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Found 558 results

  1. “The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.” 10/10 – goombastomp “Slay The Spire made me fall in love with deck-building” Rock Paper Shotgun “Slay the Spire is the Roguelike Card Game I Never Knew I Wanted” Waypoint ABOUT MEDIA I've seen this game pop up quite a lot recently and I can see why, I'm about 6 hours in and completely hooked! The only card game I've ever really given the light of day before this was Duelyst and while this is much easier to pick up and play it is by no means any more forgiving. Just now for example I was on an almost flawless run through Act 1 with some of the best items the game was kind enough bestow on me, only for me to get completely rekt halfway through the second act. I've only managed to defeat the second boss during one of the daily runs and it keeps destroying me on the standard quest mode, yet I keep coming back for more. Brutal but fun! So if you're up for a singleplayer card game with easy to understand mechanics that also features a terrific soundtrack then definitely give this a go. I know some of you already own this so I'm curious to learn what strategies you've been using!
  2. It's that t- - wait, that's my line. Anyway, this months bundle includes Etherborn Lightmatter Turok Kathy Rain Earthlock Details are at https://twitch.amazon.com/tp Install instructions:
  3. No Man's Sky NEXT List of rllmuk players (Google Doc) - Add your forum name and online handle to play with others here! Related threads: General photo thread PC owners (for technical discussion, etc.) Ships photo thread What is NEXT? Official patch notes: https://www.nomanssky.com/next-update/ Trailer NEXT is the latest, free update to No Man's Sky. This builds upon the three previous updates: Foundation, Path Finder, and Atlas Rising. The major additions with NEXT are: Here's a NEXT preview by Eurogamer. Other notable new features: Resources for New and Returning Players How do I...? Rocket jump: Tap melee and jetpack in quick succession and you'll perform a boosted rocket jump that moves you a fair amount forward. Bear in mind that this causes life support to drop quicker than usual (as does any use of jetpack), for a split second, which is critical if you're playing Permadeath or Survival mode. Toggle first person/3rd person view: press down on the d-pad and scroll left or right until you come to the camera options. Note: there are separate toggles for flight and while on foot. If you toggled 3rd person while walking, you'll have to do it again while flying if you want 3rd person for both. Get a freighter: given this is kinda part of normal progression, I'll put it in a spoiler. It's not really a spoiler, per se Get nanites: Call up your scanner while on foot and scan flora and fauna. Go to the Discoveries tab in Options (PS4 pad) and upload the discovery to get nanites. Nanites no longer take up inventory space, and it's much easier to get them. General FAQs Eurogamer guide for new players (seems pretty comprehensive)
  4. Just announced, coming to PS4, Xbox and Pc in 2018.
  5. Discord Server I reckon Valve could well start to wrap up the PC game publishing market over the next couple of years. I can't be arsed to buy PC games any more because they cost a bit too much and I just don't generally have time. I don't bother to look at the PC shelf in Game any more. But I've bought 3 games off Steam in the last 4 or 5 months (Sin Eps, Darwinia, X3:Reunion), for which the developers probably got more money than they would from a box anyway. I've hardly played them either, because of the time thing but I don't mind buying something for $20 which I'll just have a quick spin on every so often. It's genius for convenience and price. And the fact that every HL2 or CS:s player is right in front of the advertisig channel is a nice bonus for the developers.
  6. I'd sort of been ignoring this upcoming citybuilder because I know people didn't think much of Cities XL but it turns out this is a different developer from those games and with release coming up it's actually looking pretty fantastic. I watched this video and it more or less sold me on the game: It really does look like the game that SimCity 2013 should have been, and it's taken that game's greatest appeal for me - the light, kinda-whimsical, calm mood - and run with it. It seems to have more personality too, and the mechanics look good. A couple of small bugs apparently but things that shouldn't be too difficult to fix, and nothing on the SC2013 level. I'm not pre-ordering it but certainly keeping an eye on impressions post-release with a view to buying it if it is actually good.
