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  1. E3 Announce trailer: E3 Gameplay demo: E3 LiveCast: This formed a fairly big chunk of the Sony conference and it looked pretty cool to me. According to the developers in the LiveCast, and going by what was shown in the gameplay video, it's a post-apocalyptic open-world adventure game set in the Pacific Northwest where you play a biker-turned-bounty hunter, riding across the gorgeous environment while trying to avoid huge hordes of former human beings that the developers emphatically say aren't zombies but are in fact called 'Freakers'. My first thoughts on watching the video was that it was a Last of Us spin off, which got me very excited. It turns out it's not, but in as much as it does look very derivative of other games and franchises, I think the horde-chasing-you mechanic and the non-linear design should make for some interesting gameplay. Even just watching the demo I found myself urging the player character to get away, so it all seems suitably intense. On the downside, the developers are definitely not Naughty Dog, the last thing they made being the Uncharted game for the Vita, which was pretty sub-par from what I can remember, and the Syphon Filter games before that, which I haven't played but, from what I can recall, were reasonably well reviewed. There's no release date yet from what I can see, but apparently they've been making it for three years, and the demo, if it is actual gameplay (which, admittedly, it did look like), looked pretty polished from where I was sitting, so maybe early 2017, or possibly even by the end of the year. I especially like what seemed to be happening in the gameplay video, where the player was strategically trying to kill the enemies in particular places so that their dead bodies formed an obstacle for the other enemies and slowed them down. That seems like a mechanic that has a lot of potential. The developers are also selling it as entirely open world, so just because the player in the demo ducked underneath the train car, for example, you don't have to go that way in the actual game, meaning that horde encounters can be played out in lots of different ways and you can get creative with the way that you use the environment to your advantage. Your bike will also play a big role as there are very few working vehicles in the environment, meaning that it's more like your 'noble steed' than a bike. What are your thoughts?
  2. There's a new game from Platinum Games and action games director Hideki Kamiya the guy who did Anarchy Reigns and NieR: Automata. Due on Switch later this summer: Astral Chain, an action game starring two characters in a futuristic world should make action games fans's heart beat from excitement. Making his directorial debut and known for his work as the game designer on NieR:Automata, Takahisa Taura is responsible for the concept and planning of Astral Chain. Hideki Kamiya, creator of the Bayonetta series, is in charge of supervision. The character design is by manga artist Masakazu Katsura, creator of ZETMAN and Video Girl Ai. Astral Chain , a brand new action game from PlatinumGames, is coming exclusively to Nintendo Switch! As part of a police special task force, it’s up to you to fight against mysterious, alien-like creatures who have invaded the world. In the Ark, a multi-cultural city in the near future, disaster strikes when gates to another dimension suddenly appear! Dangerous creatures begin to emerge, attacking the people and polluting the land, and normal police forces are unable to compete with them. To stand up against these threats, a brand new, special police unit known as Neuron is formed. Choose between two playable characters – one male, one female – on your adventure. The character you don’t choose also appears as your younger twin, and a fellow member of Neuron. In order to resist the creatures, humanity developed a special weapon: the Legion. The Legion acts as your partner, and helps with your investigations. However, it’s in battle where the Legion shows its real ability... Work together with the Legion and use all sorts of combat styles to fight your enemies. You could both attack the same enemy simultaneously, target different opponents, or send your Legion on the offensive while you support it with items. Use this synergetic action system to battle and explore together! Images: Debut trailer: Astral Chain should launch on August 30 for Nintendo Switch as another Platinum game exclusive for Nintendo. *** "police may cry", copyright probotector (the forum member, not the pachinko machine).
  3. imp

