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  1. The genius gaming ideas thread had some posts were we talked about Halo's intuitive start-of-game y-axis inversion calibration: That made me curious about how everyone here treats sequences like this. Do you find them helpful as a way to jump into the game ASAP and spend as little time as possible looking at options menus? Did you only find them useful a long time ago when you were first getting used to twin-stick FPSs? This is the original, starting at about 5m15s. (Well almost the original; it's recorded from a 360, not an OG Xbox. I had to go through a surprising number of search results before I found a video of the mission that was non-Anniversary, non-MCC, non-PC!) Halo Reach asks you to keep focused on a point while on a moving vehicle (at 4:45), and then pops up a message asking if you want to keep its detected setting or switch. It also tells you that you can change it from the pause menu - some might find that a bit more intrusive: By the time of Halo 4, it had been streamlined to a simple requirement to look up (6:35 in this video): I'm sure I've encountered these in other post-Halo first- and third-person shooters, though I struggle to think of specific examples now (anyone know if there's a list of games that do it?). Even though many shooters often begin with a simple task to look around, it's not always clear whether they actually make use of your actions there to alter any settings. (Sometimes when the game gets to its in-game looking around process, I intentionally slow down and mess it up, to experiment with how the game reacts - to see whether the mentor character will say extra dialogue like "it looks like you're having trouble with this mode, want to change?") Personally I've never relied on them, in Halo or elsewhere, because the very first thing I do upon loading any game - before beginning the Story Mode - is go into the options menu and see what things the game will let me change. Even in things like GTA which throw you straight into the game without a traditional Title Screen/Options Menu, the pause menu is the first thing I look at upon gaining control. In fact even outside of games, when it comes to software or hardware that begins with a friendly first-time setup wizard that goes through all options in a specific order, I usually immediately follow that by going into the options and checking how the settings are presented there. Because - like the power user that I am! - I don't really trust the simplified, "friendly" way that these systems try to hide their internal workings!
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