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core_pfield_7

  1. Champion Edition is out now: It's £25 and includes all characters released as of 14th February 2020 as well as the majority* of the game's cosmetic DLC. This version launches alongside returning Street Fighter IV boss character Seth. Launch Trailer: *Excludes the "Fighting Chance" costumes which can only be won with Fight Money and the Capcom Pro Tour DLC packs (four stages and a dozen costumes). ................... Original post: Street Fighter V! Exclusive to PS4 and PC with cross-platform play using Capcom Fighters Network IDs. Below is a google doc link of Rllmuk players and their IDs for the game (and other fighting games); please add your details and let's fight, like gentlemen! If you use the Capcom Fighters Network option on the main menu and Rival Search you can add players to your Favourites; their names and status will then appear as a list when you use the Battle Lounge's Invite option. Rllmuk Capcom Fighters Network IDs Notation guide for begginers The old announcement trailers:
  2. Hey there! It has been revealed in Famitsu that the next Ace Attorney game will be set in the Meiji era of Japan (mid 19th century to early 20th century) and is being developed by original series creator and Ghost-Tricker Shu Takumi! Here's a pic of the main character, maybe an ancestor of Nicky boy. He's got a proper Samurai sword and everything! The full title is apparently "Dai Gyakuten Saiban - Naruhodou Ryuunosuke no Bouken (Grand Turnabout Trial - The Adventures of Naruhodou Ryuunosuke" Oh, it's for the 3DS BTW. No word of a localisation as yet, but I think AA5 did quite well so keep your fingers crossed. Also, there is an AA6 being developed by the AA5 team which is a more conventional modern-day sequel so wach out for that too.
  3. Eurogamer Essential PC Gamer - 90% IGN - 9 and Editor's Choice award Guardian 5 stars Rock, Paper, Shotgun 'Bestest Best' award
  4. So, this is a weird one. A Suda style - 80's neon style murder mystery on an island populated by alien Gods who are trying to destroy the world in order to rebuild it from scratch. But before they can do that, you must investigate the inhabitants to find out who - amongst an...eclectic bunch, is a murderer and place them on trial with the evidence you've collected. ...Still with me? Just watch the trailer. I've put about 4-5 hours into this since yesterday and it's pretty special. You play a character called Lady Love Dies, an investigator who has been exiled from paradise, but forced to return on the eve of its destruction to solve a murder. On the way, you'll meet a motley bunch of Gods, each one stranger than the last as you try and figure out exactly who is responsible. The map is open world and it's quite relaxing to just wander around, collecting random stuff and occasionally interviewing someone to find out what they know. The game throws you in at the deep end - it takes a couple of hours to get a feel for how it all works, but the characters and world draw you in. There's one main mystery to solve, with a couple of major side quests and a few minor ones as well. You build up relationships with the characters and the more they like you, the more they'll tell you. And the soundtrack is amazing. Like, seriously great. Apparently it's about 10-15 hours long if you aim to try and get most of the evidence. It's a proper unusual beast, full of WTF world building moments. So far, it's a strong recommendation from me, but it definitely isn't for everyone. The game has a 20% discount for the next few days on both Switch and Steam at the minute if you're interested. And seriously, the soundtrack is brilliant. GameSpot gave it a 9/10: https://www.gamespot.com/reviews/paradise-killer-review/1900-6417557/ And PC Gamer gave it 91%: https://www.pcgamer.com/paradise-killer-review/
  5. It's back. And it seems to be a bit more geared towards the level of seriousness on display in an actual D&D campaign. (Nice Dead Cells reference there.) Hope this is good, I could use a new Gauntlet-like. [edit] Swapped former trailer with platform neutral trailer, this is being released on PS4, PS5, Steam, Xbone X, XSX, and XSS. [edit 2] And here's some actual gameplay:
  6. Coming November 15th for PS4, Xbox One and Steam.
  7. (credit to @geldra for the "x meets y" in the thread title.) Now that Sekiro's out, this is the next most exciting release of 2019 for me*. I think it was first teased way back in 2015, but now it looks like it's closing in on a release date. From the Steam page: Put simply, everything seen in the trailers looks amazing. Atmospheric pixel-art, lightning-fast attacks, slick movement, neo-noir stylings, moody music... The only concern surrounding the game (for me, at least) is that in the past the release date has been all over the place - so I don't know if I'm making this thread prematurely! - but considering that it's had playable builds and the April 18th date was tweeted out on March 20th, I'd like to hope that there isn't too much left to do. *okay, Indivisible too, but that's not on the way for a while Official website: https://www.katanazero.com/ Steam: https://store.steampowered.com/app/460950/Katana_ZERO/ Switch: https://www.nintendo.com/games/detail/katana-zero-switch
  8. From nowhere the latest classic to get the old school revival project rework is Sega's 1986 Master System game Alex Kidd in Miracle World. A video was revealed in today's IGN Summer Expo debut stream and it's being published by Merge games who handled the euro release of Streets of Rage 4. I'll update as more info is released.