    Nuclear Throne

    Nuclear Throne is the latest game from Vlambeer, the geniuses/indie darlings behind Ridiculous Fishing, Super Crate Box, and Luftrausers, and it's just come out as an eary access alpha, available from Steam for £10 or from the developers directly for $12.99 (Steam key included). It's due for release on PS4 and Vita once it's done, and the developers will see if they can port to mac (notoriously difficult for games built in game-maker) at a later date. It's a twin-stick shooter roguelikelikelike (think Binding of Isaac with different sized rooms and no keys), but with bullet hell elements, and some Hotline Miami style twitchiness. The idea is simple, kill enemies, pick up bullets, weapons and health to stay alive, and collect the little rods of plutonium they drop in order to level up your character and buy perks between levels. There are a couple of small twists to keep things fresh too, the most notable being you're only allowed to carry two weapons at once, making switching weapons often enough to ensure you don't run out of ammo paramount to success. There are also several different characters to pick from, each with their own unique ability, ranging from an incredibly useful shield, to lowered max HP for increased XP gains and the ability to use "explosive retaliation" (that is, BLOW UP ALL ENEMY CORPSES ON SCREEN). Anyway, the ultimate aim is simple; finish enough levels, and sit the Nuclear Throne*. Easier said than done though, as like any good roguelike, it's harder than trying to explain how to play Crusader Kings II to an infant. A deaf, blind and dumb infant. The pixel art/animation and music are as good as you'd expect from Vlambeer, and likewise the core gameplay doesn't disappoint either. The audio and visual feedback makes all the weapons in the game, (and there are many, many weapons in the game) incredibly satisfying to use, there's a great variety of enemies and bosses to test your mettle against, and well, despite being in alpha and a liiitle bit rough, it already feels like a fairly complete package. Saying that, there's fucktonne of content still in development and being added on a weekly basis: more levels, types of enemies, three characters, and all sorts of secrets and assorted craziness are planned before the game is "out" proper. And if you're not quite convinced yet, check out this giant bomb quick look and marvel at its mutated glory. You can follow along with development on these streams as well! Main development livestream + gameplay - http://www.twitch.tv/vlambeer (Tuesdays & Thursdays) In-game art (animation, character design, etc) - http://www.twitch.tv/pietpiet Music - http://www.twitch.tv/kozilekmusic Sound design - http://www.twitch.tv/kissa3m0 Promotional artwork - http://www.twitch.tv/justinchans *Not yet implemented in the game.
  4. [i am aware the joke in the topic title does not make sense since Ys is pronounced like "eece" from fleece than "yiss"] I should state from the beginning that I am in no way an expert of the majority of Falcom's releases or even the Ys series as whole. I only recently got into the series with the last few years but would like to share some of my enthusiasm about the series and a few other English released Falcom series. No doubt this thread will basically die a death but will serve my purposes when I'm endlessly pimping either Ys or Trails when they're on sale. There will be a variety of Youtube clips scattered throughout this post so remember that people are dicks and don't scroll down to the comments section. Ys This series focuses on its main character, Adol Christin, who as a teenager begins his first adventure in the original game, Ys. Cursed with an urge to adventure, the various games focus around Adol as he explores different regions in the world, encountering numerous different companions and of course, equally numerous enemies. Adol is also a (mostly) silent protagonist and throughout the course of the series has less than half a dozen lines of dialogue. Typically the game is regarded for its fast combat and generally first rate soundtracks. Below is a quick (stolen) look at the various games in their series and their respective release formats although this is now slightly outdated. Ys I + II These are typically bundled together since the second game follows on immediately after the first as well as the first game being overall slightly shorter. Ys - Oath in Felghana Originally released as a side scrolling game on various platforms most notably of which was the Mega Drive, this game was remade in 2005 using an engine developed for a later game in the series. Ys IV Memories of Celceta Originally, this release was not handled by Falcom at all but instead the Ys license was given to two separate developers who had previously worked with Falcom. Each made their own game which while both featured the same cast, setting and basic plot, the structure of the game and story plays out differently. Of the two, Mask of the Sun was viewed as part of the official canon storyline while Dawn of Ys was viewed as a parallel story type affair. In 2012, Falcom decided to remake the 4th instalment on the Vita using a similar style to their latest entry in the series Ys Seven. Ys Memories of Celceta effectively replaces both of the previous versions of the game. Ys V Kefin, The Lost City of Sand The true black sheep of the Ys series. Ys VI The Ark of Naphistim After an 8 year hiatus, Falcom resurrects the Ys brand with a new game and graphical shift into 3D which will become prominent in their future releases and remakes. Ys Seven The first release of the series to be made specifically for a handheld console, shifting away from Falcom's traditional releases on PC. It also features the first move away from the game mechanics of previous releases. Overall, it also a has a slightly more significant emphasis on its storyline. It also changes from shrunken sprite based character models to a more realistically proportioned character models. Ys Origin Falcom revisits their roots and creates a prequel to Ys I & II and sets the scene for many of the events the will have an impact in those games. This game, despite having the moniker of Ys, does not feature Adol as the main protagonist although he is available to play as an extra once certain conditions are clear. This was the last game to use the similar art and gameplay style first used in Ys VI. As this was a prequel to a much earlier pair of games, there is a above average emphasis on storyline in this game as it seeks to clarify events which may not have been covered in great detail in the initial games. Ys 8 The game retains the party system from Celceta and Seven but now has the inclusion of jumping once more. The game is also set before 7 and between games 5 and 6 making it unlikely to be labelled as Ys 8. New features to the game include social-link-esque quest wherby completing them rewards you with more information about the villagers and a town defence mode where you have to repel monsters in various waves. So which should I play? The general safe recommendation for both the Steam and PSN releases is to start with Ys Oath in Felghana. While it does have a fairly standard storyline it is not overly intrusive or verbose and focuses more on the combat which is the most enjoyable thing. For Steam people, Origins can be slightly overly verbose and is perhaps better served when the series is more familiar. Ys I & II Chronicles is also still a fun game but due to the nature of it's dated mechanics and absence of most modern signposting, can put people off. Napishtim is a good starting point however as it was the first game to use the new battle system, it has rough edges and people can find dramatic leaps in difficulty between new areas. For PSN people, the comments about I & II Chronicles also apply. Ys Seven is a fun game which has a lot of fans, particularly newcomers and is a good introduction to the gameplay mechanics of the upcoming Vita game. It does have slightly more of a focus on it's storyline than usual which may put people off. The Legend of Heroes This series began life as part of Falcom's Dragon Slayer series but after the first two games, it dropped this moniker and moved into its own series. Initially the only game to be released in English was the very first game until the beginning of the "Ghargav Trilogy" in 2005. From the Trails in the Sky entries onwards, all events take place on the same continent set in differing times and regions. Thus far any links with the Ghargav trilogy or the initial two Dragon Slayer entries has yet to be confirmed. Ghargav Trilogy The Trilogy consists of a series of three games that while featuring references to each other and being set on the same continent, largely have their own cast and storyline. To give the series a fresh start in the US, the publisher Bandai-Namco decided to drop the numbering of the series in the title but more bewilderingly, decided to change the order of release: Tear of Vermillion which is classed as part 4 of the overall series and 2nd in the trilogy was released first. Prophecy of the Moonlight Witch which is classed as part 3 of the overall series and first in the trilogy was released second with also being labeled as number 2. The last game, Song of the Ocean retains continuity and is the final game in the Ghargarv trilogy and labeled as part 5. All three of these games however, suffered from a poor to average reception on their release in part down to a fairly average storyline hampered by a terrible English translation and average, unchallenging combat. These games are unavailable outside of the US and are only available on UMD format. Trails in the Sky (abbreviated to TitS) The start of a brand new trilogy of games, initially released in Japan on the PC but later ported over to the PSP and then to the PC, is held in high regard among most fans of the series. This trilogy of games is known as the Liberl Kingdom Arc to differentiate itself from later releases Initially it was announced by XSeed games that they had the intention of bringing out all three games in the series, however after a lacklustre performance of sales on the PSP, which in itself was struggling in the Western market, the future of the series in English was in doubt. In 2013, Xseed announced it would be releasing the PC version of First Chapter with the additional PSP content of the Bracer Notebook. This was released in 2014 It was also announced that as part of the partnership with Carpe Fulgar, they would release the second game, Second Chapter. This is due for release in 2015. As yet there has been no indication if the final part of the the trilogy, Third Chapter but Xseed have gone on record to say that it any possible release for this - and other games - will revolve around sales. Despite being labelled as a trilogy, the main plotline of the trilogy is established in the first two games while the third game setups up additional plotlines for the series as a whole which are still being explained and explored in more recent titles. As this series has been out in Japan for a while, it is highly recommended to stay away from sites such as Wikipedia and GameFAQS where discussion of spoilers and plot points related to future events may be being posted openly. Trails in Zero/Trails in Blue Officially labelled as the 7th numbered entries of the Heroes series in two separate games. Set in the region of Crossbell they are thus known as the Crossbell Arc. Trails of Cold Steel 1 & 2 Labelled as the 8th numbered installment of the Heroes series split into two parts. These entries are known as the Erebonian Arc as they are set in the region of the same name Future of the Series Additional Projects While Falcom has made numerous other games, there are few others that have received or have had fan-translations made from them. Nayuta no Kiseki While this bears the Trails/Kiseki moniker, there is no known linkage between this and the Heroes series beyond some basic terms such as terms of measurement and currency. This game is an action RPG with an emphasis on platforming elements. Xanadu Next This game was developed as a spin off to part of their Dragon Slayer series and features a graphical style similar once again to the engine used in Ys VI and Ys Oath. Gurumin An original IP, Gurumin is light hearted 3D Action Adventure game with basic combat and platforming. Brandish: The Dark Revenant Falcoms take on a dungeon crawling series however rather than a first person perspective it is done from a third person instead with players changing the camera angle instead. All action and combat is done in real time.
  5. robdood

