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Found 40 results

  1. Dimahoo

    The Indie Game Thread

    Mersey Remakes Some lovely 8 bit remakes on this site plus lots of good indie news Indiegames weblog Fantastic site with news and links to the finest games Shoot The Core (STC) THE dedicated site to all things shmup. Tigsoruce Indiependent Gaming source. Insert Credit The 2 Bears Game Giveaway of the day THE INDIE DATABASE PM me to add your favorite homebrew site.
  2. Graphics in the style of old Fleischer cartoons. Looks damn nice.
  3. VN1X

    Agents of Mayhem

    by Volition Inc. Official Site | Steam Release date: August, 2017 ABOUT IMAGES VIDEOS No gameplay yet unfortunately but glad to see Volition are still alive and kicking. The lack of a multiplayer mode seems odd though. EDIT: OP updated.
  4. I agree, it's getting discarded just as soon as I can get a decent Dark Knight poster in it's place!
  5. By Ubisoft Paris Official Site Release Date: March 7 ABOUT IMAGES VIDEOS Just announced at Ubi's Press conference. Ghost Recon goes Smugglers Run, Far Cry, Mercenaries, and everything else.
  6. Hoodedclaw

    Metro Redux Ps4 Xbone

    has this been reported on here ....? Metro Redux: Two Games, 1080p on PS4 I could say how excited we are to be showing you this trailer, but I have an idea of what you really want to know… so let’s just cut to the chase. Metro Redux runs at 1080p, 60FPS onPlayStation 4. We had to sneak the PS4 development kits into Kiev to make it happen, but we wholeheartedly think it was worth it… Metro Redux includes Metro 2033 (for the first time ever on a PlayStation platfrom) and Metro: Last Light, remastered for PlayStation 4, with all the gameplay, AI, gunplay, and graphical improvements we added in Last Light now applied to both games. You’ll be able to download each game – Metro 2033 Redux and Metro: Last Light Redux – from PSN for just $24.99 each – or if you prefer, pick up the boxed Metro Redux double pack for only $50. Expect to hear a lot more news from us between now and release later this summer! In the meantime, please enjoy our trailer for the game! http://blog.us.playstation.com/2014/05/22/metro-redux-two-games-1080p-on-ps4/#sf3033726 Return to Post-Apocalytic Moscow With Metro Redux 4A Games and Deep Silver are bringing the iconic Metro series to the next generation. Metro Redux features fully re-mastered and improved versions of both Metro 2033 and Metro: Last Light, creating the most compelling Metro experience ever. With re-worked next-gen visuals, smooth 60FPS gameplay on console, as well as new and improved content and features, Metro Redux is much more than a simple HD upgrade. For the Redux edition, Metro 2033 has been completely overhauled: • The original game has been rebuilt in the latest and greatest iteration of the 4A Engine, bringing all the graphical and gameplay improvements from Last Light to Metro 2033 Redux • Enjoy completely re-mastered visuals: advanced lighting, dynamic weather, more detailed characters with improved animation, more dynamic destruction and improved smoke, fire and particle effects • Experience radically improved gameplay: advanced enemy AI, improved combat and stealth mechanics, superior weapon handling and more responsive, intuitive controls plus signature features from Last Light such as the atmospheric ‘mask wipe’ mechanic, weapon customisation, and silent kills and take-downs Metro: Last Light has also received a graphical face-lift and gameplay improvements that carry across both titles, including new melee animations, and the fan requested ‘Check Watch’ and ‘Check Inventory’ features. It also includes all previously released Season Pass add-on content – a further 10 hours of single-player gameplay. With Metro Redux, players now have the choice to experience both Metro games the way they want with the introduction of two unique ‘Play Styles.’ Those who favoured the more survival horror oriented gameplay of Metro 2033 can play both campaigns in the ‘Survival’ Play Style, a fraught slow-burn fight for survival with limited resources, deadlier enemy AI, and slower reload speeds. Those who enjoyed the more action oriented gameplay of Metro: Last Light can try the ‘Spartan’ Play Style, providing Artyom with a powerful set of combat skills and more plentiful resources. In addition, the legendary Ranger Mode returns to both games, providing the most immersive and challenging experience as the HUD is stripped away and hardcore rules apply. Upon release, Metro 2033 Redux and Metro: Last Light Redux will each be available separately as a digital download for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation 4 computer entertainment system and PC a suggested $24.99 / €19.99 / £15.99. Alongside the digital release, a boxed compilation containing both games, titled Metro Redux will be available at retail for a suggested $49.99 / €39.99 / £34.99. Metro 2033 Redux, Metro: Last Light Redux and the compilation Metro Redux are scheduled for release this Summer for Xbox One, PlayStation, and Windows PC. Dedicated Linux and SteamOS versions will also release later this year. Metro Redux is based on the internationally best-selling novel METRO 2033 by Dmitry Glukhovsky. https://www.youtube.com/watch?v=eKrf97qljs4#t=67
  7. ravnaz

