trailer E3 2016 Trailer Smitty & Aonuma E3 2014 Announcement 2017 Expansion Pass Announcement Expansion Pass Details Comparison between Switch and Wii U versions European Limited Edition Contents Making of Documentary Parts 2, 3, & 4: FAQ (work in progress) Story Progression Combat Shrines Koroks Cooking
  9. MW_Jimmy

    Celeste

    Looks utterly amazing: It's got a little bits of Super Meat Boy, VVVVV, N++, Escape Goat, and of course Towerfall movement set and midair dash. Single player platformer adventures are still probably my favourite genre, and from the amount I played the single player challenges in Towerfall I trust that this will be another title to look out for. Release later this year.
  10. First announced last September, Luigi's Mansion 3 is the upcoming new game in the Luigi's Mansion series for the Nintendo Switch, set to release sometime in late 2019. As with the 3DS sequel, Luigi’s Mansion 3 is being developed by Vancouver-based Next Level Games with supervision from Nintendo producers in Japan. Luigi explores a hotel this time, not a mansion. He gets there one day via a bus that’s driven by Toad and also seems to carry Mario, Peach and two other toads. Somehow those other characters go missing, the hotel’s elevator breaks, the place gets all spooky and Luigi has to explore each floor, vacuuming up ghosts while searching for the elevator’s missing buttons so he can go to other floors. Luigi’s Mansion 2’s mission structure, which required players to start the same level multiple times to pursue various objectives, has been replaced with a more traditional free-flowing approach to exploration. The game controls very similarly to Luigi’s Mansion 2. You see the game world from a so-called dollhouse perspective and walk Luigi through it, having him point his flashlight or vacuum cleaner at objects to interact with them. The vacuum cleaner, also known as the Poltergust G-00 (because it houses a goo-compartment in this game, gettit?), this time can suck or blow, which you’re using not just to vacuum ghosts, but to pull at curtains to reveal secrets or make propellers spin to raise or lower elevators, etc. As in Luigi’s Mansion 2, you also have a dark light, which you can shine on invisible objects to make them appear. New moves for this game include a burst, which entails Luigi pointing his vacuum at the floor and blasting it briefly so he hops straight up and things near him are blown away. You can also now shoot a plunger from the Poltergust, have it stick to something and then use the vacuum setting to tug at the plunger. You catch ghosts similarly to how you did in the earlier Luigi’s Mansion games, but with a twist. You hit them with a strobe burst of your flashlight, then vacuum them, pulling against the direction they are moving in. As you do this, a meter starts filling. Once it is full, you can press the A button to activate a new move called 'slam'. This -very satisfying- action lets you smack the tethered ghost onto the floor repeatedly, even letting you change the direction of the slam as you do it. In short order, a decent player will be slamming a ghost into other ghosts, depleting all the ghosts’ health in the process. It’s clear that Luigi’s Mansion 3 seems once more to be stuffed with hidden treasure. Secret doors, bonus treasure rooms and more. The developers are expanding on an idea introduced in last year’s 3DS remake of the original Luigi’s Mansion by allow players to generate a green, gooey version of Luigi called 'Gooigi'. With the press of the right thumbstick, players can switch to controlling Gooigi, who can walk through spikes and deploy the same vacuuming abilities as Luigi.A second player can control Gooigi as well, but he can’t be a consistent companion, because when you leave a room, he simply dissolves. Teaser trailer: E3 2019 trailer: Latest trailer: Released later this year.
