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  1. Mersey Remakes Some lovely 8 bit remakes on this site plus lots of good indie news Indiegames weblog Fantastic site with news and links to the finest games Shoot The Core (STC) THE dedicated site to all things shmup. Tigsoruce Indiependent Gaming source. Insert Credit The 2 Bears Game Giveaway of the day THE INDIE DATABASE PM me to add your favorite homebrew site.
  2. https://balanwonderworld.square-enix-games.com/en-gb/main/ This video includes their introduction with English subtitles, as well as the trailer: Edit: Here's the longer version, from the official site And the trailer alone: Looks like a very traditional platformer, with character design that fortunately looks a lot more NiGHTS than Blinx. In particular, those bosses look extremely NiGHTS-y - not just their character designs, but also their attacks (spike balls and flames) remind me of some of the hazards in that game's final boss fight. And that voiceover is earnestly cheesy in exactly the same way as the narration in Christmas NiGHTS... "Cephalopainter" - is that a Splatoon reference? And a few seconds later at 1:10 there's a familiar-looking blue runner! Did I mention that it's all very reminiscent of the 1996 Sega Saturn game NiGHTS Into Dreams?
  3. La-Mulana was a Japanese freeware PC game originally released in 2005. As a text-heavy platform adventure, it failed to make any waves outside of Japan's nascent indie scene until translation group Aeon Genesis provided an English patch, making it accessible to a much wider audience. AG are the same group who gave us the first English translation for Cave Story, a game with which La-Mulana shares more than a little in common. After going down well as a charming (if fiendishly difficult) romp through ancient temples and dangerous dungeons as an Indiana Jones lookalike called Lemeza Kosugi, La-Mulana was scheduled for a WiiWare remake through Cave Story's Publisher, Nicalis. Developer Nigoro took up the task of brushing up La-Mulana's 8-bit graphics and MSX sound, and preliminary screenshots and videos were promising, showing a more vibrant and detailed La-Mulana, yet one which did not compromise the vision and feel of the original. It eventually landed on the Japanese WiiWare store in June of 2011, but a scheduled Western release was continually pushed back as Nigoro fought with Nintendo over lot checks, leading to frustrations that would more than once reveal arguments between the developer and their publisher. This culminated in an announcement earlier this year, that Nigoro were abandoning their plans to release the game on the digital platform, due to the total and complete drop off of WiiWare consumers. They had missed the boat. That's a very brief summary of several years' worth of frustrated waiting. Every couple of weeks I would visit the Nigoro blog, almost always resulting in a reinforcement of my despair. But all was not lost; visitors to their blog were told soon after the cancellation announcement that Nigoro planned to return to their roots and release the game on the PC. Hope returned to the faithful that one day English-speakers might be able to play the remake of La-Mulana. Finally our wait has come to an end, as Nigoro announced on Friday that the English version of the La-Mulana remake would be made available for sale via Playism on the 13th of July. Sure, it's not a Steam release, but I'll actually be able to buy the real game with actual real money. The original is one of the best games I've ever played. My avatar, unchanged since I joined this forum, updated in light of this news, is a tribute to this. I'll leave you with these videos for now, but I'll be back with a review once it's out:
  4. by PlayDead Studios Official Site Release Date: XB1 June 29 2016 | Steam July 7th 2016 | PS4 August 23rd ABOUT IMAGES VIDEOS Did Limbo ever come to Sony's device(s)? Otherwise this sure is a reason to own an XBONE.
