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Found 163 results

  1. This one got a bit lost amidst all the Nintendo Direct news from last week... A black and white puzzle platformer, with a simple but bold presentation and with a very strong core mechanic: you create boxes in different directions from your, well... box-shaped-hero (Hakoboi actually means litt. ''Box Boy''), to interact with the world and solve puzzles. And you jump. And that's it. It looks so simple at first, and it's the classic game that's difficult to explain by words as is easy to grasps while watching the trailer or, better, playing it. By the end of the video this core mechanic gets applied in some astounding ways, opening up an inordinate amount of possibilities, driven by clever game and level design. As per Hal's trademark development skills. A Euro release is a big unknown at the moment.
  2. Pokemon x Tekken! What more could you ask for? The arcade scene wasn't friendly towards the game - http://www.forbes.com/sites/olliebarder/2015/10/21/pokken-tournament-is-having-a-tough-time-in-japanese-arcades/#1dd7aeb47f05 Wikipedia article has most of the details - https://en.wikipedia.org/wiki/Pokk%C3%A9n_Tournament Like Smash Bros on Wii U, DLC characters are going to be released over time Pokken Tournament is up for pre-order now. Amazon has the game for £39:99 - http://www.amazon.co.uk/Pokken-Tournament-Nintendo-Wii-U/dp/B01983DY5W/ref=sr_1_1?ie=UTF8&qid=1453419926&sr=8-1&keywords=pokken The game's Pro Pad is £19:99 - http://www.amazon.co.uk/Hori-Tournament-Limited-Controller-Nintendo/dp/B019QB4SL0/ref=sr_1_2?ie=UTF8&qid=1453419926&sr=8-2&keywords=pokken (Updated thread title for Pokken Tournament DX on Switch)
  3. New game by Runic (makers of Torchlight 1 and 2). Came out yesterday. Eurogamer Recommended. PSN - £15.99 Steam - £14.99 Currently only out on PS4/PC. Needs to come to Switch, obviously. I'd buy it right now but I know I'm not going to have time to play it and there's always a chance it might come to Switch. Anyone got it/getting it? edit: http://www.eurogamer.net/articles/2017-11-03-hob-and-torchlight-developer-runic-games-has-been-closed Runic closed yesterday.
  4. I bought this yesterday and lost 5 hours to it, in short I think it's one of the best games released so far this year. What is Cook! Serve! Delicious! 2!!? In short, it's a restaurant sim, that actually plays more like an even more intense version of WarioWare, with the added pressure of juggling multiple mini-games / time based tasks at once, all the while keeping your restaurant clean, customers happy, and not messing up any orders. It's a particular kind of fun, but it's insanely addictive, and nothing else yet this year has given me the same level of zen-like concentration, intense pressure, and the feeling of immense reward when you get a perfect shift with no bad or average orders and get a gold star. Probably the best way to learn more is to watch one of these videos: And the duders at GiantBomb did a fantastic QuickLook that gives you a good insight into how the game works: The game is currently £9.99 on Steam, and at over 50 hours of campaign gameplay, why the hell haven't you bought it yet? Oh yeah, it also has 2 player co-op too, which is fantastic fun. Is anybody else absolutely addicted to this at the moemnt?
  5. Has anyone tried this out yet? It's a cutesy and chaotic cooking game from Ghost Town Games, published by Team 17. Tasked with preparing meals for hungry customers, you and up to 3 friends have to work together to gather ingredients, chop them, fry them, put them in hot pots, avoid 'fire' accidents, wash up dirty plates, and satisfy all the punters' appetites. What's great about it, aside from how much anarchy and shouting there is when trying to coordinate everything with your team-mates, is that each of the stages (there's 28 or so) is in its own kitchen, and while these start off normal, you're soon cooking on a ship where the counter-tops sway to the other side, or somewhere prone to periodic earthquakes which raise the height of one side of the kitchen, etc. It's a really, really great co-op experience. Local only, though! No online as of yet, and single player is nowhere near as fun, so make sure you have someone else to play with. Reviews: http://arstechnica.co.uk/gaming/2016/08/overcooked-review-co-op-cooking-game/ http://www.telegraph.co.uk/gaming/what-to-play/overcooked-is-the-best-chaotic-co-operative-culinary-game-youve/ http://www.pcgamer.com/overcooked-review/ If you have someone else in your house/flat who can play it too (a significant other, perhaps...), fun times abound. It's genuinely excellent. £12.99 on PS4, presumably similar on other platforms.
