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Found 510 results

  1. Yoshimax

    Monster Hunter: World

  2. Graphics in the style of old Fleischer cartoons. Looks damn nice.
  3. Uzi

    Sekiro: Shadows Die Twice

    That's all you get. That's it. It was enough to make me get out of bed at 2am and scream OH MY GOD
  4. jon_cybernet

    Antstream - It's Netflix for Games!

    So for the last four years, a sizeable team (including @Anne Summers and myself from Rllmuk) have been working on a retro game streaming platform called Antstream. It lets you play a huge catalogue of retro games, with a single subscription that you can access across multiple devices. Systems supported include everything from the earliest Arcade games through to the best home computers, through to PS1 games - and beyond! Each game on the system has been lovingly curated. We've re-mastered artwork, created control schemes that work across touch controls, keyboards and game pads, and created global and friend leaderboards. For some games, we've even created brand new micro challenges that you can compete against your friends with, from simple score attack trials to more exotic challenges, like boss rushes. The best thing is, every game on the system is fully licensed, so you know that by playing the games, people are actually going to get paid. So after nearly half a decade of work, we're almost ready to break cover. We'll be touring Antstream round several gaming shows in August including Play Expo in London and GamesCom in Cologne, so if you're visiting either of those shows, please come and say hi at our booth. We'll also be announcing our full launch plans really soon. In the meantime though, @Anne Summers and myself will be happy to answer any (well, some) questions here, and if you're interested, we'd love it if you'd like our Facebook page (https://www.facebook.com/antstreamgames/) and join our mailing list (https://www.antstream.com/mailinglist) - the more interest you guys show the better the licenses we'll get access to. It's a really exciting project, with support from some of the biggest names in gaming, and we'd love to have you help shape what Antstream becomes. Also, there's free cake for anyone who likes our page, and two pieces of cake for anyone who shares it*. Please, let's make this a big success, so that I don't have to go back to writing stories about my terrible dating life. *The cake may be a lie.
  5. Bojangle

    Dark Souls 3

    Coming Spring 2016 to Playstation 4, Xbone and PC. It's apparently going to be the final Dark Souls game and it just looks like it may well be set in Lordran.
  6. Now that Sekiro's out, this is the next most exciting release of 2019 for me*. I think it was first teased way back in 2015, but now it looks like it's closing in on a release date. From the Steam page: Put simply, everything seen in the trailers looks amazing. Atmospheric pixel-art, lightning-fast attacks, slick movement, neo-noir stylings, moody music... The only concern surrounding the game (for me, at least) is that in the past the release date has been all over the place - so I don't know if I'm making this thread prematurely! - but considering that it's had playable builds and the April 18th date was tweeted out on March 20th, I'd like to hope that there isn't too much left to do. *okay, Indivisible too, but that's not on the way for a while Official website: https://www.katanazero.com/ Steam: https://store.steampowered.com/app/460950/Katana_ZERO/ Switch: https://www.nintendo.com/games/detail/katana-zero-switch
  7. kerraig UK

    Battlefield V

    Details: No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD. Old post:
  8. Debut Trailer Gameplay Footage Previews http://uk.gamespot.com/events/captivate11/story.html?sid=6308324&tag=top_stories%3Btitle%3B2 http://www.eurogamer.net/articles/2011-04-12-dragons-dogma-article
  9. HarryBizzle

    Hob - Out on Switch Thursday

    New game by Runic (makers of Torchlight 1 and 2). Came out yesterday. Eurogamer Recommended. PSN - £15.99 Steam - £14.99 Currently only out on PS4/PC. Needs to come to Switch, obviously. I'd buy it right now but I know I'm not going to have time to play it and there's always a chance it might come to Switch. Anyone got it/getting it? edit: http://www.eurogamer.net/articles/2017-11-03-hob-and-torchlight-developer-runic-games-has-been-closed Runic closed yesterday.
  10. Chadruharazzeb

    Assassin's Creed: Unity

    This year's AC edition for next gen. The screenshots don't look particularly next gen but looking at the controls that could be because they seem to be taken from the XB1 version. No idea what "Parkour up" and "Parkour down" means. There's also mention of a 360/ PS3 game coming separately.
  11. The above trailer is pretty... Surprised there hasn't been any interest in this title on here, given the popularity of the Zero Escape series. Written and directed by Kotaro Uchikoshi, it's basically the Jennifer Lopez film 'The Cell', in game form. You play a detective who solves crimes by entering the dreams of others. And like that film, it's pretty grisly. Outside of the trailer, I've been pretty much on blackout for this. It looks right up my street and I'll be day one on its release on July 26th.
  12. tobert

    Overwatch - Bob!!!