    Demon's Souls - a decade on

    http://www.gametrailers.com/player/43990.html?type=flv An interesting trailer, appeared in my RSS last night... Starts off looking a bit gash (aside from lovely pre-renderedness) but slowly looked more cool as the trailer went on.. I'm kinda interested Does anyone know anything about it, or looking forward to it? ________________ Update : PS4 rumours: http://www.vg247.com/2014/01/21/demons-souls-exclusive-ps4-spin-off-teased-by-industry-tipster-rumour/ Update 2: eventually became Bloodborne
  6. Nespresso

    Sunset Overdrive

    By Insomniac Games Official Site Release Date: Fall 2014 ABOUT Polygon Article VG24/7 Article Eurogamer Article IMAGES VIDEOS Glad to see they were able to match the visuals of the initial unveil, which I thought looked amazing last year. Based on the footage shown though I do hope the speed of the game is more akin of Vanquish. Even thoug it looks a ton of fun to play it does seem like the player is moving rather slow.
  7. Probably the only interesting thing from Nintendo's 2018 E3 presentation: EDIT: Sorry, the new batch of Splatoon 2 amiibo looks pretty cool too... Daemon X Machina was announced for Nintendo Switch during this year's E3 and features mecha design by Shoji Kawamori (Macross). The title is a mecha game with a clear Armored Core vibe, featuring design by Shoji Kawamori who -besides his work for the Macross series- also worked on the Armored Core series. We also get Armored Core producer Kenichiro Tsukuda, No More Heroes character designer Yusuke Kozaki, Soul Calibur music composer Junichi Nakatsuru, alongside Ryo Hamamoto known for his work on the Tekken series. At the helm are Monster Hunter Stories director Ken Awata and chief designer Ken Karube. Debut trailer: Latest trailer: The game is being developed by Marvelous' First Studio using the Unreal Engine 4, and should be coming to the Nintendo Switch sometime in 2019.
  8. Keyboard Koala

