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  1. Konami has announced GetsuFumaDen: Undying Moon, a roguelite action title and sequel to the 1987 Japan-only NES original . Labeled as a Ukiyo-e style hack-and-slash roguelite action game, GetsuFumaDen combines intense roguelite hack-and-slash action with a stunning dark fantasy world, brought to life through the stroke of traditional Japanese art. Descend into the underworld while mastering a variety of unique weapons and equipment combinations. Perfect your hits and timing to unleash bursts of other-worldly powers. While death is not the end, the world of Hell lives and breathes, presenting new layouts and challenges to overcome with each attempt. Highly strategic action based on the unique spacing and timing aspects of Japanese martial arts, featuring ten beautiful and harrowing Ukiyo-e style stages, with fearsome bosses immersing players into the sublime world of GetsuFumaDen. A diverse range of weapons will be possible to be paired to suit a variety of play styles. Reveal trailer: It’s planned for release sometime in Q1 2022.
  2. Come on lads, no one made a thread for this? If it were another remake there'd have been one instantly and it'd be on the third page of replies by now. Capcom's worst kept secret, RE VIIIAGE sees Ethan go to Romania, where there's witches, werewolves and vampires to suplex. Next gen exclusive, no date beyond "2021" yet.
  3. Konami’s classic run-and-gun franchise Contra seems to be back. And no, it's not a pachinko machine. On Tuesday, Konami revealed Contra Rogue Corps, a new over-the-top entry in the series. Two years after the Alien Wars had ended, a mysterious area called the Damned City arose from the grounds where the final battles took place. Ruthless Fiends roamed the area, bringing a world full of madness. In the midst of chaos, 5 scoundrels emerge...they are the Rogue Corps. They do not look anything like heroes of justice, but have they come to save humanity, or maybe they are looking to hit the jackpot by searching the Damned City for treasures...either way, the fate of the world is in their hands. Contra Rogue Corps trades the traditional side-scrolling perspective for a top-down isometric view of the action, like previously done in Super C and Contra 3: The Alien Wars. Players will shoot up Damned City, both as classic Contra characters like Kaiser, a mutated bug and ... a panda bear? Official E3 2019 trailer: Launch trailer: Contra Rogue Corps will feature single-player and multiplayer gameplay when it launches on September 26.
  4. After strange disappearances hit Tokyo’s population, it’s up to you to uncover the source and purge the city of a strange, new evil. Armed with your own mysterious abilities, you will face down the occult, unravel conspiracy theories and experience urban legends like never before. Don’t fear the unknown. Attack it. Ghostwire: Tokyo is an action-adventure video game played from a first-person perspective. The player can use various psychic and paranormal abilities to defeat the ghosts and spirits haunting Tokyo. Combat director Shinichiro Hara described the combat as "karate meets magic", as the player character utilizes hand movements inspired by Kuji-kiri hand gestures to cast spells. When an enemy loses most of their health, its core is exposed and the player can use takedown moves to destroy it, killing the spirit. GhostWire: Tokyo is the newest title by Tango Gameworks, the developer behind The Evil Within. The game was first revealed during Bethesda’s 2019 E3 press conference. Tango Gameworks is known for its work in the horror game genre and while this game definitely seems to have some spooky vibes, Tango notes that this is more of an action-adventure game. Official reveal trailer: Latest trailer: Announced exclusively for PS5 in 2022.