    The DRG Initiative

    Hey folks, hopefully, no one minds a shameless plug This comes from the game dev thread where I posted this and I was quite happy with the kind words and reactions (thanks!) - so I figured I'd brave the main discussion. I, along with others, have been developing a game and we're at a stage now where we're going to be running a closed alpha, which people can sign up to. Along with this, we're hoping to generate some interest, support, and hype. From a personal point of view, I'd also love to see some of us 'mukkers playing Anyway, I'll let some of the following videos and links do the talking. If any of you could help support us, whether that's signing up to play, discussing it here or passing the message to friends (word of mouth etc), I'd massively appreciate it. Now I'm going to run and hide "The D.R.G. Initiative pitches teams of 6 characters against each other in intense shooting battles. Team Elimination is the name of the game, with adaptive game objectives controlled by the GamesMaster adding a unique element, never before seen in video games! Oh and don’t forget the Addicted… they will savage anyone who gets too close!" [update] Early Access Release: http://store.steampowered.com/app/613580/The_DRG_Initiative/ Main page: https://thedrginitiative.com/ Close alpha sign up: https://thedrginitiative.com/closed-alpha/ Trailer time We also ran a small event in London a couple of months back - this also helps explain a bit about the game and lastly, my favorite screen shot so far
  8. Teaser: PR:
  9. By Vreski Games Developer Facebook Release Date: TBA ABOUT IMAGES VIDEOS This is exactly what I imagined a more visually advanced Hotline Miami would look like. Seems like Max Payne + Hotline + John Woo = fucking sick! that's what!
  10. Hello! This is a little outgrowth from the shmups thread which will hopefully get a few more people playing, discussing and exchanging scores and techniques for this most excellent style of game. Maybe you haven't played them for a long time (I'm trying to shake off some ring rust myself) or maybe you've always wanted to try them but had no idea where to start in a genre that can certainly overwhelm with choice (and bullet patterns)? This should be a good place to dip your toe in If there's any interest we'll probably start using Shmupmame in the future since it's tuned for the purpose and very easy to set up by MAME standards, but to kick off it seemed best to keep the initial setup to a minimum and go with freeware and the classically-styled Cho Ren Sha 68k, originally made for the Sharp 68000 in 1995 then ported to Windows. The gameplay is simple - your ship doesn't have multiple speeds or weapons to worry about, it's just shoot, bomb, survive and enjoy the glorious music. The main risk/reward mechanic is in the power-up drops which are divided into three. Initially you'll assume you have to choose which one you want to pick up (an extra bomb if you've got room for it, a shield or a power-up for your main weapon) but if you can get yourself in the middle of them and stay there for a second you'll grab all three. Easier said than done, especially if it's all kicking off around you. Grab the 2005 version from here, extract and you're more or less away, at least on keyboard (move with the arrow keys, fire with z and bomb with x) or with a generic digital controller (it works straight off the bat with my Saturn pad). Other technical/troubleshooting stuff: If you do have any issues be sure to post and we'll do our best to help out. Otherwise, be sure to post your scores up and tell us how you're finding it! There's no mad rush or anything, we'll move on to something else in a few weeks if people like the idea but there's no time limit on submitting scores or anything like that, I'm trying to keep it as laid back as possible! Have fun
  11. Developed by Turbo Pixel Studios Official Site | Reddit | Steam Release Date: Out Now Team T.R.A.S.H. El Spatula Illyria Mike S Nathan Wind PK Scruff Snowbind Sie VN1X The Speed Runner: The Time Trials Tournaments ABOUT IMAGES VIDEOS I'm in no way able to articulate why this is the best thing since Q3A but my god it is! Made the thread so I can bother those who bought it to come play with me. Anyone on tonight?
  12. Vemsie

