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  1. http://www.gametrailers.com/player/43990.html?type=flv An interesting trailer, appeared in my RSS last night... Starts off looking a bit gash (aside from lovely pre-renderedness) but slowly looked more cool as the trailer went on.. I'm kinda interested Does anyone know anything about it, or looking forward to it? ________________ Update : PS4 rumours: http://www.vg247.com/2014/01/21/demons-souls-exclusive-ps4-spin-off-teased-by-industry-tipster-rumour/ Update 2: eventually became Bloodborne
  2. http://www.eurogamer...-5-in-the-works
  3. Preface: We have a nonspecific MOBA thread, but it's impenetrable and a bit dead at the best of times. This is an attempt to get some Mukkers to try Dota 2, and help those looking to get into it to organise themselves and ask questions without fear of being scoffed at. “Why should I care about Dota 2? MOBAs are stupid/scary/impenetrable. The people that play them are weird, unlike us hypercool non-MOBA playing videogamers. Hurry up and Make Half Life 3. Hats are dumb, etc.” DOTA2 is the most popular game on Steam, and growing. It’s free to play, can be played on a fairly low-end PC, and looks lovely on a high-end PC. There are no (and will never be) any “pay to win” elements. It’s got a Cockney porcupine, a guy who can throw an entire ghost ship at people, and a barely disguised Dr Kleiner from Half Life 2 stomping around in a mechsuit summoning hordes of tiny robots to nip at the ankles of the enemy. It’s silly, funny, deadly serious, fun, frustrating and elating in equal measure, but most of all it’s rewarding to learn. It’s as much a team “sport” as it is a videogame. If you are avoiding giving it a go based on any preconceived ideas you may have, you're robbing yourself of a brilliant game. “Alright, alright. But why should I care? Valve should make Half Life 3. Beli3ve!” Dota 2 is a Valve game, through and through. Whilst it may at first seem far removed from any of their previous efforts, which it is, it’s also quite possibly their best game by some margin. The underlying game, the rules of which were defined in the original DOTA, was sculpted by years of experimentation and balance tweaks. Valve don’t mess with this, they simply add a triple-A sheen, a robust infrastructure and a brilliant business model. This is a solid gold chunk of game carved from millions of hours of player data over many years, balanced nearly to perfection, with a massive dollop of Valve flair on top. And just think, the more virtual crap you buy from the Dota 2 shop, the more development money Valve has to spend on Half Life 3 making new badges. “OK, I’m still here. So uhh, what is it?” “DOTA” stands for “Defense of the ancients”. Though "Dota 2" is simply Dota 2, probably for legal reasons. There are two teams of five players, starting at opposite sides of a map. Like most sports, the map/field/pitch layout never changes. Each team has a base, inside which is a structure called an ancient. You must defend this from attacks by the enemy team, whilst mounting your own attacks upon theirs. Whichever team destroys the opposing ancient first wins the game. That’s it. Not so complicated, right? There’s a bit more to it than that, but nothing you can’t pick up by bumbling through a couple of games. You control a single character (and occasionally pets or minions) so the game is much more akin to Diablo than Starcraft. You don't build bases or level up tech trees, you don't research stuff, you can't get a cultural victory. Moment to moment it's nothing but fast, deep, dirty combat and frantic "farming", i.e. grinding gold and XP as quickly as possible. The only way to win is to smash your enemy in the face until they fall down dead, or help the bloke standing next to you do it. There are 100+ characters (or “heroes”) to pick from when you start a match. Each has their own set of strengths, weaknesses and abilities. Different team compositions and match-ups grant the game an endless variety of possibilities and a depth of strategy that most games can only dream of. Think of it like a five-a-side match where you can pick any player from any club in the premier league for any position. And they've all got magical powers. Daunting, but exciting. Right? Unless you hate football, in which case think of it like a team-based multiplayer videogame with 100+ characters. Daunting, but exciting. Right? “So I need to learn 100 bloody characters before I can play the game?” No. Recently Valve has implemented what it calls the “limited heroes” pool. Essentially, they’ve taken 20 easy-to-learn heroes and created a game mode where you can only pick from these. As there are 10 players per round, it will not take too long for you to see each of these heroes in action. You could play 20 rounds as a different character each round if you like, or pick one you like the look of and stick with him/her/it. You can sit in this pool for as long as you like. Hell, you can sit in it forever if you wish. “Will everyone shout at me for not knowing what I’m doing?” Yes. But Valve has made efforts to match you with people in a similar situation. If you wind up in a game with people who have a few wins under their belt and feel like screaming at you instead of being helpful, they're the ones playing it wrong. There’s a mute button and a report button, both of which work wonders. The important thing to remember is that nobody really knows how to play the game in the early matchups, so concentrate on improving your own game. Take constructive advice from teammates, try your best to play with people you know rather than randoms, and try to experiment and have fun. People only see the number of wins you've got against your name (and only if you turn that on!) so don’t take losses too badly. You will lose your matches at least half of the time if the matchmaking works as intended. But if you can improve your own game in some way every match, you’re always winning. The matchmaking, despite Valve's best intentions, can often throw up some "interesting" oddities, so try to play with people you know and can communicate with whenever possible. “Who should I play as first? What’s a “lane”? What are the different roles? How do I buy items, which items should I buy? Can I Meepo? Why is everyone screaming in Russian? Can you recommend a long, complicated guide for me to read before I get stuck in?” Look, don’t worry about it. I’m not going to put any detailed guides, tips or suggestions in this OP. There are far better sources for