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Found 54 results

  1. Quite an old one this but I just got back into it. Classic match 3 gameplay in the style of Puzzles and Dragons. Freely movable gems within a time limit and characters to collect and level up. No timers. You don't have to spend energy to play and can play as much as you like. It plays a video ad after every level but a small IAP purchase disables all that (See the fan area in the game for more details). Rather good fun if you like that sort of thing and the lack of timers is a bonus. Also if you put in this code 5872-4692-5276-7993 you'll get three free characters. Frobisher, Abslom Daak and Shayde (From the comics).
  2. The return of Shadowrun, a sequel to the tabletop and then MegaDrive and SNES cyberpunk hacker RPG from the 90's. The license has been bought back by it's owner (Jordan Weisman - he of Mechwarrior and original maker of Shadowrun among others fame) and off the back of Schafer's successes, a Kickstarter project has been started for it; http://www.kickstart...urns?ref=search If you've not played the original, go and get zsnes or something and play it now. Played it now? Good, innit? Anyway, it's looking quite interesting, going to be isometric (as the original was) and have turn based combat "like Xcom" but more contextual - he seems to be a fan of the term, it's mentioned a few times - when you go into the combat. Will have "4 Dimensions" in it apparently in a similar vein to the SNES original with an ability to walk about in the cybernet like various 90's games as well as more normal pottering about in the real world (set in Seattle where it's originally based apparently) to find clues / speak to NPCs etc and I couldn't really tell what the other 2 dimensions would do, one of them to do with magic. It's basically a bit like Blade Runner but with Orcs and what not, this is from the kickstarter page but actually makes it sound a bit too much like a teenage Games Workshop fans' wet dream; "The game world’s origin story mashes-up the dystopian Cyberpunk future of a Blade Runner with the high fantasy creatures and races of a Lords of the Rings in an organic way that produces iconic characters, environments, and situations." A bit wanky but kind of sums it up. They're on $800,000 and if they get to the million before time is up (another 18 days) then they will also put in another city to run about in, which would be nice. Anyway, I only found this while looking at an update for DoubleFine Adventure, even though it had been mentioned in the Wasteland 2 thread but after the absolute shitty mess that was the idea of making that Shadowrun team based FPS that came out a few years ago (which they actually apologise for in the launch video, so hats off) I never, ever thought I'd see the day that this might get made. So if you were a fan, give them a few quid and hopefully it will be good. For completion, I have to mention that his devco are apparently now a maker of iOS games and "Tablet and PC" are listed as platforms for development, so there is some potential concerns it will be up-ported to PC and actually be made in some sort of painful touch-screen friendly way but I hope that it won't be designed for phones first.
  3. I've been waiting for this game for a long time. I loved Samorost 1, 2, Botanicula, and absolutely adored Machinarium. Samorost 3 has finally been dated for PC and Mac - March 24th, with the mobile versions following shortly after. Just look at it! If anyone missed out on Samorost 2, I think I have two Steam keys to give away. If you want one just send me a PM.
