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Found 455 results

  1. http://www.videogamer.com/xbox360/batman_arkham_origins/news/batman_arkham_knight_announced_for_ps4_xbox_one_and_pc.html New Arkham game by Rocksteady confirmed! Let's all try and forget about Origins and look forward to this instead.
  2. Well looks like we will be getting another installment of Gran Turismo this year (hopefully)! Couldn't find another thread on this (did a quick search though so feel free to merge) so thought I might start one... One of the shortcomings of the GT series over the years is the sound however it's looking good this time as some focus seems to have been put into this! http://uk.ign.com/articles/2017/06/28/gran-turismo-sport-creator-kazunori-yamauchi-talks-sound-steering-wheels-and-shifting-gears-ign-first Sounding very impressive so far...
  3. No Man's Sky NEXT List of rllmuk players (Google Doc) - Add your forum name and online handle to play with others here! Related threads: General photo thread PC owners (for technical discussion, etc.) Ships photo thread What is NEXT? Official patch notes: https://www.nomanssky.com/next-update/ Trailer NEXT is the latest, free update to No Man's Sky. This builds upon the three previous updates: Foundation, Path Finder, and Atlas Rising. The major additions with NEXT are: Here's a NEXT preview by Eurogamer. Other notable new features: Resources for New and Returning Players How do I...? Rocket jump: Tap melee and jetpack in quick succession and you'll perform a boosted rocket jump that moves you a fair amount forward. Bear in mind that this causes life support to drop quicker than usual (as does any use of jetpack), for a split second, which is critical if you're playing Permadeath or Survival mode. Toggle first person/3rd person view: press down on the d-pad and scroll left or right until you come to the camera options. Note: there are separate toggles for flight and while on foot. If you toggled 3rd person while walking, you'll have to do it again while flying if you want 3rd person for both. Get a freighter: given this is kinda part of normal progression, I'll put it in a spoiler. It's not really a spoiler, per se Get nanites: Call up your scanner while on foot and scan flora and fauna. Go to the Discoveries tab in Options (PS4 pad) and upload the discovery to get nanites. Nanites no longer take up inventory space, and it's much easier to get them. General FAQs Eurogamer guide for new players (seems pretty comprehensive)
  4. Official Site | Reddit | Steam | PS4 | XB1 Destructoid 8/10 GameSpot 8/10 IGN 7.9/10 PC Gamer 90% VideoGamer.com 8/10 *NEW* BEGINNER’S GUIDE FOR NEW PLAYERS ABOUT ACTION! TACTICS! SEASON PASS YEAR ONE! ALL MAPS AVAILABLE TO EVERYONE FOR FREE! Officially the greatest next-gen online fps. JOIN US!
  5. MW_Jimmy

