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  1. Official Site | Steam | Wiki | Comic | SubReddit | Reviews | Twitch Update 02/12/2018: The first RLLMUK Artifact Tournament is live! You can join here: https://www.playartifact.com/tournament/?invitekey=14820689762655326063 More info in this post
  2. By Rare Official Site Release Date: TBA ABOUT IMAGES - VIDEOS For new or returning players here is a great link to what's changed If you're having trouble finding a decent crew I highly recommend joining the official discord which can be found HERE
  3. p1nseeker

    GTA Online: Gay Tony is back!

    [Edit 16/12/14] Heists have been revealed! Info here: http://www.rllmukforum.com/index.php?/topic/274193-gta-online/?p=10175135 Thought we could do with a seperate thread for this now as it's bound to be very popular to say the least! Here's R*'s faq: http://www.rockstargames.com/newswire/article/51422/some-more-details-on-grand-theft-auto-online.html Links to the official Rllmuk crews: 360 - http://socialclub.rockstargames.com/crew/rllmuk PS3 - http://socialclub.rockstargames.com/crew/rllmuk_ps3 Couple of basic gameplay mechanics that may not be immediately obvious (spoilered in case you want to find these out for yourself, no mission or story spoilers)
  4. I'm the wrong person to start this thread. I've not used these services. The nearest I've come is watching some of the archived Idle Thumbs Crusader Kings sessions on their YouTube channel. But as I understand it, this is what the young people do nowadays instead of reading Super Play magazine or listening to 1up podcasts. And there's this PS4 thing too. On Idle Thumbs this week someone was telling a story about a mum coming into her little kids room to find him playing a videogame, while narrating his experience (in a British accent) to no-one. In his mind, that's just what you do when you play videogames. So maybe the time has come for a thread. Do we have one already? A bit like the Gaming Podcasts thread. Post up your streams. What do you like to watch? And I have a question. I wanted to watch a Greenspeak play Dark Souls on Twitch, but it seems like I can only watch live streams on iOS, not archived ones. Is that right?
  5. I agree, it's getting discarded just as soon as I can get a decent Dark Knight poster in it's place!
  6. There was some interest in this in the Steam thread, and I've been playing it so much I think it deserves it's own thread. http://store.steampowered.com/app/252490/ www.playrust.com www.playrustwiki.com RLLMUK SERVERS - United Kingdom - Garry's Version (reset 7/1, now with door sharing) Busier server - [EU] PVP / 3/4 Craft / DoorSharing/ 9/1 /rust-planet.org (reset 9/1, killing nakeds is frowned upon) Avoid official servers as they tend to be packed at peak times. That guy who did Garry's Mod, Garry, has a new game out - Rust. It's only in Alpha, so the usual warnings apply. I wasn't going to bother, but so many of my teamspeak buds were loving it I jumped in with them. Here we are tooled up on a raid. I have played it for about 30 hours since picking it up about a week ago. You start with a rock, a torch and some bandages and have to forage for food by killing animals and secure shelter. If you sleep in the open or use your torch too much in the dark, other players will kill you. You can play with up to 300 players per server, but average is about 100. You get airdrops once a day. Unless you are tooled up, forget about going for them. Best scavenge a few ruined and radiated buildings around the island, or try and find a good recourse spot to hunker down and start building a base. Once you've gathered shit up, and not been raided by other players with explosive charges, you can hopefully get some charges yourself in an airdrop and raid a big base and make off like bandits, packs full off weapons, armor, blueprints and recourses. Here's our base. It's 15 quid at the moment, but apparently will be jumping up to full price at release. TBH, I have no idea why they just didn't go full release straight away as it's more than ready. Share your experiences here. The raids can be funny as hell. Expect the unexpected. Like a naked duded with his feet and head wrapped in sheeting. Here's some commands I thought everyone should know. grass.on false - removes grass, good for harvesting and shit PCs censor.nudity false (NSFW!) - if naked, players are really naked /share <name> - shares your doors with another player List of (some) console commands - press F1. http://playrustwiki.com/wiki/Controls_and_Commands
  7. By Ubisoft Paris Official Site Release Date: March 7 ABOUT IMAGES VIDEOS Just announced at Ubi's Press conference. Ghost Recon goes Smugglers Run, Far Cry, Mercenaries, and everything else.
  8. By Nintendo Official Site Release Date: 28 May 2015 ABOUT IMAGES VIDEOS PLAYERS Sell73out - Sell73out deKay - deKay01 parkinho - parkinho Larsen B - Larsen dataDave - dataDave GokouD - GokouD Barnard - PBarnard Kenshi - smilingkenshi SHarris78 - SHarris78 rgraves - rgraves Organise online games in this thread here!
