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Found 491 results

  1. kerraig UK

    Battlefield V

    Details: No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD. Old post:
  2. By Digital Extremes Player List | Alert Tracker | Quick Start Guide | Market | Plains of Eidolon | PoE Release Notes | Fortuna Release Notes Wiki | Reddit | FAQ | Beginners Guide | Modding 101 | Advanced Modding | Colour Theory | Factions & Damage | Official Site | PS4 | XB1 | PC ABOUT IMAGES VIDEO Loot and shoot for free but still end up poor as you keep calling in sick for work? All hallmarks of a good game in my book! From the moment I first moved my Warframe around I fell in love. The way in which you're able to hop, skip, glide, roll, melee, shoot, strike, pounce, run, slide and wallrun without any effort is just astonishing. It's easily one of the most fun and satisfying movement mechanics this side of Vanquish and I can't believe I've only just started playing it (more than 4 years after it's initial release no less)! That being said, it actually seems like it's the perfect time to jump in as they're still expanding and patching the game on an almost monthly basis. The Earth tileset just got a fresh makeover and Plains of Eidolon, the new open-zone expansion in which you can, amongst other things, take down a massive fucking kaiju, will apparently arrive sooner rather than later as well. Can't wait! So download the game, add yourself to the player list and loot-em-up already!
  3. Useful Links Tutorials http://laveradio.com/ Infographic introduction to trading, spoilered for size: Previous OP with kickstarter blurb Kickstarter link Kickstarter text (spoilered as it's long) Elite Remake! edit: To test. Yay!
  4. Mr Do 71

    Shadow of the Tomb Raider

    Maybe set around the Mayan Temples/pyramids of Mexico?
  5. Will admit, I robbed whole parts of this off the thread on ResetEra. This looks incredibly beautiful. Eurogamer says: Endgadget: The platforming seems a bit simplistic, but I really does remind me of a 2D Journey, in that it's more about the experience than navigating tricky environments. It's out December this year on Switch and PC.
  6. choddo

    Steam

    Discord Server I reckon Valve could well start to wrap up the PC game publishing market over the next couple of years. I can't be arsed to buy PC games any more because they cost a bit too much and I just don't generally have time. I don't bother to look at the PC shelf in Game any more. But I've bought 3 games off Steam in the last 4 or 5 months (Sin Eps, Darwinia, X3:Reunion), for which the developers probably got more money than they would from a box anyway. I've hardly played them either, because of the time thing but I don't mind buying something for $20 which I'll just have a quick spin on every so often. It's genius for convenience and price. And the fact that every HL2 or CS:s player is right in front of the advertisig channel is a nice bonus for the developers.
  7. Dimahoo

    The Indie Game Thread

    Mersey Remakes Some lovely 8 bit remakes on this site plus lots of good indie news Indiegames weblog Fantastic site with news and links to the finest games Shoot The Core (STC) THE dedicated site to all things shmup. Tigsoruce Indiependent Gaming source. Insert Credit The 2 Bears Game Giveaway of the day THE INDIE DATABASE PM me to add your favorite homebrew site.
  8. Cyhwuhx

    Dark Souls Remastered

    Or in slightly off-shoot related language-speak:
  9. Vin

    Resident Evil 2 Remake

    http://www.videogamer.com/ps4/reside..._confirms.html
  10. Flub

    Kentucky Route Zero

    Has anyone played this yet? Episodic adventure game with a fantastic graphical style and a very, very odd story. I bought it for the PC yesterday but I'm not sure if I finished the first episode or if it crashed. http://kentuckyroutezero.com/ There's a Giant Bomb Quicklook but I don't recommend watching it until after you've played. Trailer
  11. By Rare Official Site Release Date: TBA ABOUT IMAGES - VIDEOS For new or returning players here is a great link to what's changed If you're having trouble finding a decent crew I highly recommend joining the official discord which can be found HERE
  12. Street Fighter V! Exclusive to PS4 and PC with cross-platform play using Capcom Fighters Network IDs. Below is a google doc link of Rllmuk players and their IDs for the game (and other fighting games); please add your details and let's fight, like gentlemen! If you use the Capcom Fighters Network option on the main menu and Rival Search you can add players to your Favourites; their names and status will then appear as a list when you use the Battle Lounge's Invite option. Rllmuk Capcom Fighters Network IDs Notation guide for begginers The old announcement trailers:
  13. VN1X

