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After a disappointing absence from E3, NCSoft have finally unveiled in-engine and concept art footage of Guild Wars 2 and I must say, I'm really excited by it. This has been floating around the online folder for a bit, but I thought I'd stick it in here so more people would see it. http://www.guildwars2.com/en/ (Trailer, with some in-engine footage interspersed) Eurogamer also have a preview with gameplay info: http://www.eurogamer...ars-2-preview_4 The main hilight of the video for me was the presence of many of the locations I remember from GW1, taken up to a new standard visually. I was concerned that they'd throw a lot of that out, but whilst it does look very different, there are some locations that I instantly recognise (Ascalon, Kryta, the Great Northern Wall). Most importantly for many who passed over GW the first time round, there is apparently going to be a shift away from instancing and a move towards the game having more of a persistent world similar to other MMOs. They also maintain, however, that there will be no sub fee - so I've no idea how they intend to do this. One example is that they're going to do some kind of open-world PvP. There are going to be races to choose from now, appears to be the Humans, Charr, Norn, Asura and the Sylvari, who are a new race. It's also thought that the original 6 classes will return (Warrior, Ranger, Monk, Elementalist, Mesmer and Necromancer), along with subclasses similar to the first game, but the expansion classes (Assassin, Ritualist, Dervish and Paragon) won't appear until later, perhaps again in expansions. I really can't wait for this. I was a massive fan of GW1 and from that video alone I'm already a day one purchase. So as not to spoil the trailer, I'm going to spoiler the next bit - also, it does spoil slightly one element of the end of the Eye of the North, so if you're about to finish it, then perhaps you shouldn't read it.
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Thought it would happen eventually: http://kotaku.com/59...n-trial-version I may give it a go now, despite being knee-deep in Guild Wars 2. I didn't like the beta, but I'm interested to try and bit more and get to see this "action" combat system people go on about.
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This is on my radar. It appears to be Black Desert style combat and art design rammed into a rather nice isometric engine. Out in the East for a while now it's been heralded by a lot of people disolusioned with Black Desert as a better game. It certainly does look like it might be one to watch Bonus points for lots of damage numbers.
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There was some interest in this in the Steam thread, and I've been playing it so much I think it deserves it's own thread. http://store.steampowered.com/app/252490/ www.playrust.com www.playrustwiki.com RLLMUK SERVERS - United Kingdom - Garry's Version (reset 7/1, now with door sharing) Busier server - [EU] PVP / 3/4 Craft / DoorSharing/ 9/1 /rust-planet.org (reset 9/1, killing nakeds is frowned upon) Avoid official servers as they tend to be packed at peak times. That guy who did Garry's Mod, Garry, has a new game out - Rust. It's only in Alpha, so the usual warnings apply. I wasn't going to bother, but so many of my teamspeak buds were loving it I jumped in with them. Here we are tooled up on a raid. I have played it for about 30 hours since picking it up about a week ago. You start with a rock, a torch and some bandages and have to forage for food by killing animals and secure shelter. If you sleep in the open or use your torch too much in the dark, other players will kill you. You can play with up to 300 players per server, but average is about 100. You get airdrops once a day. Unless you are tooled up, forget about going for them. Best scavenge a few ruined and radiated buildings around the island, or try and find a good recourse spot to hunker down and start building a base. Once you've gathered shit up, and not been raided by other players with explosive charges, you can hopefully get some charges yourself in an airdrop and raid a big base and make off like bandits, packs full off weapons, armor, blueprints and recourses. Here's our base. It's 15 quid at the moment, but apparently will be jumping up to full price at release. TBH, I have no idea why they just didn't go full release straight away as it's more than ready. Share your experiences here. The raids can be funny as hell. Expect the unexpected. Like a naked duded with his feet and head wrapped in sheeting. Here's some commands I thought everyone should know. grass.on false - removes grass, good for harvesting and shit PCs censor.nudity false (NSFW!) - if naked, players are really naked /share <name> - shares your doors with another player List of (some) console commands - press F1. http://playrustwiki.com/wiki/Controls_and_Commands
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I've started playing a new VR MMO called Zenith. It's a little bit janky, a little bit hard to parse but it's surprisingly good fun. A man with a Russsian accent told me I was echoing so I replied in a russian accent "You have nice buttocks" which got a laugh thankfully. It's apparently a small dev team and still has a long way to go (Especially on QOL) but it's fun and I was sad when my quest 2 battery ran out
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It's that time again people. New MMO smell. Currently lots of servers with massive queues but Amazon seem to be working on the principle of "Spin up as many new servers as we need so people can actually play and worry about where they're going to go later. The game's development is interesting. Originally intended to be a 1000 player rustlike it was morphed into a mostly open world MMO after players told them the rustlike was awful. The game has structured PvP, three factions and a very heavy emphasis on crafting with a very, very well done crafting system. The economy seems almost entirely player driven. Things to note 1. Server queues are monstrous. Don't worry about it just yet. Hop on a low pop server when they spin up. Amazon promise free server transfers in a few weeks when things settle down 2. PvP is completely optional (But looks fun anyway) This is a good way to check server queues https://newworldstatus.com/