  9. Preface: We have a nonspecific MOBA thread, but it's impenetrable and a bit dead at the best of times. This is an attempt to get some Mukkers to try Dota 2, and help those looking to get into it to organise themselves and ask questions without fear of being scoffed at. “Why should I care about Dota 2? MOBAs are stupid/scary/impenetrable. The people that play them are weird, unlike us hypercool non-MOBA playing videogamers. Hurry up and Make Half Life 3. Hats are dumb, etc.” DOTA2 is the most popular game on Steam, and growing. It’s free to play, can be played on a fairly low-end PC, and looks lovely on a high-end PC. There are no (and will never be) any “pay to win” elements. It’s got a Cockney porcupine, a guy who can throw an entire ghost ship at people, and a barely disguised Dr Kleiner from Half Life 2 stomping around in a mechsuit summoning hordes of tiny robots to nip at the ankles of the enemy. It’s silly, funny, deadly serious, fun, frustrating and elating in equal measure, but most of all it’s rewarding to learn. It’s as much a team “sport” as it is a videogame. If you are avoiding giving it a go based on any preconceived ideas you may have, you're robbing yourself of a brilliant game. “Alright, alright. But why should I care? Valve should make Half Life 3. Beli3ve!” Dota 2 is a Valve game, through and through. Whilst it may at first seem far removed from any of their previous efforts, which it is, it’s also quite possibly their best game by some margin. The underlying game, the rules of which were defined in the original DOTA, was sculpted by years of experimentation and balance tweaks. Valve don’t mess with this, they simply add a triple-A sheen, a robust infrastructure and a brilliant business model. This is a solid gold chunk of game carved from millions of hours of player data over many years, balanced nearly to perfection, with a massive dollop of Valve flair on top. And just think, the more virtual crap you buy from the Dota 2 shop, the more development money Valve has to spend on Half Life 3 making new badges. “OK, I’m still here. So uhh, what is it?” “DOTA” stands for “Defense of the ancients”. Though "Dota 2" is simply Dota 2, probably for legal reasons. There are two teams of five players, starting at opposite sides of a map. Like most sports, the map/field/pitch layout never changes. Each team has a base, inside which is a structure called an ancient. You must defend this from attacks by the enemy team, whilst mounting your own attacks upon theirs. Whichever team destroys the opposing ancient first wins the game. That’s it. Not so complicated, right? There’s a bit more to it than that, but nothing you can’t pick up by bumbling through a couple of games. You control a single character (and occasionally pets or minions) so the game is much more akin to Diablo than Starcraft. You don't build bases or level up tech trees, you don't research stuff, you can't get a cultural victory. Moment to moment it's nothing but fast, deep, dirty combat and frantic "farming", i.e. grinding gold and XP as quickly as possible. The only way to win is to smash your enemy in the face until they fall down dead, or help the bloke standing next to you do it. There are 100+ characters (or “heroes”) to pick from when you start a match. Each has their own set of strengths, weaknesses and abilities. Different team compositions and match-ups grant the game an endless variety of possibilities and a depth of strategy that most games can only dream of. Think of it like a five-a-side match where you can pick any player from any club in the premier league for any position. And they've all got magical powers. Daunting, but exciting. Right? Unless you hate football, in which case think of it like a team-based multiplayer videogame with 100+ characters. Daunting, but exciting. Right? “So I need to learn 100 bloody characters before I can play the game?” No. Recently Valve has implemented what it calls the “limited heroes” pool. Essentially, they’ve taken 20 easy-to-learn heroes and created a game mode where you can only pick from these. As there are 10 players per round, it will not take too long for you to see each of these heroes in action. You could play 20 rounds as a different character each round if you like, or pick one you like the look of and stick with him/her/it. You can sit in this pool for as long as you like. Hell, you can sit in it forever if you wish. “Will everyone shout at me for not knowing what I’m doing?” Yes. But Valve has made efforts to match you with people in a similar situation. If you wind up in a game with people who have a few wins under their belt and feel like screaming at you instead of being helpful, they're the ones playing it wrong. There’s a mute button and a report button, both of which work wonders. The important thing to remember is that nobody really knows how to play the game in the early matchups, so concentrate on improving your own game. Take constructive advice from teammates, try your best to play with people you know rather than randoms, and try to experiment and have fun. People only see the number of wins you've got against your name (and only if you turn that on!) so don’t take losses too badly. You will lose your matches at least half of the time if the matchmaking works as intended. But if you can improve your own game in some way every match, you’re always winning. The matchmaking, despite Valve's best intentions, can often throw up some "interesting" oddities, so try to play with people you know and can communicate with whenever possible. “Who should I play as first? What’s a “lane”? What are the different roles? How do I buy items, which items should I buy? Can I Meepo? Why is everyone screaming in Russian? Can you recommend a long, complicated guide for me to read before