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Found 436 results

  1. That's all you get. That's it. It was enough to make me get out of bed at 2am and scream OH MY GOD
  2. Well looks like we will be getting another instalment of Gran Turismo this year (hopefully)! Couldn't find another thread on this ( did a quick search though so feel free to merge!) so thought I might start one... One of the shortcomings of GT series over the years is the sound however its looking good this time as focus seems to have been put into this! http://uk.ign.com/articles/2017/06/28/gran-turismo-sport-creator-kazunori-yamauchi-talks-sound-steering-wheels-and-shifting-gears-ign-first Sounding very impressive....
  3. VN1X

    Horizon Zero Dawn

    Game impressions/discussion starts here By Guerilla Games Release Date: February 28th 2017 ABOUT IMAGES VIDEOS Maybe a bit early to dedicate a thread to but that footage looks a bit amazing.
  4. Useful Links Tutorials http://laveradio.com/ Infographic introduction to trading, spoilered for size: Previous OP with kickstarter blurb Kickstarter link Kickstarter text (spoilered as it's long) Elite Remake! edit: To test. Yay!
  5. Jimmy Shedders

    Batman: Arkham Knight

    http://www.videogamer.com/xbox360/batman_arkham_origins/news/batman_arkham_knight_announced_for_ps4_xbox_one_and_pc.html New Arkham game by Rocksteady confirmed! Let's all try and forget about Origins and look forward to this instead.
  6. Street Fighter V! Exclusive to PS4 and PC with cross-platform play using Capcom Fighters Network IDs. Below is a google doc link of Rllmuk players and their IDs for the game (and other fighting games); please add your details and let's fight, like gentlemen! If you use the Capcom Fighters Network option on the main menu and Rival Search you can add players to your Favourites; their names and status will then appear as a list when you use the Battle Lounge's Invite option. Rllmuk Capcom Fighters Network IDs Notation guide for begginers The old announcement trailers:
  7. kerraig UK

    Battlefield V

    Details: No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD. Old post:
  8. Mr Do 71

    Shadow of the Tomb Raider

    Maybe set around the Mayan Temples/pyramids of Mexico?
  9. http://www.videogamer.com/ps4/reside..._confirms.html
  10. rubberducker

    PlayStation VR

    Haven't read about this at all on here... and thought if true it deserved a thread all of its own... From Eurogamer.... PlayStation 4 VR headset finally coming at GDC - report Sony's virtual reality bet just weeks from announce. By Tom Phillips Published Friday, 21 February 2014 Sony's PlayStation 4 virtual reality headset will finally be unveiled next month at GDC 2014, a new report suggests. TechRadar reports that the anticipated VR device will be formally announced at the San Francisco conference next month, which begins 17th March. Like the Oculus Rift headset, the virtual reality visor will wrap a pair of screens onto the wearer's head. But, unlike Oculus, Sony is expected to have perfected the technology to a degree that multiple versions of the hardware won't need to be released. "Sony has deliberately taken its time to tweak and polish the headset before revealing it," a source said. "People will definitely be impressed with what Sony's built." Eurogamer broke news of the headset last September, when we learnt that it had originally been destined for a reveal at Gamescom 2013. Its unveiling there was pulled, and its appearance delayed into 2014 - a moment that now sounds on the horizon. When quizzed about the device last year, Sony Worldwide Studios boss Shuhei Yoshida simply said: "We don't talk about that."
  11. Cyhwuhx

    Dark Souls Remastered

    Or in slightly off-shoot related language-speak:
  12. bradigor

    Dirt Rally 2.0

    Just been officially announced: http://www.dirtrally2.com/ Disappointed in the branding
  13. TehStu