that. Pick someone you like the look of, and if you decide you don’t like them, pick someone else next time. It really doesn't matter early on. Chances are everyone else is doing the same, though they might shout at you for daring not to pick a character which complements their own. But fuck ‘em, pick the guy with the sweet beard or the silly glasses or the funny name just for that reason. You have to start somewhere. If you want to take advice or ask for help from your teammates, go right ahead. The limited heroes pool offerings are: The game makes you run through a couple of dopey tutorials before you can play properly. These teach you how to move around, how to buy basic items, how to level up and how to use skills. When you get into a “proper” game, you’ll be expected to choose which items to buy and which skills to level up. This can seem extremely daunting, but there’s an app for that. You can actually pick a community created “build” from a list, which works like a template, telling you exactly which items to buy and skills to pick. Anyone can upvote or downvote these builds, so pick the highest rated build and use that. Some of them come with extra tooltip advice too, which is handy. Don’t worry about barrelling through guides just yet. That will come later. For a new player, even the best and simplest guides contain too much info to take in at once or put into practice. Instead, play with at least one person who can answer your questions, and don’t be afraid to ask! Think of it like Dark Souls. You need to learn through doing, through experience. To use my own brother as an example, he reluctantly agreed to play with me last weekend, and quickly found himself having fun. He asked plenty of questions as we played, and he was open to having his mistakes and his successes pointed out to him, and he took advice keenly. In just two or three games he had picked up enough of the game to finish with a respectable score and be an asset to his team, and most importantly he enjoyed it. And oh yes, everyone is screaming in Russian because it’s Dota 2. Welcome to Dota 2. Either learn Russian ("cyka" is "bitch", I think) or team up with friends to reduce the non-English speaking element from your team. There are however generic ways to communicate (there’s a chat wheel) so you can overcome the language barrier to some extent. “Doesn’t it take forever to get into? Don’t I have to play it for hundreds of hours before I’m any good? I don’t have time for that.” During your first game you will feel overwhelmed, there’s no way around that. But you can play as much or as little as you like. Once you've got the basics down, you can easily play a couple of games a week and still get something meaningful out of it. There's no overarching skill-levelling besides your own as a human being. Some of my most enjoyable games were very early victories when I had just begun to understand certain parts of the game. There is much enjoyment in that moment of understanding, however small it may be in the grand scheme of things. “OK, I’m ready to take the Dota 2 challenge. Gulp. Where do I start?” Well, first you need a Steam account, you probably already have one of those. Then you need Dota 2. Anyone can download it now: http://store.steampowered.com/app/570/ Do the first set of tutorials (you’re forced to) and then you can join the Rllmuk guild. Every member of the guild has the ability to add more members, so go ahead and ask in the thread. Someone will hook you up! It's a social guild, for finding people to play with and chatting. Nothing is expected of you, so don't be intimidated. “I’m still not sure, I need a final push” “I know you said no guides, but can you recommend a couple?” Alright: Dota 2 in 4 minutes: https://www.youtube.com/watch?v=akUNmFAzS98 Pyrion Flax guide to DOTA2 (funny) Dota 2 in 45 minutes: https://www.youtube.com/watch?v=nzYNyDF_nDk 50 videos about how to play Dota 2, in no particular order: https://www.youtube.com/watch?v=cvPMQjsM-jQ&list=SP24EB71B773DFB306 Comprehensive Dota 2 guide http://steamcommunity.com/sharedfiles/filedetails/?id=123364976#19574 “I've heard I should play League Of Legends instead. Should I?” Allow me to refer you to this handy visual guide I found on google image search: So there you have it, conclusive proof that people who play LOL should be institutionalised. All 5 million of them. "What's the pro scene like? How do eSports work in Dota 2?" They work very well. The game is chock full of esports features, including the ability to connect to a "live" game (there's a short delay to avoid cheating) and choose between different commentators. Sometimes these games are free to connect to, and sometimes you have to buy a season pass to gain access. Viewers of these tournaments can often receive extra items for buying a season pass, and very rare items are sometimes awarded to a viewer at the end of a match. You can also connect your Steam account to your twitch account and watch the games via twitch instead, and receive the same benefits. The full length "free to play" documentary is available here: "Alright, wrap it up." Interested? Questions? Fire away! TLDR? Add me on Steam (below) and let me know if you're interested in Dota 2. Finally: Don't be like this idiot.
  4. First trailer: By voice actor for three dog. Sadly Obsidian are extremely unlikely to be involved given their kickstarter project and the whole metacritic bonus fiasco but whoop anyway! FO3 was still great.
  5. Discover the weird and wonderful world of Eastward ! Climb aboard the cross-country railway and start an exciting new adventure eastward across a perilous landscape. Stop off to explore bustling cities, make strange new friends and take on ferocious monsters, as you fight your way through a deadly miasma devouring the lands. Join John and Sam in their emotional journey across a world falling to ruin, while you meet a quirky cast of characters, encounter strange monsters and visit distant cities. First announced back in 2015, Eastward will be a single player, dual character adventure RPG with puzzle-solving and dungeon elements. The game features beautifully rich pixel art, created using a combination of modern 3D lighting and retro-pixel style artwork. Developed by Shanghai indie studio Pixpil. Soundtrack composed by the amazing Joel Corelitz (from Hohokum, The Unfinished Swan, The Tomorrow Children ea.), with sound design from Irish studio Hyperduck Soundworks. Debut trailer: Launch trailer: >> Official website. Looks absolutely lovely. Releases later this month.