I get stuck in?” Look, don’t worry about it. I’m not going to put any detailed guides, tips or suggestions in this OP. There are far better sources for that. Pick someone you like the look of, and if you decide you don’t like them, pick someone else next time. It really doesn't matter early on. Chances are everyone else is doing the same, though they might shout at you for daring not to pick a character which complements their own. But fuck ‘em, pick the guy with the sweet beard or the silly glasses or the funny name just for that reason. You have to start somewhere. If you want to take advice or ask for help from your teammates, go right ahead. The limited heroes pool offerings are: The game makes you run through a couple of dopey tutorials before you can play properly. These teach you how to move around, how to buy basic items, how to level up and how to use skills. When you get into a “proper” game, you’ll be expected to choose which items to buy and which skills to level up. This can seem extremely daunting, but there’s an app for that. You can actually pick a community created “build” from a list, which works like a template, telling you exactly which items to buy and skills to pick. Anyone can upvote or downvote these builds, so pick the highest rated build and use that. Some of them come with extra tooltip advice too, which is handy. Don’t worry about barrelling through guides just yet. That will come later. For a new player, even the best and simplest guides contain too much info to take in at once or put into practice. Instead, play with at least one person who can answer your questions, and don’t be afraid to ask! Think of it like Dark Souls. You need to learn through doing, through experience. To use my own brother as an example, he reluctantly agreed to play with me last weekend, and quickly found himself having fun. He asked plenty of questions as we played, and he was open to having his mistakes and his successes pointed out to him, and he took advice keenly. In just two or three games he had picked up enough of the game to finish with a respectable score and be an asset to his team, and most importantly he enjoyed it. And oh yes, everyone is screaming in Russian because it’s Dota 2. Welcome to Dota 2. Either learn Russian ("cyka" is "bitch", I think) or team up with friends to reduce the non-English speaking element from your team. There are however generic ways to communicate (there’s a chat wheel) so you can overcome the language barrier to some extent. “Doesn’t it take forever to get into? Don’t I have to play it for hundreds of hours before I’m any good? I don’t have time for that.” During your first game you will feel overwhelmed, there’s no way around that. But you can play as much or as little as you like. Once you've got the basics down, you can easily play a couple of games a week and still get something meaningful out of it. There's no overarching skill-levelling besides your own as a human being. Some of my most enjoyable games were very early victories when I had just begun to understand certain parts of the game. There is much enjoyment in that moment of understanding, however small it may be in the grand scheme of things. “OK, I’m ready to take the Dota 2 challenge. Gulp. Where do I start?” Well, first you need a Steam account, you probably already have one of those. Then you need Dota 2. Anyone can download it now: http://store.steampowered.com/app/570/ Do the first set of tutorials (you’re forced to) and then you can join the Rllmuk guild. Every member of the guild has the ability to add more members, so go ahead and ask in the thread. Someone will hook you up! It's a social guild, for finding people to play with and chatting. Nothing is expected of you, so don't be intimidated. “I’m still not sure, I need a final push” “I know you said no guides, but can you recommend a couple?” Alright: Dota 2 in 4 minutes: https://www.youtube.com/watch?v=akUNmFAzS98 Pyrion Flax guide to DOTA2 (funny) Dota 2 in 45 minutes: https://www.youtube.com/watch?v=nzYNyDF_nDk 50 videos about how to play Dota 2, in no particular order: https://www.youtube.com/watch?v=cvPMQjsM-jQ&list=SP24EB71B773DFB306 Comprehensive Dota 2 guide http://steamcommunity.com/sharedfiles/filedetails/?id=123364976#19574 “I've heard I should play League Of Legends instead. Should I?” Allow me to refer you to this handy visual guide I found on google image search: So there you have it, conclusive proof that people who play LOL should be institutionalised. All 5 million of them. "What's the pro scene like? How do eSports work in Dota 2?" They work very well. The game is chock full of esports features, including the ability to connect to a "live" game (there's a short delay to avoid cheating) and choose between different commentators. Sometimes these games are free to connect to, and sometimes you have to buy a season pass to gain access. Viewers of these tournaments can often receive extra items for buying a season pass, and very rare items are sometimes awarded to a viewer at the end of a match. You can also connect your Steam account to your twitch account and watch the games via twitch instead, and receive the same benefits. The full length "free to play" documentary is available here: "Alright, wrap it up." Interested? Questions? Fire away! TLDR? Add me on Steam (below) and let me know if you're interested in Dota 2. Finally: Don't be like this idiot.
  10. smithstock