    Mortal Kombat X

    By NetherRealm Studios Official Site Release Date: 2015 ABOUT IMAGES VIDEOS http://soundcloud.com/john-vale-1/mortal-kombat-theme-song Rllmuk Tags Spreadsheet here.
  14. http://store.steampowered.com/hardware
  15. PUBG Rllmuk Player Lists for Xbox & PC Here Unlocking on steam early access in 4 hours. http://steamcommunity.com/app/578080/discussions/ The guy made some rather good Arma mods. One of which was battle royale - the basis for this standalone game now using the Unreal engine. "PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Players must fight to locate weapons and supplies in a massive 8x8 km island to be the lone survivor. This is BATTLE ROYALE." From what I gather this version will have 100 people at the start. solo, duo and 4 man squad varieties - last man/team standing wins. The mod was great fun (as are king of the hill and wasteland) but obviously only accessible to arma players which is a fairly small subset of gamers. Arma is a hardcore millsim which puts off a lot of people. Hopefully a standalone game like this can bring the joy to a wider crowd. Will report back with gameplay impressions later
  16. stefcha

    Microsoft Rewards

    Microsoft's Reward scheme. It's alright. In about 15 months I've made just over £240 from it and I've not been doing it religiously. It's not the gravy train it once was, but it's still a simple way to get Xbox credit in return for a good use of your time while sitting on the toilet, a tenner a month or so is easy enough to attain. Interested? Of course you are! Go here https://www.microsoft.com/en-gb/rewards sign up using the MS login you use for your Xbox, follow the instructions. Click on everything available for points under https://account.microsoft.com/rewards/ and also do the desktop PC Bing searches to finish off - for those it's easiest to search for a letter under image search, and middle click on 30 different options. You can do it on mobile in a browser desktop mode, for that just put in a search term 30 characters long and delete a letter, search, delete a letter and so on until you've done the searches. Once you're earned 500 points (takes a day or two, there are all sorts of welcome offers to hoover up) you'll be at Level 2 and be able to earn direct from mobile searches as well (again, via Bing - app or set it to default search on your browser), and that's your lot. Daily, you get 3 points per mobile search (up to 60) and 3 points per desktop search (up to 90), along with three "daily sets" of things to click on. They're usually 10 points each, but there will be a couple of occasions per week where it's a quiz on one of them for 30 points or similar. Do those every day, and you can earn extra points for "streaks" where every few days you'll get a bonus for your streak, which is 15 points per day no matter what really: Streak 1, Day 3 (3 days) = 45 pts Streak 2, Day 8 (5 days) = 75 pts Streak 3, Day 13 (5 days) = 75 pts Streak 4, Day 20 (7 days) = 105 pts Streak 5, Day 27 (7 days) = 105 pts Streak 6, Day 35 (7 days) = 105 pts Streak 7, Day 44 (10 days) = 150 pts There's often additional stuff to click on daily and you can also pick up a number of points a day by using the Xbox Rewards app on the Xbox One, but that's tended to be 15 points per day so is a bit crap. You can get a couple of thousand for buying particular games or hardware, but sales generally beat doing that. You also get some points back for any game you buy from the MS store regardless. The occasional email gets sent with links for additional points, usually only 50 and they're only once few weeks at most. All in all, you can get an absolute minimum of 180 points per day just from a couple of minutes searching and clicking, with some extras on top. To what end? Rewards! Live Gold subs, Game Pass subs, Xbox Credit, Microsoft Credit, and things from other vendors that are really poor value. You can easily fund a month of Game Pass every month (6800 points, 17000 for 3 months), I usually save points for credit, of which Xbox and MS Credit are identical so pick whatever makes sense (currently they're 5850 or 4410 points for a fiver, respectively - the latter is on a 30% off deal 'til the 15th of October). As of the other month, any credit gets deposited directly into the redeeming account and you've got 3 months to spend it so you can build up 30 quid in your account if you like but then you have to spend some, but it gives plenty of time to hang on and see what comes up in the various sales. Gold and Game Pass are still supplied as codes to use anywhere. Anyway, the sums above only add up to a fiver of credit a month at best though, but you can near double it up. You're allowed 5 accounts per household, and if you set up a pair of accounts as a family you can transfer 5000 points per month between them. The only thing I'd recommend is using a separate phone number to verify each if you're asked, and don't ever set up a kids account as it's a right pain in the arse with the age restrictions. If you have two pairs of accounts, you can use the other pair to gift games to yourself if you go for credit (a code for the game gets emailed). If you want to rapidly gain points it's a bit finicky but you can use a VPN and pretend you're in the US, where they generate points almost twice as fast as we can. Switch back to UK, deposit points to the paired account, switch back. Might get your account banned doing that, but it'll only be the rewards part of it so there's little to lose. Here are my accounts, this is after exactly the first two weeks in September which is when the Streaks were added to the UK side of it. I use the second account to feed 5000 points to the first every month, and I'll probably use some of the slack to buy Gamepass subs. Not sure why the second account has earned so few by this point in comparison. Same sort of thing here with another couple of accounts, but the second account is gaining points from the US side of it and you can see the difference - almost a couple of thousand points more in 14 days. Lost that streak the day after, bloody timezones did for me. Again, second account feeds 5k points per month to the first but getting it to work was a bit of a pain given the functionality wasn't available on the US side so lots of region switching in the MS account was needed as well. Think it just works now, they got the transfer functionality added the other week. There you go then, that's it. I can appreciate a lot of people can't be arsed as it does take a bit of effort to really go for it plus Bing is awful and so is the Bing app, so there's that.
  17. Haven't tried it out yet, but assuming it's good this is one hell of a nice gesture by current Titan Quest ip owners Nordic Games. Out of nowhere (well, not exactly, they've been patching the original games and running beta versions for months on Steam now) they've now released Titan Quest Anniversary Edition on Steam! That's right, one of the best ARPG's ever made remastered for a new generation to enjoy with a total of 1261 changes. It incudes both the original Titan Quest and the must-have expansion Immortal Throne combined into one game with reworked multiplayer, stability, performance, balancing, AI, STEAMWORKS and much more. And anyone who already owns either Titan Quest, Titan Quest Gold or (not and! Or!) Immortal Throne on Steam will get (or already own, since it's out) Titan Quest Anniversary Edition for FREE! And for those who don't already own one of the TQ games? Well, after being ashamed of yourselves for having a bad taste games and missing out on one of the best games in its genre for so long, you can buy Titan Quest Anniversary Edition with a 75% discount for one week. That's either 5 US dollars or 5 euros - no idea how much it is in the UK, but after Brexit that probably translates to 60 quid or something? Somebody let me know and I'll edit it in. After a week, the price will go up to twenty bucks/euros. Steam storepage here Full changelog here Edit: also out on GOG! GOG storepage here, same 75% discount but no free option obviously For those unfamiliar with the game, Titan Quest comes with my highest possible recommendation (Official Gerbik Approved (tm) ). Personally, I prefer Titan Quest over the likes of Diablo and Torchlight, but it takes awhile to get going - the game really comes into its own once you hit level 8 and unlock the second skill tree for lots of possibilities, allowing you to freely customise and combine skills between two different classes in a way that not many other games in the genre allow. But it's the setting that makes Titan Quest memorable above anything else - no emo/goth/satanic or endless dark dungeons or ye olde fantasy locales or even science-fiction trappings here, instead you're travelling across ancient Greece, into ancient Egypt and even further while fighting mythological beasts along the way like Minotaurs and Medusas and whatever else is appropriate for each location. It's all wonderfully different and refreshing, and even after all this time it still plays so well (thanks in no small part to the aforementioned multiple skill trees customisations).
  18. Announcement trailer: Steam Pre-order: http://store.steampowered.com/app/289070/ Sid Meier’s Civilization® VI - £49.99 Sid Meier’s Civilization® VI - Digital Deluxe - £69.99
  19. TheSlugFormerlyKnownAsNap