  9. This newly Early Access title seems to be gathering momentum in PC gaming circles, and I can see that a few of you have taken the plunge already. It's yet another survival game in which you gather resources to build and craft weapons in order to explore and tackle increasingly dangerous enemies. I think the reason that it has become so popular is the how well judged the progression is. The graphic style is a strange mixture of PS1-style unfiltered textures and over the top pixel shaders, the soundtrack is suitability relaxing. It's very much cooperative focussed, I've been playing with some friends and we've got a nice little village with boar pens and bee hives and are tooling up to summon the first boss. We've ventured further afield, bravely ignoring a warning that we were underpowered and got hilariously wiped out by a big nasty whilst carrying all our best kit, requiring a second stealthier expedition to get it all back. As someone who missed the survival Minecraft bandwagon and was perturbed by the constant conflict in Rust, it really hits the spot. https://www.pcgamer.com/uk/valheim-felt-like-a-typical-survival-game-until-i-summoned-an-angry-heavy-metal-stag-from-valhalla/ https://store.steampowered.com/app/892970/Valheim/
  10. This released last year on PC and last week on the Switch. Don't let the art style put you off, this is a fantastic comedy RPG-lite. You play a young lad who sets off from home to find fame and fortune in the wild west. Along the way, he fights not just gangs and snakes, but demon cows, skeletons and goblins. And it's funny. As in, genuinely funny. The humour reminds me of a cross between Monty Python and Terry Pratchett. There's lots of text, but you never once want to skip it because the dialogue is that good. My one issue is the combat isn't great. It reminds me a bit of the combat in Paper Mario, but it's on the easy side. In fact, I've only died once in about 4 hours of play. But it's not a reason to be put off - it's an aside to the storytelling. Honestly, it's far better than it has any right to be. It's probably my favourite Switch game so far this year.
  11. Steam link: https://store.steampowered.com/app/1113000/Persona_4_Golden/ Steam trailer: https://www.youtube.com/watch?v=i3fUvWwZLyo OP: With the Euro release landing this week (Wednesday for SEN/PSN and Friday for brick-and-mortar retailers) I thought that it might be a good idea to get a thread started in preparation for Persona 4 Golden's release. Oh, and Yasawas and Dandy_Sephy expressed interest in seeing a dedicated thread. Released in 2009 on the PS2, Persona 4 arrived very late on Sony's last-gen console, but it's remained one of the most charming and rewarding JRPGs out there and is one of my all-time favourite games. It's a story that revolves around a group of high-school students in Inaba who stumble across an alternate world inside televisions where dangerous creatures known as Shadows roam. A friendly character within this world tells the students that someone has been kidnapping people and throwing them into TVs, and this provides the setup for most of the rest of the game, as the students set about exploring the TV world in order to rescue people trapped there and perhaps get more clues about the kidnapper and (ultimately) the nature of the TV world. The beauty about the Persona games – at least, the later ones – is that they are really several games rolled into one. Exploring the TV world forms the core dungeon grind, but the heroes are still only students, and get up to student-y things such as studying for exams, answering quick quizzes in class, hanging out with friends in a sort of dating-sim lite (without all the creepiness), working part-time jobs that help to boost stats and earn money, fishing for things at the river, accepting occasional sidequests from people in Inaba and more besides. Whilst you get to explore various different dungeons in the TV world, Inaba's available locations largely stay the same, and so variety comes from the in-game calendar. On each new day there may be different people in town that you can spend time with, different jobs available, books being released in the bookstore which you can buy and read at home to boost stats, and more besides. The calendar also serves as motivation to rescue people from the TV world before it's too late. Once you finish your school day and are free to explore the town, you have the option of entering the TV world through a large flatscreen in a local department store, which is the only way to enter dungeons and battle through them to save victims. The dungeon design is perhaps one of my favourite things about later Persona games, since each one is made up of several "floors", with the dungeon getting progressively harder from floor to floor, culminating in a boss battle on the final floor. It gives players a nice way of knowing if they're out of their depth and need to step back a few floors before progressing. Battles aren't random but are triggered in a stealth-lite format; if a Shadow spots you a "!" will appear above them and they'll give chase; if they strike you they will gain a free turn at the start of the battle; however, if you strike them without them noticing, your party gets the opening