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Surprised there's no thread about this game yet... While Octopath Traveler II retains the same structure of following eight separate character's stories throughout the game, it follows eight new characters in a new setting separate from the prior games. It takes place in the world of Solistia, a setting that is more modern than the first game's medieval setting, which is presented more like something from the nineteenth or early twentieth centuries. The game's main cast includes Agnea, a dancer; Partitio, a merchant; Hikari, a warrior; Osvald, a scholar; Throné, a thief; Temenos, a cleric; Castti, an apothecary; and Ochette, a hunter. A character's occupation generally ties in to the character overarching goal; the dancer Agnea is on a quest to become a world famous entertainer, and the merchant Partitio is on a quest to make money and end poverty. Hikari's story follow his quest to return home after being haunted by previous battles, Osvald is on a quest for revenge on a man who ruined his life, Throné is on a quest for freedom, Castti and Temenos are on separate journeys related to personal discovery and truth, and Ochette is searching for creatures of legend. The character's stories intertwine more than in the prior game. Similar to the first Octopath Traveler, the game plays as a traditional JRPG. The player moves between eight separate characters, each with their own purpose for traversing the game world. Once again, each character has their own "path action" - a particular means for the player to have the respective character interact with non-player characters in the game world, often with the goal of getting reward items or characters to fight in support of their cause. New to the sequel are distinct "daytime and nighttime segments" of gameplay, with path actions that will differ depending on the time of day. For example, the player can choose to make the character Hikari duel characters in the daytime, in hopes of learning new skills for battle, but at night, there is the separate option to instead spend in-game currency to bribe characters for information or items. The game retains the turn-based battle system of the first game as well, including the "break" and "boost" systems. Every enemy has a number of hidden "weakness" attributes related to being weak to particular weapons or elements. Once discovered, an indicator is shown onscreen, and if it is exploited enough times, a "break" occurs, temporarily weakening the enemy. Every turn, "boost points" are accumulated, which can be used for extra moves in future turns. New to the battle system are the so-called "latent powers", which function similar to limit breaks in Final Fantasy, moves that can only be accessed once a gauge builds up over the course of a battle. Announcement trailer: >> Official website Releases on February 24 on all systems except the Xbox series.