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Found 499 results

  1. Bojangle

    Dark Souls 3

    Coming Spring 2016 to Playstation 4, Xbone and PC. It's apparently going to be the final Dark Souls game and it just looks like it may well be set in Lordran.
  2. Announced by Square Enix at TGS, directed by Toshifumi Nabeshima (ex-FromSoftware) who worked on Armored Core, produced by Shinji Hashimoto who was involved with some of the earlier Front Mission games and with character designs by Yoji Shinkawa of KojiPro, some other famous mecha designers are also involved. The teaser certainly features what look like Wanzers to me https://www.left-alive.com/en Some details from Famitsu: So it ain't a SRPG, but hopefully way better than the last game set in this universe
  3. Bleeders

    Titanfall 2

    Format: PS4 / XBox One / PC Release: 28th October 2016 Official Site: www.titanfall.com Player List: Google Docs Reviews PC System Requirements Post Release Impressions Start Here Videos
  4. http://www.videogamer.com/ps4/reside..._confirms.html
  5. Hello! Hollow Knight is a platformer on PC (now), Mac (soon) and Nintendo Switch (sometime this year) and it's utterly beautiful & I'm completely in love with it. Release Trailer: It's a mixture between a metroidvania and a Souls-like; you're exploring a non-linear map which is gated by abilities that your character picks up along the way, while also unlocking shortcuts and collecting & spending "Geos" (souls) which you drop when you die and have to corpse run to get them back or lose them forever. The combat seems tailored towards slow, methodical timed attacks & dodging thus far (I'm 2 hours in, so this might change). I'm finding it difficult but fair, although I'm generally rubbish at video games. Here's a video of me ineptly tackling a mini-boss which I think is a good demonstration of how it mixes the two genres (spoilers for about 3 hours into the game): Up the top-left of the screen are my Geos (the numbered icon) and my Spirit, which you can use to either heal (hold B) or fire a projectile (tap B). You gain Spirit by damaging enemies and Geos by killing them. It's £10.99 on Steam at the moment which is an absolute steal: http://store.steampowered.com/app/367520/ The soundtrack is also very very nice, and you can buy it on Steam or stream it on Spotify. The game was due to come out on the Wii U but it's been moved to the Switch instead and comes out later this year, the release date hasn't been confirmed yet. I'm really enjoying it, there's a great sense of exploration and the combat feels brilliant when you get your timing right. The art-style is beautiful and there's also loads of scenery to smash, which I approve of. You should play this game!
  6. Street Fighter V! Exclusive to PS4 and PC with cross-platform play using Capcom Fighters Network IDs. Below is a google doc link of Rllmuk players and their IDs for the game (and other fighting games); please add your details and let's fight, like gentlemen! If you use the Capcom Fighters Network option on the main menu and Rival Search you can add players to your Favourites; their names and status will then appear as a list when you use the Battle Lounge's Invite option. Rllmuk Capcom Fighters Network IDs Notation guide for begginers The old announcement trailers:
  7. bradigor

    Dirt Rally 2.0

    Just been officially announced: http://www.dirtrally2.com/ Disappointed in the branding
  8. tobert

    Overwatch - Bob!!!

    Doomfist; Anniversary Event 23rd May - 12th June
  9. meatbin

    New Star Manager

    New Star Games latest football manager sim is out on Switch and Steam, and has no In App Purchases! (The Android and iOS versions do have IAP) Some impressions from the Nintendo eShop Thread below: @Gotters @Mitchell
  10. kerraig UK

    Battlefield V

    Details: No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD. Old post:
  11. Announcement trailer: Steam Pre-order: http://store.steampowered.com/app/289070/ Sid Meier’s Civilization® VI - £49.99 Sid Meier’s Civilization® VI - Digital Deluxe - £69.99
  12. Yoshimax