  6. Sniper Elite V2 Remastered will bring 1945 Berlin to Xbox One, Switch, PS4 and Win 10 PC's with stunning new visuals and a host of new features: • Enhanced Graphics 4K & HDR Support* • Assassinate the Führer • All DLC included • New playable characters • Frame-by-frame photo mode • And more! Coming in 2019
  7. I'm going to try something in this thread: Every week I'm going to talk about a single eshop game a bit and see if it starts any conversatiins and maybe even sell you on the game in particular. I'm not going to go for the obvious (Hollow Knight/Into The Breach), but it'll probably be something you've heard of. First up: Voez http://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/VOEZ-1201380.html Price: £18.99 Metacritic: 81% https://www.metacritic.com/game/switch/voez I've spoke about Voez a little bit in here before, because it's probably in my top 3 favourite games on the Switch (Along with Breath of the Wild and Hollow Knight is you were interested). It's a rhythm action game, with a mixture of instrumental, electronica and J-Pop tunes where you tap the screen in time to falling notes. It can be played with both the touchscreen only or the Joy-cons, but I strongly recommend the touchscreen. The Joy-cons make things far too easy and we're a definite afterthought. It's a very minimalist look, both in presentation and art style, but because of that, it never gets confusing what is going on in the game. And it's not easy. On the later difficulty levels, the lanes the notes fall down on dance across the screen, prompting you to react quickly to where you need to press. Hard mode will make you want to throw your Switch through the window. Massive kudos to Rayark for their continued support of the game as well. The game started with just over 100 songs on release. They've continually released additional songs at no extra cost (11 songs were added this week, which is what prompted me to post about it now) and it now totals 185. Which works out about 10p per song. There is a demo as well for those who want to try it. If you are tempted to buy, I would wait until next week now, just in case it shows up in the Black Friday sale. But it's great. It's beautiful. And it's one of the best rhythm games on the market. And I want more people talking about it.
  8. After the recent success of Wargroove, a game that the devs freely admit was inspired by Advance Wars and was developed at least partly as a result of Nintendo not doing anything with the series for years, we now have a new challenger along the same lines! Just sliiiiiiiightly inspired by Nintendogs, eh? So that got me thinking. What other successful series or genres have been abandoned by Nintendo in recent years, and can you come up with examples of 'heavily inspired by' games that provide a decent substitute for the real thing on Switch or other platforms? And which abandoned series is most in need of a facsimile? I would love a full-blown Pilotwings update for Switch. There was a game released on the eShop last year called Pilot Sports, but it got fairly mediocre reviews and was well overpriced at launch. Have any of you played it?
  9. Switch, Playstation 4, Xbox One, Steam - 24/10/2017 ABOUT: A powerful ancient evil has arisen, and the war to save humanity has begun! The Mummy Demastered throws you into a 16-bit-inspired battle against the undead in a 2D, nonlinear, action-packed adventure. As an elite agent in the monster-hunting Prodigium organization, you must use a variety of weapons, upgrades, and mysterious artifacts to defend mankind against the supernatural hordes of Princess Ahmanet. Your Prodigium unit is already on the scene, but HQ lost contact with them hours ago. Only by exploring tombs, forests, abandoned tunnels, and the cursed streets of London will you discover the fate of your allies. But beware – Ahmanet commands legions of undead, insects, plague-ridden vermin, and worse! If you’re not careful, you’ll be the next soul in her army. KEY FEATURES: • Stunning retro-inspired graphics and atmospheric chiptune soundtrack • Shoot-’em-up action meets exploration-based adventuring • Fight for survival against swarms of horrifying enemies and bosses • Obliterate monsters with an arsenal of weapons including grenades, a flamethrower and more • Uncover and collect 50 hidden relics Reviews Playstation Universe - 8.5/10 "A thunderous Metroidvania effort that sublimely marries the timeless design of yesteryear with some of the best decisions of modern game design, The Mummy Demastered is not only a great title but also one of the genuinely best surprises of the year." Nintendo Life - 9/10 "They say don't judge a book by its cover, and you shouldn't judge this game based on its movie tie-in; with The Mummy Demastered, WayForward may have reached its apex. It deserves to stand on its own as one of the best recent examples of not only a pixel art aesthetic, but as an excellent combination of run 'n gunning, platforming and exploration. The game benefits from paying homage to multiple 16-bit ancestors rather than strictly sticking to its celluloid source material; The Mummy Demastered is a polished, accomplished and satisfying adventure that will entertain more than just Metroidvania fans." Destructoid - 7.5/10 "This game doesn't do anything meaningfully new or original for metroidvania fans, but everything here is solid and WayForward got the fundamentals right... in a licensed Mummy adaptation, of all things." Metro - 7/10 "It’s more an unofficial Castlevania game than a movie tie-in, but if you can handle the high difficultly level this is an effective substitute for the real thing."
