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Found 429 results

  1. MW_Jimmy

    Nioh - Feudal Souls

    Actual impressions of the game start here: Let's kick this topic off! 10 years in the making: Looks a lot like a cross between Onimusha, Dark Souls and Ninja Gaiden. Team Ninja are developing, so hopefully it will have some of that old NG1/2 magic and not NG3.
  2. kerraig UK

    Battlefield V

    Details: No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD. Old post:
  3. rubberducker

    PlayStation VR

    Haven't read about this at all on here... and thought if true it deserved a thread all of its own... From Eurogamer.... PlayStation 4 VR headset finally coming at GDC - report Sony's virtual reality bet just weeks from announce. By Tom Phillips Published Friday, 21 February 2014 Sony's PlayStation 4 virtual reality headset will finally be unveiled next month at GDC 2014, a new report suggests. TechRadar reports that the anticipated VR device will be formally announced at the San Francisco conference next month, which begins 17th March. Like the Oculus Rift headset, the virtual reality visor will wrap a pair of screens onto the wearer's head. But, unlike Oculus, Sony is expected to have perfected the technology to a degree that multiple versions of the hardware won't need to be released. "Sony has deliberately taken its time to tweak and polish the headset before revealing it," a source said. "People will definitely be impressed with what Sony's built." Eurogamer broke news of the headset last September, when we learnt that it had originally been destined for a reveal at Gamescom 2013. Its unveiling there was pulled, and its appearance delayed into 2014 - a moment that now sounds on the horizon. When quizzed about the device last year, Sony Worldwide Studios boss Shuhei Yoshida simply said: "We don't talk about that."
  4. http://www.videogamer.com/ps4/reside..._confirms.html
  5. Well looks like we will be getting another instalment of Gran Turismo this year (hopefully)! Couldn't find another thread on this ( did a quick search though so feel free to merge!) so thought I might start one... One of the shortcomings of GT series over the years is the sound however its looking good this time as focus seems to have been put into this! http://uk.ign.com/articles/2017/06/28/gran-turismo-sport-creator-kazunori-yamauchi-talks-sound-steering-wheels-and-shifting-gears-ign-first Sounding very impressive....
  6. That's all you get. That's it. It was enough to make me get out of bed at 2am and scream OH MY GOD
  7. hellcock junior

    Rocket League

    Football with cars! I'm sure I've seen this tried a few times but this looks like it works - I predict this is going to be massive! It's certainly very fun to watch. PSN owners get it free and I'm pretty sure I'm going to have to get the Steam version too.
  8. hellcock junior

    Binding of Isaac: Rebirth

    It's a coming! Without the limitations of Flash I think it'll be amazing! Looks like they had fun making the teaser.
  9. Looks like an announcement about a sequel to Red Dead Redemption is hopefully, just days away now. Tips and shortcuts. @Nimmel Once you've opened a draw or chest etc if you keep square held down he will loot everything in it without having to do it multiple times per container.
  10. Yoshimax

    Dirt Rally

    Codemasters are streaming it on twitch just now - apparently this is far more of a sim than anything they've done before which for a rally game could be ideal. http://www.twitch.tv/dirtgame/ http://www.eurogamer.net/articles/2015-04-27-dirt-rally-could-well-be-codemasters-first-real-sim From what I've seen of the stream (on my phone) it looks really good.
  11. Revival

    Onimusha: Warlords

    First released on PS2 in 2001, Onimusha: Warlords arrives on PS4, Xbox One, Nintendo Switch and Steam on January 15, 2019 with a high-definition visual upgrade.
  12. MW_Jimmy

    Celeste

    Looks utterly amazing: It's got a little bits of Super Meat Boy, VVVVV, N++, Escape Goat, and of course Towerfall movement set and midair dash. Single player platformer adventures are still probably my favourite genre, and from the amount I played the single player challenges in Towerfall I trust that this will be another title to look out for. Release later this year.
  13. Useful Links Tutorials http://laveradio.com/ Infographic introduction to trading, spoilered for size: Previous OP with kickstarter blurb Kickstarter link Kickstarter text (spoilered as it's long) Elite Remake! edit: To test. Yay!
  14. Bojangle

    Dark Souls 3

    Coming Spring 2016 to Playstation 4, Xbone and PC. It's apparently going to be the final Dark Souls game and it just looks like it may well be set in Lordran.
  15. Yoshimax

    Monster Hunter: World

  16. bradigor

    Yoku's Island Express

    This game came out recently across all platforms and is incredible. It mixes genres really well and is a: Metroidvania, Platforming game with pinball mechanics. The art style is lovely and the music is joyful. Despite being fairly short, it has fantastic pacing. Check out videos below then go ahead and buy it. It is already one of the games of the year in my opinion. Buy it Xbox Playstation PC Switch
  17. Oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy! More chicken combat... ...and Severed's grappling hook is now added to the ability repertoire. I can feel my second Platinum trophy coming up! (I assume that this is timed exclusive btw; they would be nuts to not launch this on Switch.)
  18. https://www.vg247.com/2017/08/02/all-the-persona-news-from-todays-livestream-persona-5-dancing-star-night-persona-3-dancing-moon-night-persona-q2/ Okay, there was no way they could ever match the hype of the P5 reveal stream (which teased Ultimax, Q, Dancing and P5) but this is good news for fans of those series. Me, I don't own a 3DS (or care about EO gameplay) and I still haven't played P4D, but they seem like perfect sequel and spin-off fodder. (I would have loved a new Arena though, grumble grumble...) P3 Dancing trailer: P5 Dancing trailer: PQ2 teaser site
  19. Spainkiller

    Momodora: Reverie Under The Moonlight

    This got mentioned a few times in the PlayStation Network and Steam threads, but, by golly, it deserves its own thread. Just two hours in, and this Metroidvania has already sunk its fingernails well deep into my back. It's gorgeous, controls very well, and the second area is pretty much 2D Yharnam. (Actually, I'm kind of convinced it's deliberately meant to be nod towards Bloodborne.) Its RPG elements are very basic (you can equip passive and active buffs, and that's pretty much it, it seems) which is a relief, allowing you to focus on the platforming and the simple, yet satisfying Souls-like combat. It's an effing shame that I'm still not entirely through with Zelda and have another major release begging for my attention (and that's even beside the fact that it's a sin that this isn't getting a handheld release; this has Vita and even Switch written all over it) but, man, I can't wait to dive into this proper. Anyone else playing this?
  20. The Mighty Ash

    Shenmue 1&2

    Just announced, coming to PS4, Xbox and Pc in 2018.
  21. Just announced at Capcom Cup, a collection which includes Street Fighter 1, four iterations of Street Fighter II, the three Alpha games and all three Street Fighter IIIs. Online play for SFII', Super Turbo, Alpha 3 and 3rd Strike as well. Oooof. PS4, Xbox One, Switch and PC. http://www.capcom-unity.com/strumslinger/blog/2017/12/10/celebrate-30-years-of-street-fighter-with-the-street-fighter-30th-anniversary-collection
  22. By Capcom Official Site | Steam | PS4 | XB1 Release date: January 24, 2017 ABOUT IMAGES VIDEOS PS4 demo out now. Download that asap and post impressions! POST RELEASE
  23. Most important bit currently: Switch version out on August 7, 2018! Should leave you with enough time to complete Hollow Knight.
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