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  1. Oh god... Real talk - I've been kind of apprehensive about this one. The original plan was just to do a thread on the original Persona, and then I warmed to the idea of covering both Persona 2 games, but this one may end up being the least accessible. You see, the two earlier games both had modern reworks on PSP that were localised for Europe. To my knowledge, EP never got that treatment... there was a PSP release for Japan, and an English-language release for North America on the PS1, but that's about it. Soooo there might be some old-fashioned clunkiness to get around! As you might realise given my earlier LP threads, this game has now become one of the few remaining games in the series where I'm completely in the dark. I think I did a "curiosity emulation" thing months ago but didn't make it more than about 15-20 minutes in because the dated presentation hit me like a truck and I was scared to go on. I have set up the necessary stuff to get this playing well (although my "turbo-mode through the battles" tendencies may be limited here), and although there are probably fan-tran versions of the PSP game I'll be sticking with the PS1 version for the time being. The same caveats as before apply - I'll be emulating for screenshot purposes, and discussion is welcome and encouraged, and people can play along, but keep spoiler etiquette in mind. I have no idea how this one's going to go, but I'll try and share the opening moments later on this evening... If you missed my LP threads on the previous games, take a look at them here:
  2. Probably deserves it's own thread by now as it's a brilliant little title, but seems to have been shunned by the gaming press. From the Nintendo 3DS thread:
  3. [i am aware the joke in the topic title does not make sense since Ys is pronounced like "eece" from fleece than "yiss"] I should state from the beginning that I am in no way an expert of the majority of Falcom's releases or even the Ys series as whole. I only recently got into the series with the last few years but would like to share some of my enthusiasm about the series and a few other English released Falcom series. No doubt this thread will basically die a death but will serve my purposes when I'm endlessly pimping either Ys or Trails when they're on sale. There will be a variety of Youtube clips scattered throughout this post so remember that people are dicks and don't scroll down to the comments section. Ys This series focuses on its main character, Adol Christin, who as a teenager begins his first adventure in the original game, Ys. Cursed with an urge to adventure, the various games focus around Adol as he explores different regions in the world, encountering numerous different companions and of course, equally numerous enemies. Adol is also a (mostly) silent protagonist and throughout the course of the series has less than half a dozen lines of dialogue. Typically the game is regarded for its fast combat and generally first rate soundtracks. Below is a quick (stolen) look at the various games in their series and their respective release formats although this is now slightly outdated. Ys I + II These are typically bundled together since the second game follows on immediately after the first as well as the first game being overall slightly shorter. Ys - Oath in Felghana Originally released as a side scrolling game on various platforms most notably of which was the Mega Drive, this game was remade in 2005 using an engine developed for a later game in the series. Ys IV Memories of Celceta Originally, this release was not handled by Falcom at all but instead the Ys license was given to two separate developers who had previously worked with Falcom. Each made their own game which while both featured the same cast, setting and basic plot, the structure of the game and story plays out differently. Of the two, Mask of the Sun was viewed as part of the official canon storyline while Dawn of Ys was viewed as a parallel story type affair. In 2012, Falcom decided to remake the 4th instalment on the Vita using a similar style to their latest entry in the series Ys Seven. Ys Memories of Celceta effectively replaces both of the previous versions of the game. Ys V Kefin, The Lost City of Sand The true black sheep of the Ys series. Ys VI The Ark of Naphistim After an 8 year hiatus, Falcom resurrects the Ys brand with a new game and graphical shift into 3D which will become prominent in their future releases and remakes. Ys Seven The first release of the series to be made specifically for a handheld console, shifting away from Falcom's traditional releases on PC. It also features the first move away from the game mechanics of previous releases. Overall, it also a has a slightly more significant emphasis on its storyline. It also changes from shrunken sprite based character models to a more realistically proportioned character models. Ys Origin Falcom revisits their roots and creates a prequel to Ys I & II and sets the scene for many of the events the will have an impact in those games. This game, despite having the moniker of Ys, does not feature Adol as the main protagonist although he is available to play as an extra once certain conditions are clear. This was the last game to use the similar art and gameplay style first used in Ys VI. As this was a prequel to a much earlier pair of games, there is a above average emphasis on storyline in this game as it seeks to clarify events which may not have been covered in great detail in the initial games. Ys 8 The game retains the party system from Celceta and Seven but now has the inclusion of jumping once more. The game is also set before 7 and between games 5 and 6 making it unlikely to be labelled as Ys 8. New features to the game include social-link-esque quest wherby completing them rewards you with more information about the villagers and a town defence mode where you have to repel monsters in various waves. So which should I play? The general safe recommendation for both the Steam and PSN releases is to start with Ys Oath in Felghana. While it does have a fairly standard storyline it is not overly intrusive or verbose and focuses more on the combat which is the most enjoyable thing. For Steam people, Origins can be slightly overly verbose and is perhaps better served when the series is more familiar. Ys I & II Chronicles is also still a fun game but due to the nature of it's dated mechanics and absence of most modern signposting, can put people off. Napishtim is a good starting point however as it was the first game to use the new battle system, it has rough edges and people can find dramatic leaps in difficulty