    Return of the Obra Dinn

    Earlier this year Lucas Pope, the author of the fantastic dystopian document thriller 'Papers, Please', announced he was working on a new exploration/adventure kind of game set on an 1800s ship with a peculiar 1 bit Apple II rendering graphic style, but in realtime 3D. While the game is unlike Papers, Please in gameplay, setting and looks, it's clear that this is another highly creative and unusual game so I've been following its development with interest (there's an ongoing thread here, with Pope posting updates and responding to feedback: http://forums.tigsource.com/index.php?topic=40832.0 ). There was some mention of this game earlier in the Steam thread, but this week a first playable, early build was released for Mac and PC, which can be downloaded here: http://dukope.itch.io/return-of-the-obra-dinn - so I thought it'd be time for this game to get its own thread. While it's still got a long way to go, I really like the setting, the premise and the graphical style. The gameplay gimmick also seems like something with potential. As I rate Papers, Please as one of the best games I've played in the last few years, I'm really looking forward to this. #GamerGate Disclosure: I do not know Lucas Pope or anybody of his family personally. I did not have sex with this person. I do not have any financial interests in the matter. I once gave Lucas Pope money, but that was because I bought Papers, Please.
  20. Announced by Square Enix at TGS, directed by Toshifumi Nabeshima (ex-FromSoftware) who worked on Armored Core, produced by Shinji Hashimoto who was involved with some of the earlier Front Mission games and with character designs by Yoji Shinkawa of KojiPro, some other famous mecha designers are also involved. The teaser certainly features what look like Wanzers to me https://www.left-alive.com/en Some details from Famitsu: So it ain't a SRPG, but hopefully way better than the last game set in this universe
  21. ann coulter