    Attack On Titan: Humanity in Chains

    Bit of a strange one this game. But the fact that NoE decided to release it over here - albeit only on the eShop - got my attention. Originally released as Attack on Titan: The Last Wings of Mankind in Japan in December 2013, this is an action game developed by Spike Chunsoft for the Nintendo 3DS. It is set to be released this May in North America and Europe under the name Attack on Titan: Humanity in Chains with Atlus being the publisher as a eShop exclusive. The game follows the story of the anime, beginning from the year 845, when the titans first attacked and demolished the walls. The story of Attack On Titan centers around the adventures of Eren Yaeger, his foster sister, Mikasa Ackerman, and their childhood friend, Armin Arlert. After the wall which protects their hometown of Shinganshina is breached by Titans, Eren watches in horror as one of them eats his mother. Vowing to kill all Titans, Eren enlists in the military, along with his friends. Five years later, the three cadet graduates are positioned in Trost District, one of the border towns jutting out of Wall Rose, when the Titans attack once more... The player initially controls series' protagonist Eren, but as the game progresses, Mikasa, Armin, and other members of the Survey Corps become playable. The game ends at the point where the anime ends as well. Trailer: Japanese overview trailer: Box art: Looks like an interesting action game with a twist, albeit rather unpolished. If the price is right, I might pick it up, as I'm a fan of the anime series, and I like weird unpolished games.
  9. By Vreski Games Release Date: January 22, 2019 ABOUT IMAGES VIDEOS This is exactly what I imagined a more visually advanced Hotline Miami would look like. Seems like Max Payne + Hotline + John Woo = sick! that's what!
  10. Sounds fun maybe. Just found the Kickstarter concept video: http://youtu.be/zPhDWWGbaNU
  11. Keyboard Koala

    Luigi's Mansion - 3DS version

    In Luigi's Mansion, the main story is played out over four stages, with players able to also access a training room and a gallery at the laboratory of Professor E. Gadd between stages. In each stage, players control Luigi as he explores the mansion's rooms and hunts down the ghosts that lay within them, acquiring keys to get through locked doors and eventually dealing with a boss ghost hidden at the end of the stage, with more rooms becoming accessible as each stage is completed. To assist him in his task, Luigi uses a flashlight and two inventions supplied by E. Gadd - the Poltergust 3000, a specially modified, high powered vacuum cleaner; and the Game Boy Horror, a parody of Nintendo's Game Boy Color. Luigi's Mansion was originally released as a Gamecube launch game back in 2001 developed and published by Nintendo. It is the first title in the franchise in which Luigi is the main character, instead of Mario, with players controlling him as he explores the titular mansion, searching for Mario and dealing with ghosts that lie within its rooms by capturing them. Screenshots: Debut (Japanese) trailer: Latest trailer: No specific release date was announced, as only a 2018 release window was given.
  12. Keyboard Koala

    Solatorobo - Red the Hunter

    Strangely enough, there isn't a topic on this game yet. Strangely enough, because it looks like it could be one of the last great games released for the regular NDS. The game's been out in Japân for a couple of months now, and has received reasonable critical acclaim (33/40 in Famitsu). It's been confirmed for a July 2011 Euro release (no US release though) last week. What got me interested, are the high profile developers/designers attached to this title; most notably CyberConnect2 itself (responsible for the .hack// series and more recently Asura's Wrath) and Madhouse (Animatrix, Death Note etc.). The game itself is an action-JRPG and is the pseudo-sequel to the rather unknown PSX title Tail Concerto (1999). More info, images, and video can be found on the official Japanese site. Official Euro boxart.
  13. Development on Monster Hunter Stories began about two years ago. However, it’s a project that’s been five to six years in the making, and it’s something that came about due to some fans wanting an RPG set in the MH universe. Monster Hunter has focused on strengthening the player character, but it’s always been about the monsters. In this game, there are plenty of people who like monsters, but it is more of a sport to use them. The team took an approach to allow those who love the Monster Hunter world itself to experience that as well. Monster Hunter Stories is targeted at players of all ages (meh... ) who think they will enjoy the game. It’s for both series veterans and newcomers alike. Stories has pleasing visuals with a plot that never gets too serious, and features catchy designs with a simple approach (double meh.. ) to help achieve this. Monster Hunter Stories makes use of a Triangle Battle System including “Power,” “Technique,” and “Speed” commands. Originally, the commands included more complex ones like “Fight”, “Run”, etc. However, at one point, the staff took a simpler approach with turn-based combat and decided to base it on a triangle (triple meh... ). Monster Hunter Stories’ battles aren’t just based on luck to win though. Monsters have unique traits and capabilities. For instance, velocipreys have a “speed” habit. Often, there is a link between the monsters’ image and their resulting special habit. Monster Hunter Stories is true to an RPG, yet keeps that flavour of developing strategies to hunt monsters by researching them - like previous games. The protagonist can also battle alongside monsters now. These monsters are named “Otomon”. Although the protagonist can collect many monsters, he/she can only fight with one at a time in a battle. You’ll have the ability to change the monster (in the party) that is battling, though. While the protagonist battles with the monster, in the end it's the otomon that does the brunt of the battle. It’s said that if the otomon is the “attacker,” then the protagonist is the “Almighty Supporter”. Riding monsters will be possible in Monster Hunter Stories too. If the bond between the player and their otomon is high enough, this element of the game will be possible. All otomon have their own distinct traits and personalities. Players can build their bond by traveling together, playing with the monsters, talking to the monsters, and using them (what?). There will be new locations to stay true to the adventure aspect in an RPG. In Monster Hunter Stories, the protagonist will form bonds with monsters as a rider. So what would he think of the hunters? This will be a problem and question often addressed; a depiction of their different viewpoints of the matter within the Monster Hunter universe. The story is about the protagonist’s growth to adulthood within a world of monsters in an ever changing environment. The plot also involves how hunters and riders will cope with each other. The mainline Monster Hunter games deal with monster quests, but what if the monsters were (starting) to disappear? There are people who think life would be easier, and those that do not. As a final message, the developers ask fans to look forward to a game that both series veterans and aficionados of the series can enjoy. This title brings the world of Monster Hunter to all ages. It was an action game before, but now it’s an RPG. Teaser trailer: TGS 2015 trailer: Official Japanese website: >> http://www.mh-stories.jp/ Lots of new images have recently been published in the latest issue of Famitsu, and they sure look tasty! More images: Debut EU trailer: Monster Hunter Stories is due out in Japan sometime in 2016. At present, development is only 30 percent complete. Expect more new info following the full game reveal at this year's TGS
  14. Keyboard Koala