  5. Navigation: Spring Breeze: first post | last post DynaBlade: first post | last post The Great Cave Offensive: first post | last post Revenge of MetaKnight: first post | last post Milkyway Wishes: first post | last post The Arena: full notes Okay, hear me out... I know that this is quite a contrast to the three classic Persona let's play threads I made in the past couple of years, but I think that this would make for a fun little playthrough thread simply because there's a lot of content in here. In case you don't know about the Kirby games, they make up a long-running series of charming platformers that focus on absorbing enemy abilities and using those abilities to make progress. In short, it offers a lot of agency about how players want to tackle the challenges ahead of them, which makes them pretty satisfying and replayable. Oh, and they also have really nice presentation and some great soundtracks. I was late discovering Kirby Super Star because I never had a SNES growing up - I even missed out on the Nintendo DS update . I think I had a brief look at the game via emulation on PC once, but it wasn't until I got a SNES Classic Mini that I really took a closer look at the game. The reason something like Super Star is a nice candidate for a playthrough thread is that there's a ton of things to unlock and complete, and so the game in itself is like its own mini-series - as soon as one of the smaller games is over, something else might unlock and on it goes. From what I can gather, the route to the "ending" involves: Completing Spring Breeze and DynaBlade (unlocks Revenge of MetaKnight) Completing The Great Cave Offensive and Revenge of MetaKnight (unlocks Milkyway Wishes) Completing Milkyway Wishes (unlocks The Arena?) Completing The Arena (unlocks a sound test?) I'm taking a few guesses at the last couple, based on internet sources and video footage, because I think I've only ever got as far as Milkyway Wishes in my own random endeavours, so I guess this is another P1-style thing of me wanting closure. I'm pretty sure I can get through the first few minigames without too much trouble - the main obstacles for me will be Milkyway Wishes, The Arena, and (depending on my screw-ups) The Great Cave Offensive. Also, a lot of my previous experience with the game was done in co-op, so I'll be at a bit of a disadvantage this time. I might get started this evening, or maybe in the week. And I think I'll be playing via PC emulation, simply for the screenshots. You can catch my older "Let's Play" threads here: Persona: https://www.rllmukforum.com/index.php?/topic/306127-lets-play-persona-1996/ Persona 2: Innocent Sin: https://www.rllmukforum.com/index.php?/topic/308695-lets-play-persona-2-innocent-sin/ Persona 2: Eternal Punishment: https://www.rllmukforum.com/index.php?/topic/311426-lets-play-persona-2-eternal-punishment/
  6. Graphics in the style of old Fleischer cartoons. Looks damn nice.
  7. http://www.oriblindforest.com/
  8. So, even the mighty Edge is going with it then... ( > http://www.edge-onli...land-for-wii-u/). Yesterday rumours started doing the rounds that Mario's pet dinosaur will be the star of the WiiU's next big platformer. Reasons for this was a Canadian retailer listing Yoshi's Land as one of the imminent releases for the WiiU. Add to this the fact that one zealous NeoGAFer stumbled accross the title when messing about in the WiiU's debug mode, and you've got a rumour that makes the hearts of any Nintendo fan skip a beat. Meanwhile, Nintendo has already stated that it doesn't want to comment on these rumours. UPDATE: Nintendo are developing a new game for the WiiU starring Yoshi, which is developed by the team that created Kirby’s Epic Yarn. Set in a world of textiles, Yoshi's Yarn (prov. title) looks similar to the Kirby game and is being supervised by Takashi Tezuka, director of Yoshi’s Island and Yoshi’s Story - which is awesome -, and also known for his heavy involvement in the Super Mario games. First images: Nintendo Direct footage: E3 2014 trailer:
  9. I've posted about this before in the Kickstarter thread, but even though the game is crowd-funded it's not actually on Kickstarter (it's a fixed funding project on Indiegogo instead) and that thread perhaps doesn't give it the exposure it deserves. The game is in its last week of funding and still needs about 300k at the time of writing, so any help is welcome at this stage, So what is Indivisible? In short, it's a hybrid of a 2D Metroidvania game (in that it has a large interconnected map, platforming, areas that are locked off until you have certain items or skills, secrets and even some sequence breaking) and an RPG, most notably in its party management, leveling and battle system. Combat is heavily inspired by Valkyrie Profile in that each character in your four-person party is mapped to a button, with directional inputs adding more moves. Combat is not turn-based. You can attack as long as you have meter, so meter management plays an extremely important role in combat. The game is made by Lab Zero Games, the team that brought you Skullgirls. Here's their campaign video: This is by no means final, but what is cool is that everything you see in there is