strike. The battles require you to take advantage of elemental strengths and weaknesses; the eponymous Persona that the students eventually gain are demons that can be summoned in battle and offer a selection of skills; buffs, nerfs, physical and elemental attacks, healing, etc. However, each persona can also be strong and weak against certain elements. If an elemental weakness is exposed on either a player or an enemy, a free turn is granted to whoever exposed the weakness. Therefore, a player who knows certain weaknesses in advance can exploit them one after the other with successive turns, knocking down enemies and potentially earning the chance to do a powerful "all-out attack" if all enemies are downed. In having such a satisfying combat system, giving the player plenty to do outside of the dungeon, and designing each dungeon to get progressively more challenging as the player escalates, it nearly always feels rewarding to play. There are a few difficulty spikes with certain bosses, but things only really get hard if you deliberately rush through dungeons and avoid encounters. Reading back through what I've written it sounds a bit like a review but I really just wanted to provide a primer for people who are new to Persona and want to know what all the fuss is about. If anyone wants to add anything I've missed, feel free. I should just stress that there may be some details I've missed and there may still be bits that will be confusing to newcomers when they get their hands on the game, so I hope that we can get some good discussion going between new and experienced players. I was impatient and ended up importing the US version (and I know others did as well) but if enough people are getting into this for the first time I'll probably start a new game with you all. PS EU Blog: A beginner's guide to Persona 4
  12. By Capcom Official Site | Steam | PS4 | XB1 Release date: January 24, 2017 ABOUT IMAGES VIDEOS PS4 demo out now. Download that asap and post impressions! POST RELEASE
  13. This is the game I dreamed of as a child whilst playing those old Flash pixel physics games; so I've been looking forward to this one for a while! Not to mention it's a Roguelike and has got some steller indie devs behind it (Baba is Me, Crayon Physics and The Swapper). Trailer: Gameplay: Coming to Early Access September 24th. https://store.steampowered.com/app/881100/Noita/
  14. Look - another game set in a Japanese school! Mandatory dramatic trailer: Metacritic 80 Danganronpa is an adventure game set in Hope's Peak Academy, a school with a reputation so good that anyone who graduates from there is said to be set for life. The current year's new students are, as always, a big deal - fourteen of the most prestigious and talented youngsters from their fields, such as the Ultimate Baseball Star, Ultimate Programmer (...) and, er, Ultimate Fanfic Creator. And you - Makoto Naegi. You are the "Ultimate Lucky Student" who won the fifteenth spot at the school by virtue of winning a raffle for your place. Showing up for your first day you enter the school, but find that everything is not quite as it seems... You find yourself trapped in the school along with the other new students, and are informed that the only way out is to commit the perfect crime - murder a fellow student, and don't get found out. If you succeed, you're out. If you don't, things might get a little... grisly. Danganronpa's been described as a mix of the social segments of the recent Persona entries, investigations like Phoenix Wright and storytelling in the mould of Virtue's Last Reward, along with featuring an idiotic animal antagonist to boot. As such spoilers will probably ruin it for everyone so: USE SPOILER TAGS when discussing the story please! Also buy from Grainger Games for £27 (Price correct as of 21 March 2014).
  15. https://www.trueachievements.com/n45912/deaths-door-comes-aknocking-on-july-20th
  16. Haven’t noticed a topic for this, thought I’d start one as it looks like a game that deserves a bit of attention. Loving the vibes from this, like they took Gauntlet, Golden Axe and Dungeon and Dragons and threw them into a blender. The pixel art is gorgeous yet has a distinct 90s retro feel too. Not to mention a banging soundtrack. Out at the end of the month, I’m looking forward to this. A more in-depth look:
  17. (note that this has nothing to do with the previously released Super Bomberman R - that's a different game) https://www.eurogamer.net/articles/2021-03-16-stadia-timed-exclusive-super-bomberman-r-online-heading-to-pc-and-consoles-soon The previously Stadia exclusive is coming to all major platforms and will be free to play and cross-platform. This is really good news - hopefully this will build a solid community and regular players. Looking at footage it seems to liberally borrow from Tetris 99 in visual design with the smaller boards showing what is happening on other playfields in real time. Its a bit more Battle Royale-esq in the mechanics of moving between boards after each round to move away from unsafe zones - so technically guess this means Saturn Bomberman 10 player has finally been surpassed. I'm sure someone on this forum with a Stadia subscription has already played this and can give some early impressions! Right?