    Doomfist; Anniversary Event 23rd May - 12th June
  13. Discord Server I reckon Valve could well start to wrap up the PC game publishing market over the next couple of years. I can't be arsed to buy PC games any more because they cost a bit too much and I just don't generally have time. I don't bother to look at the PC shelf in Game any more. But I've bought 3 games off Steam in the last 4 or 5 months (Sin Eps, Darwinia, X3:Reunion), for which the developers probably got more money than they would from a box anyway. I've hardly played them either, because of the time thing but I don't mind buying something for $20 which I'll just have a quick spin on every so often. It's genius for convenience and price. And the fact that every HL2 or CS:s player is right in front of the advertisig channel is a nice bonus for the developers.
  14. A Definitive Edition for Switch! Releasing Winter 2019 Details Orchestral soundtrack English and Japanese voices 16-bit version included (which looks like the 3DS version) Additional story content
  15. No Man's Sky NEXT List of rllmuk players (Google Doc) - Add your forum name and online handle to play with others here! Related threads: General photo thread PC owners (for technical discussion, etc.) Ships photo thread What is NEXT? Official patch notes: https://www.nomanssky.com/next-update/ Trailer NEXT is the latest, free update to No Man's Sky. This builds upon the three previous updates: Foundation, Path Finder, and Atlas Rising. The major additions with NEXT are: Here's a NEXT preview by Eurogamer. Other notable new features: Resources for New and Returning Players How do I...? Rocket jump: Tap melee and jetpack in quick succession and you'll perform a boosted rocket jump that moves you a fair amount forward. Bear in mind that this causes life support to drop quicker than usual (as does any use of jetpack), for a split second, which is critical if you're playing Permadeath or Survival mode. Toggle first person/3rd person view: press down on the d-pad and scroll left or right until you come to the camera options. Note: there are separate toggles for flight and while on foot. If you toggled 3rd person while walking, you'll have to do it again while flying if you want 3rd person for both. Get a freighter: given this is kinda part of normal progression, I'll put it in a spoiler. It's not really a spoiler, per se Get nanites: Call up your scanner while on foot and scan flora and fauna. Go to the Discoveries tab in Options (PS4 pad) and upload the discovery to get nanites. Nanites no longer take up inventory space, and it's much easier to get them. General FAQs Eurogamer guide for new players (seems pretty comprehensive)
  16. Cosmic_Guru

    The Surge: Metal Machine Soul Music

    There doesn't seem to be a thread for this so here goes. Made by Deck 13 interactive, the people who brought you Lords of the Fallen, a perfectly competent fantasy game which probably suffered rather than gained from the Dark Souls comparisons. This seems to be moving into mech v mech combat in a big way (or perhaps more accurately big men in metal suits versus same) but glancing at some of the published previews retains considerable Dark Souls DNA in terms of mechanics so those comparisons aren't going away any time too soon (if you die you need to fight your way back rather than avoid enemies to retain the souls scrap). There seems to have been little on-line or magazine exposure but the release date is now set for just two months time. https://www.pcgamesn.com/the-surge/the-surge-gameplay-preview reasonably recent developer supervised hands on https://www.rockpapershotgun.com/2017/02/08/the-surge-limb-crafting/ and a second.
  17. http://www.videogamer.com/ps4/reside..._confirms.html
  18. Mr Do 71

    Shadow of the Tomb Raider

    Maybe set around the Mayan Temples/pyramids of Mexico?
  19. mechamonkey

    Sea of Thieves

    By Rare Official Site Release Date: TBA ABOUT IMAGES - VIDEOS For new or returning players here is a great link to what's changed If you're having trouble finding a decent crew I highly recommend joining the official discord which can be found HERE
  20. Useful Links Tutorials http://laveradio.com/ Infographic introduction to trading, spoilered for size: Previous OP with kickstarter blurb Kickstarter link Kickstarter text (spoilered as it's long) Elite Remake! edit: To test. Yay!
  21. bradigor

    Dirt Rally 2.0

    Just been officially announced: http://www.dirtrally2.com/ Disappointed in the branding
  22. stefcha