    Dirt Rally

    Codemasters are streaming it on twitch just now - apparently this is far more of a sim than anything they've done before which for a rally game could be ideal. http://www.twitch.tv/dirtgame/ http://www.eurogamer.net/articles/2015-04-27-dirt-rally-could-well-be-codemasters-first-real-sim From what I've seen of the stream (on my phone) it looks really good.
  13. That's all you get. That's it. It was enough to make me get out of bed at 2am and scream OH MY GOD
  14. mechamonkey

    Sea of Thieves

    By Rare Official Site Release Date: TBA ABOUT IMAGES - VIDEOS For new or returning players here is a great link to what's changed If you're having trouble finding a decent crew I highly recommend joining the official discord which can be found HERE
  15. Cyhwuhx

    Dark Souls Remastered

    Or in slightly off-shoot related language-speak:
  16. Yoshimax

    Monster Hunter: World

  17. by Fatshark Official Site Release date: March 8th, 2018 ABOUT So, anyone else have this yet? I never played the first title but so far it's been a lot of fun, perhaps even more so than L4D! The banter between the characters is surprisingly entertaining and it's certainly been more diverse in its map offerings as well. The sound design is just fantastic though and really makes the gameworld come alive. The moment you hear the roaring horns out in the distance, signalling the rush of a Skaven horde hellbent on completely stomping you into the ground, is truly terrifying. It also does a wonderful job of making the melee combat feel heavy and hard hitting with amazing use of sound effects (check out the gameplay trailer to get a feel for the game's atmosphere btw). It's quite challenging as well and that's only after having played it on the easiest difficulty setting! As such it definitely requires teamwork and careful managing of your items and potions; especially if you want to get the best loot by way of modifiers (which you can activate mid-game). It does have some bugs here and there and I did have some problems with lag but otherwise that's nothing a few patches couldn't fix. Anyway it's dirt cheap so if you've been wanting to scratch that L4D/Dark Messiah of Might & Magic itch then look no further! It's stunning to look at in places and despite the first game, apparently, feeling janky to control I can safely say that Vermin2 has no such issues (and that's coming yer residential FPS nutter who only plays real games like Quake and Counter-Strike). Get it now! No information on a console release unfortunately.
  18. stefcha