  18. https://balanwonderworld.square-enix-games.com/en-gb/main/ This video includes their introduction with English subtitles, as well as the trailer: Edit: Here's the longer version, from the official site And the trailer alone: Looks like a very traditional platformer, with character design that fortunately looks a lot more NiGHTS than Blinx. In particular, those bosses look extremely NiGHTS-y - not just their character designs, but also their attacks (spike balls and flames) remind me of some of the hazards in that game's final boss fight. And that voiceover is earnestly cheesy in exactly the same way as the narration in Christmas NiGHTS... "Cephalopainter" - is that a Splatoon reference? And a few seconds later at 1:10 there's a familiar-looking blue runner! Did I mention that it's all very reminiscent of the 1996 Sega Saturn game NiGHTS Into Dreams?
  19. By Omega Force Official Site Release date: February 21, 2017 ABOUT IMAGES VIDEOS As a huge fan of the series (even the new one) and the films I don't even care how this turns out. It'll be my first ever Musou game (yes yes, I know) but this seems like the perfect marriage of these two franchises. It's looking to be very faithful to the source material as well. This can't possibly turn out bad can it?! Here's hoping for an Edge 6.
  20. Looks metal af, especially as the world is called Cvstodia, and using Vs as Us is fvcking cvlt . No doubt I'll buy it, play it for an hour before I realise I'm fucking awful at it and never play it again but shit, look at it.
  21. Konami has announced GetsuFumaDen: Undying Moon, a roguelite action title and sequel to the 1987 Japan-only NES original . Labeled as a Ukiyo-e style hack-and-slash roguelite action game, GetsuFumaDen combines intense roguelite hack-and-slash action with a stunning dark fantasy world, brought to life through the stroke of traditional Japanese art. Descend into the underworld while mastering a variety of unique weapons and equipment combinations. Perfect your hits and timing to unleash bursts of other-worldly powers. While death is not the end, the world of Hell lives and breathes, presenting new layouts and challenges to overcome with each attempt. Highly strategic action based on the unique spacing and timing aspects of Japanese martial arts, featuring ten beautiful and harrowing Ukiyo-e style stages, with fearsome bosses immersing players into the sublime world of GetsuFumaDen. A diverse range of weapons will be possible to be paired to suit a variety of play styles. Reveal trailer: It’s planned for release sometime in Q1 2022.
  22. Official Site Release Date: August 2nd 2016 ABOUT IMAGES VIDEOS One of the few stand-out games from the Sony media briefing.
  23. This is Rhythm Doctor: For those who can’t watch YouTube videos: “Rhythm Doctor is a one-button rhythm game where you save patients by hitting your button on the 7th beat. Every patient has a unique rhythmic ailment and their own storylines.” The video also explains the two-player mode and the concept of boss levels. The dev linked me to a “preorder demo” a while ago after I sent a donation (because I had played the browser demo so much and wanted to give back) and to me it feels like a Rhythm Paradise minigame that never existed, and one that has been iterated on enough times to make a whole game out of it. The one-button format sounds like it would get easy, or boring, but the amount of variety on display makes me keen to see what the full game will offer, and trying to complete songs in the demo without making mistakes is pretty challenging. It’s one of the more creative rhythm games I’ve seen, with a number of fun twists on the basic format (although one person’s creative is another person’s “gimmicky”!) Anyway, the Steam page says it’s out next Friday, and the game’s own website says “EARLY ACCESS COMING TO STEAM FEBRUARY 2021“ so I’ve made this little thread in the hope that it doesn’t slip! The website also has a “demo” link but this goes to the original Flash concept. However there’s also an “offline” sampler if you scroll to the end of the itch page. https://rhythmdr.com https://store.steampowered.com/app/774181/ E: I understand it’s also coming to Switch and mobile but those releases will be tweaked slightly due to PC-specific things that probably can’t be done on the other platforms. Insert your “PC is the definitive version!” master race comments below...
  24. This Kickstarter is doing very well: its $55k initial goal was met in 15 hours, and its funding has now reached over $100k. https://www.kickstarter.com/projects/dcellgames/unbeatable RPS article: https://www.rockpapershotgun.com/rhythm-game-unbeatable-has-a-demo-and-it-slaps There's a demo called Arcade Mix on itch.io: https://dcellgames.itch.io/unbeatable-arcade-mix And Steam has what sounds like a more substantial demo of the game's "standalone episodic side-story" Unbeatable [white label], which will be updated during the Kickstarter funding period: https://store.steampowered.com/app/1290490/UNBEATABLE_white_label/ Here's a video of someone playing through all the tracks in the demo (with an attempt at playing one of them on Hard at the very end): RPS says that the default controls for the up/down actions are the D and F keys, but it looks to me like it'll work best with them on the L/R shoulder buttons (like in Frequency & Amplitude).
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