    Microsoft Rewards

    Microsoft's Reward scheme. It's alright. In about 15 months I've made just over £240 from it and I've not been doing it religiously. It's not the gravy train it once was, but it's still a simple way to get Xbox credit in return for a good use of your time while sitting on the toilet, a tenner a month or so is easy enough to attain. Interested? Of course you are! Go here https://www.microsoft.com/en-gb/rewards sign up using the MS login you use for your Xbox, follow the instructions. Click on everything available for points under https://account.microsoft.com/rewards/ and also do the desktop PC Bing searches to finish off - for those it's easiest to search for a letter under image search, and middle click on 30 different options. You can do it on mobile in a browser desktop mode, for that just put in a search term 30 characters long and delete a letter, search, delete a letter and so on until you've done the searches. Once you're earned 500 points (takes a day or two, there are all sorts of welcome offers to hoover up) you'll be at Level 2 and be able to earn direct from mobile searches as well (again, via Bing - app or set it to default search on your browser), and that's your lot. Daily, you get 3 points per mobile search (up to 60) and 3 points per desktop search (up to 90), along with three "daily sets" of things to click on. They're usually 10 points each, but there will be a couple of occasions per week where it's a quiz on one of them for 30 points or similar. Do those every day, and you can earn extra points for "streaks" where every few days you'll get a bonus for your streak, which is 15 points per day no matter what really: Streak 1, Day 3 (3 days) = 45 pts Streak 2, Day 8 (5 days) = 75 pts Streak 3, Day 13 (5 days) = 75 pts Streak 4, Day 20 (7 days) = 105 pts Streak 5, Day 27 (7 days) = 105 pts Streak 6, Day 35 (7 days) = 105 pts Streak 7, Day 44 (10 days) = 150 pts There's often additional stuff to click on daily and you can also pick up a number of points a day by using the Xbox Rewards app on the Xbox One, but that's tended to be 15 points per day so is a bit crap. You can get a couple of thousand for buying particular games or hardware, but sales generally beat doing that. You also get some points back for any game you buy from the MS store regardless. The occasional email gets sent with links for additional points, usually only 50 and they're only once few weeks at most. All in all, you can get an absolute minimum of 180 points per day just from a couple of minutes searching and clicking, with some extras on top. To what end? Rewards! Live Gold subs, Game Pass subs, Xbox Credit, Microsoft Credit, and things from other vendors that are really poor value. You can easily fund a month of Game Pass every month (6800 points, 17000 for 3 months), I usually save points for credit, of which Xbox and MS Credit are identical so pick whatever makes sense (currently they're 5850 or 4410 points for a fiver, respectively - the latter is on a 30% off deal 'til the 15th of October). As of the other month, any credit gets deposited directly into the redeeming account and you've got 3 months to spend it so you can build up 30 quid in your account if you like but then you have to spend some, but it gives plenty of time to hang on and see what comes up in the various sales. Gold and Game Pass are still supplied as codes to use anywhere. Anyway, the sums above only add up to a fiver of credit a month at best though, but you can near double it up. You're allowed 5 accounts per household, and if you set up a pair of accounts as a family you can transfer 5000 points per month between them. The only thing I'd recommend is using a separate phone number to verify each if you're asked, and don't ever set up a kids account as it's a right pain in the arse with the age restrictions. If you have two pairs of accounts, you can use the other pair to gift games to yourself if you go for credit (a code for the game gets emailed). If you want to rapidly gain points it's a bit finicky but you can use a VPN and pretend you're in the US, where they generate points almost twice as fast as we can. Switch back to UK, deposit points to the paired account, switch back. Might get your account banned doing that, but it'll only be the rewards part of it so there's little to lose. Here are my accounts, this is after exactly the first two weeks in September which is when the Streaks were added to the UK side of it. I use the second account to feed 5000 points to the first every month, and I'll probably use some of the slack to buy Gamepass subs. Not sure why the second account has earned so few by this point in comparison. Same sort of thing here with another couple of accounts, but the second account is gaining points from the US side of it and you can see the difference - almost a couple of thousand points more in 14 days. Lost that streak the day after, bloody timezones did for me. Again, second account feeds 5k points per month to the first but getting it to work was a bit of a pain given the functionality wasn't available on the US side so lots of region switching in the MS account was needed as well. Think it just works now, they got the transfer functionality added the other week. There you go then, that's it. I can appreciate a lot of people can't be arsed as it does take a bit of effort to really go for it plus Bing is awful and so is the Bing app, so there's that.
  23. Cyhwuhx

    Dark Souls Remastered

    Or in slightly off-shoot related language-speak:
  24. Bleeders

    Titanfall 2

    Format: PS4 / XBox One / PC Release: 28th October 2016 Official Site: www.titanfall.com Player List: Google Docs Reviews PC System Requirements Post Release Impressions Start Here Videos
  25. Announced and launched into early access at the hilariously bad Gearbox presentation yesterday. Risk of Rain has gone 3d. £14.99 in Steam early access. Until 30th March get a free second copy for a chum with every purchase
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