between new areas. For PSN people, the comments about I & II Chronicles also apply. Ys Seven is a fun game which has a lot of fans, particularly newcomers and is a good introduction to the gameplay mechanics of the upcoming Vita game. It does have slightly more of a focus on it's storyline than usual which may put people off. The Legend of Heroes This series began life as part of Falcom's Dragon Slayer series but after the first two games, it dropped this moniker and moved into its own series. Initially the only game to be released in English was the very first game until the beginning of the "Ghargav Trilogy" in 2005. From the Trails in the Sky entries onwards, all events take place on the same continent set in differing times and regions. Thus far any links with the Ghargav trilogy or the initial two Dragon Slayer entries has yet to be confirmed. Ghargav Trilogy The Trilogy consists of a series of three games that while featuring references to each other and being set on the same continent, largely have their own cast and storyline. To give the series a fresh start in the US, the publisher Bandai-Namco decided to drop the numbering of the series in the title but more bewilderingly, decided to change the order of release: Tear of Vermillion which is classed as part 4 of the overall series and 2nd in the trilogy was released first. Prophecy of the Moonlight Witch which is classed as part 3 of the overall series and first in the trilogy was released second with also being labeled as number 2. The last game, Song of the Ocean retains continuity and is the final game in the Ghargarv trilogy and labeled as part 5. All three of these games however, suffered from a poor to average reception on their release in part down to a fairly average storyline hampered by a terrible English translation and average, unchallenging combat. These games are unavailable outside of the US and are only available on UMD format. Trails in the Sky (abbreviated to TitS) The start of a brand new trilogy of games, initially released in Japan on the PC but later ported over to the PSP and then to the PC, is held in high regard among most fans of the series. This trilogy of games is known as the Liberl Kingdom Arc to differentiate itself from later releases Initially it was announced by XSeed games that they had the intention of bringing out all three games in the series, however after a lacklustre performance of sales on the PSP, which in itself was struggling in the Western market, the future of the series in English was in doubt. In 2013, Xseed announced it would be releasing the PC version of First Chapter with the additional PSP content of the Bracer Notebook. This was released in 2014 It was also announced that as part of the partnership with Carpe Fulgar, they would release the second game, Second Chapter. This is due for release in 2015. As yet there has been no indication if the final part of the the trilogy, Third Chapter but Xseed have gone on record to say that it any possible release for this - and other games - will revolve around sales. Despite being labelled as a trilogy, the main plotline of the trilogy is established in the first two games while the third game setups up additional plotlines for the series as a whole which are still being explained and explored in more recent titles. As this series has been out in Japan for a while, it is highly recommended to stay away from sites such as Wikipedia and GameFAQS where discussion of spoilers and plot points related to future events may be being posted openly. Trails in Zero/Trails in Blue Officially labelled as the 7th numbered entries of the Heroes series in two separate games. Set in the region of Crossbell they are thus known as the Crossbell Arc. Trails of Cold Steel 1 & 2 Labelled as the 8th numbered installment of the Heroes series split into two parts. These entries are known as the Erebonian Arc as they are set in the region of the same name Future of the Series Additional Projects While Falcom has made numerous other games, there are few others that have received or have had fan-translations made from them. Nayuta no Kiseki While this bears the Trails/Kiseki moniker, there is no known linkage between this and the Heroes series beyond some basic terms such as terms of measurement and currency. This game is an action RPG with an emphasis on platforming elements. Xanadu Next This game was developed as a spin off to part of their Dragon Slayer series and features a graphical style similar once again to the engine used in Ys VI and Ys Oath. Gurumin An original IP, Gurumin is light hearted 3D Action Adventure game with basic combat and platforming. Brandish: The Dark Revenant Falcoms take on a dungeon crawling series however rather than a first person perspective it is done from a third person instead with players changing the camera angle instead. All action and combat is done in real time.
  4. This game looks too beautiful not to get its own thread right away! Next year, Square Enix will grace the Nintendo 3DS with a new, original RPG called Bravely Default: Flying Fairy. Nintendo showed off snippets of gameplay from it at its pre-TGS 3DS Conference today, revealing a game that looked visually close to the stunningly looking NDS game Final Fantasy: The 4 Heroes of Light. The game is pitched as an original IP, one that capitalizes on the 3DS's cameras and augmented reality features for its gameplay (yay!). Expect AR cards to play some role in the final game, when it is released in Japan in 2012. absolutely luuurvely debut trailer: "What's not to love?" Bravely Default: Flying Fairy is a 2012 role-playing video game by Square Enix for the Nintendo 3DS, a spiritual successor to the 2010 video game Final Fantasy: The 4 Heroes of Light. The game was developed by Silicon Studio, best known for the adventure game 3D Dot Game Heroes. The game’s job and battle system are similar to Final Fantasy V. It features augmented reality in the gameplay. Bravely Default utilizes turn-based combat and multi-hit combination moves. The game also features cut scenes. There is a job system, similar to those in some other Square Enix games such as Final Fantasy V and Final Fantasy: The 4 Heroes of Light. The game has a single save slot, which Producer Tomoya Asano stated on Twitter is due to the game's "wireless features". Bravely Default features heavy use of voice acting within the story and during battles. Producer Tomoya Asano has said that the game will feature multiple endings. With the official Member's Site, the players can create a community, unlock achievements (otherwise impossible for the 3DS) and take on Quests created for the whole community. >> Official Japanese site.