already playable. Lab Zero released a free playable prototype for Linux, Windows, Mac, Steam and PS4. Even though it's just the tip of the iceberg, it plays really well and has some cool stuff for expert players in it, like a secret boss and sequence breaking for speedruns and pacifist runs. If you want to read what they plan on adding, this post from the design director goes into great detail: http://indivisiblegame.com/blog/building-on-the-indivisible-prototype/ Combat is already pretty damn fun and you can see how much the additions above will add to the strategy. The way attacks link, with certain attacks setting enemies up for juggling, attacks having different status effects (like putting slow down on an enemy) and the different effects for the supers of each character can all be glimpsed in the prototype, and that's without all the additional characters, weapons, stat differentiation and tech like guard breaks, buffs/debuffs and so on. Other things of note: - Your party consists of your character and three Incarnations, Now what's cool about these Incarnations is that they - like the enemies - are based on a wide variety of mythologies and cultures from all over the world. This results in an incredibly diverse cast of characters. You can read all about the Incarnations that have been revealed up to this point here: http://labzerogames.com/indiv-incarnations/ - Music is composed by Hiroki Kikuta, most famous for Secret of Mana. - The game will have many crossover indie stars that will be playable, including Juan from Guacamelee, the Drifter from Hyper Light Drifter and Shovel Knight. The final one will be revealed tomorrow, with some people expecting it to be Miriam from Bloodstained or one of the characters from Undertale. We'll see. Here are the ones revealed so far: There's tons more on their campaign site, including a cost breakdown, the different tiers etc. https://www.indiegogo.com/projects/indivisible-rpg-from-the-creators-of-skullgirls#/ So, please help if you're interested.
  10. Nintendo finally provided an update on the new Yoshi game for Switch. Confirming the final name Yoshi’s Crafted World, the game launches Spring 2019. Yoshi's Crafted World will allow players to join up with a friend, which is a nice touch; and it also lets players walk backward, practically a sin for side-scrolling platformers. Other than that, Yoshi’s new adventure seems to be much akin to his previous one, except much, much glossier. Which should be alright. So, the game is a side-scrollingplatformer where 3D characters are moved on a 2D plane. Unlike most side-scrolling games, though, Yoshi's Crafted World allows the player to view the game from two opposite viewpoints, allowing the camera to "flip sides" to see behind objects. The viewpoint is changed when the player has the Yoshi character stomp on the ground. Outside of this new mechanic, the game plays similar to prior Yoshi games, where the player may use Yoshi's tongue to eat enemies or other objects, turn them into eggs, and throw them outwardly into the level. The game will feature a two-player multiplayer mode, where each player maneuvers their own Yoshi through the game's levels Screenshots: Japanese debut trailer: Latest trailer:
  11. The family business, in this case, is racking up as much money as possible before being killed. Some words by me! Some words about it from other RLLMUK folk! Buy the game, and post your own words here! Words.
  12. So, Kirby Triple Deluxe then. Hal's new handheld Kirby game. The very first gameplay details were recently revealed. - Apparently, this time there's a new "bell" power-up, and with this power-up, Kirby holds a bell in each hand, and has a bell on his head. The bell attacks with sound, and pressing the button repeatedly makes the sound even louder. You can go inside the bell to protect yourself. There’s also the beetle power-up, and a “Hyper Nova” power which seemingly allows Kirby to “turn rainbow”. Kirby will suck all the things up in super-powered suck that has been featured in the trailer while using this power-up. Swallowing beanstalks triggers the "Hyper Nova" power. This power-up only appears in some stages though. - Sucks things up, spit things out and open new pathways - Some stages have you tilting the 3DS - Mini-games featuring King Dedede - 1-4 players for mini-games - Collect over 250 Key Chains, which celebrate Kirby’s history yay!), which you can then trade via StreetPass. - One of the mini games involves jumping on drums while trying to reach the goal. - Seems the name of the world is Floarald(o) (Furorarudo), floating in the sky. Seems a bit like a play-it-safe Kirby, rather than the exploration of new gameplay mechanics found in Mass Attack and Power Paintbrush. Still looks lovely though. First trailer: Official Japanese website: >> http://www.nintendo.co.jp/3ds/balj/index.html
  13. Will admit, I robbed whole parts of this off the thread on ResetEra. This looks incredibly beautiful. Eurogamer says: Endgadget: The platforming seems a bit simplistic, but I really does remind me of a 2D Journey, in that it's more about the experience than navigating tricky environments. It's out December this year on Switch and PC.