  6. NOTE: Please see the below thread for dedicated discussion of Persona 5 Scramble; hopefully my thread can be the home of vanilla and Royal chat! Free legacy DLC for P5R: https://store.playstation.com/en-gb/product/EP0177-CUSA17419_00-P5RDLCBUNDLE0001 - once it's downloaded, check the cardboard box in your room to unlock it. Also, you may need to restart the game before it recognises the content. New semester conditions for P5R: UPDATED OP: This is now an OP about Persona 5 Royal. Like P4 Golden and P3 FES, this new game is intended to be a sort of "deluxe" update to 2017's Persona 5, with new events, a new "Phantom Thief" character named Kasumi, a customisable personal palace (named "My Palace") and other bits and pieces. Previously we found out that it would be released in the west around "Spring 2020", but on December 3rd 2019 we found out that the game would be released on March 31st 2020. Additionally, there will be the opportunity to place a digital pre-order and get an original P5R theme. P5R owners will also get original P5 DLC for free, and there are a few different editions of the game to look out for - the Phantom Thieves Edition (includes a Joker mask with stand, art book, physical disc and steelbook, soundtrack, dynamic PS4 theme), the Launch Edition (physical disc, steelbook, dynamic PS4 theme code), the Ultimate Edition (digital download, DLC bundles, bonus costume packs), and the Deluxe Edition (digital download, Kasumi costume pack.) Those DLC bundles will be available as separate purchases too; there's a Kasumi costume pack, a "battle bundle", a "persona bundle", and a "DLC bundle". I had mixed feelings about the original version of Persona 5 - in terms of content and presentation it was one of the most polished games in the series so far, but the more ambitious sequences that formed large portions of gameplay in the palaces sometimes threatened to overstay their welcome. So I'm kind of hoping that Royal comes with dungeon design that's perhaps a little bit tighter... but even if P5 wasn't my favourite game in the series, it's still a pretty good RPG in its own right and I look forward to having another excuse to revisit the world of the Phantom Thieves... http://www.atlus.com/persona5/ If you're wondering what a Persona is, I've provided a little primer below:
  7. According to Twitter according to GAF: http://m.neogaf.com/showthread.php?t=1088670 I'm all in for this if true, FFXII was the game that broke my original PS2 so I didn't get far and I enjoyed it a lot more than FF13. PS4 and Vita, please. Eurogamer Article: http://www.eurogamer.net/articles/2015-08-03-looks-like-final-fantasy-12-hd-remaster-is-real Final Fantasy 12 looks set for the high definition remaster treatment. Arnie Roth, the conductor for a Final Fantasy Distant Worlds concert held in Pittsburgh, mentioned the word "remake" at the event (check out the slip in the video, below). We suspect Square Enix isn't giving Final Fantasy 12 the full-on remake treatment it's giving to Final Fantasy 7, rather a HD Remaster lick of paint, as it did with Final Fantasy 10 and Final Fantasy 10-2.That's according to conductor Arnie Roth, who breathed word of a Final Fantasy 12 "remake" at an event in the US held over the weekend. Whoops! Rob Fahey reviewed Final Fantasy 12 for Eurogamer all those years ago, awarding it a 10. "It's not hard to see us looking back in five years time and seeing FFXII as a pivotal, changing moment in how RPGs are designed; a game which drew on the experience of Final Fantasy's branches into tactical strategy and massively multiplayer, as well as on the more mature storytelling of other mediums, and folded it back into the number series, to wonderful result," he wrote. "Fans will, of course, debate the merits of Final Fantasy XII for a long time - but our own experience with this game fully justifies giving it the highest accolade we can award." UPDATE: The composer who let slip Square Enix is working on a Final Fantasy 12 "remake" has issued a statement saying the term was used "in error". Over the weekend Arnie Roth set tongues wagging when he said the words "Final Fantasy 12" and "remake" with the same breath during the Distant Worlds: Final Fantasy concert. We took that to mean Square Enix is making a HD Remaster, as it has done with Final Fantasy 10 / 10-2 - not a full-blown remake. Here's the statement, just published to the Distant Worlds Facebook page: Dear friends, In response to comments posted by fans, I want to rectify a statement made from the stage Saturday night at our Distant Worlds: music from Final Fantasy concert in Pittsburgh. Following conversations with composer Hitoshi Sakimoto regarding new concert arrangements of music from Final Fantasy 12, regrettably, the term "remake" was used in error during one of the announcements that took place from the stage during the concert. We sincerely regret any confusion this has caused. Arnie Roth Producer and Music Director Distant Worlds: music from Final Fantasy Of course, Roth's statement fails to pour cold water on the suggestion Square Enix is making a HD Remaster of Final Fantasy 12. We'll have to wait and see!
  8. It's absolutely criminal that this doesn't have it's own thread yet. It's one of the best games in years and one of the best RPGs ever made. It's a kickstarted project which puts many triple-A games to shame, and is storming up the Steam charts. It's currently more popular than GTAV and ARK. It's selling well - half a million so far. https://www.divinity.game/ http://store.steampowered.com/app/435150/Divinity_Original_Sin_2/ https://www.gog.com/game/divinity_original_sin_2 Opencritic (Currently 92%) Metacritic (Currently 93%) It's a classic pen and paper style RPG brought to life with great production values, a fully voiced script, and 4 player multiplayer. I currently have two games on the go, one with a group from work and one with a group of friends, and I'm having an incredible time. Within a few minutes of play you're left wondering why all party based RPGs aren't multiplayer. They all seek to replicate the pen and paper D&D/Pathfinder etc format, but forget the most crucial element - people to play with. Combat is very similar to D&D or Pathfinder, with the crucial twist of systemic elemental "stuff" thrown in. poison, oil, fire, water, ice and steam all alter the playing field in different ways both in and out of combat. To give you an example, an enemies fire spell will set oil on the ground ablaze, which can be put out with a water spell or a telepathically chucked barrel of water. That creates a cloud of steam, which can be enchanted to provide a healing effect to anyone standing in it - and so on. The campaign is very open ended, anyone can be killed or bartered with and the story reacts accordingly. The multiplayer elements work shockingly well too. Any player can initiate a conversation with an NPC, which the other players can observe by clicking on them. Icons show when your party is listening to the conversation. This leads to you having to decide which character will initiate conversations based on their race or persuasiveness. The game uses a 4-character party, but can be played with two or three people. The playable characters are divvied up between the players, so two players could control two each, and three players can take turns controlling the fourth character. Depending on your group, the game can play out like a gnarly tactical combat slog, a casual stroll through a lovely fantasy world with friends, or a gentle trolling simulator. Check out the co-op video below. It's equally good as a shut-yourself-away-for-a-week singleplayer RPG too. Levelling and character building seems wildly open to interpretation, letting you create all kinds of strange synergies. I'm playing a necromantic rogue who uses blood magic to sacrifice their own HP to boost their attack, but then regains HP by attacking enemies. You can go with the straight-shooting tank/dps/healer combo, or get really wacky. There's a guy on Reddit trying to complete the game by building a class who throws barrels at people. Characterisation is clever. You can build a custom character of any race and eventually pick up an assortment of prebuilt "origin" characters to join your group , like most party based RPGs. But you can also select what's called an "origin" character for yourself. By selecting one of the six prebuilt origin characters, you'll inherit a back story and extra dialog options specific to that character. Playing a four player multiplayer game with four origin characters is a blast, you all have a backstory and quests to achieve, and there's nothing to say your goals won't conflict with each other down the road. Each character has their own quest, mine is simply to kill everyone on a list. I also started with a tattoo needle with which I can tattoo my victims names onto my body. Dark. Characters are well written, well voiced acted and quite amusing. They've taken the "Rimmer" approach with some of them - pompous and annoying but equally naive or suffering. As a result they're quite compelling and occasionally laugh out loud funny. One character seems to think you're his slave, and on meeting you accuses you of having the fashion sense of "a monkey in a clown suit" On top of a large campaign, the game has full mod support for additional campaigns. It also have a "GM" mode where a fifth player can create a campaign on the fly and DM it. There's a video of this below. It's also quite popular on Twitch at the moment too. I really recommend getting a group together, picking one night a week you can all make, hopping on a Discord server and throwing yourself in. It also has full controller support (Xbox andPS4). I imagine it'll come to consoles at some point as did the previous game. Incidentally, you don't really need to play the first one to find your feet here.