    Rive - Two Tribes' swan song

    As some of you may or or may not know, Two Tribes - the Dutch indie studio that made Toki Tori amongst others - just released its latest game. They won't make any new ones, so they're going out with a bang, quite literally. Rive is a shooter/platformer in which you control a little tank with hacking abilities and a lot of firepower. I've played through the first five levels and I really dig it. It harkens back to the good old days of pure arcade goodness and challenging gameplay. It controls well, runs smooth, sounds fantastic and doesn't take itself seriously. A pure videogame. Well worth it. The launch trailer basically tells you all you need to know.
  13. PlayStation Blog: Blast across the galaxy with friends in co-op shoot’em up Riftstar Raiders, coming 2017 to PS4
  14. Looks like X wing VR will go live 11/11:30 am UK time. http://starwars.ea.com/starwars/battlefront/forums/discussion/63469/star-wars-battlefront-rogue-one-scarif-update-downtime-december-6th-companion-ps4-x1-pc%23latest
  15. By The GD Studio Kickstarter | Official Site | Discord | Reddit Release Date: June 2017 ABOUT IMAGES VIDEOS Aside from 2GD himself being a bit of a cunt and the VO in that trailer being one of the worst things I've ever heard I'm (still) really looking forward to this. So much so that I might end up actually backing this (which is a first for me as far as Kickstarters go)! Recently Reflex scratched the Quake itch I didn't even know I had and it's been a ton of fun playing with a regular crew now. Diabotical seems to offer a similar experience with even more customization options and overall polish (granted they seem to have a bigger team and are further along in the development) but less of a focus on the hardcore CPMA movement mechanics as seen in Reflex. So here's to PC gaming, arena shooters and gooey gibs, yay! EDIT: Just spotted a player dual wielding rail guns. Backed.
  16. CoD and TiFa2 on day 1. I'm still undecided on BF1 as Battlefront left a sour taste in my mouth and as some of you know I wasn't a big fan of BF4 either. Hopefully the open beta will leave me with a more positive impression though (and blow another hole in my wallet). But regardless of how final game might turn out I'll probably still get it before the end of the year as I'm weak and like shooting people in the face.
  17. robdood

    Uncharted Collection

    http://youtu.be/ZMAHRBjF0Kc Edit: apologies, video removed now, clearly wasn't meant to be seen yet.
  18. Forget Zelda, the real game of E3 is right here. Best explained by just watching the video.
  19. imp