  14. Announced earlier today in Nintendo Direct was Chibi-Robo! Zip Lash ( or Guru-Guru! Chibi-Robo! as it is known in Japan), a new entry in the rarely-revisited series. Unlike previous games, Chibi-Robo is now the star of a pint-sized platformer and can use his cable to whip enemies, break blocks and grapple walls throughout the different side-scrolling stages. Despite the genre switch, Chibi-Robo!: Zip Lash still features elements from previous entries in the series like Chibi-Robo’s constantly draining energy. The game will also release alongside a Chibi-Robo amiibo (!!). Points earned by clearing courses will level up the amiibo, granting players collectible items. Touching the amiibo during gameplay will also transform the tiny hero into Super Chibi-Robo, a more powerful version with a fancy golden paint-job. Assistant producer Risa Tabata on how development first started: Both the game and amiibo will be released in Japan this Summer. It's good to see that -despite the rather limited interest in the series- Skip ltd. still hasn't given up on what must be one of gaming's most adorable characters. Can't wait for the European eShop release. Which will come *stares hard at NoE* Well, the fact that's it's being graced with its very own amiibo should mean that an international relase is probably on the cards. If the 3DS hasn't been abandonned too much in the West by then. Teaser trailer: Nintendo Direct footage:
  15. A new Kirby game deserves a new thread! Harness the power of a mysterious mech to stop the ruthless Haltmann Works Company from mechanizing Kirby’s home world. Smash through tough obstacles, lift heavy objects with ease, and scan enemies to shape-shift into new Modes with powerful abilities in this supercharged action-platformer! That’s right - Kirby’s Robobot Armor can shape-shift into different modes by scanning enemies to copy their moves - like the new Jet Mode. Not to mention, Kirby can copy abilities the old-fashioned way too - by inhaling them! After saving the world, team up with three friends to defeat foes in Team Kirby Clash, an RPG-styled 4-player brawl where you choose from varied classes and level them up. Need a quick fix? Take on challenges in a 3D space and aim for a high score in Kirby 3D Rumble. Ready for a challenge? Play as Meta Knight in a blazing-fast time attack mode to fight new bosses and tougher enemies while Kirby takes a well-deserved nap! – Use the mysterious Robobot Armor to scan enemies and shape-shift into powerful Modes – Kirby’s copy ability returns, allowing him to inhale, spit out foes, and transform – Employ new and improved Copy Abilities including: Doctor: Use clip boards, throw pills, and mix concoctions; ESP: Wear a cool hat and use psychic abilities; Poison: Spray toxic mists and other noxious abilities – Super Smash Bros.: Gain Kirby’s updated Super Smash Bros. move set – Use the Download Play feature in Team Kirby Clash, an RPG-styled mode for up to 4 players (or sharpen your skills by playing solo) – Enjoy a selection of additional game modes, including Meta Knightmare Returns (note: tap amiibo in this mode to heal Meta Knight), Kirby 3D Rumble, and The Arena – Collect hidden code cubes and stickers in every level and use the stickers to decorate your Robobot Armor Announced during the latest Nintendo Direct, Kirby: Planet Robobot is slated for a Summer 2016 release. Nintendo Direct footage: Opnening cutscene:
  16. Recently revealed in Edge, but as far as I can see it has no dedicated topic yet. Playtonic consists mostly of ex-Rare staffers from their golden days who want to bring back the cartoony collect-a-thon 3D platformer. They're not the first - look at A Hat in Time for example, as well a rumours that Rare themselves are working on a new Banjo set for reveal at E3 this year - but they are probably the most notable, considering their pedigree. http://www.playtonicgames.com/team.html The Guardian had a nice article on them recently. http://www.theguardian.com/technology/2015/mar/13/playtonic-rare-banjo-kazooie-project-ukeleleThey will have a presentation at Rezzed today at 4 PM which can be seen here. http://www.twitch.tv/egx