  9. [i am aware the joke in the topic title does not make sense since Ys is pronounced like "eece" from fleece than "yiss"] I should state from the beginning that I am in no way an expert of the majority of Falcom's releases or even the Ys series as whole. I only recently got into the series with the last few years but would like to share some of my enthusiasm about the series and a few other English released Falcom series. No doubt this thread will basically die a death but will serve my purposes when I'm endlessly pimping either Ys or Trails when they're on sale. There will be a variety of Youtube clips scattered throughout this post so remember that people are dicks and don't scroll down to the comments section. Ys This series focuses on its main character, Adol Christin, who as a teenager begins his first adventure in the original game, Ys. Cursed with an urge to adventure, the various games focus around Adol as he explores different regions in the world, encountering numerous different companions and of course, equally numerous enemies. Adol is also a (mostly) silent protagonist and throughout the course of the series has less than half a dozen lines of dialogue. Typically the game is regarded for its fast combat and generally first rate soundtracks. Below is a quick (stolen) look at the various games in their series and their respective release formats although this is now slightly outdated. http://i.imgur.com/BJNXRKT.jpg Ys I + II These are typically bundled together since the second game follows on immediately after the first as well as the first game being overall slightly shorter. Ys - Oath in Felghana Originally released as a side scrolling game on various platforms most notably of which was the Mega Drive, this game was remade in 2005 using an engine developed for a later game in the series. Ys IV Memories of Celceta Originally, this release was not handled by Falcom at all but instead the Ys license was given to two separate developers who had previously worked with Falcom. Each made their own game which while both featured the same cast, setting and basic plot, the structure of the game and story plays out differently. Of the two, Mask of the Sun was viewed as part of the official canon storyline while Dawn of Ys was viewed as a parallel story type affair. In 2012, Falcom decided to remake the 4th instalment on the Vita using a similar style to their latest entry in the series Ys Seven. Ys Memories of Celceta effectively replaces both of the previous versions of the game. Ys V Kefin, The Lost City of Sand The true black sheep of the Ys series. Ys VI The Ark of Naphistim After an 8 year hiatus, Falcom resurrects the Ys brand with a new game and graphical shift into 3D which will become prominent in their future releases and remakes. Ys Seven The first release of the series to be made specifically for a handheld console, shifting away from Falcom's traditional releases on PC. It also features the first move away from the game mechanics of previous releases. Overall, it also a has a slightly more significant emphasis on its storyline. It also changes from shrunken sprite based character models to a more realistically proportioned character models. Ys Origin Falcom revisits their roots and creates a prequel to Ys I & II and sets the scene for many of the events the will have an impact in those games. This game, despite having the moniker of Ys, does not feature Adol as the main protagonist although he is available to play as an extra once certain conditions are clear. This was the last game to use the similar art and gameplay style first used in Ys VI. As this was a prequel to a much earlier pair of games, there is a above average emphasis on storyline in this game as it seeks to clarify events which may not have been covered in great detail in the initial games. Ys 8 The game retains the party system from Celceta and Seven but now has the inclusion of jumping once more. The game is also set before 7 and between games 5 and 6 making it unlikely to be labelled as Ys 8. New features to the game include social-link-esque quest wherby completing them rewards you with more information about the villagers and a town defence mode where you have to repel monsters in various waves. So which should I play? The general safe recommendation for both the Steam and PSN releases is to start with Ys Oath in Felghana. While it does have a fairly standard storyline it is not overly intrusive or verbose and focuses more on the combat which is the most enjoyable thing. For Steam people, Origins can be slightly overly verbose and is perhaps better served when the series is more familiar. Ys I & II Chronicles is also still a fun game but due to the nature of it's dated mechanics and absence of most modern signposting, can put people off. Napishtim is a good starting point however as it was the first game to use the new battle system, it has rough edges and people can find dramatic leaps in difficulty between new areas. For PSN people, the comments about I & II Chronicles also apply. Ys Seven is a fun game which has a lot of fans, particularly newcomers and is a good introduction to the gameplay mechanics of the upcoming Vita game. It does have slightly more of a focus on it's storyline than usual which may put people off. The Legend of Heroes This series began life as part of Falcom's Dragon Slayer series but after the first two games, it dropped this moniker and moved into its own series. Initially the only game to be released in English was the very first game until the beginning of the "Ghargav Trilogy" in 2005. From the Trails in the Sky entries onwards, all events take place on the same continent set in differing times and regions. Thus far any links with the Ghargav trilogy or the initial two Dragon Slayer entries has yet to be confirmed. Ghargav Trilogy The Trilogy consists of a series of three games that while featuring references to each other and being set on the same continent, largely have their own cast and storyline. To give the series a fresh start in the US, the publisher Bandai-Namco decided to drop the numbering of the series in the title but more bewilderingly, decided to change the order of release: Tear of Vermillion which is classed as part 4 of the overall series and 2nd in the trilogy was released first. Prophecy of the Moonlight Witch which is classed as part 3 of the overall series and first in the trilogy was released second with also being labeled as number 2. The last game, Song of the Ocean retains continuity and is the final game in the Ghargarv trilogy and labeled as part 5. All three of these games however, suffered from a poor to average reception on their release in part down to a fairly average storyline hampered by a terrible English translation and average, unchallenging combat. These games are unavailable outside of the US and are only available on UMD format. Trails in the Sky (abbreviated to TitS) The start of a brand new trilogy of games, initially released in Japan on the PC but later ported over to the PSP and then to the PC, is held in high regard among most fans of the series. This trilogy of games is known as the Liberl Kingdom Arc to differentiate itself from later releases Initially it was announced by XSeed games that they had the intention of bringing out all three games in the series, however after a lacklustre performance of sales on the