  5. Eight years before the events of the first game, a young boy named Damon encounters a small injured alien named Fu. Damon decides to take care of Fu while hiding it from government agents who are also searching for Fu. While searching for a way to return Fu to its planet, Damon and Fu become best friends, forming a strong connection. After they finish building a rocket, Damon and Fu say goodbye to each other, with Fu promising to return in 20 years. Fu finally goes home just as government agents attempt to capture him. Twenty years later, and two years after the events of Travis Strikes Again: No More Heroes, an adult Damon, who is now the CEO of Nova Enterprises, awaits a happy reunion with Fu. Fu returns in a large spaceship, introducing his cronies, and revealing to Damon that he intends on taking over the world, much to Damon's horror. Damon pleads with Fu to stop, but it is too late. The invasion has already begun. Damon has no choice but to contact Travis Touchdown, a former famous assassin in the UAA. So Travis returns to Santa Destroy from his self-imposed exile. Learning of the situation, Travis must take on a new breed of intergalactic assassins while reuniting with old friends and reconciling Damon and Fu's friendship Prior to development, Grasshopper Manufacture developed and released Travis Strikes Again: No More Heroes, which was Goichi Suda's first title in a directorial role since the original No More Heroes game. While the title was made in part as a tribute to indie games, Suda had expressed long-term intentions for the title to be a stepping stone on the path to a proper numbered entry. The ending of Travis Strikes Again: No More Heroes even included a playable portion where Travis was controlled in third-person, similarly to previous titles, with a comment from Travis suggesting that development on a mainline sequel had properly commenced. Suda explained in an interview following the release of the game that the playable segment was a prototype they used in development, and that the intention behind its inclusion was to evoke a similar feeling that viewers get from the post-credits teasers in Marvel Cinematic Universe movies. The game was announced at E3 2019 as part of the Nintendo Direct showcase, featuring a reveal trailer of Travis battling alien invaders. Suda had previously explained that the foes which Travis will go up against will be "Avengers-scale" threats, using the recurring supervillain Thanos as a point of comparison. He also made note that Travis' "Death Glove" from Travis Strikes Again: No More Heroes would make a return, in a bid to make Travis' skill set more distinct as a video game protagonist, and that the skills he accumulated throughout the game would come into play. Travis is once again voiced by Robin Atkin Downes, while Paula Tiso reprises her role as his wife, Sylvia Christel, who has abandoned the assassin world and is now an internet celebrity and influencer. No More Heroes III is being developed by a core team consisting of the same talent that worked on Travis Strikes Again: No More Heroes, alongside external talent, and former Grasshopper Manufacture staff, rounding out the development team at roughly 100 people. Unreal Engine 4 is once again being used as the development engine. Suda51 will be assuming the role as director, writer and designer, with Ren Yamazaki and Nobutaka Ichiki - co-director of Travis Strikes Again: No More Heroes and lead director of No More Heroes 2: Desperate Struggle respectively - returning to the franchise as co-directors. The soundtrack of the game is being composed by Nobuaki Kaneko, drummer of Japanese alternative metal band Rize. While confirming that the game will be able to be played on a regular controller, Suda has stated the game is being heavily designed around the Joy-Con's capabilities, both in and out of combat. He also confirmed that the open world, which was absent from No More Heroes 2: Desperate Struggle, is likely to make a return, along with new side activities. Debut trailer: Series overview trailer: Launch trailer: Launches some time 2021.
  6. First announced last September, Luigi's Mansion 3 is the upcoming new game in the Luigi's Mansion series for the Nintendo Switch, set to release sometime in late 2019. As with the 3DS sequel, Luigi’s Mansion 3 is being developed by Vancouver-based Next Level Games with supervision from Nintendo producers in Japan. Luigi explores a hotel this time, not a mansion. He gets there one day via a bus that’s driven by Toad and also seems to carry Mario, Peach and two other toads. Somehow those other characters go missing, the hotel’s elevator breaks, the place gets all spooky and Luigi has to explore each floor, vacuuming up ghosts while searching for the elevator’s missing buttons so he can go to other floors. Luigi’s Mansion 2’s mission structure, which required players to start the same level multiple times to pursue various objectives, has been replaced with a more traditional free-flowing approach to exploration. The game controls very similarly to Luigi’s Mansion 2. You see the game world from a so-called dollhouse perspective and walk Luigi through it, having him point his flashlight or vacuum cleaner at objects to interact with them. The vacuum cleaner, also known as the Poltergust G-00 (because it houses a goo-compartment in this game, gettit?), this time can suck or blow, which you’re using not just to vacuum ghosts, but to pull at curtains to reveal secrets or make propellers spin to raise or lower elevators, etc. As in Luigi’s Mansion 2, you also have a dark light, which you can shine on invisible objects to make them appear. New moves for this game include a burst, which entails Luigi pointing his vacuum at the floor and blasting it briefly so he hops straight up and things near him are blown away. You can also now shoot a plunger from the Poltergust, have it stick to something and then use the vacuum setting to tug at the plunger. You catch ghosts similarly to how you did in the earlier Luigi’s Mansion games, but with a twist. You hit them with a strobe burst of your flashlight, then vacuum them, pulling against the direction they are moving in. As you do this, a meter starts filling. Once it is full, you can press the A button to activate a new move called 'slam'. This -very satisfying- action lets you smack the tethered ghost onto the floor repeatedly, even letting you change the direction of the slam as you do it. In short order, a decent player will be slamming a ghost into other ghosts, depleting all the ghosts’ health in the process. It’s clear that Luigi’s Mansion 3 seems once more to be stuffed with hidden treasure. Secret doors, bonus treasure rooms and more. The developers are expanding on an idea introduced in last year’s 3DS remake of the original Luigi’s Mansion by allow players to generate a green, gooey version of Luigi called 'Gooigi'. With the press of the right thumbstick, players can switch to controlling Gooigi, who can walk through spikes and deploy the same vacuuming abilities as Luigi.A second player can control Gooigi as well, but he can’t be a consistent companion, because when you leave a room, he simply dissolves. Teaser trailer: E3 2019 trailer: Latest trailer: Released later this year.