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WoW is going back to where it all started with the relaunch of WoW Classic which is out next week. There has been some chat hidden away in the random wow thread in the online forum, but this probably deserves it's very own thread. Back to the days where the game was more social. Where working together with others was important and where dungeons weren't just a quick 20 minute faceroll with no one talking to each other. Back to when your class choice actually meant something and when Paladins and Shamans were only playable on one side. You only need a subscription to the current game to be able to play. I played WoW from release day until some point before WOTLK came out and it was amazing. Since then I've tried pretty much every MMO that has come out and they have all ended up being a bit of a disappointment, probably because they never lived up to the fun that was the early days of WoW. I am beyond hyped! Rllmuk does WoW Classic discord https://discord.gg/hGtAhT8 Rllmuk player and server list https://docs.google.com/spreadsheets/d/1IkRiGQTa8i2mxiHXkfjoOXqdf1bEyet3jqqmzbrV4x4/edit?usp=sharing
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Since the late 90s I've always been dragged to the idea of MMORPGs and I was lucky enough to attend a Uni who had free internet in the dorm rooms that didn't block everything, so I got to try Ultima Online when it was released. It was a fantastic experience, and even though it looked rough and was slow the entire "everyone is controlled by another human somewhere in the world" thing was very exciting to me. Later on I got hooked on Phantasy Star Online and then Anarchy Online which blew my mind and did stuff than no other game has attempted since. The main problem with these games was that the learning curve was steep and as games the average MMO would require a lot of time investment from its players. I enjoyed about a year of Final Fantasy XI Online before I was beginning to think that MMOs was a bit too niche for the majority of players but that changed with WoW. What felt like an overnight success for Blizzard, players were pouring in from all corners of the world and before long there was a massive community and everyone was eager to help one and another. I stuck with WoW for years and a lot of the online friends became real life friends, some of which I've visited in other countries. Due to real life taking up more and more of my time I had to step down as a Guild Master, after being one for nearly 8 years, then I just found less time to play and ultimately I quit. WoW as a game and community lived on and over the following years I returned briefly for each of the expansions only to learn that I struggled to get back into it. Gone were my online friends, all the places I knew and loved had been made almost redundant as new continents had been introduced, I didn't get to grips with the new class talents and skills which had changed since the early days etc. Fast forward to the year 2020, circa April, and lockdown had me spending a lot more time at home so I bought the latest expansion of WoW and decided to start a new, guildless character. The first few levels were fine, I was back in the good old starter zones and knew every nook and cranny of the big cities. But as soon as I progressed past unlocking the Dungeon Finder, things started to go askew. Every group I joined to do a dungeon were either dead silent and just rushed through the places, or they were really hostile. I was hoping that I'd been unlucky with the groups I'd been matched with but when I started to take the good old manual approach to set up a group I was met with the same kind of hostility and elitism. I was scoffed at because my item level was too low, or I didn't have the right enchants on my gear, or I had the wrong class build etc. No matter what I tried there was hostility. I stopped subbing after three months, I couldn't take it anymore as the community made the game really bad for me. I still had the itch, though so I started to do some research on WoW Pirvate Servers and after trying a few buggy ones I found a Blizz like server that runs an older version of the game, but it's nigh on perfect in terms of scripting and being as close to the retail game as one could expect from an unofficial host. The big kicker, though, was to find out that the community was really lovely. Everywhere I turned there were friendly and helpful souls, strangers threw gold and massive bags at me with instructions to pay it forward when I got good enough. About 6 months ago, Blizz released a new expansion and I felt I had to give it a chance. To no surprise it quickly boiled down to the same thing I'd seen before, hostile players who all know best, with so much money in their pockets they can simply buy whatever they want with loads to spare. After a few weeks I was back to the private server and there I am still, having a great time with lovely people. Almost every week, though, I find articles who all report the same thing. All MMO games are seeing massive losses of playerbase and new games never hits a trend status meaning they fail to attract new players. It's sad to see that that the official version of WoW is nothing but a shadow of it former self, both in terms of actual content and community, it's also sad to see that the entire genre seems to be dying rather quickly. Has the time of MMOs come and gone or should we expect to see a new king entering the arena to fight for the throne in which WoW has been sitting for a decade and a half?