PSP, which in itself was struggling in the Western market, the future of the series in English was in doubt. In 2013, Xseed announced it would be releasing the PC version of First Chapter with the additional PSP content of the Bracer Notebook. This was released in 2014 It was also announced that as part of the partnership with Carpe Fulgar, they would release the second game, Second Chapter. This is due for release in 2015. As yet there has been no indication if the final part of the the trilogy, Third Chapter but Xseed have gone on record to say that it any possible release for this - and other games - will revolve around sales. Despite being labelled as a trilogy, the main plotline of the trilogy is established in the first two games while the third game setups up additional plotlines for the series as a whole which are still being explained and explored in more recent titles. As this series has been out in Japan for a while, it is highly recommended to stay away from sites such as Wikipedia and GameFAQS where discussion of spoilers and plot points related to future events may be being posted openly. Trails in Zero/Trails in Blue Officially labelled as the 7th numbered entries of the Heroes series in two separate games. Set in the region of Crossbell they are thus known as the Crossbell Arc. Trails of Cold Steel 1 & 2 Labelled as the 8th numbered installment of the Heroes series split into two parts. These entries are known as the Erebonian Arc as they are set in the region of the same name Future of the Series Additional Projects While Falcom has made numerous other games, there are few others that have received or have had fan-translations made from them. Nayuta no Kiseki While this bears the Trails/Kiseki moniker, there is no known linkage between this and the Heroes series beyond some basic terms such as terms of measurement and currency. This game is an action RPG with an emphasis on platforming elements. Xanadu Next This game was developed as a spin off to part of their Dragon Slayer series and features a graphical style similar once again to the engine used in Ys VI and Ys Oath. Gurumin An original IP, Gurumin is light hearted 3D Action Adventure game with basic combat and platforming. Brandish: The Dark Revenant Falcoms take on a dungeon crawling series however rather than a first person perspective it is done from a third person instead with players changing the camera angle instead. All action and combat is done in real time.
  10. Strangely enough, there isn't a topic on this game yet. Strangely enough, because it looks like it could be one of the last great games released for the regular NDS. The game's been out in Japân for a couple of months now, and has received reasonable critical acclaim (33/40 in Famitsu). It's been confirmed for a July 2011 Euro release (no US release though) last week. What got me interested, are the high profile developers/designers attached to this title; most notably CyberConnect2 itself (responsible for the .hack// series and more recently Asura's Wrath) and Madhouse (Animatrix, Death Note etc.). The game itself is an action-JRPG and is the pseudo-sequel to the rather unknown PSX title Tail Concerto (1999). More info, images, and video can be found on the official Japanese site. Official Euro boxart.
  11. Oh god... Real talk - I've been kind of apprehensive about this one. The original plan was just to do a thread on the original Persona, and then I warmed to the idea of covering both Persona 2 games, but this one may end up being the least accessible. You see, the two earlier games both had modern reworks on PSP that were localised for Europe. To my knowledge, EP never got that treatment... there was a PSP release for Japan, and an English-language release for North America on the PS1, but that's about it. Soooo there might be some old-fashioned clunkiness to get around! As you might realise given my earlier LP threads, this game has now become one of the few remaining games in the series where I'm completely in the dark. I think I did a "curiosity emulation" thing months ago but didn't make it more than about 15-20 minutes in because the dated presentation hit me like a truck and I was scared to go on. I have set up the necessary stuff to get this playing well (although my "turbo-mode through the battles" tendencies may be limited here), and although there are probably fan-tran versions of the PSP game I'll be sticking with the PS1 version for the time being. The same caveats as before apply - I'll be emulating for screenshot purposes, and discussion is welcome and encouraged, and people can play along, but keep spoiler etiquette in mind. I have no idea how this one's going to go, but I'll try and share the opening moments later on this evening... If you missed my LP threads on the previous games, take a look at them here:
  12. Teaser trailer: E3 2019 trailer: Final trailer: The Final Fantasy VII remake will use a more modern art style for Cloud, similar to his appearance in Dissidia Final Fantasy or Final Fantasy VII: Advent Children. It is being created to celebrate the 20th 23rd anniversary of Final Fantasy VII. The game will be directed by Tetsuya Nomura, with a scenario written by Kazushige Nojima, and will be a timed PS4 exclusive. Official Japanese site: >> http://ffvii-remake.square-enix.com/ Didn't Square-Enix once claim that they'd never do such a thing? I think they did, but that doesn't really matter now. Out on March 3 April 4 10, 2020
  13. Eurogamer Essential PC Gamer - 90% IGN - 9 and Editor's Choice award Guardian 5 stars Rock, Paper, Shotgun 'Bestest Best' award
  14. I've been playing Orna since the start of the year and its such an incredible game,i would highly recommend it to anyone who enjoys an old school turn based game and/or pokemon go style gps kinda games.also there is no pay to win at all,which is brilliant to see on a free game. The basics A free to play turn-based multiplayer RPG with a geolocation twist. In this unique GPS powered multiplayer RPG, enjoy turn-based combat, collect and upgrade your weapons and armor, compete in PvP battles, battle through dungeons, slay dragons, and claim real world landmarks online with your mobile device, wherever you are. Guide and Video https://www.ornalegends.com/home/the-ultimate-ornarpg-beginner-basics-guide Kingdoms The best part for me is the kingdom(the guild) part of the game.Everyday players can take on other kingdoms in pvp battles for rewards and orna(the games currency),And also participate in kingdom raids with your allies against powerful bosses that drop exclusive gear you cant find anywhere else in the game. At level 25 you are able to join a kingdom and are welcome to join the one i am part of.its semi casual so if you don't play for a while its no problem and the owner has played for a couple of years and knows everything there is to know about this game. If you would like to join our kingdom alteria ascended is what you need to search for and please feel free to join our discord: https://discord.gg/RqCSPh7VqR IOS: https://apps.apple.com/us/app/orna-turn-based-gps-rpg/id1451775309 Android: https://play.google.com/store/apps/details?id=playorna.com.orna&hl=en&gl=US&referrer=utm_source%3Dgoogle%26utm_medium%3Dorganic%26utm_term%3Dornarpg+android+download&pcampaignid=APPU_1_K3L4YNeYGZeA9u8PkYyQqAw I would recommend everyone try this for a few days as its such a wonderful game,and it was made by just one man named odie which blows my tiny brain. Anyway give it a go and come join me when you can