  7. There's a new game from Platinum Games and action games director Hideki Kamiya the guy who did Anarchy Reigns and NieR: Automata. Due on Switch later this summer: Astral Chain, an action game starring two characters in a futuristic world should make action games fans's heart beat from excitement. Making his directorial debut and known for his work as the game designer on NieR:Automata, Takahisa Taura is responsible for the concept and planning of Astral Chain. Hideki Kamiya, creator of the Bayonetta series, is in charge of supervision. The character design is by manga artist Masakazu Katsura, creator of ZETMAN and Video Girl Ai. Astral Chain , a brand new action game from PlatinumGames, is coming exclusively to Nintendo Switch! As part of a police special task force, it’s up to you to fight against mysterious, alien-like creatures who have invaded the world. In the Ark, a multi-cultural city in the near future, disaster strikes when gates to another dimension suddenly appear! Dangerous creatures begin to emerge, attacking the people and polluting the land, and normal police forces are unable to compete with them. To stand up against these threats, a brand new, special police unit known as Neuron is formed. Choose between two playable characters – one male, one female – on your adventure. The character you don’t choose also appears as your younger twin, and a fellow member of Neuron. In order to resist the creatures, humanity developed a special weapon: the Legion. The Legion acts as your partner, and helps with your investigations. However, it’s in battle where the Legion shows its real ability... Work together with the Legion and use all sorts of combat styles to fight your enemies. You could both attack the same enemy simultaneously, target different opponents, or send your Legion on the offensive while you support it with items. Use this synergetic action system to battle and explore together! Images: Debut trailer: E3 2019 trailer: Latest trailer: Astral Chain should launch on August 30 for Nintendo Switch as another Platinum game exclusive for Nintendo. *** "police may cry", copyright probotector (the forum member, not the pachinko machine).
  8. Probably the only interesting thing from Nintendo's 2018 E3 presentation: EDIT: Sorry, the new batch of Splatoon 2 amiibo looks pretty cool too... Daemon X Machina was announced for Nintendo Switch during this year's E3 and features mecha design by Shoji Kawamori (Macross). The title is a mecha game with a clear Armored Core vibe, featuring design by Shoji Kawamori who -besides his work for the Macross series- also worked on the Armored Core series. We also get Armored Core producer Kenichiro Tsukuda, No More Heroes character designer Yusuke Kozaki, Soul Calibur music composer Junichi Nakatsuru, alongside Ryo Hamamoto known for his work on the Tekken series. At the helm are Monster Hunter Stories director Ken Awata and chief designer Ken Karube. Debut trailer: Gamescom 2018 trailer: E3 2019 trailer: The game is being developed by Marvelous' First Studio using the Unreal Engine 4, and should be coming to the Nintendo Switch in September 2019.
  9. In Luigi's Mansion, the main story is played out over four stages, with players able to also access a training room and a gallery at the laboratory of Professor E. Gadd between stages. In each stage, players control Luigi as he explores the mansion's rooms and hunts down the ghosts that lay within them, acquiring keys to get through locked doors and eventually dealing with a boss ghost hidden at the end of the stage, with more rooms becoming accessible as each stage is completed. To assist him in his task, Luigi uses a flashlight and two inventions supplied by E. Gadd - the Poltergust 3000, a specially modified, high powered vacuum cleaner; and the Game Boy Horror, a parody of Nintendo's Game Boy Color. Luigi's Mansion was originally released as a Gamecube launch game back in 2001 developed and published by Nintendo. It is the first title in the franchise in which Luigi is the main character, instead of Mario, with players controlling him as he explores the titular mansion, searching for Mario and dealing with ghosts that lie within its rooms by capturing them. Screenshots: Debut (Japanese) trailer: Latest trailer: No specific release date was announced, as only a 2018 release window was given.