  10. Unconfirmed: February 15, 2019 https://www.inet.se/produkt/6609611/metroid-prime-trilogy-switch Via: gamefront.de
  11. Yes. https://www.kickstarter.com/projects/bubsy/bubsy-paws-on-fire-spicy-extras
  12. plus 20% off. Make me happy and try it out suckas... https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Vostok-Inc--1312755.html
  13. Just announced at Capcom Cup, a collection which includes Street Fighter 1, four iterations of Street Fighter II, the three Alpha games and all three Street Fighter IIIs. Online play for SFII', Super Turbo, Alpha 3 and 3rd Strike as well. Oooof. PS4, Xbox One, Switch and PC. http://www.capcom-unity.com/strumslinger/blog/2017/12/10/celebrate-30-years-of-street-fighter-with-the-street-fighter-30th-anniversary-collection
  14. Nespresso

    Outlast 2

    By Red Barrels Official Site | Wiki | Steam Release Date: April 25, 2017 ABOUT IMAGES VIDEOS Naaaahooooope.
  15. Thought this game deserved its own thread since it's out of early access now on PC and is really quite excellent. It's also coming to the Switch (no release date confirmed, but 'soon' apparently). For those who don't know, DUSK is a 90's style first-person shooter, meaning no upgradeable weapons, no skill trees, no cut-scenes or dialogue, but rather an old-fashioned key hunt through a series of really well-designed levels filled with horrible monsters, big guns, health packs and power-ups. Combat is fast and brutal (play on the higher difficulties for even faster enemy/projectile movement) and the guns are satisfying to use - particular highlights so far (through most of episode 1 now) are the id-style super shotgun that tears through anything in seconds, and the crossbow that shoots bolts that pass through enemies and also has a kickback effect that can catapult you higher up when in midair. The levels often begin in fairly open outdoor areas that give you a bit of breathing room before things really kick off when you jump down e.g. a dark hole in the ground or a cellar, which is imho where the game really shines as you are forced to react, move and aim quickly when assaulted by a bunch of Quake-style chainsaw-wielding enemies and fireball-throwing cultists in really tight spaces. The game's really atmospheric as well, of particular note is the excellent soundtrack. Don't take my word for it, though, the game critics are loving it so far: Destructoid 95/100: Game Revolution 4.5/5: Twinfinite 5/5: Gamingnexus 9/10: Launch trailer:
  16. Ambition of the Slimes Price: £4.99 Available on: Switch, Steam, Vita, 3DS Metacritic: 70% Ambition of the Slimes is a turn based strategy game with an unusual hook. You play a group of low level Slimes who are extremely vulnerable. You can't really fight. You are weak to any attacks. But you can possess your enemies. It's an interesting idea with surprising depth. Both the Slimes and enemies have the usual elemental resistances (Fire/Water/Grass) and if you possess an enemy of the same element, it strengthens that elemental type. If you possess an enemy with the opposing element, it weakens both resistances. But it doesn't just end there. There are many different enemies to possess. If a slime takes over a female enemy, she can use her charms to lower a male enemies resistance. Why not possess a merchant and bribe other enemies? It comes down to an interesting, almost puzzle like approach to stages. A group of low level enemies will be protecting a high level, armoured Knight. How can you distract the low level enemies to get to the knight? I will admit, I was looking for another SRPG after playing loads of Into the Breach and I stumbled upon this. It's a fiver, so after checking some reviews decided to give it a go. It's very good. It's a neat idea that starts simple but quickly becomes complex with lots of planning required to succeed. And you will need lots of planning: it's not easy. The game can be tough, although never unfairly so and when you make a wrong move, to it learn from it. Finally, it's a fiver. Anyone with any interest in SRPGs should check it out.