    No Man's Sky

    No Man's Sky NEXT List of rllmuk players (Google Doc) - Add your forum name and online handle to play with others here! Related threads: General photo thread PC owners (for technical discussion, etc.) Ships photo thread What is NEXT? Official patch notes: https://www.nomanssky.com/next-update/ Trailer NEXT is the latest, free update to No Man's Sky. This builds upon the three previous updates: Foundation, Path Finder, and Atlas Rising. The major additions with NEXT are: Here's a NEXT preview by Eurogamer. Other notable new features: Resources for New and Returning Players How do I...? Rocket jump: Tap melee and jetpack in quick succession and you'll perform a boosted rocket jump that moves you a fair amount forward. Bear in mind that this causes life support to drop quicker than usual (as does any use of jetpack), for a split second, which is critical if you're playing Permadeath or Survival mode. Toggle first person/3rd person view: press down on the d-pad and scroll left or right until you come to the camera options. Note: there are separate toggles for flight and while on foot. If you toggled 3rd person while walking, you'll have to do it again while flying if you want 3rd person for both. Get a freighter: given this is kinda part of normal progression, I'll put it in a spoiler. It's not really a spoiler, per se Get nanites: Call up your scanner while on foot and scan flora and fauna. Go to the Discoveries tab in Options (PS4 pad) and upload the discovery to get nanites. Nanites no longer take up inventory space, and it's much easier to get them. General FAQs Eurogamer guide for new players (seems pretty comprehensive)
  14. Revival

    Sniper Elite V2 Remastered

    Sniper Elite V2 Remastered will bring 1945 Berlin to Xbox One, Switch, PS4 and Win 10 PC's with stunning new visuals and a host of new features: • Enhanced Graphics 4K & HDR Support* • Assassinate the Führer • All DLC included • New playable characters • Frame-by-frame photo mode • And more! Coming in 2019
  15. Announced by Square Enix at TGS, directed by Toshifumi Nabeshima (ex-FromSoftware) who worked on Armored Core, produced by Shinji Hashimoto who was involved with some of the earlier Front Mission games and with character designs by Yoji Shinkawa of KojiPro, some other famous mecha designers are also involved. The teaser certainly features what look like Wanzers to me https://www.left-alive.com/en Some details from Famitsu: So it ain't a SRPG, but hopefully way better than the last game set in this universe
  16. Bleeders

    FIFA 19

    Nothing has changed this year. Apart from Kick-Off, Journey and UT. https://www.gamespot.com/articles/fifa-19-pro-clubs-and-career-mode-are-basically-un/1100-6461333/
  17. Debut Trailer Gameplay Footage Previews http://uk.gamespot.com/events/captivate11/story.html?sid=6308324&tag=top_stories%3Btitle%3B2 http://www.eurogamer.net/articles/2011-04-12-dragons-dogma-article
  18. I've been aware of this game from Quebec-based nine dots for a little while but reading (in-store) a preview in PC Gamer this morning made me rather more interested. The game has some intriguing features and features a human "nobody" as Charname. couch and on-line co-op attention to detail on survival elements, you can't just scoff a dead animal no perma death - rather you are transported elsewhere on the map (potentially without your backpack - see below) no quick travel a spell crafting system which reminds me a bit of Two Worlds II, combing different ingredients or components to different ends auto-save only stamina cost to combat magic comes at the cost of lower health and stamina wearing a backpack hinders rolling away in combat
  19. mechamonkey

    Little Nightmares

    I couldn't find a thread for this so apologies if a duplicate. After playing this at EGX last year I picked this up today for it's paltry budget price. If you liked Inside then just go buy Little Nightmares now. I'm I think about half way through and it is utterly brilliant. It's looking like being one of my favourites games so far this year and that's saying something given the year we've had already. Basically take Inside, a dash of Trapdoor, Little Big Planet and a dash of your childhood fears and you're there. I urge people to not watch spoilers and take the plunge. I just hope the rest holds up to what I've played so far. As info this runs at 60fps on PS4 Pro and at a higher res, looks fine on my standard model though.
  20. mushashi