  10. One of the zanier — and undeniably more intriguing — announcements during this year's E3, was the puzzle-action game, Sushi Striker: The Way of Sushido. The game is being developed by indieszero, the same development studio behind quirky portable titles like NES Remix and Theatrhythm Final Fantasy. In the game, players will be tasked with eating sushi and stacking the plates after they’re done faster than their opponent can. Those same plates, however, can also be used as weapons (!) against the other player. In order to beat challengers and progress, players must draw a line between the same types of sushi that appear on a conveyer belt. The goal is to collect as many pieces as possible before bringing them to your place and gobbling them up. This being developed by an indie studio who's earned its stripes, and the game having a real Elite Beat Agents vibe as well, gives us all the more reason to look forward to it Launch trailer: Opening movie: >> Official website. Sushi Striker: The Way of Sushido will be released this June.
  11. The Villainess Korean action film. Not sure if it got a theatrical release in the UK, but it is out on blu-ray next month. Looks like a crazy mix between The Raid, John Wick and Hardcore Henry. If you remember that gif with the car chase in The Raid 2, there's some stuff as inventive here.
  12. Jackie Chan and Pierce Brosnan star in The Foreigner. Martin Campbell (Goldeneye, Casino Royale) directs.
  13. Ever Oasis is an upcoming action-adventure role-playing video game developed by Grezzo (The Legend of Legacy). Ever Oasis tells the story of Tethu, a young seedling who must create a village in the middle of the desert to serve as a launching point for a quest to find their older brother, who has been spirited away by the forces of Chaos. Evenutually Tethu meets Miura and Roto to help him on his quest. In the game, players try to build a prosperous oasis by completing missions in dungeons and caves in the desert. In the desert, players form a party of three characters and battle enemies that are possessed by mysterious Chaos in real-time combat as they switch between the three party members. Players forage for materials in caves and puzzle-filled dungeons to earn dewadems, a form of currency, which are used to grow new shops and new gear. Members of other tribes who the players meet in their journey can help by joining on new missions or establishing a new shop in the oasis. Here, new products can be made from materials found in the dungeons. These materials can also be used to synthesize equipment and items at the player's treehouse. Debut trailer: Story trailer: >> Official website. The game will release in North America and Europe next month, June 23rd, and in Japan the following month.
  14. Assemble your own colourful crew, hop inside a range of specialised tanks and roll into crazy tank warfare for up to six players in Tank Troopers! Operate more than 30 different tanks with intuitive controls and slog it out with the enemy in a number of expansive maps, complete with destructible environments. Perch on a faraway hill and aim through the periscope to expertly place your shots, or face your enemies head on with a frontal assault! Rally the troops and buckle up for a panzer bonanza in explosive local multiplayer matches for up to six players. With download play, you can enjoy six-player skirmishes with just one copy of the game between you – no soldier left behind! If you consider yourself a one-man army, there’s an action-packed single-player campaign with 30 objective-based missions where you can hone your tank-based tactics. Want a little extra firepower? You can augment your abilities and get brand new ones by hiring troopers! These wacky warriors ride alongside you in the hull, and they can supply increased firepower, improved mobility and more enhancements at the touch of a button. Some troopers can even fire paintballs to block the enemy’s view, or stop them in their tracks entirely with a freeze attack. This is not your average vehicular warfare! Debut trailer: Tutorial (in Japanese): >> Official website The game in itself looks nothing out of the ordinary, but it's been developed by Vitei (the guys who did the Steel Diver games) so it might prove a neat little download title.