  17. For anyone interested in seeing the lineup there's a full list here https://snk40th.com/ Picked this up on a whim as I love these sorts of collections, there's always a chance of finding an undiscovered gem. And....well it's interesting so far. I've played a few of the arcade games in this collection and their NES counterparts. The main draw for me was Ikari Warriors since I'd heard they'd solved the issue with the lack of a rotary stick (they've essentially made it a twin stick setup with shooting and grenades being on the triggers.) Great fun, if a little too difficult. The NES version also included....the less said about that the better. If you really want to play 8 bit Ikari I'd seek out the Amstrad and C64 version. (PAL version for the C64, the NTSC version is awful.) Athena is pretty awful in both its Arcade and NES versions. Psycho Soldier is of historic interest if only for the sampled song at the beginning but is too hard and too floaty to keep playing for more than ten minutes. Anyone else pick this up? (If you have be sure to update it and pick up the free DLC for even more games.)
  18. Shameless rip off, spiritual sequel or adoring love letter to a bygone era? Who cares! It's a new 2D, top-down Harvest Moon in all but name, made by one guy over four years, with utterly lovely art and tilesets, a wonderful, extensive soundtrack, loads of NPCs with a seemingly large database of dialogue, all the HM gameplay stapes we've come to expect (farming, fishing, cooking, wooing) and all sorts of new elements thrown in for good measure (dungeon crawling, levelling, mining, weapons and armour, decorating, collecting and goodness knows what else). Behold my paltry first crop of summer! Buy some seeds, plant them, water them for a few days, then reap the hot peppers! You know the drill. Either sell them for gold or shove them in your backpack for much needed energy on a dungeon crawling hike. Or give them to one of the NPCs in the hope they'll fuck you. It is taking more than a few hot peppers, I am finding. Die, slimes! I believe I was on a mission for the adventurer's guild here. Yes, the adventurer's guild. Yes, a mission. They paid me in gold coins and I spent them on a pair of sneakers. I am roleplaying a stereotypical lesbian farmer - I thought she'd buy sensible footwear. I have my eye on a girl called Leah. More on her later. Here is another mission I have not yet conquered: Mayor Lewis is a bachelor. He values discretion very highly. In addition to farming, I am pursuing another stereotypical butch pasttime: fishing. That's right, rllmuk! +1 Fishing Rod Proficiency, right here. I can now make a crab pot - or will be able to once I gather the appropriate crafting materials. What is a crab pot? I don't know. And we're talking Animal Crossing levels of fish action here. Not just fish, either - collectables gallore to donate to the museum. KK Slider is filing a copyright infringement suit as we speak. The NPCs all have daily routines and cycles: some serve at shops then bugger off to the pub at 5pm then don't go home until midnight. I waited outside Mayor Lewis the bachelor's home until 1am, hoping to give him a present he'd asked for, and he never came home. Where was he? What was he up to? I have my suspicions. There is a doctor, a publican, a fisherman, a tramp and others. Here is Demetrius the scientist, suggesting I get his wife to show me how to use my telescope round the back: You can build the usual chicken coops and barns and house extensions, but there are other intriguing buildings such as the Slime Hutch: Here you can create slime balls. This building costs 10,000 gold. As you can see, I currently have ... 83 gold. For now, slime balls are a dream. There is a day/night cycle (limited to 2am so far). There are seasons. There are festivals and special events. All the girls refused to dance with me at the summer dancing fair, but I think gay marriage is in, judging by the unisex array of weddable single people - if it's not I'm getting a fucking refund, but we'll soon see. That is all for now. I am trying to get into Leah's house. Updates soon.