  15. The return of Shadowrun, a sequel to the tabletop and then MegaDrive and SNES cyberpunk hacker RPG from the 90's. The license has been bought back by it's owner (Jordan Weisman - he of Mechwarrior and original maker of Shadowrun among others fame) and off the back of Schafer's successes, a Kickstarter project has been started for it; http://www.kickstart...urns?ref=search If you've not played the original, go and get zsnes or something and play it now. Played it now? Good, innit? Anyway, it's looking quite interesting, going to be isometric (as the original was) and have turn based combat "like Xcom" but more contextual - he seems to be a fan of the term, it's mentioned a few times - when you go into the combat. Will have "4 Dimensions" in it apparently in a similar vein to the SNES original with an ability to walk about in the cybernet like various 90's games as well as more normal pottering about in the real world (set in Seattle where it's originally based apparently) to find clues / speak to NPCs etc and I couldn't really tell what the other 2 dimensions would do, one of them to do with magic. It's basically a bit like Blade Runner but with Orcs and what not, this is from the kickstarter page but actually makes it sound a bit too much like a teenage Games Workshop fans' wet dream; "The game world’s origin story mashes-up the dystopian Cyberpunk future of a Blade Runner with the high fantasy creatures and races of a Lords of the Rings in an organic way that produces iconic characters, environments, and situations." A bit wanky but kind of sums it up. They're on $800,000 and if they get to the million before time is up (another 18 days) then they will also put in another city to run about in, which would be nice. Anyway, I only found this while looking at an update for DoubleFine Adventure, even though it had been mentioned in the Wasteland 2 thread but after the absolute shitty mess that was the idea of making that Shadowrun team based FPS that came out a few years ago (which they actually apologise for in the launch video, so hats off) I never, ever thought I'd see the day that this might get made. So if you were a fan, give them a few quid and hopefully it will be good. For completion, I have to mention that his devco are apparently now a maker of iOS games and "Tablet and PC" are listed as platforms for development, so there is some potential concerns it will be up-ported to PC and actually be made in some sort of painful touch-screen friendly way but I hope that it won't be designed for phones first.
  16. Steam link: https://store.steampowered.com/app/1113000/Persona_4_Golden/ Steam trailer: https://www.youtube.com/watch?v=i3fUvWwZLyo OP: With the Euro release landing this week (Wednesday for SEN/PSN and Friday for brick-and-mortar retailers) I thought that it might be a good idea to get a thread started in preparation for Persona 4 Golden's release. Oh, and Yasawas and Dandy_Sephy expressed interest in seeing a dedicated thread. Released in 2009 on the PS2, Persona 4 arrived very late on Sony's last-gen console, but it's remained one of the most charming and rewarding JRPGs out there and is one of my all-time favourite games. It's a story that revolves around a group of high-school students in Inaba who stumble across an alternate world inside televisions where dangerous creatures known as Shadows roam. A friendly character within this world tells the students that someone has been kidnapping people and throwing them into TVs, and this provides the setup for most of the rest of the game, as the students set about exploring the TV world in order to rescue people trapped there and perhaps get more clues about the kidnapper and (ultimately) the nature of the TV world. The beauty about the Persona games – at least, the later ones – is that they are really several games rolled into one. Exploring the TV world forms the core dungeon grind, but the heroes are still only students, and get up to student-y things such as studying for exams, answering quick quizzes in class, hanging out with friends in a sort of dating-sim lite (without all the creepiness), working part-time jobs that help to boost stats and earn money, fishing for things at the river, accepting occasional sidequests from people in Inaba and more besides. Whilst you get to explore various different dungeons in the TV world, Inaba's available locations largely stay the same, and so variety comes from the in-game calendar. On each new day there may be different people in town that you can spend time with, different jobs available, books being released in the bookstore which you can buy and read at home to boost stats, and more besides. The calendar also serves as motivation to rescue people from the TV world before it's too late. Once you finish your school day and are free to explore the town, you have the option of entering the TV world through a large flatscreen in a local department store, which is the only way to enter dungeons and battle through them to save victims. The dungeon design is perhaps one of my favourite things about later Persona games, since each one is made up of several "floors", with the dungeon getting progressively harder from floor to floor, culminating in a boss battle on the final floor. It gives players a nice way of knowing if they're out of their depth and need to step back a few floors before progressing. Battles aren't random but are triggered in a stealth-lite format; if a Shadow spots you a "!" will appear above them and they'll give chase; if they strike you they will gain a free turn at the start of the battle; however, if you strike them without them noticing, your party gets the opening strike. The battles require you to take advantage of elemental strengths and weaknesses; the eponymous Persona that the students eventually gain are demons that can be summoned in battle and offer a selection of skills; buffs, nerfs, physical and elemental attacks, healing, etc. However, each persona can also be strong and weak against certain elements. If an elemental weakness is exposed on either a player or an enemy, a free turn is granted to whoever exposed the weakness. Therefore, a player who knows certain weaknesses in advance can exploit them one after the other with successive turns, knocking down enemies and potentially earning the chance to do a powerful "all-out attack" if all enemies are downed. In having such a satisfying combat system, giving the player plenty to do outside of the dungeon, and designing each dungeon to get progressively more challenging as the player escalates, it nearly always feels rewarding to play. There are a few difficulty spikes with certain bosses, but things only really get hard if you deliberately rush through dungeons and avoid encounters. Reading back through what I've written it sounds a bit like a review but I really just wanted to provide a primer for people who are new to Persona and want to know what all the fuss is about. If anyone wants to add anything I've missed, feel free. I should just stress that there may be some details I've missed and there may still be bits that will be confusing to newcomers when they get their hands on the game, so I hope that we can get some good discussion going between new and experienced players. I was impatient and ended up importing the US version (and I know others did as well) but if enough people are getting into this for the first time I'll probably start a new game with you all. PS EU Blog: A beginner's guide to Persona 4