    The Crew - PS4/Xbox One/PC

    Details Next gen open world drivingEarly 2014Always onlineMade in collaboration between Ivory Tower (Test Drive Unlimited) and Reflections (Driver SF)Confirmed for PS4 and Xbox OneSeamless online experienceAmerica is your playgroundCompetitive Skill ChallengesFour player missionsVariety of mission typesPolice chasesRPG Elements and car customisationLicensed vehiclesVideos E3 Walkthrough The Crew - E3 Joystiq The Crew - E3 IGN The Crew - E3 Gametrailers All Access Road Trip The Crew - When Burnout meets the MMO Thoughts?
  11. squall

    Ancestors Legacy

    New F2P multiplayer RTS/RTT game with a Viking theme. Looks very similar to Total War: Arena. Official Gameplay Trailer: Official site: https://destructivecreations.pl/ancestors-legacy/ Steam page: http://store.steampowered.com/app/720380/Ancestors_Legacy_Multiplayer_Open_Beta/ I think it looks cool.
  12. Good evening everybody, Just now, before I even realized, i just downloaded a trial for FF XIV. Perhaps I just missed the old days playing WOW with my friends. But I have to say it is a shame to play an MMO on MAC. Also, knowing nobody, I can't feel the old passion and excitement for exploration. I wonder if any of you is or was playing FF XIV and how do you like it. Compared with WOW, is it a game worth my time? Thank you all.
  13. roskelld

    Elder Scrolls Online

    Live Action Trailer Some gameplay Beta Signup http://signup.elderscrollsonline.com/ That live action trailer, while saying nothing about the game, is damn impressive. I'd watch a full movie of that style for sure. I decided to take a punt on the beta. Never really played that many mmo's before, but why not give this a punt if I get on.
  14. angel