    Nuclear Throne

    Nuclear Throne is the latest game from Vlambeer, the geniuses/indie darlings behind Ridiculous Fishing, Super Crate Box, and Luftrausers, and it's just come out as an eary access alpha, available from Steam for £10 or from the developers directly for $12.99 (Steam key included). It's due for release on PS4 and Vita once it's done, and the developers will see if they can port to mac (notoriously difficult for games built in game-maker) at a later date. It's a twin-stick shooter roguelikelikelike (think Binding of Isaac with different sized rooms and no keys), but with bullet hell elements, and some Hotline Miami style twitchiness. The idea is simple, kill enemies, pick up bullets, weapons and health to stay alive, and collect the little rods of plutonium they drop in order to level up your character and buy perks between levels. There are a couple of small twists to keep things fresh too, the most notable being you're only allowed to carry two weapons at once, making switching weapons often enough to ensure you don't run out of ammo paramount to success. There are also several different characters to pick from, each with their own unique ability, ranging from an incredibly useful shield, to lowered max HP for increased XP gains and the ability to use "explosive retaliation" (that is, BLOW UP ALL ENEMY CORPSES ON SCREEN). Anyway, the ultimate aim is simple; finish enough levels, and sit the Nuclear Throne*. Easier said than done though, as like any good roguelike, it's harder than trying to explain how to play Crusader Kings II to an infant. A deaf, blind and dumb infant. The pixel art/animation and music are as good as you'd expect from Vlambeer, and likewise the core gameplay doesn't disappoint either. The audio and visual feedback makes all the weapons in the game, (and there are many, many weapons in the game) incredibly satisfying to use, there's a great variety of enemies and bosses to test your mettle against, and well, despite being in alpha and a liiitle bit rough, it already feels like a fairly complete package. Saying that, there's fucktonne of content still in development and being added on a weekly basis: more levels, types of enemies, three characters, and all sorts of secrets and assorted craziness are planned before the game is "out" proper. And if you're not quite convinced yet, check out this giant bomb quick look and marvel at its mutated glory. You can follow along with development on these streams as well! Main development livestream + gameplay - http://www.twitch.tv/vlambeer (Tuesdays & Thursdays) In-game art (animation, character design, etc) - http://www.twitch.tv/pietpiet Music - http://www.twitch.tv/kozilekmusic Sound design - http://www.twitch.tv/kissa3m0 Promotional artwork - http://www.twitch.tv/justinchans *Not yet implemented in the game.
  20. Might as well split this out now. A new trailer appears. Although all of the footage appears to have been in this E3 vid: Basic FAQ:
  21. Resources: Official Website Interactive Halo 4 Guide Discs: 2 | Install MP from Disc 2, launch from Disc 1 Required HDD Space: 8 GB for War Games disc and Spartan Ops Season 1 Achievements. For additional details, head to http://www.xbox360ac...4/achievements/ War Games Map Pass A bundle of the first (only?) three map packs for Halo 4 for 2000MSP, and some digital avatar and in-game weapon and armour skin items. New Multiplayer Stuff: Load Outs Introduced in Reach, load outs play an even more important role in Halo 4's combat. Now fully player customizable, a load out consists of: Primary Weapon | Rifles such as the BR, DMR, Carbine and Light Rifle.Secondary Weapon | Support weapons such as Plasma Pistol and Magnum.Grenade Type | Frag or Plasma. The Promethean grenade type is considered heavy ordnance.Armour Ability | One recharging ability, similar to Reach's implementation.Tactical Package | One of the new classes of perks armour mods.Support Upgrade | The other class of armour mod.As players accumulate XP and progress through ranks, content unlocks for use in a number of custom load outs players can create, name, and save. The options players have to customize their load outs are determined by what content they have have unlocked, and what playlist they are in. You won't be picking DMRs when playing Grifball, for instance.Each matchmaking playlist will provide a number of default load outs, suitable to that playlist, so you don't have to unlock content to have access to suitable weapons. (For example, BTB will include default load outs with BRs and DMRs.) Universal Sprint Sprint is now a base trait, and metered very similar to Reach. Armour Abilities Similar to the implementation in Reach, armour abilities are a "fourth leg" to the combat sandbox, a reusable ability controlled by a recharging meter. Halo 4's set strives to correct the balance issues presented by some of Reach's, through removals, replacements, or rebalancing. Armour Mods Armour mods are perks which boost or add different passive abilities to players, selected as part of a load out. Divided into two categories, players can have one from each category active at a time. Armour mods are unlocked for use in custom load outs as players progress through the ranks. Note that the list below includes Specializations, some of which are locked away until 343 unlocks them. Player Progression: Halo 4's progression is a major departure for the series, making many of the items unlocked affect gameplay, rather than pure cosmetics (though there are plenty of those as well). In most other ways, it builds on ideas introduced in Reach. For a detailed review of the progression system, head here. Rank Players progress through ranks, dubbed Spartan Ranks, 1-50 through Spartan XP earned during War Games, Spartan Ops and Forge. Spartan points are awarded at each rank, which can be spent unlocking items in the armoury. Custom load out items are joined by cosmetic armour, decals and such to customize your Spartan IV with. XP is also earned by completing commendations and challenges. Specializations Once SR-50 is reached, players next choose one of eight paths, each of which consists of 10 additional ranks, and which unlock their own set of armor, decals, weapon skins and armor mods. Only one Specialization can be worked on at a time, and must be completed before moving to the next. At launch two are available, with the rest to be unlocked down the road by 343, unless you have early access via marketing promotions (namely the LE edition of the game or playing prior to November 20). For more on Specializations, head here. Spartan Ops: Spartan Ops four player cooperative, episodic campaign where players take their Spartan