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Found 480 results

  1. https://uk.ign.com/articles/samurai-jack-video-game-announced-for-pc-ps4-xbox-and-switch http://www.adultswim.com/games/samurai-jack http://soleilgamestudios.com/EN/games/20001/ Developed by Soleil Game Studios, whose CEO Yoshifuru Okamoto worked as a producer on Ninja Gaiden II and Devil's Third. The IGN article suggests that others in the development team worked on Ninja Gaiden and DOA too. Here's the trailer; watch to the end to hear Greg Baldwin's Aku saying "Rated T for Teen"! Unfortunately, although some of the graphics look like they do a good job of translating the caroon's geometric style into 3D (e.g. those spiky tree trunks and pastel leaf blobs in the background at 0:14), they haven't gone for a borderless, flat cel-shaded style that would have matched the cartoon. Also, so far there's not enough robot oil blood splattering on display for my liking! Looks like the game will cover events from the original series run, as well as season 5's Bearded, Machine-Gunning Biker Jack. This means we'll be able to fight at least two of the seven Daughters of Aku, who gave us one of the best animated fight sequences I've ever seen. And yes, the Scotsman will be in it, which is good news because season 5 didn't give us enough of him! The alligator robot from this shot is from the episode where he first turned up: From IGN:
  2. Maybe set around the Mayan Temples/pyramids of Mexico?
  3. New P5 game just announced for the PS4 and Switch, a musou style game from Atlus and Koei Tecmo. New thread to allow the other P5 one to stay on the original game and The Royal First Trailer below.
  4. A new game from the team that brought you Shovel Knight. A quintessential Ninja action game in the style of Tecmo's Ninja Gaiden. https://yachtclubgames.com/cyber-shadow/ Pre-orders will be available soon on all formats: Steam, Switch, PS4, Xbox One
  5. Retroid

