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Found 488 results

  1. So this is amazing, and it deserves more coverage (in my opinion). They're looking for $30,000 and they've already got over half that within a day. There's no mention of stretch goals yet, personally I'd love to see it come to Vita. Building on the classic modes everyone has come to know and love, Drift Stage plans to include multiple new game types utilizing modern game design techniques, such as an infinite drift mode incorporating a procedurally generated course with checkpoints, as well as a decal system, allowing you to personalize your car with custom images.Single Race A conventional single player race against AI opponents. Time Trial Race against staff ghosts and your personal best as well as your friends' best online leaderboard times. Infinite Drift Checkpoint style races on a randomly generated track. Daily Challenges Challenge your friends in a time/score based daily challenge. Career Mode Choose your racer and follow their story across multiple races. Workshop Create custom tracks in an in-game editor and customize your cars with decals. Local & Online Multiplayer Drift Stage features local split screen up to four players, just like the old days, in addition to online racing. There's a playable demo available here and even in the early alpha state, it's hugely enjoyable. The demo even has a photo mode in it already, so it's already way better than Driveclub!
  2. by PlayDead Studios Official Site Release Date: XB1 June 29 2016 | Steam July 7th 2016 | PS4 August 23rd ABOUT IMAGES VIDEOS Did Limbo ever come to Sony's device(s)? Otherwise this sure is a reason to own an XBONE.
  3. Sony published a PS4 Lineup Music Video, consisting of game clips interspersed with 2D animation. Then people spotted how much of the animation was traced from other sources, so the video was taken down. Here's a re-uploaded copy: Side-by-side comparison of all the identified sources: As mentioned in that @catsuka thread, some of the credits/social media pages of the credited director - Kevin Bao - now give 404 errors. And people have identified other things he worked on that look suspicious.
  4. This year is the twenty fifth anniversary and a gameplay trailer will debut at Gamescom on the 19th. https://www.ea.com/games/need-for-speed/need-for-speed-heat
  5. CGI announcement trailer: First proper trailer: Gameplay details from reddit Q&A: - Sniper rifle carried in case and needs to be assembled/packed up again rather than the magic pockets of Absolution - Hiding gun behind back when near NPCs from Blood Money returns - 'accident' hits for targets return - minimap now tells you where disguises are effective - full-screen map also returns with points of interest marked - Diana gives updates over the earpiece e.g telling you movements of the target - some comedy disguises seem to be back - alerts can trigger lockdowns - civvies leave the area and security conduct a sweep, after which everything returns to normal. These can be triggered strategically e.g by activating fire alarms - guards alertness indicated by yellow/red markers over their heads - certain guards are 'observant' meaning they will bust your disguise more easily. This is often logical, such as head-of-security knowing all his staff. These guards are marked on the minimap to avoid trial and error. - metal detector checkpoints return - save anywhere instead of checkpoints - guards can find mines you've places and will take them away for investigation (much like guards finding your specialist guns lying around in Blood Money and taking them back to the security room). - a form of 'Instinct' seem to return, like Batman's detective vision, highlighting points of entry/egress and guards. - shoving people returns. Including over railings. - throwing objects seems to have returned - choose weapons and equipment before entering a level - David Bateson voicing 47 again - Gameplay closest to Blood Money out of any game in the series Videogamer preview http://www.videogamer.com/ps4/hitman/preview-3901.html "More Blood Money than Absolution" "Going by the initial presentation, Hitman appears to be the game fans have been waiting for since 2006's Hitman: Blood Money, with huge sandbox environments and an unprecedented amount of opportunities to assassinate your target" Announcement blurb:
  6. Coming November 15th for PS4, Xbox One and Steam.
  7. Wow. They're actually making a sequel. The first one is incredible but lacked multi-player, which this sequel has. It's Minecraft X Dragon Quest, basically, with a mission based structure, loads of quests, single or party combat and lots of buildings, weapons, food and other items to craft and use. It's such a good fit for Switch portability too. Now features gliding: (Check out the gliding gif! https://mobile.twitter.com/Wario64/status/894030969086164992/photo/1) And underwater exploration:
  8. Uzi