IV into a series of missions set six months after the Halo 4 Campaign ends. A replacement for Firefight in the sense that it's gone and this replaces it, Spartan Ops is more akin to a second Campaign, broken into smaller, more focuses pieces. Features Players: 2-player split screen, 4-players online co-op Theater: Alas, also removed from Spartan Ops. Episodes Spartan Ops Season 1 is broken into ten episodes, but only one ships on-disc. The remaining episodes are delivered episodically, once per week, for the nine weeks after launch. Each episode begins with a CG cinematic, and consists of five missions, for a total of 50 missions (!!!). Customization & Progression Games of Spartan Ops reward XP just as War Games do, and contribute to the same progression through the ranks. Content unlocked in one mode can be used in the other, including custom load outs. Weapons unlocked via Spartan Ops are available in War Games, and earlier missions can be replayed with more advanced ordnance after doing so. War Games: War Games is Halo multiplayer, renamed and rebooted by 343. While Halo's core gameplay is very much intact, game types are pruned and redesigned, game systems are updated or added and the overall flavor of the game is quite different than what came before. Global Ordnance The new system used to spawn heavy weapons onto the map. Whereas past Halo games spawned in weapons at specific points and times, only the initial spawn at the start of a match if fixed in Halo 4. After, ordnance spawns in at various, per-determined points on the map, with the game system rotating both the locations and weapons selected from those the designers made available on that map and game type. Spawned ordnance carries a waypoint, so all players in the game knows it has appeared. Personal Ordnance Used in Infinity Slayer (and available in other game modes via custom options) is an additional ordnance delivery method, initiated by individual players. Medals earned and their associated points contribute to filling an ordnance meter, which when filled prompts players to select from one of three randomly selected options. These options can include power ups, weapons and grenades. Once chose, the ordnance will spawn in near the player. Power Ups Deployed as part of Personal Ordnance, they include Speed Boost, Shield Boost, and Damage boost, and do pretty much what you might think from those names. Kill cams Featured in specific game types, kill cams show a free camera replay of your untimely demise. Instant Respawn Featured in certain fast paced game types (think Slayer and Flood), players can choose to tinker with their load out between spawns, or hit a button to spawn in instantly. Objective focused games like CTF still feature timed respawns. Scoring Multiplayer now features personal scoring, with medals and actions accumulating XP and conveying each increment on-screen. Headshot +10 pic Forge: Halo 4's Forge is very much an iteration on Reach's version, for better or worse. Co-developed by Certain Affinity and 343, it remains an object editor for spawns, weapons and pre-built geometry for use in customizing, or creating custom, maps. Still allowing up to eight players to romp on a map in construction, it has a handful of improvements, among them: A "magnet" system to snap Forge pieces together neatly and quickly. Think Legos.The lighting system applies to Forge objects, improving the visuals of custom maps.Controls to rapidly duplicate or delete objects, to speed up the building process.Gravity zones, so that sections of maps can have altered gravity traits. Trampolines!Defined player trait zones, enabling players who enter them to take on defined abilities.Rather than the one giant "Forge World", Certain Affinity has built three smaller spaces for the construction of custom maps. The object list builds upon that of a modified Forge World set, with unique objects provided for each of the three themed spaces.Scores: Destructoid - 10 Machinima - 10 MondoXbox - 10 Game Revolution - 10 NZGamer - 10 Britbox - 10 Gaming Examiner - 10 Gaming Age - A Joystiq - 5/5 Stars IGN - 9.8 Xbox Addict - 9.8 Gaming Trend - 9.6 Polygon- 9.5 OXM - 9.5 Game Informer - 9.3 Canadian Online Gamers - 9.3 Gamespot - 9 Games Radar - 9 Xbox 360 Achievements - 9 GameReactor Sweden - 9 GameReactor Denmark - 9 Halo Council - 9 Eurogamer Italy - 9 MMGN.com - 9 Gamer.No - 9 GamesBeat - 9 1UP - A- G4TV - 4.5/5 Stars Edge - 8 Eurogamer - 8 The Sixth Axis - 8 Metro Game Central - 8 CVG - 8 Giant Bomb - 4/5 Stars EGM - 7 Kotaku - Play This Game Rev3 Games - Buy it Ars Technica - "Jumping head first without a Bungie (and loving it)" Penny Arcade - "This isnt Bungies Halo anymore its better" Old Info: And it is official!! Continuing from where halo 3 ended. New Info 5th March 2012 Making Of Interview, contains in game footage and comparisons to Halo 3: Screenshots! Campaign: The story will be the most cinematic Halo experience to date, that will set the stage for the next decade of the franchise. Master Chief is back, and a new ancient and dark threat is going to be thrown at him that will not only test his abilities, but will give players an understanding just who he really is, all while introducing some new gameplay mechanics.Cortana will play a huge part in the story.Master Chief's armor design has been upgraded to provide the functionality needed to convey his power.Story will be darker and more sophisticated than past games.Multiplayer- Story wraps around the multiplayer experience for the first time in the franchise. - Players now control Spartan IV's, which promise to be just as powerful as Master Chief. - There is a reason why red and blue soldiers are killing each other. - Beyond the typical cosmetic customization options, players will be able to augment their Spartan IV's abilities and weapon loadouts, altering their gameplay styles for the first time. A lot of focus has gone into giving players a better sense of weight. - Audio design has been much improved and really gives a player a sense of where shots are coming from. - Maps have been built from the ground-up. - Two maps have been announced so far: War House and Wrap Around. - War House takes place in a civilian manufacturing plant that is travelling in a near space orbit above a gas giant. - Wrap Around is a small slayer style arena, set in a Forerunner facility, that contains catwalks, ramps, and plenty of man-cannons to keep the action fast and frantic. EuroGamer Interview: E3 FOOTAGE: I'm not going to lie, a lot of this info was lifted from Neogaf and Neowin. Mainly to get a good base of covering stuff. Link & Most credit here: http://www.neogaf.co...ad.php?t=497808
  22. Vemsie