    Rocket League

    Football with cars! I'm sure I've seen this tried a few times but this looks like it works - I predict this is going to be massive! It's certainly very fun to watch. PSN owners get it free and I'm pretty sure I'm going to have to get the Steam version too.
  6. Fresh from the exceedingly grim atmosphere portrayed in Vampyr, here's another interesting, though very dark, prospect.
  7. http://yachtclubgames.com/plague-of-shadows/ Free! For people who bought Shovel Knight, obviously. Which is everyone.
  8. Out this Thursday! £10.99 Reviews have started coming in for Simogo's new game...and it seems pretty special. Eurogamer - Recommended The Sixth Axis - 10/10 Games Revolution - 4.5/5 Basically, it looks and sounds awesome. And even though it's meant to be short (you can get through the game in an hour, apparently), it's that good that you want to replay it often - kinda like Rez, I guess. I really hope it doesn't get drowned out this week. While it's up against the Goose and Zelda on Switch, it looks like it deserves its own limelight hence me starting this thread.
  9. New game by Assassin Creed creator Patrice Desilets Our first game is Ancestors : the Humankind Odyssey. Our game is a third person action-adventure survival episodic game. Through each episodes, we want the player to relive the greatest moments of mankind with a documentary twist. Our civilisation is one idea away from extinction... or evolution. Due for release in 2015
  10. [Edit 16/12/14] Heists have been revealed! Info here: http://www.rllmukforum.com/index.php?/topic/274193-gta-online/?p=10175135 Thought we could do with a seperate thread for this now as it's bound to be very popular to say the least! Here's R*'s faq: http://www.rockstargames.com/newswire/article/51422/some-more-details-on-grand-theft-auto-online.html Links to the official Rllmuk crews: 360 - http://socialclub.rockstargames.com/crew/rllmuk PS3 - http://socialclub.rockstargames.com/crew/rllmuk_ps3 Couple of basic gameplay mechanics that may not be immediately obvious (spoilered in case you want to find these out for yourself, no mission or story spoilers)
  11. Supermassive's follow up to Until Dawn - features couch and online co-op. Out August 30th 2019
  12. https://www.vg247.com/2017/08/02/all-the-persona-news-from-todays-livestream-persona-5-dancing-star-night-persona-3-dancing-moon-night-persona-q2/ Okay, there was no way they could ever match the hype of the P5 reveal stream (which teased Ultimax, Q, Dancing and P5) but this is good news for fans of those series. Me, I don't own a 3DS (or care about EO gameplay) and I still haven't played P4D, but they seem like perfect sequel and spin-off fodder. (I would have loved a new Arena though, grumble grumble...) P3 Dancing trailer: P5 Dancing trailer: PQ2 teaser site
  13. I've posted about this before in the Kickstarter thread, but even though the game is crowd-funded it's not actually on Kickstarter (it's a fixed funding project on Indiegogo instead) and that thread perhaps doesn't give it the exposure it deserves. The game is in its last week of funding and still needs about 300k at the time of writing, so any help is welcome at this stage, So what is Indivisible? In short, it's a hybrid of a 2D Metroidvania game (in that it has a large interconnected map, platforming, areas that are locked off until you have certain items or skills, secrets and even some sequence breaking) and an RPG, most notably in its party management, leveling and battle system. Combat is heavily inspired by Valkyrie Profile in that each character in your four-person party is mapped to a button, with directional inputs adding more moves. Combat is not turn-based. You can attack as long as you have meter, so meter management plays an extremely important role in combat. The game is made by Lab Zero Games, the team that brought you Skullgirls. Here's their campaign video: This is by no means final, but what is cool is that everything you see in there is already playable. Lab Zero released a free playable prototype for Linux, Windows, Mac, Steam and PS4. Even though it's just the tip of the iceberg, it plays really well and has some cool stuff for expert players in it, like a secret boss and sequence breaking for speedruns and pacifist runs. If you want to read what they plan on adding, this post from the design director goes into great detail: http://indivisiblegame.com/blog/building-on-the-indivisible-prototype/ Combat is already pretty damn fun and you can see how much the additions above will add to the strategy. The way attacks link, with certain attacks setting enemies up for juggling, attacks having different status effects (like putting slow down on an enemy) and the different effects for the supers of each character can all be glimpsed in the prototype, and that's without all the additional characters, weapons, stat differentiation and tech like guard breaks, buffs/debuffs and so on. Other things of note: - Your party consists of your character and three Incarnations, Now what's cool about these Incarnations is that they - like the enemies - are based on a wide variety of mythologies and cultures from all over the world. This results in an incredibly diverse cast of characters. You can read all about the Incarnations that have been revealed up to this point here: http://labzerogames.com/indiv-incarnations/ - Music is composed by Hiroki Kikuta, most famous for Secret of Mana. - The game will have many crossover indie stars that will be playable, including Juan from Guacamelee, the Drifter from Hyper Light Drifter and Shovel Knight. The final one will be revealed tomorrow, with some people expecting it to be Miriam from Bloodstained or one of the characters from Undertale. We'll see. Here are the ones revealed so far: There's tons more on their campaign site, including a cost breakdown, the different tiers etc. https://www.indiegogo.com/projects/indivisible-rpg-from-the-creators-of-skullgirls#/ So, please help if you're interested.
  14. Introducing Babylon's Fall / [ バビロンズフォール ] 2018 announcement trailer: State of Play 2019 trailer: Recently revealed at Square Enix's E3 conference this week, I thought we may as well get started with a thread for this. I did some freeze-frames on the captions and there's a lot of setup for the story premise. An unknown power named the Oversoul can forsee future events and be harnessed in weapons, but an all-consuming darkness is forseen - the only indication of "mankind's revival" coming from the "darklands". Meanwhile, riots break out over the Oversoul (ab)use, and the elder gods strike down against mankind because riots aren't cool. The goddess Gaia steps in to create a new world that saves mankind from extinction, and the Scholars of Gaia are formed to help maintain faith in the goddess. New and old ideologies clash, Gaia kicks off, and humanity must strike back. Full captions from the 2018 announcement trailer are below - apologies for any typos, but they move fast! So yeah, there’s all of that, not to mention what could be seen as a nod to Revelations 18 in the title. It's way too soon to pin down a genre - I'm not as brave as some of the Sekiro fans - but armoured badasses and angry gods are usually a safe bet for Platinum. Official Site: http://www.babylonsfall.com/ Official Twitter: https://twitter.com/BabylonsFall_PR Press: https://www.eurogamer.net/articles/2018-06-11-platinumgames-and-square-enix-announce-babylons-fall https://kotaku.com/babylons-fall-is-the-next-game-from-nier-developer-plat-1826733914 https://www.polygon.com/e3/2018/6/11/17449352/babylons-fall-platinumgames-ps4-pc
  15. Out today! I’m getting it on Switch. I may have ordered 3 ships off amazon last night as well. Reviews have been decent for the most part.
  16. From V1 Interactive.
  17. Coming to all platforms January 30th for about £15... Below are some notes from the MS Store page: https://www.arcsystemworks.jp/codeshifter/ I adore crossover stuff when it's done well, and this is looking like Arc's own Street Fighter X Mega Man. With the story premise of Wario Ware. But maybe even better than all of that. The trailer didn't show a whole lot of action-packed gameplay, and I can see that the clashing styles might not be everyone's bag, but I'm interested in finding out more about this...
  18. Are you an Eighties throwback like me? Well listen up you might like this... It's currently up on Kickstarter and will aim to release on all Consoles (yes Switch too) and PC in 2019. There's lots of digital tiers with many extras. It's not very expensive to support. https://www.kickstarter.com/projects/1103388577/198x/ Looks promising or will it be a cynical nostalgia cash-in jack of all trades and master of none?
  19. Details: No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD. Old post:
  20. bradigor

    Chime Sharp

    Remember Chime? The music puzzle game for Xbox 360, PS3 and PC? No? Well, it was great! Not only was it great, a portion of it's early sales went to charity. I am pretty sure this was before the days of Humble Bundle too, so good on them. Made by Ste Curren and the team at Zoe Mode. Really it was bloody fantastic and up there with Droplitz as one of myt favourite puzzle games of the generation. Anyway, it has spawned a sequel after a successful Kickstarter campaign and for a while it was exclusive to PC, but it is now available on both PS4 and Xbox One. Get it now, it is really, REALLY good. PSN XBOX LIVE STEAM Now just add the original Chime to Xbox One backwards compatibility and we can all be happy!
  21. SeanR

    Blood and Truth

    Does it deserve it's own thread? https://blog.eu.playstation.com/2017/10/30/blood-truth-announced-for-playstation-vr-from-the-team-behind-the-london-heist/#sf128799086#sf128908670 Stuart Whyte, Director of VR Product Development at London Studios says and the heist was the best thing on the VR worlds disc, and had plenty of scope for building a proper full game around. So they have: and yay, supports multiple playthroughs, and so on and so forth!
  22. Anyone remember this? https://3drealms.com/catalog/kingpin-reloaded_171/
  23. Any objections? Coming to PS4, Xbox One, Switch and Steam in early 2019.
  24. Out in September: I've never played a River City/Kunio-kun game (I only know Ransom because American NES owners tend to look back on it fondly). These brief clips of pixel animation combat look good!
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