  7. Colour me excited for this. We know that Remedy tends to keep elements from earlier games around in later ones and this gives off a very Quantum Break vibe to me:
  8. The original Automobilista was released in 2016 and is one of the most highly regarded driving sims ever released. The new game has just released into a short early access phase on Steam at a discounted price of £24.99. As a side note, it's only come out in early access due to the Covid-19 crisis, which has affected their ability to get everything finished on time and the main release will be 1 or 2 months from now. There is a crazy expensive season pass (£71.99!!), but you can ignore that as the game is pretty much feature complete and contains a crazy amount of content already. It's primarily based on the Brazilian racing scene, where the developers Reiza are based, but the new game contains content from all sorts of international racing disciplines. It's got racing trucks! Cars (and Trucks!): Tracks: Here's a link to the Reiza forum post for current content, as the image is hard to read here: https://forum.reizastudios.com/threads/automobilista-2-all-cars-and-tracks-currently-in-the-game-beta3.8704/ And this is just what's available now, there's more to be added during early access. The game is based on the same engine as Project Cars 2, so has all the same great weather/time-of-day features, but has been hugely tweaked by the devs and already has excellent force feedback/AI etc and is fully VR compatible too. I'm very impressed with it so far, driving the 90s F1 car at Suzuka felt pretty special for example. Anyone else interested or getting it?
  9. Vemsie

    Vanquish

    GTTV will debut the new game on GTTV, which airs on Thursday in the US. So what will it be? Signs point to a game Shinji 'Resi 4/God Hand' Mikami has in development for quite some time now at Platinum Games. It might very well be called 'The Ritualist', a name that was trademarked by Sega some time ago. Should be interesting, as Mikami and Kamija were responsible for most of the Capcom classics last gen. Just a few days left.
  10. Just been officially announced: http://www.dirtrally2.com/ Disappointed in the branding
  11. After a disappointing absence from E3, NCSoft have finally unveiled in-engine and concept art footage of Guild Wars 2 and I must say, I'm really excited by it. This has been floating around the online folder for a bit, but I thought I'd stick it in here so more people would see it. http://www.guildwars2.com/en/ (Trailer, with some in-engine footage interspersed) Eurogamer also have a preview with gameplay info: http://www.eurogamer...ars-2-preview_4 The main hilight of the video for me was the presence of many of the locations I remember from GW1, taken up to a new standard visually. I was concerned that they'd throw a lot of that out, but whilst it does look very different, there are some locations that I instantly recognise (Ascalon, Kryta, the Great Northern Wall). Most importantly for many who passed over GW the first time round, there is apparently going to be a shift away from instancing and a move towards the game having more of a persistent world similar to other MMOs. They also maintain, however, that there will be no sub fee - so I've no idea how they intend to do this. One example is that they're going to do some kind of open-world PvP. There are going to be races to choose from now, appears to be the Humans, Charr, Norn, Asura and the Sylvari, who are a new race. It's also thought that the original 6 classes will return (Warrior, Ranger, Monk, Elementalist, Mesmer and Necromancer), along with subclasses similar to the first game, but the expansion classes (Assassin, Ritualist, Dervish and Paragon) won't appear until later, perhaps again in expansions. I really can't wait for this. I was a massive fan of GW1 and from that video alone I'm already a day one purchase. So as not to spoil the trailer, I'm going to spoiler the next bit - also, it does spoil slightly one element of the end of the Eye of the North, so if you're about to finish it, then perhaps you shouldn't read it.