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Has anyone been following this? Cryptic's up and coming new F2P mmo based on D&D and set in the updated Forgotten Realms. Also comes with a variant of Star Trek Online's adventure creation system so players can create their own stuff. http://nw.perfectworld.com/ There are so closed beta weekends going on (I'll be in the next one) and it looks pretty good so far.
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Yes that's right, another new mmo! The premise for WildStar is that in the far flung future, two factions (of course) are fighting over the control of a new-found planet (so far, so generic). Developed by Carbine Studios -- a team with roots in World of Warcraft, Everquest, and City of Heroes -- WildStar is spinning up its engines and preparing for a launch sometime this year.Factions! The Exiles A rag-tag group of races who have lost their homeworld to the Dominion. Humans The Granok Banished from their homeworld after a bloody war with the Dominion, the Granok are a race of skull-cracking, hard-charging galactic mercenaries that have come to Nexus to kick ass and drink beer. Not necessarily in that order.The Aurin Small but scrappy, the Aurin are a race of forest dwellers whose homeworld was ravaged by the Dominion. They might be into hugging trees, but they're more than ready to bare tooth and claw to defend their new home on Nexus.The Mordesh The DominionThe Dominion are a group a 'higher' power-hungry races who see themselves as the lords of the galaxy. The races of the Dominion are the Cassian (humans), the warmongering Draken and the cyborg Mechari. The Cassian Long ago, the Cassians were chosen by the Eldan to establish the Dominion - and they're going to make sure the pathetic vermin infesting the galaxy don't forget it. Destiny is a terribly heavy burden, and the Cassians bear it with style.The Draken The Mechari The Chua Two races (one per faction) are yet to be announced.Classes! Warrior Role: Melee DPS, Tank Equipment: Tech Sword Armor Weight: Medium Armor (Upgrades to Heavy) Ability Resources: Kinetic Cells Primary Attribute: Strength (DPS), Technology (Tank) Warriors are unstoppable juggernauts on the battlefield, using a combination of heavy weaponry, powerful armor and advanced technology to take care of business. Stalker Role: Melee DPS, Tank Equipment: Claws Armor Weight: Light Armor (Upgrades to Medium) Ability Resources: Suit Power Primary Attribute: Dexterity (DPS), Technology (Tank) Stalkers are feared throughout the galaxy as silent and deadly assassins who always eliminate their targets. Spellslinger Role: Ranged DPS, Healer Equipment: Dual Pistols Armor Weight: Light Armor Ability Resources: Spell Surges and Mana Primary Attributes: Dexterity (DPS), Wisdom (Healing) Spellslingers are deadly and dangerous pistoleers, often found beyond the Fringe working as bounty hunters, bodyguards, and guns-for-hire. Esper Role: Ranged DPS, Healer Equipment: Psyblade Armor Weight: Light Armor Ability Resources: Mana and Focus Points Primary Attributes: Magic (DPS), Wisdom (Healing) Espers are masters of the mind who tap into powerful psychic energies to lash out and incapacitate enemies or strengthen and protect their friends. Two further classes are yet to be announced. Paths! THE SCIENTIST You are the living proof that knowledge is power! Dig into the mysteries of planet Nexus, and unlock unique abilities by studying ancient Eldan relics, exotic plants and dangerous alien organisms. THE SOLDIER You have come here to kick ass! Initiate epic battles, mastering new weapons and special combat skills as you smash your way up the ranks for fame, fortune and glory. THE EXPLORER You will explore the wonders of an alien world. Travel to the darkest corners of this mysterious planet while discovering the locations of ancient artifacts of immense power. Climb higher, dig deeper and go farther than anyone in order to claim territory in the name of your faction. THE SETTLER You are the pillar of the community. Bring civilization to this newly discovered planet by constructing outposts in dangerous areas and upgrading existing towns. Work with others to improve the world with banks, transportation networks, vendors, and other helpful structures to aid your allies. Paths reward you for playing in a certain way. As a soldier you receive bonuses for killing critters and you can activate large group battles for other players in the zone. Alternatively, an explorer receives rewards for uncovering different areas in each zone and can access things like underground tunnel networks that make zone traversal much faster. Each path grants you special abilities, and each opens up specific quest types unique to that path. So not only can you select a faction, race, and class, but your path will fine tune that experience to suit your gaming preferences. It enables specific types of play outside of standard class progression, and caters to certain types of players -- like those that favor combat, exploration, or even lore. Combat! Not much is known yet, other than what the following quote gives away: Trailers!Announcement Trailer Meet the Dominion Meet the Exiles Screens!