    XCOM: Enemy Unknown - Firaxis

    http://www.gameinformer.com/b/news/archive/2012/01/05/february-cover-revealed-xcom-enemy-unknown.aspx
  23. FUCK NO \ doritos™
  24. I couldn't find much talk about this on the forum, but it sounds ace. The quote above is from this Eurogamer article which has some nice images of the game and is well worth reading. You can apparently slide and snap to cover, pop out to take shots, slide to take down enemies and use headshots for quick kills. Like Hotline Miami, it has a pretty straightforward objective - clear a building of enemies whilst occasionally performing secondary tasks in the level - and like Hotline Miami it's being published by Devolver. Oh, and it was playable at Rezzed, which I didn't go to. UPDATE 1: Devolver reel from E3 2014, including Not A Hero and confirmation of PS4/Vita release: UPDATE 2: Vote BunnyLord gameplay trailer below; the game has also been dated for May 7th on Steam
  25. I'm fully aware this game got some love in both the PSN and Vita threads, but I feel it deserves a thread of its own. In my humble opinion, it's easily one the best games of 2012 so far (and my personal fave), but the US press hardly paid any attention to it and developer FuturLab doesn't have the marketing muscle to go up against bigger hitters. They would like to make a dedicated Vita version, but this will only happen if enough people show their support. I'll do my part then. So what is Velocity? Let's watch a trailer first: So it's basically a retro shooter with a couple of wonderful mechanics. It should be noted that the best way to play this game is to go for the Perfect rating for each chapter as that forces you to learn the levels and master the mechanics. To get a perfect rating you need to equal or beat the target time, rescue all survivors and get the maximum XP (which means you also have to defeat all enemies). These three goals must be reached in one playthrough without losing a life. Easy? Not really, but the challenge is all part of the fun. To reach these goals, you'll need to master the mechanics. First up is boosting. Boosting is essential to meet the target times. In fact, some levels force you to boost the entire way through. You can also unlock special challenge levels and in some of these you need to boost through stages without touching the sides. Hard, but great fun. The second mechanic is bomb flinging. In Velocity you don't just fire off a bomb that will clear the screen, you fire off a bomb in any of four directions to clear the screen of enemies or obstacles and free survivors in a straight line. Hitting targets while boosting takes skill, but hey, too many games these days are all too easy, right? This player is pretty good at it: But don't take my word for it. Here's what Edge had to say in their 9/10 review: http://www.edge-onli...velocity-review tl;dr: Stop moaning about the Mass Effect 3 ending and play one of this year's unsung gems!
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