    Let It Die (PS4)

    Well, next to nothing is known thus far about Suda51's recently announced new game, except that it looks to be full of a bit of the old ultraviolence, and that it's being released exclusively on Sony's new console somewhere in 2015. In the year 2026 AD, a large tectonic disturbance occurred causing mass destruction around the world. South Western Tokyo split off into the ocean and became an island covered by a deep fog. Continuous seismic activity then caused a large spire to rise out of the ocean through the island creating a tower-like structure that pierces the clouds. Many mysteries remain hidden from the eyes of mankind await those courageous enough to dare approach the tower… Players fight through a treacherous tower obtaining various types of weapons and armor while finding creatures and mushrooms to eat in order to stay alive. Upon death, a player’s “death data” is then circulated among other player’s games where they will appear as formidable opponents. The sharing of “death data” is one of the various asynchronous multiplayer elements that can be found in the game. Let It Die is a free-to-play hack and slash action video game developed by Grasshopper Manufacture. It was developed for the PlayStation 4, along with a companion app for the game to be playable on smartphones. E3 2014 teaser trailer: First trailer: Launch trailer: Well, that's my PS4 ordered then... >> Official website. First images: Killing and maiming in your underwear ftw?
  15. Thanks to Agatsuma Entertainment, Kinu Nishimura’s (Nine Hours, Nine Persons, Nine Doors; Street Fighter...) Code of Princess' fantasy world is coming to Nintendo 3DS! The heroine of the game, Solange Blanchefleur de Luxe ( -yup...), is a gigantic sword carrying sorceress, with healing powers, and typically prefers not to wear pants. The game’s story takes place in a world where humans and monsters co-exist. However, the balance between the two groups breaks and the monsters attack the royal castle. Solange’s father then entrusts her with a sacred sword and the task of restoring balance to the world. And it doesn’t look like Solange is going to write treaties, because the game is a side-scrolling beat‘em-up with simple button commands and flashy special attacks. Code of Princess will also support co-operative play for quests and a competitive mode where you can fight other players. Main characters: Solange Blanchefleur de Luxe]: Entrusted by her father to restore peace to the land. Ali Vava: A female thief with boy-ish looks. Lady Zozo: A zombie girl who loves milk, and turned herself into the undead to further explore magic... Allegro Nantabile Cantabile: An elf with a guitar-axe. Apart from these characters, players can also take control of a cool samurai, a gladiator, a morningstar-wielding nun, and ...erm, Tut-Ankh Amon's cat? Each of the characters has their own special abilities, and you gain experience by defeating enemies. You can also raise six attributes by investing points in them: vitality, piety, attack, defense, mind, and speed. So far so good, but this is where things get really interesting... Apparently, Code Of Princess is being developed by none other than the team responsible for the Sega Saturn cult-hit (and all-time rllmuk favourite) Guardian Heroes ! For those still wondering about all this, see for yourself in this series of screenshots: Guardian Heroes 3DS in all but name methinks. Code of Princess is slated for release in Japan in spring 2012, no word on a Western release thus far.
  16. By Nintendo Official Site Release Date: 28 May 2015 ABOUT IMAGES VIDEOS PLAYERS Sell73out - Sell73out deKay - deKay01 parkinho - parkinho Larsen B - Larsen dataDave - dataDave GokouD - GokouD Barnard - PBarnard Kenshi - smilingkenshi SHarris78 - SHarris78 rgraves - rgraves Organise online games in this thread here!
  17. Surprised there isn't a thread for this game yet. On the other hand, Nintendo hasn't released much info about it, and a cynic might argue that the protagonist looks like a discarded sidekick from a Sonic game. Basically, The Rolling Western is what seems to be Nintendo's take on the tower defence genre, being a more action based approach, and starring a cowboy armadillo called Dillon (formerly: Jiro). The Rolling Western is being developed by Vanpool - the Nintendo subsidiary responsible for the cult Zelda games Freshly-Picked Tingle's Rosy Rupeeland and Colour Changing Tingle's Balloon Trip of Love (...). The game's supposed to be a 3DS download-only title, and surely looks interesting enough, featuring a lovely artstyle. No release date mentioned other than 'tba'. Official E3 2011 trailer: Provisional site can be found here.
  18. One of the zanier — and undeniably more intriguing — announcements during this year's E3, was the puzzle-action game, Sushi Striker: The Way of Sushido. The game is being developed by indieszero, the same development studio behind quirky portable titles like NES Remix and Theatrhythm Final Fantasy. In the game, players will be tasked with eating sushi and stacking the plates after they’re done faster than their opponent can. Those same plates, however, can also be used as weapons (!) against the other player. In order to beat challengers and progress, players must draw a line between the same types of sushi that appear on a conveyer belt. The goal is to collect as many pieces as possible before bringing them to your place and gobbling them up. This being developed by an indie studio who's earned its stripes, and the game having a real Elite Beat Agents vibe as well, gives us all the more reason to look forward to it Launch trailer: Opening movie: >> Official website. Sushi Striker: The Way of Sushido will be released this June.