  5. There doesn't seem to be a thread for this so here goes. Made by Deck 13 interactive, the people who brought you Lords of the Fallen, a perfectly competent fantasy game which probably suffered rather than gained from the Dark Souls comparisons. This seems to be moving into mech v mech combat in a big way (or perhaps more accurately big men in metal suits versus same) but glancing at some of the published previews retains considerable Dark Souls DNA in terms of mechanics so those comparisons aren't going away any time too soon (if you die you need to fight your way back rather than avoid enemies to retain the souls scrap). There seems to have been little on-line or magazine exposure but the release date is now set for just two months time. https://www.pcgamesn.com/the-surge/the-surge-gameplay-preview reasonably recent developer supervised hands on https://www.rockpapershotgun.com/2017/02/08/the-surge-limb-crafting/ and a second.
  6. Teaser trailer: A Symphonic Reunion trailer: E3 2019 trailer: The Final Fantasy VII remake will use a more modern art style for Cloud, similar to his appearance in Dissidia Final Fantasy or Final Fantasy VII: Advent Children. It is being created to celebrate the 20th 23rd anniversary of Final Fantasy VII. The game will be directed by Tetsuya Nomura, with a scenario written by Kazushige Nojima, and will be a timed PS4 exclusive. Official Japanese site: >> http://ffvii-remake.square-enix.com/ Didn't Square-Enix once claim that they'd never do such a thing? I think they did, but that doesn't really matter now. Out on March 3, 2020
  7. NOTE: Please see the below thread for dedicated discussion of Persona 5 Scramble; hopefully my thread can be the home of vanilla and Royal chat! UPDATED OP: It looks like a new Persona 5 game is coming to Playstation following the announcement of Persona 5: The Royal - this was revealed in March 2019, following a previous tease that some P5 information would be revealed in that month, as well as news of some kind of Persona presence/announcement at Sega Fes 2019. The debut teaser below showed a new girl expressing dislike (or distrust?) of the Phantom Thieves, but little else. In late April a more substantial trailer was revealed (the second video below), showing off new locations, characters, events and more. This backs up the previous predictions of it being a "deluxe" version of P5, similar to P3: FES or P4 Golden. http://www.atlus.com/persona5/ If you're wondering what a Persona is, I've provided a little primer below:
  8. Haven't tried it out yet, but assuming it's good this is one hell of a nice gesture by current Titan Quest ip owners Nordic Games. Out of nowhere (well, not exactly, they've been patching the original games and running beta versions for months on Steam now) they've now released Titan Quest Anniversary Edition on Steam! That's right, one of the best ARPG's ever made remastered for a new generation to enjoy with a total of 1261 changes. It incudes both the original Titan Quest and the must-have expansion Immortal Throne combined into one game with reworked multiplayer, stability, performance, balancing, AI, STEAMWORKS and much more. And anyone who already owns either Titan Quest, Titan Quest Gold or (not and! Or!) Immortal Throne on Steam will get (or already own, since it's out) Titan Quest Anniversary Edition for FREE! And for those who don't already own one of the TQ games? Well, after being ashamed of yourselves for having a bad taste games and missing out on one of the best games in its genre for so long, you can buy Titan Quest Anniversary Edition with a 75% discount for one week. That's either 5 US dollars or 5 euros - no idea how much it is in the UK, but after Brexit that probably translates to 60 quid or something? Somebody let me know and I'll edit it in. After a week, the price will go up to twenty bucks/euros. Steam storepage here Full changelog here Edit: also out on GOG! GOG storepage here, same 75% discount but no free option obviously For those unfamiliar with the game, Titan Quest comes with my highest possible recommendation (Official Gerbik Approved (tm) ). Personally, I prefer Titan Quest over the likes of Diablo and Torchlight, but it takes awhile to get going - the game really comes into its own once you hit level 8 and unlock the second skill tree for lots of possibilities, allowing you to freely customise and combine skills between two different classes in a way that not many other games in the genre allow. But it's the setting that makes Titan Quest memorable above anything else - no emo/goth/satanic or endless dark dungeons or ye olde fantasy locales or even science-fiction trappings here, instead you're travelling across ancient Greece, into ancient Egypt and even further while fighting mythological beasts along the way like Minotaurs and Medusas and whatever else is appropriate for each location. It's all wonderfully different and refreshing, and even after all this time it still plays so well (thanks in no small part to the aforementioned multiple skill trees customisations).