  15. Looks like X wing VR will go live 11/11:30 am UK time. http://starwars.ea.com/starwars/battlefront/forums/discussion/63469/star-wars-battlefront-rogue-one-scarif-update-downtime-december-6th-companion-ps4-x1-pc%23latest
  16. E3 Announce trailer: E3 Gameplay demo: E3 LiveCast: This formed a fairly big chunk of the Sony conference and it looked pretty cool to me. According to the developers in the LiveCast, and going by what was shown in the gameplay video, it's a post-apocalyptic open-world adventure game set in the Pacific Northwest where you play a biker-turned-bounty hunter, riding across the gorgeous environment while trying to avoid huge hordes of former human beings that the developers emphatically say aren't zombies but are in fact called 'Freakers'. My first thoughts on watching the video was that it was a Last of Us spin off, which got me very excited. It turns out it's not, but in as much as it does look very derivative of other games and franchises, I think the horde-chasing-you mechanic and the non-linear design should make for some interesting gameplay. Even just watching the demo I found myself urging the player character to get away, so it all seems suitably intense. On the downside, the developers are definitely not Naughty Dog, the last thing they made being the Uncharted game for the Vita, which was pretty sub-par from what I can remember, and the Syphon Filter games before that, which I haven't played but, from what I can recall, were reasonably well reviewed. There's no release date yet from what I can see, but apparently they've been making it for three years, and the demo, if it is actual gameplay (which, admittedly, it did look like), looked pretty polished from where I was sitting, so maybe early 2017, or possibly even by the end of the year. I especially like what seemed to be happening in the gameplay video, where the player was strategically trying to kill the enemies in particular places so that their dead bodies formed an obstacle for the other enemies and slowed them down. That seems like a mechanic that has a lot of potential. The developers are also selling it as entirely open world, so just because the player in the demo ducked underneath the train car, for example, you don't have to go that way in the actual game, meaning that horde encounters can be played out in lots of different ways and you can get creative with the way that you use the environment to your advantage. Your bike will also play a big role as there are very few working vehicles in the environment, meaning that it's more like your 'noble steed' than a bike. What are your thoughts?
  17. You might be right...I'd take a remake leading to Bulletstorm 2
  18. As far as I'm concerned, Bloodborne 2 has just been announced and I'm well hype. The only problem I have is that this is my first experience of From DLC, and I have no idea whether: a) to get started on a new character now in order to be ready for the fresh challenges that await, b) to wait until DLC hits so I can start a new character and take advantage of the shiny new tricks, but possibly be at a disadvantage for DLC-level content, or c) to use my NG+2 character, at the risk of it making The Old Hunters too easy What are you going to do?
  19. Development on Monster Hunter Stories began about two years ago. However, it’s a project that’s been five to six years in the making, and it’s something that came about due to some fans wanting an RPG set in the MH universe. Monster Hunter has focused on strengthening the player character, but it’s always been about the monsters. In this game, there are plenty of people who like monsters, but it is more of a sport to use them. The team took an approach to allow those who love the Monster Hunter world itself to experience that as well. Monster Hunter Stories is targeted at players of all ages (meh... ) who think they will enjoy the game. It’s for both series veterans and newcomers alike. Stories has pleasing visuals with a plot that never gets too serious, and features catchy designs with a simple approach (double meh.. ) to help achieve this. Monster Hunter Stories makes use of a Triangle Battle System including “Power,” “Technique,” and “Speed” commands. Originally, the commands included more complex ones like “Fight”, “Run”, etc. However, at one point, the staff took a simpler approach with turn-based combat and decided to base it on a triangle (triple meh... ). Monster Hunter Stories’ battles aren’t just based on luck to win though. Monsters have unique traits and capabilities. For instance, velocipreys have a “speed” habit. Often, there is a link between the monsters’ image and their resulting special habit. Monster Hunter Stories is true to an RPG, yet keeps that flavour of developing strategies to hunt monsters by researching them - like previous games. The protagonist can also battle alongside monsters now. These monsters are named “Otomon”. Although the protagonist can collect many monsters, he/she can only fight with one at a time in a battle. You’ll have the ability to change the monster (in the party) that is battling, though. While the protagonist battles with the monster, in the end it's the otomon that does the brunt of the battle. It’s said that if the otomon is the “attacker,” then the protagonist is the “Almighty Supporter”. Riding monsters will be possible in Monster Hunter Stories too. If the bond between the player and their otomon is high enough, this element of the game will be possible. All otomon have their own distinct traits and personalities. Players can build their bond by traveling together, playing with the monsters, talking to the monsters, and using them (what?). There will be new locations to stay true to the adventure aspect in an RPG. In Monster Hunter Stories, the protagonist will form bonds with monsters as a rider. So what would he think of the hunters? This will be a problem and question often addressed; a depiction of their different viewpoints of the matter within the Monster Hunter universe. The story is about the protagonist’s growth to adulthood within a world of monsters in an ever changing environment. The plot also involves how hunters and riders will cope with each other. The mainline Monster Hunter games deal with monster quests, but what if the monsters were (starting) to disappear? There are people who think life would be easier, and those that do not. As a final message, the developers ask fans to look forward to a game that both series veterans and aficionados of the series can enjoy. This title brings the world of Monster Hunter to all ages. It was an action game before, but now it’s an RPG. Teaser trailer: TGS 2015 trailer: Official Japanese website: >> http://www.mh-stories.jp/ Lots of new images have recently been published in the latest issue of Famitsu, and they sure look tasty! More images: Debut EU trailer: Monster Hunter Stories is due out in Japan sometime in 2016. At present, development is only 30 percent complete. Expect more new info following the full game reveal at this year's TGS
  20. You know we didn't have a thread for this? IGN have an 8 minute extended look After seeing that Airbender game, the cel-shaded Transformers one and the rather ugly Starfox, it's nice to see Platinum get a decent budget.