    PlayStation 4 Console Thread

    Sony announced the official release dates for the PS4 in NA/Europe and South America at Gamescom: 29th November, 2013 in Europe including Australia, Austria, Belgium, Denmark, Finland, France, Germany, Ireland, Italy, Luxembourg, Netherlands, New Zealand, Norway, Poland, Portugal, Russia, Spain, Sweden, Switzerland, and the United Kingdom. *edit by Graham_S 21st Nov 2013, I am quoting Moz's friends list post here, by request* Buying games from US storefront http://www.nowgamer.com/ps4-vs-xbox-one-game-dvr-review/ Launch Window (Launch to 31st Dec 2013) games lineup - 15 Retail games and 18 Download-Only games: Assassins Creed 4: Black Flag (Blu-ray/digital) Basement Crawl (digital) Battlefield 4 (Blu-ray/digital) Blacklight (digital) Call of Duty: Ghosts (Blu-ray/digital) Contrast (digital) DC Universe Online (digital) Doki-Doki Universe (digital) #DriveClub (Blu-ray/digital) FIFA 14 (Blu-ray/digital) Flower (digital) Hohokum (digital) Just Dance 2014 (Blu-ray/digital) Killzone: Shadow Fall (Blu-ray/digital) Knack (Blu-ray/digital) Lego Marvel Superheroes (Blu-ray/digital) Madden NFL 25 (Blu-ray/digital) Minecraft (digital) N++ (digital) NBA Live (Blu-ray/digital) NBA 2K14 (Blu-ray/digital) Need for Speed: Rivals (Blu-ray/digital) Pinball Arcade (digital) Planetside 2 (digital) Pool Nation Extreme (digital) ResoGun (digital) Skylanders: Swap Force (Blu-ray/digital) Super Motherload (digital) The Playroom (preinstalled) Tiny Brains (digital) Warframe (digital) War Thunder (digital) Watch_Dogs (Blu-ray/digital) Update courtesy of verbs: Sony unveiled the first hardware specifications of its PlayStation 4 today, promising "supercharged PC architecture," an X86 processor and 8GB of GDDR5 unified system memory WTF. It's coming "holiday 2013." The Controller! PS4 Controller Issues FAQ Touchpad, Options and Share buttons, headphone jack, speaker, better triggers/sticks. Cool Shit! Suspend/Resume - Stop your game and put the PS4 into a low power state, pick up immediately where you left off when you come back. Share - Post screenshots and video from your play sessions. It looked like you could wind back through your last ten minutes of gameplay, edit/trim it down and upload it. They did this onstage with Killzone: Shadow Fall. Video Streaming - Stream your game out live to other users on the PS4 or ustream. People watching can give you tips like "Dude Look Out!" and even take control of your game temporarily to get you past a tough section. Gakai Being Fast - The plan is to be able to select a demo and instantly begin streaming it. You'll also be able to start playing games while they download. The Games! Killzone: Shadow Fall: Driveclub: inFAMOUS: Second Son: The Witness: Deep Down (working title, set in the Dragon's Dogma universe): http://www.youtube.com/watch?v=d9UmHm9HA3c Watch Dogs: Tech Demos! Media Molecule Quantic Dream's Old Man Face Havok Physics Thing Other Bits! Also PlaystationEU's twitter are pretty sure backwards compatibility is coming via their cloud service and not at all qualifying it in "eventually"s like Dave Perry did onstage. Controller stuff from Morrius / Moz: Has this stuff been posted yet? I can't see it. If it has, instead of negging me, just tell me and I'll remove the post. Some dashboard stuff from Moz: # Love it. One thing I noticed, it appears to show a user streaming picture-in-picture, showing their gameplay AND their face via the new camera at the same time. Don't think they've mentioned that yet Is it wrong that I'm most excited about hearing the startup sound for the first time?! It looks quite a lot like big picture mode too. Original post, rumoured specs etc:
  21. Mr Do 71

    Far Cry 5

    Out March 27th 2018.
  22. Timmo

    Spelunky

    This is currently 88 on Metacritic and Eurogamer have given it 10/10. It's also highly replayable so I think it warrants its own thread. It's based on the indie PC game and is essentially a rough cross between Indiana Jones, Mario and a Roguelike. It's out today and I can't wait to play it. I'm thinking of getting a fightpad or one of the new silver pads with the improved D-pad. Can anyone say which is the better option? I'm expecting glowing impressions throughout the day so I can get more excited while I wait for my mum to pick me up. Don't let me down lads.
  23. I've seen this reported almost nowhere. Must be because of the Chinese origin, but some time ago Sony announced investing in a few new Chinese studios to create new PlayStation titles. And it seems the studios just had their public exams: RAN: Lost Islands A "weapon survival game" Evotinction A third-person "hack & stealth" game: sneak around hacking computers. ANNO Mutantionem Action-RPG with a kind-of 16-bit Octopath style to it. In Nightmare A funky horror adventure game. Convallaria An online PvP/PvE loot shooter. AI-LIMIT Another action-RPG that seems a bit NieR-ish? F.I.S.T. A dieselpunk Metroidvania, because why the hell not. Anyway, feast your eyes. Should bolster the PS4 catalogue a bit. Any favourites among them already?
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