  9. According to Twitter according to GAF: http://m.neogaf.com/showthread.php?t=1088670 I'm all in for this if true, FFXII was the game that broke my original PS2 so I didn't get far and I enjoyed it a lot more than FF13. PS4 and Vita, please. Eurogamer Article: http://www.eurogamer.net/articles/2015-08-03-looks-like-final-fantasy-12-hd-remaster-is-real Final Fantasy 12 looks set for the high definition remaster treatment. Arnie Roth, the conductor for a Final Fantasy Distant Worlds concert held in Pittsburgh, mentioned the word "remake" at the event (check out the slip in the video, below). We suspect Square Enix isn't giving Final Fantasy 12 the full-on remake treatment it's giving to Final Fantasy 7, rather a HD Remaster lick of paint, as it did with Final Fantasy 10 and Final Fantasy 10-2.That's according to conductor Arnie Roth, who breathed word of a Final Fantasy 12 "remake" at an event in the US held over the weekend. Whoops! Rob Fahey reviewed Final Fantasy 12 for Eurogamer all those years ago, awarding it a 10. "It's not hard to see us looking back in five years time and seeing FFXII as a pivotal, changing moment in how RPGs are designed; a game which drew on the experience of Final Fantasy's branches into tactical strategy and massively multiplayer, as well as on the more mature storytelling of other mediums, and folded it back into the number series, to wonderful result," he wrote. "Fans will, of course, debate the merits of Final Fantasy XII for a long time - but our own experience with this game fully justifies giving it the highest accolade we can award." UPDATE: The composer who let slip Square Enix is working on a Final Fantasy 12 "remake" has issued a statement saying the term was used "in error". Over the weekend Arnie Roth set tongues wagging when he said the words "Final Fantasy 12" and "remake" with the same breath during the Distant Worlds: Final Fantasy concert. We took that to mean Square Enix is making a HD Remaster, as it has done with Final Fantasy 10 / 10-2 - not a full-blown remake. Here's the statement, just published to the Distant Worlds Facebook page: Dear friends,In response to comments posted by fans, I want to rectify a statement made from the stage Saturday night at our Distant Worlds: music from Final Fantasy concert in Pittsburgh.Following conversations with composer Hitoshi Sakimoto regarding new concert arrangements of music from Final Fantasy 12, regrettably, the term "remake" was used in error during one of the announcements that took place from the stage during the concert.We sincerely regret any confusion this has caused.Arnie RothProducer and Music DirectorDistant Worlds: music from Final FantasyOf course, Roth's statement fails to pour cold water on the suggestion Square Enix is making a HD Remaster of Final Fantasy 12. We'll have to wait and see!
  10. So Japan is gearing up for Bravely Second it seems, as a lot of details have recently been revealed in the latest issue of Jump. New location: Guatelatio A city that has long been prosperous, Guatelatio sits at the entrance to the highway that leads to the Temple of Earth and the Holy Land. Home to the Crystal Orthodoxy’s headquarters, as well as numerous villas and estates belong to especially faithful aristocrats and various other prominent families, at the northern edge of town sits the Gate of Faith, an important military institution tasked with defending the Holy Land that employs the “Orthodox Knights,” a group that the Orthodoxy holds in high regards. When the Duchy of Eternia was in its prime, Guatelatio managed to rid itself of the Orthodox Knights and barely attain recognition as autonomous entity, but with the Orthodoxy and Duchy’s relationship taking a turn for the peaceful, the city eventually becomes the former’s official capitol city, bringing with it renewed construction of the cathedral and a return to bustling life in general. There were plans to hold the signing ceremony for the peace treaty in Guatelatio, but things don’t go quite as planned…. New character: Magnolia Arch A "Ba'al Buster" from the moon, she has a sociable and daredevil personality with a habit of saying words in French. She bears the weight of being the last of her kind after a Demon Lord unexpectedly appeared. In combat, Magnolia is able to use the bravely second ability, which allows her to freeze time for short periods. !!WARNING: Bravely Default spoilers!! New details about Agnes Oblige Agnes traveled the world with her allies in years past, overcoming numerous troubles and ultimately driving back the Great Void that brought Luxendarc to the brink of calamity. In the wake of the decade-long Passion Period, she miraculously puts the then-collapsing Crystal Orthodoxy back together, ultimately becoming the only fourth pope the Orthodoxy has ever seen and the first one to rise to such a position in centuries. Not only is she on friendly terms with many important players, but she also enjoys massive popularity with the common people and has put her heart and soul into realizing lasting peace between the Orthodoxy and Eternia. However, when the time comes for the peace treaty ceremony, she ends up getting kidnapped. Some screeneroos: First teaser trailer: Damn!! And I haven't even finished the first one yet. It's great to be a 3DS gamer
  11. I've been aware of this game from Quebec-based nine dots for a little while but reading (in-store) a preview in PC Gamer this morning made me rather more interested. The game has some intriguing features and features a human "nobody" as Charname. couch and on-line co-op attention to detail on survival elements, you can't just scoff a dead animal no perma death - rather you are transported elsewhere on the map (potentially without your backpack - see below) no quick travel a spell crafting system which reminds me a bit of Two Worlds II, combing different ingredients or components to different ends auto-save only stamina cost to combat magic comes at the cost of lower health and stamina wearing a backpack hinders rolling away in combat
  12. http://www.eurogamer...-5-in-the-works