    Celeste

    Looks utterly amazing: It's got a little bits of Super Meat Boy, VVVVV, N++, Escape Goat, and of course Towerfall movement set and midair dash. Single player platformer adventures are still probably my favourite genre, and from the amount I played the single player challenges in Towerfall I trust that this will be another title to look out for. Release later this year.
  6. A Definitive Edition for Switch! Releasing Winter 2019 Details Orchestral soundtrack English and Japanese voices 16-bit version included (which looks like the 3DS version) Additional story content
  7. That's all you get. That's it. It was enough to make me get out of bed at 2am and scream OH MY GOD
  8. Useful Links Tutorials http://laveradio.com/ Infographic introduction to trading, spoilered for size: Previous OP with kickstarter blurb Kickstarter link Kickstarter text (spoilered as it's long) Elite Remake! edit: To test. Yay!
  9. E3 Announce trailer: E3 Gameplay demo: E3 LiveCast: This formed a fairly big chunk of the Sony conference and it looked pretty cool to me. According to the developers in the LiveCast, and going by what was shown in the gameplay video, it's a post-apocalyptic open-world adventure game set in the Pacific Northwest where you play a biker-turned-bounty hunter, riding across the gorgeous environment while trying to avoid huge hordes of former human beings that the developers emphatically say aren't zombies but are in fact called 'Freakers'. My first thoughts on watching the video was that it was a Last of Us spin off, which got me very excited. It turns out it's not, but in as much as it does look very derivative of other games and franchises, I think the horde-chasing-you mechanic and the non-linear design should make for some interesting gameplay. Even just watching the demo I found myself urging the player character to get away, so it all seems suitably intense. On the downside, the developers are definitely not Naughty Dog, the last thing they made being the Uncharted game for the Vita, which was pretty sub-par from what I can remember, and the Syphon Filter games before that, which I haven't played but, from what I can recall, were reasonably well reviewed. There's no release date yet from what I can see, but apparently they've been making it for three years, and the demo, if it is actual gameplay (which, admittedly, it did look like), looked pretty polished from where I was sitting, so maybe early 2017, or possibly even by the end of the year. I especially like what seemed to be happening in the gameplay video, where the player was strategically trying to kill the enemies in particular places so that their dead bodies formed an obstacle for the other enemies and slowed them down. That seems like a mechanic that has a lot of potential. The developers are also selling it as entirely open world, so just because the player in the demo ducked underneath the train car, for example, you don't have to go that way in the actual game, meaning that horde encounters can be played out in lots of different ways and you can get creative with the way that you use the environment to your advantage. Your bike will also play a big role as there are very few working vehicles in the environment, meaning that it's more like your 'noble steed' than a bike. What are your thoughts?
  10. Haven't read about this at all on here... and thought if true it deserved a thread all of its own... From Eurogamer.... PlayStation 4 VR headset finally coming at GDC - report Sony's virtual reality bet just weeks from announce. By Tom Phillips Published Friday, 21 February 2014 Sony's PlayStation 4 virtual reality headset will finally be unveiled next month at GDC 2014, a new report suggests. TechRadar reports that the anticipated VR device will be formally announced at the San Francisco conference next month, which begins 17th March. Like the Oculus Rift headset, the virtual reality visor will wrap a pair of screens onto the wearer's head. But, unlike Oculus, Sony is expected to have perfected the technology to a degree that multiple versions of the hardware won't need to be released. "Sony has deliberately taken its time to tweak and polish the headset before revealing it," a source said. "People will definitely be impressed with what Sony's built." Eurogamer broke news of the headset last September, when we learnt that it had originally been destined for a reveal at Gamescom 2013. Its unveiling there was pulled, and its appearance delayed into 2014 - a moment that now sounds on the horizon. When quizzed about the device last year, Sony Worldwide Studios boss Shuhei Yoshida simply said: "We don't talk about that."
  11. Out today! I’m getting it on Switch. I may have ordered 3 ships off amazon last night as well. Reviews have been decent for the most part.
  12. Details: No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD. Old post:
  13. Colour me excited for this. We know that Remedy tends to keep elements from earlier games around in later ones and this gives off a very Quantum Break vibe to me:
  14. Cyhwuhx