  12. Beta sign up soon - https://www.mortalshell.com/
  13. Extended Story + Gameplay trailer - Obvious spoilers if you've not played the last game -
  14. By Rare Official Site SIGN UP for Boozy's Online thread HERE Please SPOILER tag any Tall Tales posts Massive FREE Anniversary Update: April 30th
  15. New gig from the Ex-People Can Fly devs. As a detective with the supernatural ability to visualize scenes of lethal crimes, you investigate the kidnapping of a young boy, hoping to save him before it’s too late. The investigation leads you to a beautiful mountain area, where you come across a severely mutilated body of one of the kidnappers. Using both your paranormal skill and modern detective tools you discover the mystery behind the trail of corpses in the valley, the roots of an ancient force ruling the area, and the fate of the kidnapped boy. The most notable points are that The Vanishing of Ethan Carter will be in first-person and won't contain any combat - a big shift after Chmielarz's work on Bulletstorm and Painkiller. "It's not about shooting monsters," Chmielarz explained. "Not that there's anything wrong with that. After all, I did design Painkiller and Bulletstorm and I enjoy grinding meat with bullets as much as the next guy. But I wanted to make a different kind of game for a very long time, and now it can finally happen." When asked about the gameplay mechanics Chmielarz said, "The focus of the game is its escapist factor: the immersion, the exploration and the discovery. But it wouldn't make much sense to play as a detective if you weren't doing any detecting, would it? So there's a little bit of that, but again, the focus is not on mind bending puzzles, but on unsettling discoveries. "Take Dear Esther, add gameplay, murder and corpses. That's the closest to what The Vanishing of Ethan Carter is." Regarding the first-person perspective, Chmielarz told me, "A few amazing games like The Walking Dead or Journey have already proven that third-person can work perfectly fine for emotions, but I think that when it comes to immersion, it's hard to beat first-person perspectives. This may be just me, but I get a better sense of presence in the virtual world if it happens in first-person. And that sense of presence is exactly what we are after. We want the players to feel like they're really there, shiver when it's cold and lower their heads when it's windy." He also noted that he would like to support Oculus and other 3D devices and displays - something that's well-suited for first-person games. The Vanishing of Ethan Carter is due out this year on PC.
  16. http://www.videogamer.com/ps4/reside..._confirms.html
  17. Microsoft's Reward scheme. It's alright. In about 15 months I've made just over £240 from it and I've not been doing it religiously. It's not the gravy train it once was, but it's still a simple way to get Xbox credit in return for a good use of your time while sitting on the toilet, a tenner a month or so is easy enough to attain. Interested? Of course you are! Go here https://www.microsoft.com/en-gb/rewards sign up using the MS login you use for your Xbox, follow the instructions. Click on everything available for points under https://account.microsoft.com/rewards/ and also do the desktop PC Bing searches to finish off - for those it's easiest to search for a letter under image search, and middle click on 30 different options. You can do it on mobile in a browser desktop mode, for that just put in a search term 30 characters long and delete a letter, search, delete a letter and so on until you've done the searches. Once you're earned 500 points (takes a day or two, there are all sorts of welcome offers to hoover up) you'll be at Level 2 and be able to earn direct from mobile searches as well (again, via Bing - app or set it to default search on your browser), and that's your lot. Daily, you get 3 points per mobile search (up to 60) and 3 points per desktop search (up to 90), along with three "daily sets" of things to click on. They're usually 10 points each, but there will be a couple of occasions per week where it's a quiz on one of them for 30 points or similar. Do those every day, and you can earn extra points for "streaks" where every few days you'll get a bonus for your streak, which is 15 points per day no matter what really: Streak 1, Day 3 (3 days) = 45 pts Streak 2, Day 8 (5 days) = 75 pts Streak 3, Day 13 (5 days) = 75 pts Streak 4, Day 20 (7 days) = 105 pts Streak 5, Day 27 (7 days) = 105 pts Streak 6, Day 35 (7 days) = 105 pts Streak 7, Day 44 (10 days) = 150 pts There's often additional stuff to click on daily and you can also pick up a number of points a day by using the Xbox Rewards app on the Xbox One, but that's tended to be 15 points per day so is a bit crap. You can get a couple of thousand for buying particular games or hardware, but sales generally beat doing that. You also get some points back for any game you buy from the MS store regardless. The occasional email gets sent with links for additional points, usually only 50 and they're only once few weeks at most. All in all, you can get an absolute minimum of 180 points per day just from a couple of minutes searching and clicking, with some extras on top. To what end? Rewards! Live Gold subs, Game Pass subs, Xbox Credit, Microsoft Credit, and things from other vendors that are really poor value. You can easily fund a month of Game Pass every month (6800 points, 17000 for 3 months), I usually save points for credit, of which Xbox and MS Credit are identical so pick whatever makes sense (currently they're 5850 or 4410 