    Windjammers ps4

    Windjammers. Ps4. Online multiplayer. Oh yeah!
  15. By Tripwire Interactive Official Site | Steam | PS4 Release Date: (PC) April 21, 2016 - (PS4 Pro) November 11, 2016 ABOUT IMAGES VIDEOS I'm glad we live in a world where Killing Floor is a thing. Never played the first one much (as I thought it was a bit clucky and all that) but if the entire experience is more streamlined and polished this time around I'd be up for some demon slaying.
  16. Rocket League devs ready to go but Sony won't greenlight: http://m.uk.ign.com/articles/2016/07/20/rocket-league-ps4-xbox-one-cross-network-play-now-ready-for-release-only-needs-sonys-approval Witcher devs ready to go but Sony won't greenlight: http://m.uk.ign.com/articles/2016/07/21/witcher-dev-awould-lovea-ps4-xbox-one-cross-network-play-for-gwent The thing is MS are really pushing this now and most of their titles going forward are going to have Xbox<->PC play out the gate making for a much larger online playerbase. Despite their massive sales I'd bet a lot of the more casual PS players don't have a PS+ subscription. This feels like it could mark a big shift in the console landscape so why are they so resistant to it? The devs have done all the work and will be meeting the cost of servers etc so what is the problem?
  17. VN1X