  17. Development on Monster Hunter Stories began about two years ago. However, it’s a project that’s been five to six years in the making, and it’s something that came about due to some fans wanting an RPG set in the MH universe. Monster Hunter has focused on strengthening the player character, but it’s always been about the monsters. In this game, there are plenty of people who like monsters, but it is more of a sport to use them. The team took an approach to allow those who love the Monster Hunter world itself to experience that as well. Monster Hunter Stories is targeted at players of all ages (meh... ) who think they will enjoy the game. It’s for both series veterans and newcomers alike. Stories has pleasing visuals with a plot that never gets too serious, and features catchy designs with a simple approach (double meh.. ) to help achieve this. Monster Hunter Stories makes use of a Triangle Battle System including “Power,” “Technique,” and “Speed” commands. Originally, the commands included more complex ones like “Fight”, “Run”, etc. However, at one point, the staff took a simpler approach with turn-based combat and decided to base it on a triangle (triple meh... ). Monster Hunter Stories’ battles aren’t just based on luck to win though. Monsters have unique traits and capabilities. For instance, velocipreys have a “speed” habit. Often, there is a link between the monsters’ image and their resulting special habit. Monster Hunter Stories is true to an RPG, yet keeps that flavour of developing strategies to hunt monsters by researching them - like previous games. The protagonist can also battle alongside monsters now. These monsters are named “Otomon”. Although the protagonist can collect many monsters, he/she can only fight with one at a time in a battle. You’ll have the ability to change the monster (in the party) that is battling, though. While the protagonist battles with the monster, in the end it's the otomon that does the brunt of the battle. It’s said that if the otomon is the “attacker,” then the protagonist is the “Almighty Supporter”. Riding monsters will be possible in Monster Hunter Stories too. If the bond between the player and their otomon is high enough, this element of the game will be possible. All otomon have their own distinct traits and personalities. Players can build their bond by traveling together, playing with the monsters, talking to the monsters, and using them (what?). There will be new locations to stay true to the adventure aspect in an RPG. In Monster Hunter Stories, the protagonist will form bonds with monsters as a rider. So what would he think of the hunters? This will be a problem and question often addressed; a depiction of their different viewpoints of the matter within the Monster Hunter universe. The story is about the protagonist’s growth to adulthood within a world of monsters in an ever changing environment. The plot also involves how hunters and riders will cope with each other. The mainline Monster Hunter games deal with monster quests, but what if the monsters were (starting) to disappear? There are people who think life would be easier, and those that do not. As a final message, the developers ask fans to look forward to a game that both series veterans and aficionados of the series can enjoy. This title brings the world of Monster Hunter to all ages. It was an action game before, but now it’s an RPG. Teaser trailer: TGS 2015 trailer: Official Japanese website: >> http://www.mh-stories.jp/ Lots of new images have recently been published in the latest issue of Famitsu, and they sure look tasty! More images: Debut EU trailer: Monster Hunter Stories is due out in Japan sometime in 2016. At present, development is only 30 percent complete. Expect more new info following the full game reveal at this year's TGS
  18. Press release Developer is Cyanide and publisher is Atlus. No idea at present if this is some sort of cheap and cheerful shallow rip off or will be a genuinely interesting RPG. There was an article in the New York press which stated that GRRM has written the story for this.
  19. Time to split away from the main thread I think (so the cryers don't cry when the tweaking talk begins). Minimum System Requirements Windows 7/8/10 (64-bit OS required) Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent 8 GB RAM 30 GB free HDD space NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent Recommended System Requirements Windows 7/8/10 (64-bit OS required) Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent 8 GB RAM 30 GB free HDD space NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent Modding It's quite likely that the Nexus will be the primary source of mods; and it's likely there will be Steam workshop support. http://www.nexusmods.com/fallout4/? Games settings, performance, options Configuration Tool Shadow Boost - See the performance\tweaking section below for info Gameplay Full Dialogue Interface Classic VATS Carry Weight Modification Infinitie fusion cores Configurable Power Armor Fusion Core Drain All the perks No perk level requirements Easy lockpicking Easy hacking Alternate Start (a must for new game+ onwards playthroughs) Better item sorting Craft weapons, armour and clothing Workshop Longer Power Lines Visual/UI Black pipboy Improved pipboy map Playstation buttons Forumite Mod LIsts Mentazm's List Focus on texture and visual improvements; plus some mods to improve workshop crafting Performance & Tweaking The big performance killers are 'shadow quality' and 'godrays'. Godrays can be turned down; as higher settings hit performance considerably without a large relative gain in image quality. Try windowed borderless mode if you experience frame-time stuttering. Shadow Boost Even on high end systems, with shadow distance on Ultra in built up areas the frame rate can dip well below 60fps, so set to High or even Medium to alleviate those more dramatic drops in and around Diamond City. It's not ideal, as the drop to Medium does make the city-scape look flat when shadows aren't being rendered; but is crucial to retain a high frame-rate. A good option here is to install 'Shadow Boost'; a mod that dynamically adjust shadow distance to retain a target frame-rate. Gopher has a great video showing how it works here His recommended settings for the mod are:- [MAIN]fTargetFramerate=59.0fShadowDrawDistMin=2000.0fShadowDrawDistMax=9000.0 Links Nvidia Graphics Performance and Tweaking Guide Fix the mouselook vertical axis having a slower speed than horizontal Unlock Frame Rate, Change FOV, Skip Intro Video, Unlock Console, 21:9 Support and Remove Mouse Acceleration + Other Fixes
  20. I just thought we could start splitting out more of the discussion from the Nintendo Direct thread into individual discussions. As you can see from there a discussion has started about how this remake is going to change elements of the game (rather than just being up-rezzed) with the brand new visuals being very apparent and Nintendo apparently saying they are examining gameplay elements. So I'd take the fact that this IS NOT simply The Wind Waker HD as the kicking off point for the discussion.