  17. I can't see a proper thread for this, which is criminal because it's ace. If there is a thread, I apologise. Go go thread-merge rangers. What is it? Guacamelee is a 2D Metroidvania by Drinkbox, who previously made "Tales From Space: About A Blob" and "Tales From Space: Mutant Blobs Attack!". But what is it? It's a game where you run around a "Day of the dead" (think Grim Fandango) themed world as a brawny luchador wearing a mystical luchador mask, smashing the shit out of skeletons, engaging in platforming sections and chuckling at millions of videogame references dotted around the levels, whilst ogling the lovely colourful artstyle. The game is quest driven, with areas locked off by ability gates as you'd expect. You can level up your stats by collecting money from enemies, and you gain new abilities by visiting a goat-man... thing. It has cool music. What does it look like? Kind of like this: Uhh, is there a trailer or anything? I don't pay all this money for broadband just to look at stills. Yes, there is a trailer: Alright, what's wrong with it? Well, I'm only about 90 minutes in, but I can see the internet memes which keep popping up annoying some people. But they're normally pretty funny and "in-world", here's an example. What's this about videogame references? Guacamelee is stuffed with them. Spotting them all is a game in itself. Here are a couple of examples. Yeah, alright mate, does it play well? Yes. The gameplay is tight, fun and solid. Both the platforming and the brawling are polished and well designed. How much is it? If you have PS Plus, it's currently £7.99. Otherwise it's £9.99. How big is it? The Vita download is under 400mb. Not sure about the PS4 (edit: PS3 I mean, lol), but should be the same, it appears to be the same package you download for both. How does crossplay work? You get the PS3 and PSV version, whichever you initially buy. You can transfer your savegame between both at the touch of a button. Is there multiplayer? There's local co-op. It works a bit like NSMB. One person can play on the PS3 and the other on the PSV, if you want. What were the scores like? Gamer Limit - 10/10 PSN Stores - 5/5 PSNation - 9.5/10 IGN: 9.0/10 Destructoid - 9/10 Gamerhub.TV - 9/10 Pocketgamer - 9/10 The Sixth Axis: 9/10 Polygon - 9/10 FinancialPost - 9/10 pocketgamer - 9/10 Entertainment Weekly: A- N4G - 8.6/10 GamesRadar - 4.5/5 The Vita Lounge 8.5/10 Playstation Lifestyle - 8.5/10 The Globe and Mail (Canada) - 8/10 Eurogamer - 7 (pfft)
  18. The first Kirby game for the Nintendo Switch has finally been named: Kirby Star Allies is a platform game played from a side-down perspective. Players control the series' titular protagonist Kirby can be accompanied by up to three companions. Kirby can throw hearts at enemies to turn them into his allies. The game can be played alone with the game's AI controlling companions or co-operatively with other players controlling companions. When Kirby has companions, new special attacks become available which allow Kirby to combine his abilities with those of his allies', a feature not seen since Kirby: Squeak Squad. Also, when Kirby has three allies, they can perform special "Friend Abilities" like "Friends Train" and "Friend Star." Kirby Star Allies is being developed by HAL Laboratory and published by Nintendo. The game was initially teased under the tentative title Kirby during the Electronic Entertainment Expo 2017. In September 2017, the game's official title was announced during a Nintendo Direct presentation. The game is scheduled to be released for the Nintendo Switch game console on 16 March 2018 Debut trailer: Launch trailer: Accolades trailer: Kirby Star Allies is set for a Spring 2018 release on the Nintendo Switch.
  19. Mr Do 71

    Unravel

  20. http://i.imgur.com/G0zS395.png Probably coming out on the Vita as well. Still need to get a Vita first...