points for a fiver, respectively - the latter is on a 30% off deal 'til the 15th of October). As of the other month, any credit gets deposited directly into the redeeming account and you've got 3 months to spend it so you can build up 30 quid in your account if you like but then you have to spend some, but it gives plenty of time to hang on and see what comes up in the various sales. Gold and Game Pass are still supplied as codes to use anywhere. Anyway, the sums above only add up to a fiver of credit a month at best though, but you can near double it up. You're allowed 5 accounts per household, and if you set up a pair of accounts as a family you can transfer 5000 points per month between them. The only thing I'd recommend is using a separate phone number to verify each if you're asked, and don't ever set up a kids account as it's a right pain in the arse with the age restrictions. If you have two pairs of accounts, you can use the other pair to gift games to yourself if you go for credit (a code for the game gets emailed). If you want to rapidly gain points it's a bit finicky but you can use a VPN and pretend you're in the US, where they generate points almost twice as fast as we can. Switch back to UK, deposit points to the paired account, switch back. Might get your account banned doing that, but it'll only be the rewards part of it so there's little to lose. Here are my accounts, this is after exactly the first two weeks in September which is when the Streaks were added to the UK side of it. I use the second account to feed 5000 points to the first every month, and I'll probably use some of the slack to buy Gamepass subs. Not sure why the second account has earned so few by this point in comparison. Same sort of thing here with another couple of accounts, but the second account is gaining points from the US side of it and you can see the difference - almost a couple of thousand points more in 14 days. Lost that streak the day after, bloody timezones did for me. Again, second account feeds 5k points per month to the first but getting it to work was a bit of a pain given the functionality wasn't available on the US side so lots of region switching in the MS account was needed as well. Think it just works now, they got the transfer functionality added the other week. There you go then, that's it. I can appreciate a lot of people can't be arsed as it does take a bit of effort to really go for it plus Bing is awful and so is the Bing app, so there's that. edit: 2018/2019 Hot Deals, tend to run from the 16th of the month for a month, or thereabouts. 2018/07: MS Credit (20% off) 2018/08: Xbox Credit (20% off) 2018/09: MS Credit (30% off) 2018/10: Gamepass (25% off) 2018/11: MS Credit (30% off) 2018/12: XBL Gold (20% off) 2019/01: Skype (25% off) 2019/02: MS Credit (20% off) 2019/03: Gamepass (25% off) 2019/04: XBL Gold (25% off) 2019/05: MS Credit (20% off) 2019/06: Xbox Credit (20% off) 2019/07: XBL Gold (25% off) 2019/08: MS Credit (20% off) 2019/09: Skype (25% off)
  18. Debut Trailer Gameplay Footage Previews http://uk.gamespot.com/events/captivate11/story.html?sid=6308324&tag=top_stories%3Btitle%3B2 http://www.eurogamer.net/articles/2011-04-12-dragons-dogma-article
  19. This is shaping up to be something special. Grand strategy masters Paradox, are finally delving into the sci-fi space with the release of Stellaris, out May 9th. Unlike traditional Paradox grand strategy, a game in Stellaris will feature 3 distinct phases of play; covering the early > mid/late > end game scenarios. Starting off with a single homeworld in one star system; a typical campaign begins like a traditional 4X game. Explore other systems; expand your borders and colonise other worlds; gather/exploit resources; conquer other races (or not!). Mid to late game; focus shifts towards traditional Paradox grand strategy as races and territory throughout the galaxy battle for supremacy. Conquer other races, create and shatter alliances, jostle for territory. Dominant race in the galaxy? The game doesn't end there. Experience end-game scenarios that dramatically shift the balance of power. Fallen empires far superior to yours offering judgment on your dangerous AI research; visitors from another galaxy; space-time rifts. Don't take your dominance for granted FEATURES PAUSABLE REAL-TIME STRATEGY WITH MULTIPLAYER SUPPORT In Stellaris, you can conquer the galaxy on your own, or contend with upwards of 32 players DYNAMIC WORLDS WITH A VAST NUMBER OF UNIQUE RANDOM SPECIES Design and name a custom species with the government and attributes you desire. Encounter countless different alien species, each with unique appearances, traits, and ethics EXPLORE VAST GALAXIES FULL OF MYSTERY AND WONDER Uncover the secrets of the galaxy - every time you play! expect the unexpected as your science ships explore new anomalies with branching storylines and surprising twists RESEARCH AND REVERSE-ENGINEER RARE TECHNOLOGIES The skills and personalities of your scientists will affect which technologies you can develop. Many technologies are unique and must be found or reverse-engineered from debris, wrecks or alien ruins... DEEP DIPLOMACY AND WARFARE Conquer the competition, or entice the alien empires to join your glorious federation. the mid-to-late game of stellaris features the same kind of depth and dynamism seen in games like Europa Universalis IV and Crusader Kings II BE WARY OF THE COST OF PROGRESS The expanses of the galaxy hold many dangers, as do your own advances at home... SCREENSHOTS VIDEOS Fantastic playthrough series with one of the lead developers...