    Microsoft Rewards

    Microsoft's Reward scheme. It's alright. In about 15 months I've made just over £240 from it and I've not been doing it religiously. It's not the gravy train it once was, but it's still a simple way to get Xbox credit in return for a good use of your time while sitting on the toilet, a tenner a month or so is easy enough to attain. Interested? Of course you are! Go here https://www.microsoft.com/en-gb/rewards sign up using the MS login you use for your Xbox, follow the instructions. Click on everything available for points under https://account.microsoft.com/rewards/ and also do the desktop PC Bing searches to finish off - for those it's easiest to search for a letter under image search, and middle click on 30 different options. You can do it on mobile in a browser desktop mode, for that just put in a search term 30 characters long and delete a letter, search, delete a letter and so on until you've done the searches. Once you're earned 500 points (takes a day or two, there are all sorts of welcome offers to hoover up) you'll be at Level 2 and be able to earn direct from mobile searches as well (again, via Bing - app or set it to default search on your browser), and that's your lot. Daily, you get 3 points per mobile search (up to 60) and 3 points per desktop search (up to 90), along with three "daily sets" of things to click on. They're usually 10 points each, but there will be a couple of occasions per week where it's a quiz on one of them for 30 points or similar. Do those every day, and you can earn extra points for "streaks" where every few days you'll get a bonus for your streak, which is 15 points per day no matter what really: Streak 1, Day 3 (3 days) = 45 pts Streak 2, Day 8 (5 days) = 75 pts Streak 3, Day 13 (5 days) = 75 pts Streak 4, Day 20 (7 days) = 105 pts Streak 5, Day 27 (7 days) = 105 pts Streak 6, Day 35 (7 days) = 105 pts Streak 7, Day 44 (10 days) = 150 pts There's often additional stuff to click on daily and you can also pick up a number of points a day by using the Xbox Rewards app on the Xbox One, but that's tended to be 15 points per day so is a bit crap. You can get a couple of thousand for buying particular games or hardware, but sales generally beat doing that. You also get some points back for any game you buy from the MS store regardless. The occasional email gets sent with links for additional points, usually only 50 and they're only once few weeks at most. All in all, you can get an absolute minimum of 180 points per day just from a couple of minutes searching and clicking, with some extras on top. To what end? Rewards! Live Gold subs, Game Pass subs, Xbox Credit, Microsoft Credit, and things from other vendors that are really poor value. You can easily fund a month of Game Pass every month (6800 points, 17000 for 3 months), I usually save points for credit, of which Xbox and MS Credit are identical so pick whatever makes sense (currently they're 5850 or 4410 points for a fiver, respectively - the latter is on a 30% off deal 'til the 15th of October). As of the other month, any credit gets deposited directly into the redeeming account and you've got 3 months to spend it so you can build up 30 quid in your account if you like but then you have to spend some, but it gives plenty of time to hang on and see what comes up in the various sales. Gold and Game Pass are still supplied as codes to use anywhere. Anyway, the sums above only add up to a fiver of credit a month at best though, but you can near double it up. You're allowed 5 accounts per household, and if you set up a pair of accounts as a family you can transfer 5000 points per month between them. The only thing I'd recommend is using a separate phone number to verify each if you're asked, and don't ever set up a kids account as it's a right pain in the arse with the age restrictions. If you have two pairs of accounts, you can use the other pair to gift games to yourself if you go for credit (a code for the game gets emailed). If you want to rapidly gain points it's a bit finicky but you can use a VPN and pretend you're in the US, where they generate points almost twice as fast as we can. Switch back to UK, deposit points to the paired account, switch back. Might get your account banned doing that, but it'll only be the rewards part of it so there's little to lose. Here are my accounts, this is after exactly the first two weeks in September which is when the Streaks were added to the UK side of it. I use the second account to feed 5000 points to the first every month, and I'll probably use some of the slack to buy Gamepass subs. Not sure why the second account has earned so few by this point in comparison. Same sort of thing here with another couple of accounts, but the second account is gaining points from the US side of it and you can see the difference - almost a couple of thousand points more in 14 days. Lost that streak the day after, bloody timezones did for me. Again, second account feeds 5k points per month to the first but getting it to work was a bit of a pain given the functionality wasn't available on the US side so lots of region switching in the MS account was needed as well. Think it just works now, they got the transfer functionality added the other week. There you go then, that's it. I can appreciate a lot of people can't be arsed as it does take a bit of effort to really go for it plus Bing is awful and so is the Bing app, so there's that.
  19. “The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.” 10/10 – goombastomp “Slay The Spire made me fall in love with deck-building” Rock Paper Shotgun “Slay the Spire is the Roguelike Card Game I Never Knew I Wanted” Waypoint ABOUT MEDIA I've seen this game pop up quite a lot recently and I can see why, I'm about 6 hours in and completely hooked! The only card game I've ever really given the light of day before this was Duelyst and while this is much easier to pick up and play it is by no means any more forgiving. Just now for example I was on an almost flawless run through Act 1 with some of the best items the game was kind enough bestow on me, only for me to get completely rekt halfway through the second act. I've only managed to defeat the second boss during one of the daily runs and it keeps destroying me on the standard quest mode, yet I keep coming back for more. Brutal but fun! So if you're up for a singleplayer card game with easy to understand mechanics that also features a terrific soundtrack then definitely give this a go. I know some of you already own this so I'm curious to learn what strategies you've been using!
  20. hellcock junior

    Rocket League

    Football with cars! I'm sure I've seen this tried a few times but this looks like it works - I predict this is going to be massive! It's certainly very fun to watch. PSN owners get it free and I'm pretty sure I'm going to have to get the Steam version too.
  21. A Definitive Edition for Switch! Releasing Winter 2019 Details Orchestral soundtrack English and Japanese voices 16-bit version included (which looks like the 3DS version) Additional story content
  22. There seems to be some rubbish football game being released tomorrow, but who cares because the first details of this years Football Manager are going to be announced today! They should have been released a few minutes ago but they are running late. They did announce a while ago that they have a fancy new logo and that they will no longer be having their "mascot" on the cover, but who cares about that when there are lots of great new innovative features to announce! Apparently the guy on the cover is called Manager Man. Who knew eh!? Here he is in Sega All Stars Racing. Official release date is November the 2nd, but if you preorder from approved retailers you will get access to the "beta" roughly two weeks earlier, which would mean you can be playing in about 3 weeks time!
  23. alistarr

