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  1. Inspired by the avatars that people have been making in the Street Fighter 6 beta: when faced with a custom character editor in a game, what's your approach? Do you try and keep things realistic, making someone that doesn't look out of place with the rest of the game's character designs? Or do you set all the sliders to their extremes and create The Thing That Should Not Be, ready for the Internet to describe it as "cursed"? Maybe you start your first playthrough by making someone that looks as much like you as possible - and then on later replays, you go crazy with the Popeye-shaped forearms, clown shoe feet, and fluorescent skin colours? (I apologise if anyone here has to use the Popeye forearms, clown shoe feet, and neon purple skin in order to make a realistic version of what they look like IRL. ) I have to admit, my in-game avatars tend to err on the boringly realistic side (except for the odd cool-looking facial scar). But even then, sometimes you get something like Mass Effect where the character looks fine in the editor, but then you see them in the first cutscene and you think: oh no, I tried to make a realistic Shepard but she looks bizarre after all, now I'm stuck with this silly design the entire game, so I might as well have gone crazy with the editor in the first place... A related previous thread:
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