  13. Titan Quest is my favourite ARPG of all time. Sadly, Titan Quest developer Iron Lore was shut down due to some funding issues despite everyone agreeing that Titan Quest, and especially its expansion Immortal Throne, was rather brilliant. Former members of Iron Lore went on to form Crate Entertainment though and through some kinda deals with former publisher THQ they were allowed to bring their Iron Lore engine with them and use it to start making a spiritual successor to to Titan Quest called Grim Dawn. As a massive TQ fan you can imagine I was rather excited when I found out! So what is Grim Dawn? Grim Dawn is an action role-playing game intended for digital distribution on the PC. It is being developed by veterans of Iron Lore entertainment, the makers of Titan Quest. Grim Dawn is being built with Crate's own improved version of the Iron Lore engine and toolset; the same technology used to create Titan Quest. As a spiritual successor, Grim Dawn will attempt to better perfect the magical formula of exploration, character advancement, and loot collection pioneered by Diablo. Players will be thrust into the dark, war-torn world of Cairn where a once proud empire has been brought to ruin and the human race driven to the edge of extinction. Cairn has become ground zero of an eternal war between two otherworldly powers, one seeking to use human bodies as a resource, the other intent upon destroying the human race before that can happen. This cataclysmic war has not only decimated human civilization but is warping the very fabric of reality and, in its wake, giving life to new horrors. For humankind it is the dawn of a grim new age where iron has replaced gold as currency and the importance of salt as a weapon makes it far too valuable to waste on food. Small enclaves of human survivors exist scattered throughout the world, holed up in hidden refuges. These humans have quietly watched the warring invaders destroy one another and have become wise to the strengths and vulnerabilities of their otherworldly foes. A few survivors have begun to exhibit strange new abilities after surviving possession or exposure to the warp. These unnatural powers are feared by some but give many new hope of launching a resistance to fight the "outsiders" and reclaim what's left of their world. They're implementing a moveable camera this time, a more advanced conversation system, and destructible environments. They're also planning on releasing through Steam (among others) and the game will of course have the same kind of brilliant co-op multiplayer that we all know and love from Titan Quest: Combine any of five distinct skill classes each with multiple skill trees in which to specialize. Advance your class mastery up to 75 levels to unlock dozens of powerful skills and synergistic modifiers. New classes will be periodically released through downloadable content. Destructible environments give evidence of your massive battles while collapsing stonework and flying shards of furniture can be used tactically to cause further injury to your foes. Dynamic Weather brings the world to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rainshowers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills and window shutters. Gameplay systems designed to expand for 200 levels of character progression, equipment, and enemies to fight makes for ridiculous amounts of replay value. Connect with old friends or make new allies in glorious multiplayer. Specially balanced multiplayer encounters will put your teamwork to the ultimate challenge. Collect blueprints that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of unprecedented badassness. Camera rotation enhances the three-dimensionality of the world and gameplay while levels are still designed so that players are not forced to rotate the camera. Refined loot system drops less junk items and ensures more consistent rewards from hero and boss monsters. Satisfying enemy damage and death effects with an option to enable blood and gore. New quest and conversation system will allow players to choose quest paths and rewards, interact with NPCs in more interesting ways, and an intuitive quest creation wizard will make life a lot easier for modders. An NPC faction system lets the player improve their relations with different NPC groups to earn rewards as their favor increases such as merchant discounts, new items, and additional quest lines. However, aiding one faction could turn a rival faction into your enemy. Choose which side you will support! The ability to spend money to reclaim skill and attribute points alleviates the fear and frustration of having to make early, uninformed decisions that could permanently nerf a character. More features are in the works and will be announced as Grim Dawn nears release. Screens: The game is still early in development though they recently successfully did a Kickstarter to allow them to actually finish the game in a timely fashion. And for those wondering, yeah I of course backed them hard and even went for the $100 tier: "Boxed Special Edition of the game with physical game disk and soundtrack. This is for those fans who just want the boxed game at a lower price without a lot of other physical goods. + Small fold-out paper map + Everything from the Digital Deluxe Edition including the expansion and a digital copy of the game with access to the alpha and beta. Boxed and with a map And I'm in the alpha and the beta, woohoo! Latest update regarding the release date of each: Our current estimate is that alpha may be ready by the end of this year or early next year. We're working our hardest to make this happen as soon as possible but we need to produce a certain amount of continuous, playable content and complete certain technical tasks before this can happen. We expect beta to follow 4-6 months after alpha and then estimate August 2013 for the full release. I'm sure no one wants us to rush and release the game before it is ready though. After all, this is part of the reason we've avoided a standard publishing deal. So, please be patient; it will all pay off when we reach the finish-line. Edit (thanks to JPR for this info): missed out on the kickstarter but want to support Crate Entertainment and gain acces to either the alpha, beta, or both? you still can by pre-purchasing the game on the Grim Dawn website: As you can see, at least $35 gives you beta access on top of all the other stuff. They also have an excellent taste in beer which is always a plus in my book, never trust a guy who doesn't like a good beer: They released also some early gameplay vids of a few of the classes: Today Gamebanshee wrote about two former 38 Studios (of Amalur and dramatic closure fame) joining the Grim Dawn team: Im a refugee of 38 Studios. When it closed - scratch that - imploded violently, my love of Titan Quest (and the modding tools!) drove me to contact Arthur about working on Grim Dawn, probably one of the best decisions Ive made in a while.