  11. Eight years before the events of the first game, a young boy named Damon encounters a small injured alien named Fu. Damon decides to take care of Fu while hiding it from government agents who are also searching for Fu. While searching for a way to return Fu to its planet, Damon and Fu become best friends, forming a strong connection. After they finish building a rocket, Damon and Fu say goodbye to each other, with Fu promising to return in 20 years. Fu finally goes home just as government agents attempt to capture him. Twenty years later, and two years after the events of Travis Strikes Again: No More Heroes, an adult Damon, who is now the CEO of Nova Enterprises, awaits a happy reunion with Fu. Fu returns in a large spaceship, introducing his cronies, and revealing to Damon that he intends on taking over the world, much to Damon's horror. Damon pleads with Fu to stop, but it is too late. The invasion has already begun. Damon has no choice but to contact Travis Touchdown, a former famous assassin in the UAA. So Travis returns to Santa Destroy from his self-imposed exile. Learning of the situation, Travis must take on a new breed of intergalactic assassins while reuniting with old friends and reconciling Damon and Fu's friendship Prior to development, Grasshopper Manufacture developed and released Travis Strikes Again: No More Heroes, which was Goichi Suda's first title in a directorial role since the original No More Heroes game. While the title was made in part as a tribute to indie games, Suda had expressed long-term intentions for the title to be a stepping stone on the path to a proper numbered entry. The ending of Travis Strikes Again: No More Heroes even included a playable portion where Travis was controlled in third-person, similarly to previous titles, with a comment from Travis suggesting that development on a mainline sequel had properly commenced. Suda explained in an interview following the release of the game that the playable segment was a prototype they used in development, and that the intention behind its inclusion was to evoke a similar feeling that viewers get from the post-credits teasers in Marvel Cinematic Universe movies. The game was announced at E3 2019 as part of the Nintendo Direct showcase, featuring a reveal trailer of Travis battling alien invaders. Suda had previously explained that the foes which Travis will go up against will be "Avengers-scale" threats, using the recurring supervillain Thanos as a point of comparison. He also made note that Travis' "Death Glove" from Travis Strikes Again: No More Heroes would make a return, in a bid to make Travis' skill set more distinct as a video game protagonist, and that the skills he accumulated throughout the game would come into play. Travis is once again voiced by Robin Atkin Downes, while Paula Tiso reprises her role as his wife, Sylvia Christel, who has abandoned the assassin world and is now an internet celebrity and influencer. No More Heroes III is being developed by a core team consisting of the same talent that worked on Travis Strikes Again: No More Heroes, alongside external talent, and former Grasshopper Manufacture staff, rounding out the development team at roughly 100 people. Unreal Engine 4 is once again being used as the development engine. Suda51 will be assuming the role as director, writer and designer, with Ren Yamazaki and Nobutaka Ichiki - co-director of Travis Strikes Again: No More Heroes and lead director of No More Heroes 2: Desperate Struggle respectively - returning to the franchise as co-directors. The soundtrack of the game is being composed by Nobuaki Kaneko, drummer of Japanese alternative metal band Rize. While confirming that the game will be able to be played on a regular controller, Suda has stated the game is being heavily designed around the Joy-Con's capabilities, both in and out of combat. He also confirmed that the open world, which was absent from No More Heroes 2: Desperate Struggle, is likely to make a return, along with new side activities. Debut trailer: Story trailer: Launches sometime in 2020.
  12. Out this Thursday! £10.99 Reviews have started coming in for Simogo's new game...and it seems pretty special. Eurogamer - Recommended The Sixth Axis - 10/10 Games Revolution - 4.5/5 Basically, it looks and sounds awesome. And even though it's meant to be short (you can get through the game in an hour, apparently), it's that good that you want to replay it often - kinda like Rez, I guess. I really hope it doesn't get drowned out this week. While it's up against the Goose and Zelda on Switch, it looks like it deserves its own limelight hence me starting this thread.
  13. So a sequel to one of the best Metroidvanias in recent years (it's great, but no Hollow Knight IMO) got announced on Nintendo's Indie World Direct. So far only Switch announced, but given the first game came out on everything, it's hard to think this won't as well.