  19. Preface: We have a nonspecific MOBA thread, but it's impenetrable and a bit dead at the best of times. This is an attempt to get some Mukkers to try Dota 2, and help those looking to get into it to organise themselves and ask questions without fear of being scoffed at. “Why should I care about Dota 2? MOBAs are stupid/scary/impenetrable. The people that play them are weird, unlike us hypercool non-MOBA playing videogamers. Hurry up and Make Half Life 3. Hats are dumb, etc.” DOTA2 is the most popular game on Steam, and growing. It’s free to play, can be played on a fairly low-end PC, and looks lovely on a high-end PC. There are no (and will never be) any “pay to win” elements. It’s got a Cockney porcupine, a guy who can throw an entire ghost ship at people, and a barely disguised Dr Kleiner from Half Life 2 stomping around in a mechsuit summoning hordes of tiny robots to nip at the ankles of the enemy. It’s silly, funny, deadly serious, fun, frustrating and elating in equal measure, but most of all it’s rewarding to learn. It’s as much a team “sport” as it is a videogame. If you are avoiding giving it a go based on any preconceived ideas you may have, you're robbing yourself of a brilliant game. “Alright, alright. But why should I care? Valve should make Half Life 3. Beli3ve!” Dota 2 is a Valve game, through and through. Whilst it may at first seem far removed from any of their previous efforts, which it is, it’s also quite possibly their best game by some margin. The underlying game, the rules of which were defined in the original DOTA, was sculpted by years of experimentation and balance tweaks. Valve don’t mess with this, they simply add a triple-A sheen, a robust infrastructure and a brilliant business model. This is a solid gold chunk of game carved from millions of hours of player data over many years, balanced nearly to perfection, with a massive dollop of Valve flair on top. And just think, the more virtual crap you buy from the Dota 2 shop, the more development money Valve has to spend on Half Life 3 making new badges. “OK, I’m still here. So uhh, what is it?” “DOTA” stands for “Defense of the ancients”. Though "Dota 2" is simply Dota 2, probably for legal reasons. There are two teams of five players, starting at opposite sides of a map. Like most sports, the map/field/pitch layout never changes. Each team has a base, inside which is a structure called an ancient. You must defend this from attacks by the enemy team, whilst mounting your own attacks upon theirs. Whichever team destroys the opposing ancient first wins the game. That’s it. Not so complicated, right? There’s a bit more to it than that, but nothing you can’t pick up by bumbling through a couple of games. You control a single character (and occasionally pets or minions) so the game is much more akin to Diablo than Starcraft. You don't build bases or level up tech trees, you don't research stuff, you can't get a cultural victory. Moment to moment it's nothing but fast, deep, dirty combat and frantic "farming", i.e. grinding gold and XP as quickly as possible. The only way to win is to smash your enemy in the face until they fall down dead, or help the bloke standing next to you do it. There are 100+ characters (or “heroes”) to pick from when you start a match. Each has their own set of strengths, weaknesses and abilities. Different team compositions and match-ups grant the game an endless variety of possibilities and a depth of strategy that most games can only dream of. Think of it like a five-a-side match where you can pick any player from any club in the premier league for any position. And they've all got magical powers. Daunting, but exciting. Right? Unless you hate football, in which case think of it like a team-based multiplayer videogame with 100+ characters. Daunting, but exciting. Right? “So I need to learn 100 bloody characters before I can play the game?” No. Recently Valve has implemented what it calls the “limited heroes” pool. Essentially, they’ve taken 20 easy-to-learn heroes and created a game mode where you can only pick from these. As there are 10 players per round, it will not take too long for you to see each of these heroes in action. You could play 20 rounds as a different character each round if you like, or pick one you like the look of and stick with him/her/it. You can sit in this pool for as long as you like. Hell, you can sit in it forever if you wish. “Will everyone shout at me for not knowing what I’m doing?” Yes. But Valve has made efforts to match you with people in a similar situation. If you wind up in a game with people who have a few wins under their belt and feel like screaming at you instead of being helpful, they're the ones playing it wrong. There’s a mute button and a report button, both of which work wonders. The important thing to remember is that nobody really knows how to play the game in the early matchups, so concentrate on improving your own game. Take constructive advice from teammates, try your best to play with people you know rather than randoms, and try to experiment and have fun. People only see the number of wins you've got against your name (and only if you turn that on!) so don’t take losses too badly. You will lose your matches at least half of the time if the matchmaking works as intended. But if you can improve your own game in some way every match, you’re always winning. The matchmaking, despite Valve's best intentions, can often throw up some "interesting" oddities, so try to play with people you know and can communicate with whenever possible. “Who should I play as first? What’s a “lane”? What are the different roles? How do I buy items, which items should I buy? Can I Meepo? Why is everyone screaming in Russian? Can you recommend a long, complicated guide for me to read before I get stuck in?” Look, don’t worry about it. I’m not going to put any detailed guides, tips or suggestions in this OP. There are far better sources for that. Pick someone you like the look of, and if you decide you don’t like them, pick someone else next time. It really doesn't matter early on. Chances are everyone else is doing the same, though they might shout at you for daring not to pick a character which complements their own. But fuck ‘em, pick the guy with the sweet beard or the silly glasses or the funny name just for that reason. You have to start somewhere. If you want to take advice or ask for help from your teammates, go right ahead. The limited heroes pool offerings are: The game makes you run through a couple of dopey tutorials before you can play properly. These teach you how to move around, how to buy basic items, how to level up and how to use skills. When you get into a “proper” game, you’ll be expected to choose which items to buy and which skills to level up. This can seem extremely daunting, but there’s an app for that. You can actually pick a community created “build” from a list, which works like a template, telling you exactly which items to buy and skills to pick. Anyone can upvote or downvote these builds, so pick the highest rated build and use that. Some of them come with extra tooltip advice too, which is handy. Don’t worry about barrelling through guides just yet. That will come later. For a new player, even the best and simplest guides contain too much info to take in at once or put into practice. Instead, play with at least one