    Yakuza 0

    I know there is a general Yakuza megathread, but I thought a Yakuza PS4 game that a lot of people thought would never leave Japan is coming out this month and if that doesn't deserve its own thread - what does. Disclaimer - I'm primarily making this thread because I think it is great Sega/Sony (not sure who exactly is involved in the decision) take a fairly low selling series like this and still decide to bring it to the west. I'm actually a terrible Yakuza fan - I own all five games, but by the time I got into the series my PS2 was too much faf to use and I still haven't got around to playing 3,4 and 5. I know - I SUCK. I have put about 10-15 hours into the first one and loved it, so I'm looking forward to getting stuck in. The question is, is 0 a good place to start? I know it is a prequel so technically it is the start but just wondering if not having played the others, a lot of the history might be lost! Anyway links and shit. Support this game - I'll likely buy it around launch even though I might not play it for ages because IT DESERVES IT! http://yakuza.sega.com/yakuza0/ https://www.playstation.com/en-us/games/yakuza-0-ps4/
  9. Strafe

    Planet Alpha

    Picked this up on Switch. It looks pretty bad on TV mode (playing on a 4k set admittedly) but better - if basic - on handheld. Gameplay is pretty basic. I guess I was hoping for a Inside/Limbo with Sci Fi sort of thing but no such luck. The music is quite atmospheric but maybe as I’m playing it on Switch I don’t get the same sense of awe that I got from the trailers. Frame rate chugs on a few occasions though nothing too serious. Some bits (I’m an hour or so in) are quite creepy and scary but as the checkpoints are so generous there’s no real feeling of tension or fear. I’m disappointed as I was looking forward to this.
  10. Cyhwuhx