  14. Probably the only interesting thing from Nintendo's 2018 E3 presentation: EDIT: Sorry, the new batch of Splatoon 2 amiibo looks pretty cool too... Daemon X Machina was announced for Nintendo Switch during this year's E3 and features mecha design by Shoji Kawamori (Macross). The title is a mecha game with a clear Armored Core vibe, featuring design by Shoji Kawamori who -besides his work for the Macross series- also worked on the Armored Core series. We also get Armored Core producer Kenichiro Tsukuda, No More Heroes character designer Yusuke Kozaki, Soul Calibur music composer Junichi Nakatsuru, alongside Ryo Hamamoto known for his work on the Tekken series. At the helm are Monster Hunter Stories director Ken Awata and chief designer Ken Karube. Debut trailer: Gamescom 2018 trailer: E3 2019 trailer: The game is being developed by Marvelous' First Studio using the Unreal Engine 4, and should be coming to the Nintendo Switch in September 2019.
  15. Hello! Hollow Knight is a platformer on PC (now), Mac (soon) and Nintendo Switch (sometime this year) and it's utterly beautiful & I'm completely in love with it. Release Trailer: It's a mixture between a metroidvania and a Souls-like; you're exploring a non-linear map which is gated by abilities that your character picks up along the way, while also unlocking shortcuts and collecting & spending "Geos" (souls) which you drop when you die and have to corpse run to get them back or lose them forever. The combat seems tailored towards slow, methodical timed attacks & dodging thus far (I'm 2 hours in, so this might change). I'm finding it difficult but fair, although I'm generally rubbish at video games. Here's a video of me ineptly tackling a mini-boss which I think is a good demonstration of how it mixes the two genres (spoilers for about 3 hours into the game): Up the top-left of the screen are my Geos (the numbered icon) and my Spirit, which you can use to either heal (hold B) or fire a projectile (tap B). You gain Spirit by damaging enemies and Geos by killing them. It's £10.99 on Steam at the moment which is an absolute steal: http://store.steampowered.com/app/367520/ The soundtrack is also very very nice, and you can buy it on Steam or stream it on Spotify. The game was due to come out on the Wii U but it's been moved to the Switch instead and comes out later this year, the release date hasn't been confirmed yet. I'm really enjoying it, there's a great sense of exploration and the combat feels brilliant when you get your timing right. The art-style is beautiful and there's also loads of scenery to smash, which I approve of. You should play this game!
  16. There’s obviously been talk in the eShop megathread because where else ever why?... but thought I’d start a thread in order to post big DF John ‘The Legend’ Linneman’s video here: I’m not pure dying to play it or anything, but I can definitely see me getting round to it soon. Love me a puzzle platformer explore em up. Anyone tried it?
  17. October 27, 2017 Nintendo's second GOTY in the first year of their new hardware. What a time to be alive.
  18. No word of a lie: this is my game of E3 so far. Looks like a cross between Deadpool and John Wick. It looks incredible. It's out on Switch and PC next year. I mean, look at this: Amazing.
  19. Release: 28th April 2017 Formats: PS4, Switch Price: £24.99 (PS4) £34.99 (Switch) What is Puyo Puyo? What is Tetris? Really? You know this! So what is Puyo Puyo Tetris? Gameplay Why should I get this? Puyo Puyo Tetris is quite simply the best competitive puzzle game on the market. The mashup works really well to create some really interesting modes, but even if that isn't for you, then you can play straight up Puyo vs and Tetris vs. Or even simple traditional single player Tetris and basic Puyo. Both Tetris and Puyo are the very best in the puzzler field and they work just as well together as they do individually. There is a simplicity to the games, but as the cliche saying goes. Simple to play, difficult to master. You only truly understand the skill levels involved when you take on other players. Much like the fighting game scene. Don't be put off though, as it is a lot more inviting than that genre and you can compete as you improve. The game was previously released in Japan only on Xbox One, PS4, PS3, PS Vita, Xbox 360 but only physically, due to some odd licensing laws. This Western release is only on Switch and PS4 unfortunately, however on the Switch the game is available digitally for the first time. I implore you to get this, not just because it is great, but it might mean we start to see further releases of Puyo titles in the west and maybe even a resurgence of the likes of Super Puzzle Fighter and other games influenced by Puyo and Tetris. Modes
  20. The above trailer is pretty... Surprised there hasn't been any interest in this title on here, given the popularity of the Zero Escape series. Written and directed by Kotaro Uchikoshi, it's basically the Jennifer Lopez film 'The Cell', in game form. You play a detective who solves crimes by entering the dreams of others. And like that film, it's pretty grisly. Outside of the trailer, I've been pretty much on blackout for this. It looks right up my street and I'll be day one on its release on July 26th.