  4. I hope Mr. Gerbik's family are ready to provide comfort and support for him during this difficult time.
  5. Pocket Mortys is far more extensive than i'd anticipated. I've only played an hour or so but it has the feel of a full blown Pokemon game. It'll be nonsensical if you're not a Rick and Morty fan, but there are only 20 or so amazing episodes, so c'mon. iOS Link https://itunes.apple.com/gb/app/pocket-mortys/id992640880?mt=8 Android Link https://play.google.com/store/apps/details?id=com.turner.pocketmorties&hl=en_GB Trailer Link
  6. Xevious

    80 Days

    80 Days is an iPad game, although it can be played on a phone if you really must. It's a text adventure with trading and route planning, based loosely around the Jules Verne novel but with a great deal of artistic licence thrown in. Your primary objective is to get around the world in 80 days, but if you fail (as I have done) you simply restart but with knowledge over what may happen. There are hundreds of routes to choose from and the world seems to be based on a random seed meaning that no two games will be the same. I started well, travelling through France and Germany, then up to Scandinavia. Unfortunately routes to Russia were limited and I ended up having to travel back down through Turkey and the Middle East to India, arriving in Japan at around day 45. Not too bad, but my journey across the Pacific (a direct boat to San Francisco) was interrupted by a storm, and we lost a number of days heading down to Hawaii instead. I led a mutiny to get the boat to depart for the US West coast immediately, but travelling across America took a long time and on day 80 I was aboard a paddle steamer, just after it had exploded. No oceanic transportation from New Orleans meant a slow trek up the coast to New York. It felt a huge anticlimax, and this made me realise just how exciting the game had become. Every time plans went wrong, or I arrived at a city with no clear path forwards, I was feeling genuinely anxious. I remember watching Michael Palin's second travelling series Pole to Pole, and feeling that without the time constraints of Around the World in Eighty Days it felt a little pedestrian. Here again I could see the deadline creating the tension. A game like this needs to have good writing and a clear visual style, and 80 Days has both. It's a testament to its quality that as soon as I'd arrived in London I was ready to set sail again. On my second journey I managed to make good time across Europe and Russia, until on day 23 I was thrown into a Russian military jail. I know that many others have played this already, and it's Wiper's game of 2014. I'd love to hear your thoughts.
  7. For those that didn't see the Square Enix E3 Press Conference. They announced they're releasing a Final Fantasy Portal app . That alone isn't really worthy of a thread. What does make it worth it is the fact it includes Triple Triad, the utterly amazing card mini game originally included in FFVIII. Portable Triple Triad!
  8. I thought I'd start a thread and see if there was any interest here. I've been playing since the EU edition came out last October and it's massively addictive. The best way for me to describe the game is to link to the excellent Neogaf thread on the subject http://www.neogaf.com/forum/showthread.php?t=693226 The Japanese phenomenon, now in English! Puzzle & Dragons combines Pokemon, Bejeweled, hardcore dungeon crawler RPGs, social gaming, and crack cocaine into one app. In Japan, it's remained at the top of the iTunes charts for over six months, currently has over 15 million downloads, and even got its own TV commercial. Assemble a team out of hundreds of monsters to wipe out everything that moves in the dungeons! Power up your critters by feeding them other monsters in a bizarre cannibalistic ritual! Spend your paycheck buying IAP so you can evolve literal Egyptian Gods* into anime lolis! Wait a second... Seriously though, while PAD may look like yet another shitty Japanese iOS freemium cash-in, the game is surprisngly deep. We're talking 30+ hours of content just to reach the real "meat" of the game, and GungHo will continue to add more new dungeons and monsters over time. You know how people describe the "Tetris Effect" where they'll see falling blocks everywhere? This game will do that to you too. The strategies needed to beat later dungeons could fill pages and pages of text (and in fact has, if you look at the number of pages in this thread). You'll need proper hardcore RPG planning before going into a dungeon if you don't want to get slaughtered instantly, and once in battle use pro puzzle gem moving skills to execute your plans. And if you're into that shitton of numbers going up always thing, this game has that too. There's currently a hello kitty themed dungeons (Previous ones include Batman and Final Fantasy). You get rewarded for logging in every single day (Worth it. You don't even have to play a level) and the strategy is so deep I have no real idea what I'm doing. Player List Flub 721 343 244 Neg 767 448 248 Footle 721 442 249 Harsin 769,549,245 MK-1601 789,742,231 Hexx 760,446,249 Deerokus 353 390 284 Blunted 321,196,280 Berties Paw 787,144,237
  9. http://thenextweb.com/mobile/2015/07/15/you-can-play-classic-c64-games-on-this-commodore-smartphone/ Needs a cassette drive.