person who can answer your questions, and don’t be afraid to ask! Think of it like Dark Souls. You need to learn through doing, through experience. To use my own brother as an example, he reluctantly agreed to play with me last weekend, and quickly found himself having fun. He asked plenty of questions as we played, and he was open to having his mistakes and his successes pointed out to him, and he took advice keenly. In just two or three games he had picked up enough of the game to finish with a respectable score and be an asset to his team, and most importantly he enjoyed it. And oh yes, everyone is screaming in Russian because it’s Dota 2. Welcome to Dota 2. Either learn Russian ("cyka" is "bitch", I think) or team up with friends to reduce the non-English speaking element from your team. There are however generic ways to communicate (there’s a chat wheel) so you can overcome the language barrier to some extent. “Doesn’t it take forever to get into? Don’t I have to play it for hundreds of hours before I’m any good? I don’t have time for that.” During your first game you will feel overwhelmed, there’s no way around that. But you can play as much or as little as you like. Once you've got the basics down, you can easily play a couple of games a week and still get something meaningful out of it. There's no overarching skill-levelling besides your own as a human being. Some of my most enjoyable games were very early victories when I had just begun to understand certain parts of the game. There is much enjoyment in that moment of understanding, however small it may be in the grand scheme of things. “OK, I’m ready to take the Dota 2 challenge. Gulp. Where do I start?” Well, first you need a Steam account, you probably already have one of those. Then you need Dota 2. Anyone can download it now: http://store.steampowered.com/app/570/ Do the first set of tutorials (you’re forced to) and then you can join the Rllmuk guild. Every member of the guild has the ability to add more members, so go ahead and ask in the thread. Someone will hook you up! It's a social guild, for finding people to play with and chatting. Nothing is expected of you, so don't be intimidated. “I’m still not sure, I need a final push” “I know you said no guides, but can you recommend a couple?” Alright: Dota 2 in 4 minutes: https://www.youtube.com/watch?v=akUNmFAzS98 Pyrion Flax guide to DOTA2 (funny) Dota 2 in 45 minutes: https://www.youtube.com/watch?v=nzYNyDF_nDk 50 videos about how to play Dota 2, in no particular order: https://www.youtube.com/watch?v=cvPMQjsM-jQ&list=SP24EB71B773DFB306 Comprehensive Dota 2 guide http://steamcommunity.com/sharedfiles/filedetails/?id=123364976#19574 “I've heard I should play League Of Legends instead. Should I?” Allow me to refer you to this handy visual guide I found on google image search: So there you have it, conclusive proof that people who play LOL should be institutionalised. All 5 million of them. "What's the pro scene like? How do eSports work in Dota 2?" They work very well. The game is chock full of esports features, including the ability to connect to a "live" game (there's a short delay to avoid cheating) and choose between different commentators. Sometimes these games are free to connect to, and sometimes you have to buy a season pass to gain access. Viewers of these tournaments can often receive extra items for buying a season pass, and very rare items are sometimes awarded to a viewer at the end of a match. You can also connect your Steam account to your twitch account and watch the games via twitch instead, and receive the same benefits. The full length "free to play" documentary is available here: "Alright, wrap it up." Interested? Questions? Fire away! TLDR? Add me on Steam (below) and let me know if you're interested in Dota 2. Finally: Don't be like this idiot.
  20. Since we are getting it after all, I figured a thread was in order Azure Striker Gunvolt (also known as Armed Blue Gunvolt in Japan) is a platform action-game released by Inti Creates for the Nintendo 3DS eShop. It's gameplay is similar to Mega Man Zero (made by the same publisher), but introduced new gameplay elements to the Mega Man style of game such as Gunvolt's ability to "tag" enemies and target multiple targets at once, adding an additional layer of complexity to the genre. Like Mega Man, Azure Striker Gunvolt is a side-scrolling platform game. The player controls a single character (the eponymous Gunvolt) who is able to jump, fire a gun, and attack enemies "tagged" with bullets using a large, homing electrical field. The player's actions are limited by an energy bar, which depletes when using the electrical field, using additional movement abilities such as double-jumping or air dashing, or being hit by enemies. Gameplay focuses heavily on the player's technique and skill in moving through levels. While finishing a level is relatively easy, the game provides a ranking system as well as several optional challenges. The game introduces a "chain" system in which the player's score is constantly increased so long as the player avoids being hit by enemies, with special actions such as defeating an enemy in the air or defeating multiple enemies in one time, providing an additional bonus. The game also uses an item-forging and equipping system. Storywise, Azure Striker Gunvolt is set in the future in which several people, called "adepts" have developed "septimal powers".These powers enable superhuman feats including flight, use of powerful energy weapons, and manipulation of the elements (e.g. fire, water, electricity). The world is at peace thanks to the efforts of a world-spanning corporation known as the Sumeragi Group. However, the Sumeragi Group is, in reality, controlling and experimenting on adepts. Gunvolt, one of the most powerful adepts, with the ability to create electrical fields, works for a resistance organization known as QUILL. The game opens with Gunvolt assigned on a mission to assassinate an adept named Lumen. However, Gunvolt discovers that Lumen is housed within the body of a young girl named Joule and instead rescues her, defecting from QUILL and setting out on his own to protect her. Trailers: Gameplay mechanics explanation: Looks SNES-tastic! >> Official website: >> http://gunvolt.com/en/ Date of release? Somewhere in 2015...
  21. The family business, in this case, is racking up as much money as possible before being killed. Some words by me! Some words about it from other RLLMUK folk! Buy the game, and post your own words here! Words.
  22. Keyboard Koala