    Volgarr the Viking

    Men of courage! Listen to my challenge! My name is known in the northern lands and beyond, And my deeds are famed far and wide. Volgarr I am, the most valiant of shield-bearers, The adventurer and slayer of ancient gods. Let this hall's strong pillars and hearty ale protect us From the rain's cold water, and the howling wind, As I stand proud and alone to tell my story. Sea monsters I have slain, and giant serpents; Winged beasts; howling barrow-men; bloodthirsty lizards. My mighty muscles and quick mind protected me, As they shall serve any of you who now support my cause. Have courage, and use all your cunning, and overcome the fear which first strikes all of us. Those who doubt my deeds will feel my dagger - Yet, those following my guide will know great glory. Volgarr the Viking is a hateful old-school 2D platform/action game wherein you jump around, kill enemies with your sword, and eventually make it to the end of a level and try to kill a boss. It's also really really good. Here's a trailer showing a few of the ways in which you are likely to die (spoilers!): Checkpoints are limited, which encourages careful play and forces you to learn how to navigate each level - dumb luck might get you through a particular challenge once, but you'd have to be very lucky to only need to get past a challenge once! Each level also hides chests containing progressive upgrades - if you have a shield, the next chest will get you a helmet. If you get hit, you lose the helmet and the next chest will be another helmet. If you don't get hit, the next chest will be a better weapon. Often there will be areas later in levels that are much, much easier if you've been able to hold onto all your upgrades, which really encourages you to play smart and make sure you develop your skill. You can skip between levels, but only once you've killed the boss of a level will you be allowed to move past it. There is apparently a better ending if you play through in one sitting. There are also special harder versions of the levels in which only the skilled player will spend much time. The setting is reminiscent of the boasts and dubious claims that Beowulf makes in his introductory speech in the old english poem - sea monsters, giant snakes, and all manner of creatures abound, and the bravest of men will do battle with them. Then there are also weird robot things and strange aztec contraptions and what have you, obviously. And of course some nice bosses, all of which have a pattern that you have to work out and then just practice until you know when to defend and how/when to attack. It's a good game - if you like this kind of hateful old-school nonsense, or if like me you have a thing for any kind of viking/old english nonsense, then you should pick it up. I can't tell you how good it feels to finally kill a boss and finish a level. It's also especially good to play pass-the-pad with a friend or two, because it makes the repeated deaths and retries all the more entertaining. If anyone is playing and wants to talk about specific bits then try not to give away the solution to anything beyond the first level, because the real joy of the game is in figuring out how to approach each new challenge the game throws at you and if people already know what's coming up later then they'll get less from the game. But if you get totally stuck then feel free to post up and I'll happily tell you how I made it past whatever bit you're stuck on. Of course this thread will probably die a quick death because it's a niche indie game on PC and as if that wasn't bad enough it has me starting the thread. But the game is awesome so someone needs to be championing it. Oh, and here's the Steam store page: http://store.steampowered.com/app/247240/ And here's the developer store page: http://www.volgarrtheviking.com/
  24. Missed Ubi's conference yesterday, but caught up with this today. It looks like it has a lot of potential, but then again, Ubisoft. I don't think I've played a decent snowboarding game since Amped on the OG Xbox. (I don't even know if there have been any apart from Amped 2). Side note: Is it just me or is that logo utterly awful? Beta codes here: http://www.steepgame.com/redbull
  25. Rudi von Starnberg

    The Paradox Strategy Games Megathread

    Now the general Paradox game thread. Original post spoilered.
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