  10. http://www.sonicretro.org/2015/07/sonic-dash-2-sonic-boom-stealth-released/ :omg: :omg:
  11. Site: http://eightyeightgames.com/?page_id=54 Play: https://play.google.com/store/apps/details?id=com.eightyeightgames.ymbab(£1.99) App Store: https://itunes.apple.com/gb/app/id811397653?mt=8&ign-mpt=uo%3D6(£2.29) Steam (PC/Mac): http://store.steampowered.com/app/290890(Currently £2.67, normally £3.99) One of my favourite mobile games, 10000000, has a sequel out today: You Must Build A Boat. So far I'm loving it. It's a realtime match-three game, with added lightweight roguelike mechanics; shades of the orgiinal Puzzle Quest about it. It also has outstandingly strong "oh, just one more go then" feelings.
  12. This is one of my favourite iphone games at the moment it's a cross of monster busters / candy crush type match 3/4/5 gameplay but when you do the tiles become letters - you then make words from the letters causing them to pop and dropping the tiles above into their place. This leads to a lot of strategic play whereby you attempt to transform then pop letters in order to cause appropriate cascades. The level of challenge seems to be almost perfect with it getting very hard indeed once you get above level 50 through different targets set per level (remove x number of blue tiles, make 10 words of 7 letters or more, score x number of points etc). Leaderboards are via Game Center and Facebook. It's free and there's no need whatsoever to make any in-app purchases. Might be able to play it on Facebook as well I'm not sure. http://www.languinisgame.com/ it's well good.
  13. So this just came out on Android (also been available on iOS for a while as far as I know). I spotted it whilst browsing the store and it reminded me instantly of Wind Waker and then upon closer inspection I realised it had elements of Animal Crossing in it with you being able to collect furniture, hats and other things. Then it also has Wind Waker style sailing mini games, exploring dungeons, trading and helping villagers out. I've only played it for a few hours so far but it appears to be incredibly well made and has a very Nintendo-ish style charm and quality about it. It's free to play and so far it doesn't seem to limit you too much. Obviously this could well change the more I play. Anybody else playing it?
  14. http://www.retrocollect.com/News/fans-petition-for-sega-to-bring-sonic-3-a-knuckles-remastered-to-mobile-devices.html and the original Taxman video: It would be really nice to get this game to happen, so.... http://www.sonic3remastered.com/sonic-3-remastered-campaign.html# DOWNLOAD & SEND THE LETTER TO SEGA! DO IT NOW! I GUARANTEE HAPPINESS FOR ALL MANKIND! THANK YOU!
  15. This has been out in Japan for ages and has just been released in the West. It's F2P game in the style of all those other Japanese rpg combat F2P games. This one is FF themed and you play through scenes from all the different games fighting the same monsters with the same weaknesses and tactics. Level up your party. Recruit people from the different games. Do stuff with equipment. You know how these works. Touch arcade have reviewed it http://toucharcade.com/2015/03/25/final-fantasy-record-keeper-review/ Only played it a bit so far. It's as inpenetrable as other games of this type this early on but from reading old Touch Arcade articles about it the game is very generous with currency and energy recharges so I'm going to play it a bit and see how I like it
  16. I was listening to last week's Giant Bombcast and they mentioned that during his Superbowl F2P game quicklook Drew had got a bit hooked on one of the games. Thankfully not Clash of Clans or Game of War. One I'd never heard of. Heroes Charge. He described it as a game where your team autoattacked and you just had to choose when to use their "Ultimate skills" It sounded pretty casual so I decided to give it a try. It's surprisingly mellow. It shares a lot of the same genetics as all the other games in the genre (And I remember playing one with almost identical combat mechanics previously). https://play.google.com/store/apps/details?id=com.ucool.hero&hl=en https://itunes.apple.com/gb/app/heroes-charge/id900313219?mt=8 It's got the usual energy mechanics but the rest of it doesn't seem too greedy. Plenty of grinding but to be honest given the combat it's almost painless. And yes. You might recognise most or all of the character designs
  17. http://www.sonicretro.org/2014/12/sonic-runners-confirmed-to-officially-exist/ :omg: :omg:
  18. Okay, this doesn't really have anything much in common with Heartstone, but I wanted to make a bad pun. It's more like an online multiplayer version of Top Trumps with collectable cards and some very light RPG elements. You choose a deck of 5 cards, then you play three rounds against an opponent, each round will be based on one or two of your stats, so you pick your best card and pit it against their's. After the match you get to pick two cards (or one if you lost) to add to your collection. It's a very simple game to be honest, but I haven't been able to stop playing it this evening. The best bit? The cards have a scrap in a wrestling ring when you play them! Don't worry you can skip the animations if you like. There are IAP but they seem pretty ignorable so far, there's also some kind of King of the Hill tournament mode which I haven't really figured out yet.