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Currently in closed beta. I bought a EU17.99 founders pack so I could try it because someone mentioned it on Neogaf in one of the Neverwinter threads. Basically it's a western port of a Russian MMO that is essentially a SCI-FI Neverwinter. So it's got everything you'd expect. Ropey voice actors, mobile real time(ish) combat, dodging. It does have some things different. You can switch to any class you have unlocked at any time out of combat. It's quite pretty http://sf.my.com/us Skyforge is an action-combat MMO. The combat design is inspired by the top features of the best action and fighting games. Skyforge's over the top combat visuals and mouse look control, with optional direct targeting, enables players to deal breathtaking combo strikes, devastating finishing attacks and show off their larger than life powers. You will dive into dynamic battles, both entertaining and satisfying!
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Tera the old actiony MMO from the PC has launched on consoles. It's not terrible from what I remember on the PC but it's very MMO. I thought it'd start a thread in case anyone is thinking of giving it a try. If you have Twitch Prime (Free with Amazon Prime) you get a free code for a twitch founders pack which will save you about 25 quid. Thinking about it. It'll probably play better on a controller that it did on mouse/kb.
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source I don't even... I mean I enjoyed the time I spent with the first game and while I was somewhat sad to see it go it wasn't completely surprising either. To see it come back now is rather bizarre yet kind of exciting as well. I'm not sure how much time I'll have for it, what with Warframe having filled that void now, but I'm interested in seeing if they can keep it afloat this time around. Sign up for the Closed Beta here.
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Bit of an odd one this. A full and complete F2P mmo that looks really nice, is insanely complicated and packed with systems, has plenty of f2p bullshit but is surprisingly kind on your time. http://l2.netmarble.com/en It's a mmo with full controls. Played isometric. You run around and hit things with your weapon and powers doing basic fetch and kill quests for idiots following a terrible plot. You have full control of your character and indeed that's the most efficient way to play. However. If you want to treat it as a more hands off experience you can set the game to auto quest. You need to interact to kick off quests and collect rewards but otherwise your character will head off and kill orcs all by themselves. They can be even set to grind mobs in a specific area if that's your fetish. Over the levels I've played so far (15) it's introduced me to many, many systems, daily dungeons, tower of insolence, forging, runes and god knows what else. Playing in auto mode it's surprisingly mellow. There's 269 levels so I'm guessing the wall will come at some point but for now it's a nice free distractions.
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Anyone else currently playing Albion Online? It's seemingly been in closed beta since forever but was released last month. Me, @Sie, @Scruff and Tuts started playing it a couple of days ago and it's the first game in a while that has managed to actually drag us away from PUBG. The core hook to the game is based around gathering, crafting and PVP. The economy is completely player driven, with everything being either gathered or crafted by players. There are also no quests outside of the first hour tutorial type quest things, so it's pretty much a sandbox game where you make your own fun. There is a bit of PVE content, mostly in instanced dungeons although it isn't really anything special at the moment. The devs are apparently planning more PVE stuff so hopefully that will get better over time. Everyone plays in the same world on the one server. It is a top down isometric game and plays more like a hack and slash game, with click to move rather than WASD and a few skills you choose depending on your level, weapon and armour. That means your character can be any class, although you need to use the lower level weapons to open up the higher tier stuff, so picking one you like early on and levelling that up seems to be a good idea. The holy trinity of healer, tank and DPS is pretty important in both PVE and PVP. The game mostly reminds me of EvE. With it's focus on a player driven market. It also has it's own equivalent of hi/low/nul sec and in the red and black zones you will drop everything if you get killed. You'll also struggle to have one character who can do everything. The skill tree thing is pretty massive and branches out quite significantly depending on what you do. The end game seems to be about guilds and alliances fighting against each other to control different zones that contain rarer materials and resources. You could play the game solo up to a point, but I think being in a good guild is going to be pretty important to getting the most out of the game, much like with EvE. You can also buy an personal or guild island where you can farm and raise animals and stuff. There is also no monthly sub, just a one time purchase like with Guild Wars. You can additionally buy a monthly sub (either with real money or in game currency) which will give you some bonuses. Come and join us!
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Good evening everybody, Just now, before I even realized, i just downloaded a trial for FF XIV. Perhaps I just missed the old days playing WOW with my friends. But I have to say it is a shame to play an MMO on MAC. Also, knowing nobody, I can't feel the old passion and excitement for exploration. I wonder if any of you is or was playing FF XIV and how do you like it. Compared with WOW, is it a game worth my time? Thank you all.