  21. A Definitive Edition for Switch! Releasing Winter 2019 Details Orchestral soundtrack English and Japanese voices 16-bit version included (which looks like the 3DS version) Additional story content
  22. Ring Fit Adventure Platform: Switch Price: £64.99 Release date: October 18th So this has been getting pretty positive word of mouth in all previews and it's out later this week. No interest on here? Ring Fit Adventure is an RPG which requires you to exercise as you play. Each level comes with and estimated time of completion, amount of calories burned and distance travelled. It comes with a Ring controller for one of your Joycons and a leg strap for the other. And apparently the workouts can get quite energetic. It looks fun enough and seems a nice way to tie gaming with exercise. Reviews are out tomorrow night.
  23. The basics of The Snack World TreJarers are to find rare items slumbering deep inside dungeons. The main game cycle is going back and forth between the base and dungeons to proceed through the game. You prepare equipment and items at the base before going to a dungeon. Then at the dungeon, you’ll try to find rare items slumbering deep within. Featured in The Snack World are random dungeons where the layout changes each time the player enters. The type of dungeons vary, including a rocky area, forest, and temple. Scary bosses lie deep inside the dungeons such as the Kraken. Other charming monsters are introduced, which are Buttery, Scorpion, Yeti, Mermaid, Penguin Knight, Mimic, Merman and Clone. Selecting Jara, which is the term for weapon here, is very important. Different Jaras should be prepared to be ready for a variety of monsters which have different affinities against Jaras. Jaras and Snacks can be scanned which will give benefits. Jaras are very important items in The Snack World. They are normally miniaturized while being carried, but can be increased in size during attacks. Snacks are crystal plates that contain sealed monsters and characters. A limited Jara: Crystal Sword Alpha will be available in limited amounts of early game copies. Up to six Jara items can be carried at once. The Jaras can also be freely assembled. Snacks allows summoning of monsters and characters, so you should collect them to go on an adventure with yout favorite characters. Benefits of scanning a Jara toy include activating unique skills that will aid in quests, obtaining items that strengthen weapons, and unlocking special quests. Meanwhile, by scanning Snacks, you can obtain Chap’s bandanna and unlock quests related to Piggy. Each piece of the Jara equipment is grouped under brand names. The currently known ones are: Fairy Electronics, Clanarine, Britannia Enchant and Peffany. Players can enjoy their own way of collecting branded items, whether focusing on their favorite brands or combining from various brands. Announcement trailer: Nintendo Direct (Japanese) debut trailer: >> Official Japanese website. The Snack World is Level-5's latest multimedia franchise, following the likes of Inazuma Eleven, Little Battlers eXperience and Yo-kai Watch. The franchise is a "hyper casual fantasy" that is set in the Snack World, a traditional fantasy world combined with convenience stores, smartphones, and other elements of the modern world. It revolves around the adventures of Chup, a wandering hero, who is determined to get revenge against Large-Scale Leisure Facilities after it destroyed his village in response to the villagers refusing to allow eviction of the village by the former. Madly in love with King Majesty[a]'s daughter, Princess Melora, he fulfills her selfish wishes by going on quests, accompanied by an inelegant witch, Mayone; a muscular warrior, Pepperon; a goblin-like creature, Gob-san; and a female pig-nosed dragon, Francene Level-5 first announced The Snack World TreJarers back in 2015. A Japanese release is set for this Summer. A Western release has also been confirmed
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