  21. I discovered this by watching a Matt Lees vid, it's neat! By the chap what made Ben There, Dan That. Youtube of Matt Lees' Let's Play: What is it? It's a platformer roguelike, in which you rob money from procedurally generated houses / warehouses etc over the course of a 100 day end-game time limit. Oh and it's steampunk London and has brilliant music. As you rob places, you'll find money laying about (relatively small amounts) and computers to hack (relatively large amounts). If your character dies, or you complete a heist by returning to base, a day passes. Enemies in the stage are lethal but low risk (it's not really Mark of the Ninja levels of stealth initially, but it doesn't really need it) When you are spotted, the police are alerted and reach the level within a (seemingly random) amount of time. The police have guns and can kill you instantly; but you still have a chance of getting back to your escape pod to keep the money you've nabbed. Hell, you can even continue robbing a level for a short while before things get dangerous. You decide when to leave a level; it's not always possible to reach every bit of cash when visiting a level, and you can land yourself in situations impossible to escape. You use the quids you steal (literal use of pounds as a game currency, btw ) to upgrade your thieves with better abilities and get more stealing options. Very basic examples of these are capability to hack doors, or unlocking new districts in the city to visit. The progression of difficulty is ace, as it seems to work both on the time passed (i.e. certain enemies appear once you've reached a number of days left) and on location (i.e. second area has new tech preventing easy entry to buildings). It's fucking sweet, basically. Lessons Learned I want to keep a journal of the lessons I learn while playing this, consider them 'noob tips' but you may not want to read this spoiler if you enjoy working this stuff out yourself: Reviews: http://www.eurogamer.net/articles/2015-07-27-the-swindle-review http://www.pcgamer.com/the-swindle-review/ http://www.pocketgamer.co.uk/r/PS+Vita/The+Swindle/review.asp?c=66715 Steam Page: http://steamcommunity.com/app/369110 Out now, 10.19 on Steam until Aug 4th. PSN Store Page: https://store.playstation.com/#!/en-gb/games/the-swindle/cid=EP4395-CUSA02311_00-THESWINDLECROSSB PS3, PS4 and Vita too! And the same price! Xbone Verison out on Friday 31st.
  22. Created by Edmund McMillan (Team Meat) and Tyler Glaiel (Bombernauts), a new platformer: It's not Meatboy but it sort of is and it's probably the closest we'll get for a long while. July 12th hype!
  23. RLLMUK, Y U NO LOVE THOMAS?! If you haven't heard of Thomas Was Alone, it's a game about rectangles. "How droll, let me go back to taking arrows in the knee and watching Extended Cut Endings". No. You see, although it's a simple platformer puzzler with rectangles, the rectangles have personality. In fact you grow attached to the little blighters thanks to the excellent narration by comedian Danny Wallace. "Oh god that twat from Assassin's Creed". Yes, that one. But he's really good in this. The writing's great too, it's funny and light-hearted and paints each rectangle as an evolving AI with its own personality, and looks at their story in their simple world of platforms and unique abilities. The gameplay is enjoyable but really what drives you is to advance the story and hear more from the rectangles. You actually care about them. Even subtle differences like the tone of their jumping sound helps to add personality to a coloured block. You control one rectangle at a time and can switch between them at will. All you have to do is get all the rectangles to the exits, combining their unique "abilities" - some are thinner, some can jump higher, some have a few unexpected abilities! They need each other to get to the end and the narration plays on this brilliantly. The platforming does get quite tricky or this is a game I'd recommend your casual gaming buddies should play - in everything else it's very accessible, simple controls, simple premise, entertaining story, characters and nice ambience. The puzzling ramps up in difficulty but you'll never hit a complete roadblock, the difficulty is nicely judged here - and there are a few unexpected and clever twists to the puzzling too. The graphics are very simple but beautiful in their own way - light often shining from a direction, casting long shadows as your little quadrilaterals bounce around. Special mention has to go to the atmospheric soundtrack too. Charming, fun and different, Thomas really should not be alone. He needs you! Get it on PC or Mac here: http://www.thomaswasalone.com/ Anyone here played it, what did you think?
  24. As some of you may or or may not know, Two Tribes - the Dutch indie studio that made Toki Tori amongst others - just released its latest game. They won't make any new ones, so they're going out with a bang, quite literally. Rive is a shooter/platformer in which you control a little tank with hacking abilities and a lot of firepower. I've played through the first five levels and I really dig it. It harkens back to the good old days of pure arcade goodness and challenging gameplay. It controls well, runs smooth, sounds fantastic and doesn't take itself seriously. A pure videogame. Well worth it. The launch trailer basically tells you all you need to know.
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