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30 years ago Lucasarts released in a very limited form Habitat, a social MMO very much like Second Life. And now according to http://www.indieretronews.com/2017/06/neohabitat-relaunch-of-first-mmorpg.html#more All you need to get going is here https://github.com/frandallfarmer/neohabitat/blob/master/README.md
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Live Action Trailer Some gameplay Beta Signup http://signup.elderscrollsonline.com/ That live action trailer, while saying nothing about the game, is damn impressive. I'd watch a full movie of that style for sure. I decided to take a punt on the beta. Never really played that many mmo's before, but why not give this a punt if I get on.
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Two recent player building demos: Camelot Unchained (aka "Dark Age of Camelot 2" by Mark Jacobs), 100% free form building - https://ello.co/jamesgoblin/post/lwcc9qkee_5xilkhpqhjma (First images are taken from the video below by Necromaniak, one of players in aplha tests). Crowfall (aka "EVE Online meets Game of Thrones"), procedural world building - https://ello.co/jamesgoblin/post/e6yhwdv6_xbjtdqnff1tma PS off-topic (non-building), Crowfall death mechanics in a short comic, possible sex/race change - http://imgur.com/a/jbuKL
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Neverwinter is a free, action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. Epic stories, action combat and classic roleplaying await those heroes courageous enough to enter the fantastic world of Neverwinter! Choose from over a dozen races and eight classes to live the engrossing world of Dungeons & Dragons your way with tons of content heavy updates that have already been released, and more on the way! Find true customization on everything from your chosen character to your equipment, companion and mounts, ranging from cosmetics to stats and entirely new abilities! https://store.playstation.com/#!/en-gb/games/neverwinter/cid=EP1965-CUSA05528_00-2016NEVERWINTER1 So far from what I've played its just like the PC version used to play, and with all the expansions said to be free, thought why not. Anyone else playing? RullMuk Clan on the cards???
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Please delete if this is a duplicate, but couldn't see a thread for this. New Everquest! Source
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Since the Online folder WoW thread doesn't get much visibility apart from people playing the game I thought I'd mention this here. http://www.eurogamer.net/articles/2015-08-05-world-of-warcraft-subscriptions-at-nine-year-low-with-5-6-million Now it's still a massive game bringing in plenty of coin for ActiBlizz but realistically what do Blizzard do going forward? We shall find out in about 8 hours as Blizzard are set to announce the next expansion at Gamescon. Will it be enough? How low do sub numbers have to go before something drastic happens? Why no WoW2? These days I have to be very, very interested in something to want to pay a monthly sub. I go back to WoW sometimes and I enjoyed the last expansion for a bit but eventually it became too much of a chore. Especially since I don't like raiding much. I think Blizz missed a trick by not letting you manage your garrison while not in the game. Despite me not playing currently I'm definitely looking forward to the announcement later. WoW expansion launches are always exciting and this time I'm extra curious to see what they have up their sleeves (If anything) to try and stem the loss. Also it'd be fucking nice if they'd do an Alliance focused expansion this time. I'm sick of fucking orcs.
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This is my third attempt at a thread and I'll be doing it in chunks since Chrome keeps crashing on me http://www.archeagegame.com/en/ Initially it seems like yet another tab targetting theme park mmo but gradually the game systems open up and you get access to farming, non-instanced player housing, vehicle creation, sailing and gliding. You get a free mount at level 6 and your first glider at around level 12. From level 1 you get a very fast sprint so getting around isn't a problem. Here's me doing a small amount from level 1
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ALL ABOARD THE HYPE TRAIN! Supposed leak: http://titanfocus.info/_/news/project-titan-info-leak-esports-jay-wilson-blizzcon-2013-and-more-r65 I'd say theres a good chance more than 80% of that is going to be true and shown at BlizzCon, with stuff about upcoming Blizzard titles being leaked out 6-8months in advance the last few years. (WoW:Cataclysm/MoP's story and feature set, Starcraft 2 Heart of the Swarm's entire plotline). Personally I don't trust Blizzard's gameplay standards when it has come to modern WoW and how Diablo III turned out. But the lead developer is nonetheless Jeffrey Kaplan (Tigole), aka, one of the main guys that made WoW's world, dungeon and raid designs great until he moved over to the Titan project in 2009. (The last raid he worked on was Ulduar) What Jay Wilson's role on the project could be is anyones guess. So I guess I've ended up hyped regardless! It could be the best MMO ever.
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I'm sick of themeparks. I'm fed up starting at level 1 and taking a mostly predetermined ride through the game and then be allowed to play the "end game" I'd like someone to do a spiritual successor to the original Ultima Online. A big sandbox with no levels that mostly revolves around making your own fun. What would everyone else like to see?