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(Post from April 2019) So there was a post about this in the PS4 thread, but this is absolutely massive news so it definitely needs its own thread! Mark Cerny has talked to WIRED about Sony's next gen machine, leading to some fascinating details and discussion points. https://www.wired.com/story/exclusive-sony-next-gen-console/ A few headlines: - Revolution not evolution. - Will have a solid state drive with bandwidth faster than any SSD in any current PC. - The SSD will transform how quickly data can be streamed and will improve load times massively from current titles. - The PS5 will support 8K. - Will also support current PSVR, a future version of which is heavily implied but not yet being revealed. - Supports ray tracing, which seems to be a big focus of new graphics and (intriguingly) audio. - Jump in audio quality will 'redefine what sound can do in a videogame'. Much bigger than the leap from PS3 to PS4, and is a focus of the machine. Hardware resources being thrown at audio. - Backwards compatible with PS4 software. - Not out this year (2019). SSD bit: UPDATE 08/10/19. Even more details revealed in another WIRED exclusive here: https://www.wired.com/story/exclusive-playstation-5/ - Ray tracing hardware acceleration in GPU, not software based. - Controller has haptic feedback and ‘adaptive triggers‘ to enhance immersion way beyond rumble. - SSD could make load times similar to cartridge gaming. - Console officially called PlayStation 5 and will be released in Holiday 2020. (Discussion of new details starts on page 22.) UPDATE 12/06/20. PS5 revealed at Sony streamed event on 11 June. A whole bunch of games announced, including: - Spider-Man Miles Morales, seemingly a standalone semi-sequel to Insomniac’s Spider-Man, in the vein of Uncharted Lost Legacy. Out in holiday 2020 - Horizon: Zero West, very pretty sequel to HZD. No release date yet. - Gran Turismo 7, no release date yet - Resident Evil VIII (VIIIage), released in 2021 - Ratchet & Clank: Rift Apart - Astro Bot Playroom, pre-loaded onto every PlayStation 5 as a fun game and introduction to the system. (Also should serve to get more people into the series so that Astro Bot 2 blows even more tits off when it’s released on PSVR2 launch day, right?) - Deathloop, cool-looking FPS from Arkane. Also, the PS5 itself was shown for the first time. It’s massive, and bears more than a passing resemblance to a Netgear router. Estimated size comparison to other consoles: No release date or price has yet been announced for the console. The event received a mixed reception. I personally liked it a lot.
After strange disappearances hit Tokyo’s population, it’s up to you to uncover the source and purge the city of a strange, new evil. Armed with your own mysterious abilities, you will face down the occult, unravel conspiracy theories and experience urban legends like never before. Don’t fear the unknown. Attack it. Ghostwire: Tokyo is an action-adventure video game played from a first-person perspective. The player can use various psychic and paranormal abilities to defeat the ghosts and spirits haunting Tokyo. Combat director Shinichiro Hara described the combat as "karate meets magic", as the player character utilizes hand movements inspired by Kuji-kiri hand gestures to cast spells. When an enemy loses most of their health, its core is exposed and the player can use takedown moves to destroy it, killing the spirit. GhostWire: Tokyo is the newest title by Tango Gameworks, the developer behind The Evil Within. The game was first revealed during Bethesda’s 2019 E3 press conference. Tango Gameworks is known for its work in the horror game genre and while this game definitely seems to have some spooky vibes, Tango notes that this is more of an action-adventure game. Official reveal trailer: Announced exclusively for PS5.
We have lots of price speculation, and obviously we don't know what the target price is yet. We also have lots of "no-one will buy it if it's more than..." So why not run a poll? First question - choose all that apply - so if you'd spend up to £500, that'd be £300, £350, £400, £450, £500. Second and third questions are just for kicks - can the collective wisdom of Rllmuk identify the price these two things ship at later this year?
Little Devil Inside is a 3D action RPG from Korean developer Neostream. The game originally came to light back in 2015 as a 'successful' Kickstarter project funded by over 5000 various backers for a total of over £250k. These backers funded a combination of Steam, PS4 and Xbox One versions of the game with an expected digital release of June 2016. A Wii U stretch goal was also reached. Three years go by with little in terms of updates and then yesterday the game appears at the PS5 event and the developers post an update saying the game is now a PS5 exclusive and they are delighted to be partnering with SIE. As you can imagine the response to this has been quite incredible and the backers reckon 70% of the people who now invested in this game five years ago will now be unable to claim the game on their requested format. What an absolutely disgusting move from the developers and showing zero consideration for the people that made the game possible in the first instance. Thankfully most Kickstarters don't end up like this but it's made me think twice about what to support, It's a shame as the game looks good but I can't support the dev team when they screw over their early investors.