    Stardew Valley

    Shameless rip off, spiritual sequel or adoring love letter to a bygone era? Who cares! It's a new 2D, top-down Harvest Moon in all but name, made by one guy over four years, with utterly lovely art and tilesets, a wonderful, extensive soundtrack, loads of NPCs with a seemingly large database of dialogue, all the HM gameplay stapes we've come to expect (farming, fishing, cooking, wooing) and all sorts of new elements thrown in for good measure (dungeon crawling, levelling, mining, weapons and armour, decorating, collecting and goodness knows what else). Behold my paltry first crop of summer! Buy some seeds, plant them, water them for a few days, then reap the hot peppers! You know the drill. Either sell them for gold or shove them in your backpack for much needed energy on a dungeon crawling hike. Or give them to one of the NPCs in the hope they'll fuck you. It is taking more than a few hot peppers, I am finding. Die, slimes! I believe I was on a mission for the adventurer's guild here. Yes, the adventurer's guild. Yes, a mission. They paid me in gold coins and I spent them on a pair of sneakers. I am roleplaying a stereotypical lesbian farmer - I thought she'd buy sensible footwear. I have my eye on a girl called Leah. More on her later. Here is another mission I have not yet conquered: Mayor Lewis is a bachelor. He values discretion very highly. In addition to farming, I am pursuing another stereotypical butch pasttime: fishing. That's right, rllmuk! +1 Fishing Rod Proficiency, right here. I can now make a crab pot - or will be able to once I gather the appropriate crafting materials. What is a crab pot? I don't know. And we're talking Animal Crossing levels of fish action here. Not just fish, either - collectables gallore to donate to the museum. KK Slider is filing a copyright infringement suit as we speak. The NPCs all have daily routines and cycles: some serve at shops then bugger off to the pub at 5pm then don't go home until midnight. I waited outside Mayor Lewis the bachelor's home until 1am, hoping to give him a present he'd asked for, and he never came home. Where was he? What was he up to? I have my suspicions. There is a doctor, a publican, a fisherman, a tramp and others. Here is Demetrius the scientist, suggesting I get his wife to show me how to use my telescope round the back: You can build the usual chicken coops and barns and house extensions, but there are other intriguing buildings such as the Slime Hutch: Here you can create slime balls. This building costs 10,000 gold. As you can see, I currently have ... 83 gold. For now, slime balls are a dream. There is a day/night cycle (limited to 2am so far). There are seasons. There are festivals and special events. All the girls refused to dance with me at the summer dancing fair, but I think gay marriage is in, judging by the unisex array of weddable single people - if it's not I'm getting a fucking refund, but we'll soon see. That is all for now. I am trying to get into Leah's house. Updates soon.
  22. dirk_beefhammer

    DUSK - out now on PC (Switch version TBD)