  14. http://www.gametrailers.com/player/43990.html?type=flv An interesting trailer, appeared in my RSS last night... Starts off looking a bit gash (aside from lovely pre-renderedness) but slowly looked more cool as the trailer went on.. I'm kinda interested Does anyone know anything about it, or looking forward to it? ________________ Update : PS4 rumours: http://www.vg247.com/2014/01/21/demons-souls-exclusive-ps4-spin-off-teased-by-industry-tipster-rumour/ Update 2: eventually became Bloodborne
  15. I guess this is happening? Firstly, a huge thanks to anyone who dropped into my Persona 1 Let's Play thread around June-August of last year; I wasn't planning on doing a follow-up at first, but as it's the new year I'd like to attempt at least one of the two P2 games. Persona 2: Innocent Sin was first made available in Europe back in 2011, and the second game - Persona 2: Eternal Punishment - exists on PS1 somewhere, maybe only in the States? Anyway, I'd like to take things one step at a time and look at Innocent Sin for now. Whilst I made a spirited effort with P1 back in the day, I don't know if I got more than 15 minutes into Innocent Sin, so a lot of this will be new to me. In preparation for this thread I did go a little bit further, so I at least know about things like the new Rumour system (which I'll explain when I get there), but the majority of this will still be very new. The same caveats as before will apply - I'll be playing on the lower difficulty due to my inexperience, I'll be using the PPSSPP emulator for screenshot purposes, and I invite others to play along but keep spoiler etiquette in mind. Bonus caveats this time around will include me taking my time getting my head around the Rumour system, and choosing to do this thread in a year that promises a whole bunch of fun new 2019 videogame releases. I can't say my time won't be divided between new and old games, but I think it'll work out fine. Oh, and I'll try and introduce the opening of the game later today as well, so stay tuned.
  16. By Fool's Theory (ex-CD Project Red) Steam Release Date: 1 Dec, 2017 ABOUT IMAGES VIDEOS How can this not be totally great?
  17. I just thought we could start splitting out more of the discussion from the Nintendo Direct thread into individual discussions. As you can see from there a discussion has started about how this remake is going to change elements of the game (rather than just being up-rezzed) with the brand new visuals being very apparent and Nintendo apparently saying they are examining gameplay elements. So I'd take the fact that this IS NOT simply The Wind Waker HD as the kicking off point for the discussion.
  18. First announced in September last year, Game Freak, the developer mostly known for its seminal Pokémon franchise, is working on a new Nintendo Switch game simply named 'Town' at the moment, out sometime in 2019. Town (a working title) supposedly takes place in a village that looks like any ordinary village — a small village, even a peaceful village. You may think this is a run-of-the-mill RPG ... except that there are tons of monsters attacking Town’s ... well, town. And these are not the kinds of monsters Game Freak is best known for; they’re not pocket-sized. They’re huge. Game Freak's take on Attack on Titan then? What else can be said about Town? Not much yet, although this is Game Freak’s first Nintendo console game in quite some time. The company has also developed several non-Pokémon games before, most of them absolutely worth playing, including MegaDrive cult classic Pulseman, the awesome Drill Dozer for Game Boy Advance, and both HarmoKnight and Pocket Card Jockey for Nintendo 3DS were small yet very addictive games. So this may very well be one to keep an eye out for. Debut trailer:
  19. It's absolutely criminal that this doesn't have it's own thread yet. It's one of the best games in years and one of the best RPGs ever made. It's a kickstarted project which puts many triple-A games to shame, and is storming up the Steam charts. It's currently more popular than GTAV and ARK. It's selling well - half a million so far. https://www.divinity.game/ http://store.steampowered.com/app/435150/Divinity_Original_Sin_2/ https://www.gog.com/game/divinity_original_sin_2 Opencritic (Currently 92%) Metacritic (Currently 93%) It's a classic pen and paper style RPG brought to life with great production values, a fully voiced script, and 4 player multiplayer. I currently have two games on the go, one with a group from work and one with a group of friends, and I'm having an incredible time. Within a few minutes of play you're left wondering why all party based RPGs aren't multiplayer. They all seek to replicate the pen and paper D&D/Pathfinder etc format, but forget the most crucial element - people to play with. Combat is very similar to D&D or Pathfinder, with the crucial twist of systemic elemental "stuff" thrown in. poison, oil, fire, water, ice and steam all alter the playing field in different ways both in and out of combat. To give you an example, an enemies fire spell will set oil on the ground ablaze, which can be put out with a water spell or a telepathically chucked barrel of water. That creates a cloud of steam, which can be enchanted to provide a healing effect to anyone standing in it - and so on. The campaign is very open ended, anyone can be killed or bartered with and the story reacts accordingly. The multiplayer elements work shockingly well too. Any player can initiate a conversation with an NPC, which the other players can observe by clicking on them. Icons show when your party is listening to the conversation. This leads to you having to decide which character will initiate conversations based on their race or persuasiveness. The game uses a 4-character party, but can be played with two or three people. The playable characters are divvied up between the players, so two players could control two each, and three players can take turns controlling the fourth character. Depending on your group, the game can play out like a gnarly tactical combat slog, a casual stroll through a lovely fantasy world with friends, or a gentle trolling simulator. Check out the co-op video below. It's equally good as a shut-yourself-away-for-a-week singleplayer RPG too. Levelling and character building seems wildly open to interpretation, letting you create all kinds of strange synergies. I'm playing a necromantic rogue who uses blood magic to sacrifice their own HP to boost their attack, but then regains HP by attacking enemies. You can go with the straight-shooting tank/dps/healer combo, or get really wacky. There's a guy on Reddit trying to complete the game by building a class who throws barrels at people. Characterisation is clever. You can build a custom character of any race and eventually pick up an assortment of prebuilt "origin" characters to join your group , like most party based RPGs. But you can also select what's called an "origin" character for yourself. By selecting one of the six prebuilt origin characters, you'll inherit a back story and extra dialog options specific to that character. Playing a four player multiplayer game with four origin characters is a blast, you all have a backstory and quests to achieve, and there's nothing to say your goals won't conflict with each other down the road. Each character has their own quest, mine is simply to kill everyone on a list. I also started with a tattoo needle with which I can tattoo my victims names onto my body. Dark. Characters are well written, well voiced acted and quite amusing. They've taken the "Rimmer" approach with some of them - pompous and annoying but equally naive or suffering. As a result they're quite compelling and occasionally laugh out loud funny. One character seems to think you're his slave, and on meeting you accuses you of having the fashion sense of "a monkey in a clown suit" On top of a large campaign, the game has full mod support for additional campaigns. It also have a "GM" mode where a fifth player can create a campaign on the fly and DM it. There's a video of this below. It's also quite popular on Twitch at the moment too. I really recommend getting a group together, picking one night a week you can all make, hopping on a Discord server and throwing yourself in. It also has full controller support (Xbox andPS4). I imagine it'll come to consoles at some point as did the previous game. Incidentally, you don't really need to play the first one to find your feet here.