    EA Access

    http://www.ign.com/articles/2014/07/29/ea-announces-subscription-service-on-xbox-one-ea-access I'm guessing that within a year every major publisher will thus ask for a similar subscription.
  11. Not an April Fools after all. https://www.forbes.com/sites/olliebarder/2019/04/02/r-type-final-2-has-been-announced-for-the-playstation-4/
  12. Beamdog are partnering with Skybound games to bring all the classic Infinity Engine RPGs over in their EE versions, plus Neverwinter Nights. No further details as of yet. I was wondering what Beamdog were up to after Phil Daigle left - Trent has been busy forging weapons in his garage in his spare time, but this is tremendous news. Games are Baldur's Gate: Enhanced Edition Baldur's Gate II: Enhanced Edition Baldur's Gate: Siege of Dragonspear Icewind Dale: Enhanced Edition Planescape: Torment: Enhanced Edition Neverwinter Nights: Enhanced Edition The code for Icewind Dale 2 has apparently been lost, so this is the lot. Now confirmed as physical bundles and single digital editions - Baldurs Gate games Planescape Torment + Icewind Dale Neverwinter nights + "DLC" (coming early December)
  13. I got my Steam key this morning! Who else is jumping in? http://www.causalbitgames.com/our-games/battle-princess-madelyn/
  14. https://blog.eu.playstation.com/2019/09/24/the-last-of-us-remastered-and-mlb-the-show-19-are-your-playstation-plus-games-for-october/
  15. This game came out recently across all platforms and is incredible. It mixes genres really well and is a: Metroidvania, Platforming game with pinball mechanics. The art style is lovely and the music is joyful. Despite being fairly short, it has fantastic pacing. Check out videos below then go ahead and buy it. It is already one of the games of the year in my opinion. Buy it Xbox Playstation PC Switch
  16. There doesn't seem to be a thread for this so here goes. Made by Deck 13 interactive, the people who brought you Lords of the Fallen, a perfectly competent fantasy game which probably suffered rather than gained from the Dark Souls comparisons. This seems to be moving into mech v mech combat in a big way (or perhaps more accurately big men in metal suits versus same) but glancing at some of the published previews retains considerable Dark Souls DNA in terms of mechanics so those comparisons aren't going away any time too soon (if you die you need to fight your way back rather than avoid enemies to retain the souls scrap). There seems to have been little on-line or magazine exposure but the release date is now set for just two months time. https://www.pcgamesn.com/the-surge/the-surge-gameplay-preview reasonably recent developer supervised hands on https://www.rockpapershotgun.com/2017/02/08/the-surge-limb-crafting/ and a second.
  17. Yeah, that Croteam. Makers of the batshit insane Serious Sam series. They had these puzzle mechanics in place for Serious Sam and decided they were good enough to build a separate game around them. But instead of going for the quirky Portal (the game it will be compared to most) route, they decided to let Jonas Kyratzes (The Sea Will Claim Everything) and Tom Jubert (FTL, The Swapper) write a philosophical narrative for it, focussing on themes like humanity and free will. The puzzles themselves are beam puzzles, the likes of which you've seen in games like the Portal and Zelda series, or Prince of Persia: Sands of Time, but with Croteam's own spin on them and it is set in these rather beautiful quaint environments. Reviews are coming out and they are really, really good. http://www.eurogamer.net/articles/2014-12-09-the-talos-principle-review http://www.rockpapershotgun.com/2014/12/08/the-talos-principle/ Game will be out this week on Steam. Definitely gonna buy it as I love a good puzzle game and Jubert is one of the most interesting writers in gaming. This interview goes into more detail: http://gamingbolt.com/the-talos-principle-interview-ps4s-very-own-first-person-philosophical-puzzler-that-is-not-portal Here's a small teaser as well:
  18. Konami’s classic run-and-gun franchise Contra seems to be back. And no, it's not a pachinko machine. On Tuesday, Konami revealed Contra Rogue Corps, a new over-the-top entry in the series. Two years after the Alien Wars had ended, a mysterious area called the Damned City arose from the grounds where the final battles took place. Ruthless Fiends roamed the area, bringing a world full of madness. In the midst of chaos, 5 scoundrels emerge...they are the Rogue Corps. They do not look anything like heroes of justice, but have they come to save humanity, or maybe they are looking to hit the jackpot by searching the Damned City for treasures...either way, the fate of the world is in their hands. Contra Rogue Corps trades the traditional side-scrolling perspective for a top-down isometric view of the action, like previously done in Super C and Contra 3: The Alien Wars. Players will shoot up Damned City, both as classic Contra characters like Kaiser, a mutated bug and ... a panda bear? Official E3 2019 trailer: Contra Rogue Corps will feature single-player and multiplayer gameplay when it launches on September 26.
  19. The inspiration for our game Humanity came from thinking of how a transcendental being would interpret “human-like” behaviour. Very uneasy feelings watching this - strangely harrowing to see all those people move in a uniform way and... die? What is it? Another puzzle game? An RTS? An application? Made by Enhance Games (Tetsuya Mizuguchi) and tha*. which isn't Aphex Twin but web designer Yugo Nakamura. Will play.
  20. By Infinite Fall Official Site | Steam | GoG | PS4 Release date: February 21, 2017 ABOUT IMAGES VIDEOS If you're like me and like your games to be short and sweet or 'all killer, no filler' then Night in the Woods seems like another... winner! I've been enjoying these narrative focused games a lot as of late and titles like Life is Strange, Oxenfree, Inside, Kentucky Route Zero, Firewatch, etc all do a terrific job of telling a story without being self indulgent* or having to rely on padding to increase their play time. That being said I do feel like some of these games are a bit too pricey though. This is currently €20 on Steam which I feel is a bit too high considering it will most likely be a 4 to 6 hour game. Then again it might very well end up being worth every penny so who knows. I hope we'll get some reviews soon as it does look very promising. *This does not apply to Dear Esther as even though I was a fan of that game I think we can all agree that its writing was kind of taking the piss, to say the least.
  21. https://www.gamespot.com/articles/spyro-the-dragon-ps4-remaster-coming-this-year-rep/1100-6456753/ anyone else stoked for this?
  22. murray

    Firewatch

    Firewatch is a mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio. In Firewatch you play as a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot and dry summer has everyone on edge. Your supervisor, a woman named Delilah, is available to you at all times over a small, handheld radio - and is your only contact with the world you’ve left behind. But when something strange draws you out of your lookout tower and into the world, you’ll explore a wild and unknown environment, facing questions and making interpersonal choices that can build or destroy the only meaningful relationship you have. Campo Santo development blog Firewatch FAQ Firewatch Merch - - - So Campo Santo (for those of who who don't know) is the new studio from Jake Rodkin, Sean Vanaman, (both previously from Telltale Games, also from Idle Thumbs), renowned artist Olly Moss, Lead designer on Mark of the Ninja Nels Anderson, former Double Fine guy Chris Remo, and a few others. And from the description and artwork alone, this could be something really special.
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