    Battlefield Hardline

    By Visceral Games & Ghost Games Official Site Release Date: March 17th 2015 ABOUT Source IMAGES VIDEOS Rllmuk Tags PS4 KR1355G Kerrraig macthreesixty Trokie FishyFishArcade Bleeders79 smithstock gooner4life shimmyhill LordSaru ThePunisher316 JaminTastic jimmmUK Spuck-uk mrdavewhite MrHoodedclaw RickyDVT Greenmankarl DJKNIGHT13 KryptonianUK skittlewood Oilswell
  18. The Retrogaming Times Monthly is back - now as the Retrogaming Times, published every two months. Issue 001 for March 2016 is online now http://www.classicplastic.net/trt/issue001/ with features on the C64, Coleco collecting and the Walter Day trading card collection.
  19. Hello Halo Fans, I hope you're all up for a little Halo this evening. Hopefully this thread will improve the chance of enough people attending to guarantee a few good custom games and so on. The details are: 10pm / Xbox / Halo 5 Guardians / Gamechat, not party chat / Custom Games / Mix teams up if unbalanced. If you don't have my gamertag it is: Wahwah UK. If you want to come and play Halo and don't know anyone else, send me a message on Xbox and I'll make sure you get an invite. Do not come online and then decide not to bother just because you don't know anyone very well! See you at ten, hopefully.
  20. Another season of pain/glory (delete as appropriate) awaits. Due to the way the Christmas break gets in the way of the schedule, we'll be skipping the pre-season cup and the first league fixtures will commence on the 7th January. If you are up for the challenge, please stick your name down below! There are also likely to be gaps for managing next season, so please also step up. Existing managers: Please post if you're staying in the role! --------------------------------------------------------------------------------------------------------- There are two changes of note for our 1/3rd centenary: Team selection changes As outlined in the thread, there will be a player run team selection process in place which aims to increase manager participation and give us all something to follow when the mince pies have taken their toll. Real team look and feel changes This was a qualified success, with some great efforts by the player base to get in the spirit of the changes and embrace the idea tempered by some restrictions which led to a few minor issues. The following tweaks will be made to improve the ruleset: * players will for next season be able to use any of the listed positions for their player rather than just sticking with one. * Also, at the half way point managers will be able to juggle things around and change who has which players. * Finally, this is now a normal part of the league so infractions will be deemed serious enough for monetary(* if the team selection process supports it) or points deductions for teams that field ineligible players. --------------------------------------------------------------------------------------------------------- The league is nothing without you (yes, even you!), so thank you for your continued support. As always, I'm happy to hear and discuss ideas for how we can keep the league in place for all our enjoyment/hatred. Valueshttp://www.rllmukforum.com/index.php?/topic/289880-bap-season-33-sign-up-and-details/?p=10691771 Teams to be usedhttp://www.rllmukforum.com/index.php?/topic/289880-bap-season-33-sign-up-and-details/?p=10692360 Managershttp://www.rllmukforum.com/index.php?/topic/252686-bap-managerial-waiting-list/?p=10692308 Club divisionhttp://www.rllmukforum.com/index.php?/topic/289880-bap-season-33-sign-up-and-details/?p=10692391
  21. Resources: Official Website Interactive Halo 4 Guide Discs: 2 | Install MP from Disc 2, launch from Disc 1 Required HDD Space: 8 GB for War Games disc and Spartan Ops Season 1 Achievements. For additional details, head to http://www.xbox360ac...4/achievements/ War Games Map Pass A bundle of the first (only?) three map packs for Halo 4 for 2000MSP, and some digital avatar and in-game weapon and armour skin items. New Multiplayer Stuff: Load Outs Introduced in Reach, load outs play an even more important role in Halo 4's combat. Now fully player customizable, a load out consists of: Primary Weapon | Rifles such as the BR, DMR, Carbine and Light Rifle.Secondary Weapon | Support weapons such as Plasma Pistol and Magnum.Grenade Type | Frag or Plasma. The Promethean grenade type is considered heavy ordnance.Armour Ability | One recharging ability, similar to Reach's implementation.Tactical Package | One of the new classes of perks armour mods.Support Upgrade | The other class of armour mod.As players accumulate XP and progress through ranks, content unlocks for use in a number of custom load outs players can create, name, and save. The options players have to customize their load outs are determined by what content they have have unlocked, and what playlist they are in. You won't be picking DMRs when playing Grifball, for instance.Each matchmaking playlist will provide a number of default load outs, suitable to that playlist, so you don't have to unlock content to have access to suitable weapons. (For example, BTB will include default load outs with BRs and DMRs.) Universal Sprint Sprint is now a base trait, and metered very similar to Reach. Armour Abilities Similar to the implementation in Reach, armour abilities are a "fourth leg" to the combat sandbox, a reusable ability controlled by a recharging meter. Halo 4's set strives to correct the balance issues presented by some of Reach's, through removals, replacements, or rebalancing. Armour Mods Armour mods are perks which boost or add different passive abilities to players, selected as part of a load out. Divided into two categories, players can have one