  20. First trailer: By voice actor for three dog. Sadly Obsidian are extremely unlikely to be involved given their kickstarter project and the whole metacritic bonus fiasco but whoop anyway! FO3 was still great.
  21. Reckon it's about time this baby had a thread of its own although we won't be seeing it until 2012, deep into that year I suspect given the obvious overlapping of interest with Skyrim. It's being developed by a new studio, 38 Studios, employing the talents of RA Salvatore (Drizzt!), Todd McFarlane and Ken Rolston (Elder Scrolls), and it seems to be an ambitious undertaking but of course competing with some tough opposition. Have no idea at this point in time how deep the lore will be or how extensive / rewarding the open world exploration. Publisher is EA. Gameplay wise it seems to be described as an "Action RPG" but hopfully will have genuine RPG elements. Some hands-on impressions are leaking out from E3 so here are some links to get us started: Official site Hands-on impression from Gamesradar Game preview including video
  22. Strangely enough, there isn't a topic on this game yet. Strangely enough, because it looks like it could be one of the last great games released for the regular NDS. The game's been out in Japân for a couple of months now, and has received reasonable critical acclaim (33/40 in Famitsu). It's been confirmed for a July 2011 Euro release (no US release though) last week. What got me interested, are the high profile developers/designers attached to this title; most notably CyberConnect2 itself (responsible for the .hack// series and more recently Asura's Wrath) and Madhouse (Animatrix, Death Note etc.). The game itself is an action-JRPG and is the pseudo-sequel to the rather unknown PSX title Tail Concerto (1999). More info, images, and video can be found on the official Japanese site. Official Euro boxart.
  23. I've posted about this before in the Kickstarter thread, but even though the game is crowd-funded it's not actually on Kickstarter (it's a fixed funding project on Indiegogo instead) and that thread perhaps doesn't give it the exposure it deserves. The game is in its last week of funding and still needs about 300k at the time of writing, so any help is welcome at this stage, So what is Indivisible? In short, it's a hybrid of a 2D Metroidvania game (in that it has a large interconnected map, platforming, areas that are locked off until you have certain items or skills, secrets and even some sequence breaking) and an RPG, most notably in its party management, leveling and battle system. Combat is heavily inspired by Valkyrie Profile in that each character in your four-person party is mapped to a button, with directional inputs adding more moves. Combat is not turn-based. You can attack as long as you have meter, so meter management plays an extremely important role in combat. The game is made by Lab Zero Games, the team that brought you Skullgirls. Here's their campaign video: This is by no means final, but what is cool is that everything you see in there is already playable. Lab Zero released a free playable prototype for Linux, Windows, Mac, Steam and PS4. Even though it's just the tip of the iceberg, it plays really well and has some cool stuff for expert players in it, like a secret boss and sequence breaking for speedruns and pacifist runs. If you want to read what they plan on adding, this post from the design director goes into great detail: http://indivisiblegame.com/blog/building-on-the-indivisible-prototype/ Combat is already pretty damn fun and you can see how much the additions above will add to the strategy. The way attacks link, with certain attacks setting enemies up for juggling, attacks having different status effects (like putting slow down on an enemy) and the different effects for the supers of each character can all be glimpsed in the prototype, and that's without all the additional characters, weapons, stat differentiation and tech like guard breaks, buffs/debuffs and so on. Other things of note: - Your party consists of your character and three Incarnations, Now what's cool about these Incarnations is that they - like the enemies - are based on a wide variety of mythologies and cultures from all over the world. This results in an incredibly diverse cast of characters. You can read all about the Incarnations that have been revealed up to this point here: http://labzerogames.com/indiv-incarnations/ - Music is composed by Hiroki Kikuta, most famous for Secret of Mana. - The game will have many crossover indie stars that will be playable, including Juan from Guacamelee, the Drifter from Hyper Light Drifter and Shovel Knight. The final one will be revealed tomorrow, with some people expecting it to be Miriam from Bloodstained or one of the characters from Undertale. We'll see. Here are the ones revealed so far: There's tons more on their campaign site, including a cost breakdown, the different tiers etc. https://www.indiegogo.com/projects/indivisible-rpg-from-the-creators-of-skullgirls#/ So, please help if you're interested.