    Thought this game deserved its own thread since it's out of early access now on PC and is really quite excellent. It's also coming to the Switch (no release date confirmed, but 'soon' apparently). For those who don't know, DUSK is a 90's style first-person shooter, meaning no upgradeable weapons, no skill trees, no cut-scenes or dialogue, but rather an old-fashioned key hunt through a series of really well-designed levels filled with horrible monsters, big guns, health packs and power-ups. Combat is fast and brutal (play on the higher difficulties for even faster enemy/projectile movement) and the guns are satisfying to use - particular highlights so far (through most of episode 1 now) are the id-style super shotgun that tears through anything in seconds, and the crossbow that shoots bolts that pass through enemies and also has a kickback effect that can catapult you higher up when in midair. The levels often begin in fairly open outdoor areas that give you a bit of breathing room before things really kick off when you jump down e.g. a dark hole in the ground or a cellar, which is imho where the game really shines as you are forced to react, move and aim quickly when assaulted by a bunch of Quake-style chainsaw-wielding enemies and fireball-throwing cultists in really tight spaces. The game's really atmospheric as well, of particular note is the excellent soundtrack. Don't take my word for it, though, the game critics are loving it so far: Destructoid 95/100: Game Revolution 4.5/5: Twinfinite 5/5: Gamingnexus 9/10: Launch trailer:
  23. This is shaping up to be something special. Grand strategy masters Paradox, are finally delving into the sci-fi space with the release of Stellaris, out May 9th. Unlike traditional Paradox grand strategy, a game in Stellaris will feature 3 distinct phases of play; covering the early > mid/late > end game scenarios. Starting off with a single homeworld in one star system; a typical campaign begins like a traditional 4X game. Explore other systems; expand your borders and colonise other worlds; gather/exploit resources; conquer other races (or not!). Mid to late game; focus shifts towards traditional Paradox grand strategy as races and territory throughout the galaxy battle for supremacy. Conquer other races, create and shatter alliances, jostle for territory. Dominant race in the galaxy? The game doesn't end there. Experience end-game scenarios that dramatically shift the balance of power. Fallen empires far superior to yours offering judgment on your dangerous AI research; visitors from another galaxy; space-time rifts. Don't take your dominance for granted FEATURES PAUSABLE REAL-TIME STRATEGY WITH MULTIPLAYER SUPPORT In Stellaris, you can conquer the galaxy on your own, or contend with upwards of 32 players DYNAMIC WORLDS WITH A VAST NUMBER OF UNIQUE RANDOM SPECIES Design and name a custom species with the government and attributes you desire. Encounter countless different alien species, each with unique appearances, traits, and ethics EXPLORE VAST GALAXIES FULL OF MYSTERY AND WONDER Uncover the secrets of the galaxy - every time you play! expect the unexpected as your science ships explore new anomalies with branching storylines and surprising twists RESEARCH AND REVERSE-ENGINEER RARE TECHNOLOGIES The skills and personalities of your scientists will affect which technologies you can develop. Many technologies are unique and must be found or reverse-engineered from debris, wrecks or alien ruins... DEEP DIPLOMACY AND WARFARE Conquer the competition, or entice the alien empires to join your glorious federation. the mid-to-late game of stellaris features the same kind of depth and dynamism seen in games like Europa Universalis IV and Crusader Kings II BE WARY OF THE COST OF PROGRESS The expanses of the galaxy hold many dangers, as do your own advances at home... SCREENSHOTS VIDEOS Fantastic playthrough series with one of the lead developers...
  24. by Fatshark Official Site Release date: March 8th, 2018 ABOUT So, anyone else have this yet? I never played the first title but so far it's been a lot of fun, perhaps even more so than L4D! The banter between the characters is surprisingly entertaining and it's certainly been more diverse in its map offerings as well. The sound design is just fantastic though and really makes the gameworld come alive. The moment you hear the roaring horns out in the distance, signalling the rush of a Skaven horde hellbent on completely stomping you into the ground, is truly terrifying. It also does a wonderful job of making the melee combat feel heavy and hard hitting with amazing use of sound effects (check out the gameplay trailer to get a feel for the game's atmosphere btw). It's quite challenging as well and that's only after having played it on the easiest difficulty setting! As such it definitely requires teamwork and careful managing of your items and potions; especially if you want to get the best loot by way of modifiers (which you can activate mid-game). It does have some bugs here and there and I did have some problems with lag but otherwise that's nothing a few patches couldn't fix. Anyway it's dirt cheap so if you've been wanting to scratch that L4D/Dark Messiah of Might & Magic itch then look no further! It's stunning to look at in places and despite the first game, apparently, feeling janky to control I can safely say that Vermin2 has no such issues (and that's coming yer residential FPS nutter who only plays real games like Quake and Counter-Strike). Get it now! No information on a console release unfortunately.
  25. “The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.” 10/10 – goombastomp “Slay The Spire made me fall in love with deck-building” Rock Paper Shotgun “Slay the Spire is the Roguelike Card Game I Never Knew I Wanted” Waypoint ABOUT MEDIA I've seen this game pop up quite a lot recently and I can see why, I'm about 6 hours in and completely hooked! The only card game I've ever really given the light of day before this was Duelyst and while this is much easier to pick up and play it is by no means any more forgiving. Just now for example I was on an almost flawless run through Act 1 with some of the best items the game was kind enough bestow on me, only for me to get completely rekt halfway through the second act. I've only managed to defeat the second boss during one of the daily runs and it keeps destroying me on the standard quest mode, yet I keep coming back for more. Brutal but fun! So if you're up for a singleplayer card game with easy to understand mechanics that also features a terrific soundtrack then definitely give this a go. I know some of you already own this so I'm curious to learn what strategies you've been using!
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