  20. Champion Edition is out now: It's £25 and includes all characters released as of 14th February 2020 as well as the majority* of the game's cosmetic DLC. This version launches alongside returning Street Fighter IV boss character Seth. Launch Trailer: *Excludes the "Fighting Chance" costumes which can only be won with Fight Money and the Capcom Pro Tour DLC packs (four stages and a dozen costumes). ................... Original post: Street Fighter V! Exclusive to PS4 and PC with cross-platform play using Capcom Fighters Network IDs. Below is a google doc link of Rllmuk players and their IDs for the game (and other fighting games); please add your details and let's fight, like gentlemen! If you use the Capcom Fighters Network option on the main menu and Rival Search you can add players to your Favourites; their names and status will then appear as a list when you use the Battle Lounge's Invite option. Rllmuk Capcom Fighters Network IDs Notation guide for begginers The old announcement trailers:
  21. La-Mulana was a Japanese freeware PC game originally released in 2005. As a text-heavy platform adventure, it failed to make any waves outside of Japan's nascent indie scene until translation group Aeon Genesis provided an English patch, making it accessible to a much wider audience. AG are the same group who gave us the first English translation for Cave Story, a game with which La-Mulana shares more than a little in common. After going down well as a charming (if fiendishly difficult) romp through ancient temples and dangerous dungeons as an Indiana Jones lookalike called Lemeza Kosugi, La-Mulana was scheduled for a WiiWare remake through Cave Story's Publisher, Nicalis. Developer Nigoro took up the task of brushing up La-Mulana's 8-bit graphics and MSX sound, and preliminary screenshots and videos were promising, showing a more vibrant and detailed La-Mulana, yet one which did not compromise the vision and feel of the original. It eventually landed on the Japanese WiiWare store in June of 2011, but a scheduled Western release was continually pushed back as Nigoro fought with Nintendo over lot checks, leading to frustrations that would more than once reveal arguments between the developer and their publisher. This culminated in an announcement earlier this year, that Nigoro were abandoning their plans to release the game on the digital platform, due to the total and complete drop off of WiiWare consumers. They had missed the boat. That's a very brief summary of several years' worth of frustrated waiting. Every couple of weeks I would visit the Nigoro blog, almost always resulting in a reinforcement of my despair. But all was not lost; visitors to their blog were told soon after the cancellation announcement that Nigoro planned to return to their roots and release the game on the PC. Hope returned to the faithful that one day English-speakers might be able to play the remake of La-Mulana. Finally our wait has come to an end, as Nigoro announced on Friday that the English version of the La-Mulana remake would be made available for sale via Playism on the 13th of July. Sure, it's not a Steam release, but I'll actually be able to buy the real game with actual real money. The original is one of the best games I've ever played. My avatar, unchanged since I joined this forum, updated in light of this news, is a tribute to this. I'll leave you with these videos for now, but I'll be back with a review once it's out:
  22. Timmo

    Spelunky

    This is currently 88 on Metacritic and Eurogamer have given it 10/10. It's also highly replayable so I think it warrants its own thread. It's based on the indie PC game and is essentially a rough cross between Indiana Jones, Mario and a Roguelike. It's out today and I can't wait to play it. I'm thinking of getting a fightpad or one of the new silver pads with the improved D-pad. Can anyone say which is the better option? I'm expecting glowing impressions throughout the day so I can get more excited while I wait for my mum to pick me up. Don't let me down lads.
  23. Release date: 4th October 2019.
  24. Just get 1 & 3. They are ace though, top play on show. 2 is a complete mess though. Link me to that AUS ranbat slag!?!
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