  21. Reckon it's about time this baby had a thread of its own although we won't be seeing it until 2012, deep into that year I suspect given the obvious overlapping of interest with Skyrim. It's being developed by a new studio, 38 Studios, employing the talents of RA Salvatore (Drizzt!), Todd McFarlane and Ken Rolston (Elder Scrolls), and it seems to be an ambitious undertaking but of course competing with some tough opposition. Have no idea at this point in time how deep the lore will be or how extensive / rewarding the open world exploration. Publisher is EA. Gameplay wise it seems to be described as an "Action RPG" but hopfully will have genuine RPG elements. Some hands-on impressions are leaking out from E3 so here are some links to get us started: Official site Hands-on impression from Gamesradar Game preview including video
  22. By Spiders Studio & Focus Home Interactive Official Site Release Date: May 9th ABOUT IMAGES VIDEOS The only thing that kind of worries me is that we haven't seen any gameplay yet but if the screenshots and trailers are anything to go by, the presentation is really good.
  23. I've posted about this before in the Kickstarter thread, but even though the game is crowd-funded it's not actually on Kickstarter (it's a fixed funding project on Indiegogo instead) and that thread perhaps doesn't give it the exposure it deserves. The game is in its last week of funding and still needs about 300k at the time of writing, so any help is welcome at this stage, So what is Indivisible? In short, it's a hybrid of a 2D Metroidvania game (in that it has a large interconnected map, platforming, areas that are locked off until you have certain items or skills, secrets and even some sequence breaking) and an RPG, most notably in its party management, leveling and battle system. Combat is heavily inspired by Valkyrie Profile in that each character in your four-person party is mapped to a button, with directional inputs adding more moves. Combat is not turn-based. You can attack as long as you have meter, so meter management plays an extremely important role in combat. The game is made by Lab Zero Games, the team that brought you Skullgirls. Here's their campaign video: This is by no means final, but what is cool is that everything you see in there is already playable. Lab Zero released a free playable prototype for Linux, Windows, Mac, Steam and PS4. Even though it's just the tip of the iceberg, it plays really well and has some cool stuff for expert players in it, like a secret boss and sequence breaking for speedruns and pacifist runs. If you want to read what they plan on adding, this post from the design director goes into great detail: http://indivisiblegame.com/blog/building-on-the-indivisible-prototype/ Combat is already pretty damn fun and you can see how much the additions above will add to the strategy. The way attacks link, with certain attacks setting enemies up for juggling, attacks having different status effects (like putting slow down on an enemy) and the different effects for the supers of each character can all be glimpsed in the prototype, and that's without all the additional characters, weapons, stat differentiation and tech like guard breaks, buffs/debuffs and so on. Other things of note: - Your party consists of your character and three Incarnations, Now what's cool about these Incarnations is that they - like the enemies - are based on a wide variety of mythologies and cultures from all over the world. This results in an incredibly diverse cast of characters. You can read all about the Incarnations that have been revealed up to this point here: http://labzerogames.com/indiv-incarnations/ - Music is composed by Hiroki Kikuta, most famous for Secret of Mana. - The game will have many crossover indie stars that will be playable, including Juan from Guacamelee, the Drifter from Hyper Light Drifter and Shovel Knight. The final one will be revealed tomorrow, with some people expecting it to be Miriam from Bloodstained or one of the characters from Undertale. We'll see. Here are the ones revealed so far: There's tons more on their campaign site, including a cost breakdown, the different tiers etc. https://www.indiegogo.com/projects/indivisible-rpg-from-the-creators-of-skullgirls#/ So, please help if you're interested.
  24. Moz

    Mass Effect 3

    From VG247. Fingers crossed. I can't see a new IP what with TOR and DA2 already on the boil. What are you guys hoping for from ME3?
  25. Because this is getting pretty good reviews everywhere, and there doesn't seem to be a thread about it... Tokyo Mirage Sessions ♯FE is a crossover role-playing video game developed by Atlus and published by Nintendo for the Wii U home console. The game is based on the two companies' respective Shin Megami Tensei and Fire Emblem series. The game was released in Japan in December 2015, and internationally in June 2016. The gameplay uses a turn-based battle system in which the characters merge with beings known as Mirages to fight enemies, employing a variety of attacks and abilities, including creating combined attacks with multiple characters. Tokyo Mirage Sessions ♯FE is set in modern-day Tokyo, with real-life locations such as Shibuya and Harajuku being featured. Tokyo has become beset by attacks from an alternate dimension called the Idolosphere, with beings known as Mirages harvesting an energy called Performa from humans. The story focuses on a group of young people who become allied with friendly Mirages by chance, and are recruited by Fortuna Entertainment: while outwardly a talent agency, Fortuna is dedicated to preventing invasions from the Idolosphere. Tokyo Mirage Sessions ♯FE was first proposed by Nintendo producer Kaori Ando, who envisioned a crossover between the Fire Emblem and Shin Megami Tensei series. Although initially reluctant due to their workload, Atlus agreed to the collaboration, and much of the early work went into deciding what genre of game it was going to be, and how best to incorporate both series while creating an original game. The production period lasted five years. A notable feature was musical numbers produced by Japanese entertainment company Avex Group. The game was announced two months after full development began. Due to its Japanese setting and aesthetic, its Western release retains the Japanese voice track with subtitles rather than an English dub. E3 2016 trailer: Story trailer: Launch trailer: >> Official website Review scores: GameSpot – 8 / 10 Polygon – 9.5 / 10 Nintendo World Report – 9 / 10 GamesRadar – 4 / 5 Destructoid – 8 / 10 Nintendo Life – 8 / 10 Game Informer – 8.25 / 10 EDGE – 7 / 10 Eurogamer – Recommended
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