    Ever Oasis - being remade for the Switch?

    Ever Oasis is an upcoming action-adventure role-playing video game developed by Grezzo (The Legend of Legacy). Ever Oasis tells the story of Tethu, a young seedling who must create a village in the middle of the desert to serve as a launching point for a quest to find their older brother, who has been spirited away by the forces of Chaos. Evenutually Tethu meets Miura and Roto to help him on his quest. In the game, players try to build a prosperous oasis by completing missions in dungeons and caves in the desert. In the desert, players form a party of three characters and battle enemies that are possessed by mysterious Chaos in real-time combat as they switch between the three party members. Players forage for materials in caves and puzzle-filled dungeons to earn dewadems, a form of currency, which are used to grow new shops and new gear. Members of other tribes who the players meet in their journey can help by joining on new missions or establishing a new shop in the oasis. Here, new products can be made from materials found in the dungeons. These materials can also be used to synthesize equipment and items at the player's treehouse. Debut trailer: Story trailer: >> Official website. The game will release in North America and Europe next month, June 23rd, and in Japan the following month.
  23. (Surely the search function is screwing up for me and there's already a thread for this?) Anyone who reads RPS or went to Rezzed or Eurogamer will already be well aware of this game, it's been hyped up for months. Hotline Miami is a top-down arcade/strategy game by Dennaton Games (designer/coder Jonaton 'Cactus' Soderstrom and artist Dennis Wedin). You might know Cactus from his extremely warped games on the Adult Swim games portal (or his previous collaboration with Wedin, Keyboard Drumset Fucking Werewolf.) You're a guy in 1989 Miami who gets coded messages left on his answering machine instructing him to go to addresses around the city and kill everyone. It plays like an ultrafast top down version of ... well, a bit of Hitman, a bit of Ninja Gaiden, a bit of Commandos and a bit of Alien Breed/Smash TV/Paradroid... with the visual style of Dreamweb mixed with Manhunt. There's no scope whatsoever to go in guns blazing. You die over and over again and gradually form a plan as you get a bit further through the level each time. It's amazingly satisfying. It's getting 9's and 10's everywhere because it's awesome. The plot is a complete mystery to me and the violence is stomach turning. You can pour a pan of boiling water on a man's face, for instance. The soundtrack is amazing also. GOTY? I can't think of anything released 2012 off hand that tops it.
  24. VG247 I've been out of the loop with AC games for a while now so I have no idea how this ties in and all that stuff. I always look forward to playing them, the main ones anyway, but never get around to for some reason. I still have Brotherhood to finish and I've got Revelations still in seal lol.
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