  24. We do it! I've had this game in a library of an old PSP account for what must be years, and as a big fan of the later games I was always disappointed at the fact that I bounced off it so hard. For those who don't know, the Persona series is a bunch of popular JRPG games that follow a group of demon-summoning high-schoolers who go dungeon-crawling and uncover some big adventure or mystery. The 1996 game was already obscure enough, but Europe never really got their hands on it before the PSP release in 2010, so gamers over here can hardly be blamed for having P3 or 4 as their introduction to the series. As a fan of 3 and 4 I was keen on taking a look at the origins of the series, and so I bought the PSP release digitally. Unfortunately, the first game is very different to how we view Persona today. With grid-based first-person dungeon exploration, a grid-based battle system where character positioning plays a part in tactics and negotiation that's much more in-depth than it was in 5… one would be forgiven for feeling a little overwhelmed. I tried pretty hard to get into it on PSP but with so much to consider it can be a slog to say the least. Making this thread should – in theory – motivate me into trying again and not give up partway through. However, I'll outline a few caveats about how I'd like this thread to go. Firstly: I'd like to play on the lower difficulty because I have barely any experience with this game. For what it's worth, I played P3 and 4 on Easy for the first attempts and today I use Normal mode in those games, so forgive this wussing out. If all goes well I might even use this thread for a Normal mode re-run in the distant future! Secondly: I'd encourage anyone else who wants to join in to do so, but keep spoiler etiquette in mind. Perhaps I'll miss bonus optional stuff, but that's all part of the first experience. One other caveat – for screenshot purposes, I'll be using the PPSSPP emulator. Like I said, I have bought the PSP digital release before, but this will be much more convenient for screenshotting. And of course, if this thread sees no action for months, you're welcome to mock me on Twitter or in PMs and motivate me into coming back! UPDATE: I also played P2: Innocent Sin and made a thread - click here!
  25. Development on Monster Hunter Stories began about two years ago. However, it’s a project that’s been five to six years in the making, and it’s something that came about due to some fans wanting an RPG set in the MH universe. Monster Hunter has focused on strengthening the player character, but it’s always been about the monsters. In this game, there are plenty of people who like monsters, but it is more of a sport to use them. The team took an approach to allow those who love the Monster Hunter world itself to experience that as well. Monster Hunter Stories is targeted at players of all ages (meh... ) who think they will enjoy the game. It’s for both series veterans and newcomers alike. Stories has pleasing visuals with a plot that never gets too serious, and features catchy designs with a simple approach (double meh.. ) to help achieve this. Monster Hunter Stories makes use of a Triangle Battle System including “Power,” “Technique,” and “Speed” commands. Originally, the commands included more complex ones like “Fight”, “Run”, etc. However, at one point, the staff took a simpler approach with turn-based combat and decided to base it on a triangle (triple meh... ). Monster Hunter Stories’ battles aren’t just based on luck to win though. Monsters have unique traits and capabilities. For instance, velocipreys have a “speed” habit. Often, there is a link between the monsters’ image and their resulting special habit. Monster Hunter Stories is true to an RPG, yet keeps that flavour of developing strategies to hunt monsters by researching them - like previous games. The protagonist can also battle alongside monsters now. These monsters are named “Otomon”. Although the protagonist can collect many monsters, he/she can only fight with one at a time in a battle. You’ll have the ability to change the monster (in the party) that is battling, though. While the protagonist battles with the monster, in the end it's the otomon that does the brunt of the battle. It’s said that if the otomon is the “attacker,” then the protagonist is the “Almighty Supporter”. Riding monsters will be possible in Monster Hunter Stories too. If the bond between the player and their otomon is high enough, this element of the game will be possible. All otomon have their own distinct traits and personalities. Players can build their bond by traveling together, playing with the monsters, talking to the monsters, and using them (what?). There will be new locations to stay true to the adventure aspect in an RPG. In Monster Hunter Stories, the protagonist will form bonds with monsters as a rider. So what would he think of the hunters? This will be a problem and question often addressed; a depiction of their different viewpoints of the matter within the Monster Hunter universe. The story is about the protagonist’s growth to adulthood within a world of monsters in an ever changing environment. The plot also involves how hunters and riders will cope with each other. The mainline Monster Hunter games deal with monster quests, but what if the monsters were (starting) to disappear? There are people who think life would be easier, and those that do not. As a final message, the developers ask fans to look forward to a game that both series veterans and aficionados of the series can enjoy. This title brings the world of Monster Hunter to all ages. It was an action game before, but now it’s an RPG. Teaser trailer: TGS 2015 trailer: Official Japanese website: >> http://www.mh-stories.jp/ Lots of new images have recently been published in the latest issue of Famitsu, and they sure look tasty! More images: Debut EU trailer: Monster Hunter Stories is due out in Japan sometime in 2016. At present, development is only 30 percent complete. Expect more new info following the full game reveal at this year's TGS
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