  21. Might as well split this out now. A new trailer appears. Although all of the footage appears to have been in this E3 vid: Basic FAQ:
  22. Bit of a strange one this game. But the fact that NoE decided to release it over here - albeit only on the eShop - got my attention. Originally released as Attack on Titan: The Last Wings of Mankind in Japan in December 2013, this is an action game developed by Spike Chunsoft for the Nintendo 3DS. It is set to be released this May in North America and Europe under the name Attack on Titan: Humanity in Chains with Atlus being the publisher as a eShop exclusive. The game follows the story of the anime, beginning from the year 845, when the titans first attacked and demolished the walls. The story of Attack On Titan centers around the adventures of Eren Yaeger, his foster sister, Mikasa Ackerman, and their childhood friend, Armin Arlert. After the wall which protects their hometown of Shinganshina is breached by Titans, Eren watches in horror as one of them eats his mother. Vowing to kill all Titans, Eren enlists in the military, along with his friends. Five years later, the three cadet graduates are positioned in Trost District, one of the border towns jutting out of Wall Rose, when the Titans attack once more... The player initially controls series' protagonist Eren, but as the game progresses, Mikasa, Armin, and other members of the Survey Corps become playable. The game ends at the point where the anime ends as well. Trailer: Japanese overview trailer: Box art: Looks like an interesting action game with a twist, albeit rather unpolished. If the price is right, I might pick it up, as I'm a fan of the anime series, and I like weird unpolished games.
  23. I think this game deserves some love. It's a CCG with a twist, it's also an action RPG with batman style combo basd combat, and a choose your own adventure. The more you do, the more cards you unlock and the more varied your game becomes. It's pretty hard to explain well, so here's a video... I've been playing it for a few days, am just over halfway through story mode and am fairly addicted.
  24. Since we are getting it after all, I figured a thread was in order Azure Striker Gunvolt (also known as Armed Blue Gunvolt in Japan) is a platform action-game released by Inti Creates for the Nintendo 3DS eShop. It's gameplay is similar to Mega Man Zero (made by the same publisher), but introduced new gameplay elements to the Mega Man style of game such as Gunvolt's ability to "tag" enemies and target multiple targets at once, adding an additional layer of complexity to the genre. Like Mega Man, Azure Striker Gunvolt is a side-scrolling platform game. The player controls a single character (the eponymous Gunvolt) who is able to jump, fire a gun, and attack enemies "tagged" with bullets using a large, homing electrical field. The player's actions are limited by an energy bar, which depletes when using the electrical field, using additional movement abilities such as double-jumping or air dashing, or being hit by enemies. Gameplay focuses heavily on the player's technique and skill in moving through levels. While finishing a level is relatively easy, the game provides a ranking system as well as several optional challenges. The game introduces a "chain" system in which the player's score is constantly increased so long as the player avoids being hit by enemies, with special actions such as defeating an enemy in the air or defeating multiple enemies in one time, providing an additional bonus. The game also uses an item-forging and equipping system. Storywise, Azure Striker Gunvolt is set in the future in which several people, called "adepts" have developed "septimal powers".These powers enable superhuman feats including flight, use of powerful energy weapons, and manipulation of the elements (e.g. fire, water, electricity). The world is at peace thanks to the efforts of a world-spanning corporation known as the Sumeragi Group. However, the Sumeragi Group is, in reality, controlling and experimenting on adepts. Gunvolt, one of the most powerful adepts, with the ability to create electrical fields, works for a resistance organization known as QUILL. The game opens with Gunvolt assigned on a mission to assassinate an adept named Lumen. However, Gunvolt discovers that Lumen is housed within the body of a young girl named Joule and instead rescues her, defecting from QUILL and setting out on his own to protect her. Trailers: Gameplay mechanics explanation: Looks SNES-tastic! >> Official website: >> http://gunvolt.com/en/ Date of release? Somewhere in 2015...
  25. Sounds fun maybe. Just found the Kickstarter concept video: http://youtu.be/zPhDWWGbaNU
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