from each category active at a time. Armour mods are unlocked for use in custom load outs as players progress through the ranks. Note that the list below includes Specializations, some of which are locked away until 343 unlocks them. Player Progression: Halo 4's progression is a major departure for the series, making many of the items unlocked affect gameplay, rather than pure cosmetics (though there are plenty of those as well). In most other ways, it builds on ideas introduced in Reach. For a detailed review of the progression system, head here. Rank Players progress through ranks, dubbed Spartan Ranks, 1-50 through Spartan XP earned during War Games, Spartan Ops and Forge. Spartan points are awarded at each rank, which can be spent unlocking items in the armoury. Custom load out items are joined by cosmetic armour, decals and such to customize your Spartan IV with. XP is also earned by completing commendations and challenges. Specializations Once SR-50 is reached, players next choose one of eight paths, each of which consists of 10 additional ranks, and which unlock their own set of armor, decals, weapon skins and armor mods. Only one Specialization can be worked on at a time, and must be completed before moving to the next. At launch two are available, with the rest to be unlocked down the road by 343, unless you have early access via marketing promotions (namely the LE edition of the game or playing prior to November 20). For more on Specializations, head here. Spartan Ops: Spartan Ops four player cooperative, episodic campaign where players take their Spartan IV into a series of missions set six months after the Halo 4 Campaign ends. A replacement for Firefight in the sense that it's gone and this replaces it, Spartan Ops is more akin to a second Campaign, broken into smaller, more focuses pieces. Features Players: 2-player split screen, 4-players online co-op Theater: Alas, also removed from Spartan Ops. Episodes Spartan Ops Season 1 is broken into ten episodes, but only one ships on-disc. The remaining episodes are delivered episodically, once per week, for the nine weeks after launch. Each episode begins with a CG cinematic, and consists of five missions, for a total of 50 missions (!!!). Customization & Progression Games of Spartan Ops reward XP just as War Games do, and contribute to the same progression through the ranks. Content unlocked in one mode can be used in the other, including custom load outs. Weapons unlocked via Spartan Ops are available in War Games, and earlier missions can be replayed with more advanced ordnance after doing so. War Games: War Games is Halo multiplayer, renamed and rebooted by 343. While Halo's core gameplay is very much intact, game types are pruned and redesigned, game systems are updated or added and the overall flavor of the game is quite different than what came before. Global Ordnance The new system used to spawn heavy weapons onto the map. Whereas past Halo games spawned in weapons at specific points and times, only the initial spawn at the start of a match if fixed in Halo 4. After, ordnance spawns in at various, per-determined points on the map, with the game system rotating both the locations and weapons selected from those the designers made available on that map and game type. Spawned ordnance carries a waypoint, so all players in the game knows it has appeared. Personal Ordnance Used in Infinity Slayer (and available in other game modes via custom options) is an additional ordnance delivery method, initiated by individual players. Medals earned and their associated points contribute to filling an ordnance meter, which when filled prompts players to select from one of three randomly selected options. These options can include power ups, weapons and grenades. Once chose, the ordnance will spawn in near the player. Power Ups Deployed as part of Personal Ordnance, they include Speed Boost, Shield Boost, and Damage boost, and do pretty much what you might think from those names. Kill cams Featured in specific game types, kill cams show a free camera replay of your untimely demise. Instant Respawn Featured in certain fast paced game types (think Slayer and Flood), players can choose to tinker with their load out between spawns, or hit a button to spawn in instantly. Objective focused games like CTF still feature timed respawns. Scoring Multiplayer now features personal scoring, with medals and actions accumulating XP and conveying each increment on-screen. Headshot +10 pic Forge: Halo 4's Forge is very much an iteration on Reach's version, for better or worse. Co-developed by Certain Affinity and 343, it remains an object editor for spawns, weapons and pre-built geometry for use in customizing, or creating custom, maps. Still allowing up to eight players to romp on a map in construction, it has a handful of improvements, among them: A "magnet" system to snap Forge pieces together neatly and quickly. Think Legos.The lighting system applies to Forge objects, improving the visuals of custom maps.Controls to rapidly duplicate or delete objects, to speed up the building process.Gravity zones, so that sections of maps can have altered gravity traits. Trampolines!Defined player trait zones, enabling players who enter them to take on defined abilities.Rather than the one giant "Forge World", Certain Affinity has built three smaller spaces for the construction of custom maps. The object list builds upon that of a modified Forge World set, with unique objects provided for each of the three themed spaces.Scores: Destructoid - 10 Machinima - 10 MondoXbox - 10 Game Revolution - 10 NZGamer - 10 Britbox - 10 Gaming Examiner - 10 Gaming Age - A Joystiq - 5/5 Stars IGN - 9.8 Xbox Addict - 9.8 Gaming Trend - 9.6 Polygon- 9.5 OXM - 9.5 Game Informer - 9.3 Canadian Online Gamers - 9.3 Gamespot - 9 Games Radar - 9 Xbox 360 Achievements - 9 GameReactor Sweden - 9 GameReactor Denmark - 9 Halo Council - 9 Eurogamer Italy - 9 MMGN.com - 9 Gamer.No - 9 GamesBeat - 9 1UP - A- G4TV - 4.5/5 Stars Edge - 8 Eurogamer - 8 The Sixth Axis - 8 Metro Game Central - 8 CVG - 8 Giant Bomb - 4/5 Stars EGM - 7 Kotaku - Play This Game Rev3 Games - Buy it Ars Technica - "Jumping head first without a Bungie (and loving it)" Penny Arcade - "This isnt Bungies Halo anymore its better" Old Info: And it is official!! Continuing from where halo 3 ended. New Info 5th March 2012 Making Of Interview, contains in game footage and comparisons to Halo 3: Screenshots! Campaign: The story will be the most cinematic Halo experience to date, that will set the stage for the next decade of the franchise. Master Chief is back, and a new ancient and dark threat is going to be thrown at him that will not only test his abilities, but will give players an understanding just who he really is, all while introducing some new gameplay mechanics.Cortana will play a huge part in the story.Master Chief's armor design has been upgraded to provide the functionality needed to convey his power.Story will be darker and more sophisticated than past games.Multiplayer- Story wraps around the multiplayer experience for the first time in the franchise. - Players now control Spartan IV's, which promise to be just as powerful as Master Chief. - There is a reason why red and blue soldiers are killing each other. - Beyond the typical cosmetic customization options, players will be able to augment their Spartan IV's abilities and weapon loadouts, altering their gameplay styles for the first time. A lot of focus has gone into giving players a better sense of weight. - Audio design has been much improved and really gives a player a sense of where shots are coming from. - Maps have been built from the ground-up. - Two maps have been announced so far: War House and Wrap Around. - War House takes place in a civilian manufacturing plant that is travelling in a near space orbit above a gas giant. - Wrap Around is a small slayer style arena, set in a Forerunner facility, that contains catwalks, ramps, and plenty of man-cannons to keep the action fast and frantic. EuroGamer Interview: E3 FOOTAGE: I'm not going to lie, a lot of this info was lifted from Neogaf and Neowin. Mainly to get a good base of covering stuff. Link & Most credit here: http://www.neogaf.co...ad.php?t=497808
  22. Once more unto the breach, dear friends, once more. It's all change with a new game, a new season and a new approach. The season kicks off on the 1st October. If you are up for the challenge, please stick your name down below! --------------------------------------------------------------------------------------------------------- There are two major changes that'll be in effect for our 32nd (!) Season.. Team selection shake-up Firstly, the team selection will be changed and we're moving away from the auction night. I know it's been popular over the years, but it's also been a bit of a hinderance to any change of approach. My aim is to keep it relatively simple, but also ensure managers get to have a bit of fun with it. Valuing players This will be based on their BAP Index (performance) and their Player of the Season showing. The exact method is to be determined, but the end result will be a value per player between 4m and 20m. Funding teams Teams are given funds. This will be 1/4th of the overall value of the players in the season. Managers pay for their own contracts. Bidding windows There will then be four 24hr closed bidding window. Managers are presented with a selection of players with which to submit a closed bid on. They will have a min/max number of players they can have in their team that they are to adhere to. There will be a minimum bid amount associated with each player. New/returning players will be given a list price based on my judgement. At the end of each of the first three windows, the managers who have bid the highest get their players. Any players who didn't get a bid goes to the final pot for a last chance. Any players still not bought after the last window closes will be assigned to teams. Real team look and feel Already voted on by the players, this change can be summed up as: Managers pick a real life team to represent their club before the draft/auction. Before the first competitive match, managers have ensured all players have transformed their pro into one of the chosen team's players.That means their pro:* has the same height* has the same weight* has the same position* has been altered to resemble the RL player they are to represent Players must stick with that pro for the entire season. They can be played in other areas, but must retain the above attributes. (eg a RB can be played at RM, but he will still be a RB!) The available teams and information regarding the stats etc will be made known to the players prior to the start of the season.
  23. VN1X

    Unreal Tournament 4

    EPIC TEASING UNREAL TOURNAMENT "COMEBACK" NEWS NEXT WEEK Never got on with UT3 but loved UT '99 and 2003/2004. Curious to see what they can bring to the table this time around!
  24. VN1X

    Hellraid - Techland

    By Techland Official BlogRelease Date: 2015 ABOUT (from VG247) VG24/7 Interview - Techland’s fantasy brawler is back with a vengeance on next-gen IMAGES c VIDEOS Getting all sorts of Dark Messiah vibes from this. I hope talent behind Gunslinger is on this. Loved that game.
  25. Sounds fun maybe. Just found the Kickstarter concept video: http://youtu.be/zPhDWWGbaNU
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