  19. witchypoos

    Black Bird

    Also available on switch - https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/BLACK-BIRD-1455740.html The new game from "Onion Games" of "Million Onion Hotel" fame, led by Japanese indie darling Yoshiro Kimura who is quoted in his profile as saying Good enough for me, hang his picture up. Here he is tunnelling out of the 70s It's basically "Fuck shit up in egg town". You play as a cute beaky fuzzblob in a bronze foiled chocolatey world with all these cute eggmen and asparagus blokes. You collect green gems that drop from enemies to power up your bird, and the idea is to build your combo meter up to max and then cash out by bombing and scooping up as many gits as you can. You go left or right through the stage and take out the watch towers in order to trigger the boss. You get a bonus at the end for how quickly you completed the stage and that's multiplied by another bonus for how many friggers you chinned. The music is fantastic, the art is sublime, the fact that it also plays as good as it does makes you feel like you're being spoiled. Easily the best game of the year and a crying shame that most people won't know about it so here's a thread to change that. I've played for 43 hours so far and I'm still discovering new things. It's chock full of little hidden bonuses. Digital 8 way controls, two buttons (shoot and bomb), 4 stages, "normal" and "true" difficulties. Very newbie friendly, normal mode is very accessible. Bullet Heaven review here
  20. I've been doing a weekly mini review on some smaller eshop games this last few weeks, in the hope of promoting some discussion about the games. I figured I'd spin off some of the posts into their own thread to see how interested others are. So here goes. This week: Night In The Woods Price: £17.09 Metacritic: 85% https://www.metacritic.com/game/switch/night-in-the-woods Also on: Pretty much everything. It's hard to really talk about Night In The Woods without going into spoiler territory. I can't even quantify what appeals about the game so much to me, really. You play as Mae, a young cat who returns home to her little town after dropping out of college. You rekindle old friendships, you attempt to talk with your disappointed parents, you wander around town, noticing how many places have closed down since you were last here, you poke at dismembered arms with sticks. The atmosphere reminds me of Animal Crossing if it was written by David Lynch. Things just don't seem quite right in this little town. What stands out about Night In The Woods is the dialogue. The core four main friends have easy, well written conversations that flow naturally. Oftentimes, this will slow the pace of the game down a bit as you end up listening to talk about what was on TV lastnight, but it really does aid the character development. And when the game takes a left turn about two thirds of the way through, you realise how important those conversations are. Honestly, I just enjoyed spending time in the world. At about 6-7 hours, it's not the longest game, But the feel of decay, of a town which is failing in the face of the modern world is so well realised. And it has a great story to tell. 
  21. Just announced in the Nindies Direct. I assume it's coming out on everything.
  22. Latest update 30/3: Fargo has announced that when/if they get to 2,1 million, Chris Avellone and Obsidian will join the project!!! Update 15/3: Funding goal ($900,000) achieved and will continue to grow until the funding ends, April 17. So it's actually happening: we're getting Wasteland 2, a proper old-school isometric RPG, funded only by the fans, which means no meddling from publishers eager to please the lowest common denominator. The game is currently planned for release in October 2013. Original post: If you haven't heard yet, Brian Fargo and Inxile entertainment are planning on making a sequel to Wasteland, to be funded entirely through the Kickstarter website. Fargo has been wanting to make a sequel for 20 years but had no luck in securing publisher funding. But Tim Schafer's recent success with fund-raising for an old-school adventure game has inspired Fargo to go for the same approach. Here's what he told NMA about the lack of interest from publishers, shortly after the release of Fallout 3: So they already have some design and story material in place from then, but right now the game's future depends on whether they can achieve the same success as Schafer with the Kickstarter funding. UPDATE 13/3: Funding has begun on Kickstarter: http://www.kickstart...ile/wasteland-2 Be sure to check out this introduction video, which is both funny and informative (if you're unfamiliar with Wasteland and/or Fargo): From the Kickstarter page: Pledging $15 will get you a digital copy of the game, but If you pledge $50, you will get a full large boxed copy of the game, complete with worn cloth map and old school instruction book! However, you must add $15 to that for overseas shipping! (cheers Gerbik for this bit of info) And I see someone coughed up with $5,000 to get a statue of himself built in the game Official website. UPDATE 15/3: Funding goal of $900,000 - the highest ever on Kickstarter - achieved in just 2 days! Planned release in October next year.
  23. Wales Interactive have a new FMV mystery game coming out. The Shape Shifting Detective. If you weren't interested (you should be, it looks fantastic) then did you notice a certain someone...? No? If I did 'This' would it mean anything to you? Coming to Steam, Xbox One, PS4, Switch in Autumn.
  24. Took a chance on this and It arrived today and just had a quick blast. It looks incredible on handheld mode, really vibrant. The fighting is great but, in all honesty, I have no idea what’s going on right now, it’s a bit nuts. It looks and plays (if that’s even possible) like a manga cartoon. The camera will switch angles during a special move (which isn’t as disorientating as it sounds) and the whole screen explodes in action. It sounds like one, too. They’re all screaming in Japanese! Theres a lot of menus and a story mode and lots of cutscenes to watch (or skip), that seems tailored towards fans of Dragonball (I’ve never seen a single episode) but there’s an arcade mode that seems like your basic tournament type thing. I expect it will be better with a pro pad or hori’s new joycon as it’s street fighter style special moves. Based on my initial short exposure I would reccomend it! Anyway, if anyone else picked it up (I think it’s ok the other consoles too), feel free to chime in and tell me what I am doing.
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