  19. Out for iOS and Android. It's classic Puzzle and Dragons style f2p japanese gaming with rythmn action (missus) and schoolgirls instead of match 3 and monsters. Same basic principles. Feed your schoolgirls other girls to level them up and become better idol singers. 
 Quite difficult on the harder difficulties too. https://itunes.apple.com/gb/app/school-idol-festival/id834030294?mt=8 I'll be in the cell next to Rolf.
  20. So rumours have been going around about this for a while, Amazon have been buying up talent and making deals for an entry into the console market. Their device is not going to be a direct competitor to PS4/Xbone, but some digital only thing running reskinned Android, but with more power than the Ouya - basically a device capable of iOS/Android/XBLA/PSN style experiences, and their library of movie and TV streaming. And they've recently brought Double Helix, developers of a bunch of poor games for hire, and the more recent and decent looking Strider and Killer Instinct, which is the closest we have to confirmation. Good thing? Bad thing? Interested?
  21. As the subject. Very nice presentation too. To save time here's a link to the Neogaf thread http://www.neogaf.com/forum/showthread.php?t=773324 It's basically Puzzle and Dragons but with JRPG style combat and nicer graphics. Friend codes Flub 2133576 Argh 1879343912
  22. I just started playing this tonight and it's really fun. Classic roguelike template. Get as far as you can into the shattered planet until you die, repeat. Lose all your shit when you die but keep stat bonuses you apply at base between runs. It has some premium currency but I haven't played it long enough to see if there are any paywalls to bounce off yet http://www.kitfoxgames.com/shattered-planet/
  23. http://www.youtube.com/watch?v=cgWqUCMvhuU So I guess this is why we didn't get a Ridge at the PS4's launch. They were making another mobile game probably filled to the brim with IAP. After the depressing Driftopia this is not good news. Then again, it does look like a quick and dirty port of the PSP titles, so maybe it'll at least play like a Ridge Racer.
  24. You've probably seen in the news that the Office of Fair Trading is investigating in-app purchases after multiple complaints of kids blowing loads of cash on games and then surprised parents receiving a hefty bill a few days later. Here's the survey they've released for parents to submit. I think there are definitely rotten aspects of some games that use IAP and then specifically target children, it could also be argued that Apple could do more to highlight the importance of the in-built parental controls when you're setting up an iPhone/iPad for the first time and the 15 minute window that you don't need to re-enter a password could be looked at (I'm not sure how Android handles things). On the other hand I was amazed at the amount frowning parents on the news, complaining about this, who had happily given small kids the password for an account that was tied to their credit card.
  25. Oh dear, Gamekyo posted a little tidbit that indicates a bit of a massive shift for Sega. For anybody that can read French, here is the original link: http://www.gamekyo.c...-fermeture.html Google translate gives us this: So in conclusion: -No more AAA titles from Sega -Mostly iOS and Android stuff -Bye bye consoles and PC for Sega Gives new meaning to the phrase "Nintendo to go the path of Sega" doesn't it? On one hand it IS still a rumor, but considering that Sega has not been performing that well and has announced that they won't be joining GamesCom, this doesn't seem to unlikily sadly.
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