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  1. CGI announcement trailer: First proper trailer: Gameplay details from reddit Q&A: - Sniper rifle carried in case and needs to be assembled/packed up again rather than the magic pockets of Absolution - Hiding gun behind back when near NPCs from Blood Money returns - 'accident' hits for targets return - minimap now tells you where disguises are effective - full-screen map also returns with points of interest marked - Diana gives updates over the earpiece e.g telling you movements of the target - some comedy disguises seem to be back - alerts can trigger lockdowns - civvies leave the area and security conduct a sweep, after which everything returns to normal. These can be triggered strategically e.g by activating fire alarms - guards alertness indicated by yellow/red markers over their heads - certain guards are 'observant' meaning they will bust your disguise more easily. This is often logical, such as head-of-security knowing all his staff. These guards are marked on the minimap to avoid trial and error. - metal detector checkpoints return - save anywhere instead of checkpoints - guards can find mines you've places and will take them away for investigation (much like guards finding your specialist guns lying around in Blood Money and taking them back to the security room). - a form of 'Instinct' seem to return, like Batman's detective vision, highlighting points of entry/egress and guards. - shoving people returns. Including over railings. - throwing objects seems to have returned - choose weapons and equipment before entering a level - David Bateson voicing 47 again - Gameplay closest to Blood Money out of any game in the series Videogamer preview http://www.videogamer.com/ps4/hitman/preview-3901.html "More Blood Money than Absolution" "Going by the initial presentation, Hitman appears to be the game fans have been waiting for since 2006's Hitman: Blood Money, with huge sandbox environments and an unprecedented amount of opportunities to assassinate your target" Announcement blurb:
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