    EA Access

    http://www.ign.com/articles/2014/07/29/ea-announces-subscription-service-on-xbox-one-ea-access I'm guessing that within a year every major publisher will thus ask for a similar subscription.
  15. There doesn't seem to be a thread for this so here goes. Made by Deck 13 interactive, the people who brought you Lords of the Fallen, a perfectly competent fantasy game which probably suffered rather than gained from the Dark Souls comparisons. This seems to be moving into mech v mech combat in a big way (or perhaps more accurately big men in metal suits versus same) but glancing at some of the published previews retains considerable Dark Souls DNA in terms of mechanics so those comparisons aren't going away any time too soon (if you die you need to fight your way back rather than avoid enemies to retain the souls scrap). There seems to have been little on-line or magazine exposure but the release date is now set for just two months time. https://www.pcgamesn.com/the-surge/the-surge-gameplay-preview reasonably recent developer supervised hands on https://www.rockpapershotgun.com/2017/02/08/the-surge-limb-crafting/ and a second.
  16. https://www.konami.com/games/50th/ac/us/en/ Split into three seperate releases, All coming in 2019 for Steam, Switch, PS4 and Xbox Arcade Classics | April 18th HAUNTED CASTLE (Castlevania Arcade) LIFE FORCE (Salamander) NEMESIS (Gradius) Scramble THUNDER CROSS TYPHOON (A-JAX) TwinBee VULCAN VENTURE (Gradius II) Castlevania Anniversary Collection Castlevania [NES] Castlevania II: Belmont's Revenge [Gameboy] Castlevania III: Dracula's Curse [NES] Super Castlevania IV [SNES] TBA TBA TBA TBA Contra Anniversary Collection Contra Contra III The Alien Wars Super C Super Contra TBA TBA TBA TBA
  17. I'm so happy this is getting a release over here! Disaster Report 4 is the latest in the Disaster Report / Raw Danger / SOS: Final Escape series and this release has had a long road to get here. DR4 was originally due to be released on PS3 but then the Japan earthquake happened and the game was cancelled indefinitely. A few years passed and fans were still upset at the cancellation and so new company Granzella (former IREM employees) formed and acquired the rights. They made some PlayStation Home content (£££) and then set to work on developing DR4 again from scratch. I'm currently playing DR1 - it has a lot of terrible dialogue, but the game is oddly serene in its pace as you try to navigate to safety - it doesn't really have strong survival mechanics (like say Don't Starve) but the looming threat that any part of the environment might fall apart at any time. Disaster Report 4 is due early 2020 on PC, PS4 and Switch. Past Releases 2003 - SOS: Final Escape (DR1) - PS2 2007 - Raw Danger! (DR2) - PS2 2009 - Disaster Report 3 (Japan only) - PSP
  18. Teaser trailer: A Symphonic Reunion trailer: E3 2019 trailer: The Final Fantasy VII remake will use a more modern art style for Cloud, similar to his appearance in Dissidia Final Fantasy or Final Fantasy VII: Advent Children. It is being created to celebrate the 20th 23rd anniversary of Final Fantasy VII. The game will be directed by Tetsuya Nomura, with a scenario written by Kazushige Nojima, and will be a timed PS4 exclusive. Official Japanese site: >> http://ffvii-remake.square-enix.com/ Didn't Square-Enix once claim that they'd never do such a thing? I think they did, but that doesn't really matter now. Out on March 3, 2020
  19. Doomfist; Anniversary Event 23rd May - 12th June
  20. Out Now Price: £14.99 Metacritic: 82 So on the eve of Bloodstained getting released, a small indie game has been released on the Switch eshop and on Xbox (it released last year on the PS4 and Steam) called Timespinner. And it's Castlevania. No seriously, it's Castlevania. Look at the map! Basically, you play a young girl who travels through time to try and stop an Empire from destroying her homeland. This involves travelling from the past to the present in an effort to figure out a way to reach the Emperor and kill him. So there's castles. And backtracking. And big, screen filling bosses. And it's great. Seriously, if you're a fan of the old DS Castlevanias, give it a go. You won't be disappointed.
  21. I couldn't find a thread for this so I thought I'd just make one instead of burying discussion of it in one of the Switch threads. I bought it in the recent eshop sale after enjoying the demo and reading lots of good reviews. Unfortunately, I seem to be completely terrible at it and can't get beyond the second stage of the first boss (the second non-checkpointed track, after the opening credits - it's called 'New Game'). Am I doing something wrong or is the game just bastard hard? I sailed through the initial non 'boss' songs fairly easily and enjoyed the way the shapes mirrored the music, and although I was able to complete the first stage of the boss after a few goes, I can't seem to get more than half way through the second stage. The pink projectiles fly onto the screen so quickly that it seems more a case of playing each track a dozen times until you remember where you can and can't go, as opposed to reacting to the environment in real time, if that makes sense. What are your experiences of it? At the moment I'm seriously tempted to wuss out and turn on casual mode.
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