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  1. I was requested to add this Google spreadsheet for people to share their gamer tags: https://docs.google.com/spreadsheets/d/1EHykfNx3wKSen3j64cCP2Bgr9tusBPtPXkitPAPAMxM/edit?usp=sharing Fixing a 'Bricked' Console (Green boot up screen, then hangs at black) Your console is not bricked you are fine. No need for the USB recovery either - since the 1603 build you can self recover via this cool method Try this: Hold down the power button on the front of your Xbox One console until it fully powers down, unplug the power cord, and wait 30 seconds. Please note the console must be fully powered down; the next steps will not work if the console is powered on from connected standby. Plug the power cord back in. PRESS the POWER Button then Hold down the Bind button (located on the side of the console next to the USB port) and the Eject button (located on the front of the console next to the optical disc slot), continue holding down Bind and Eject until you hear a second “power up” chime. Then SELECT Reset this Xbox - This Troubleshooter takes the User to a page that allows them to select full reset or reset but keep content (this allows you to keep your installed games and settings!) Buying games from other regions Original Post: Some patent stuff has been found which gives some probable insight into what people can expect from the next Microsoft home console. http://appft1.uspto....ndo&RS=nintendo Of course all this maybe as outdated as the last set of internal documents about Durango, or Yukon as it seemed to be called back then, but most of it fits with known rumours about this mythical beast. Update 21/1/2013, Final Specs for Durango: CPU: - x64 Architecture - 8 CPU cores running at 1.6 gigahertz (GHz) - each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache - each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache - each core has one fully independent hardware thread with no shared execution resources - each hardware thread can issue two instructions per clock GPU: - custom D3D11.1 class 800-MHz graphics processor - 12 shader cores providing a total of 768 threads - each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle - at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second High-fidelity Natural User Interface (NUI) sensor is always present Storage and Memory: - 8 gigabyte (GB) of RAM DDR3 (68 GB/s) - 32 MB of fast embedded SRAM (ESRAM) (102 GB/s) - from the GPUs perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec. - Hard drive is always present - 50 GB 6x Blu-ray Disc drive Networking: - Gigabit Ethernet - Wi-Fi and Wi-Fi Direct Hardware Accelerators: - Move engines - Image, video, and audio codecs - Kinect multichannel echo cancellation (MEC) hardware - Cryptography engines for encryption and decryption, and hashing http://www.vgleaks.c...rango-unveiled/
  2. No thread for this then? I'm sure I was singing its praises on here when the first trailer/walkthrough came out, if my avatar wasn't enough. Maybe all the chat was resigned to the indie game thread or something... Anyway, the original trailer from GDC 2008 is here for those who haven't got a clue what it is yet. The new trailer shown at GDC this year can be found here. Apart from the actual game, I'm also looking forward to hearing more of their chiptune backing tracks... Can't wait.
  3. Release Date: August 15th 2012 Format: Xbox LIVE Arcade Price: 1,200 MS Points How many games with “Dust” in the title are there now? 72 Is this the best one? Yes Is it coming to Steam? “Dust: AET is exclusive to XBLA. There have been no discussions regarding any other platforms, so please don’t ask.” Is there a Facebook? Yep, here! And if it gets 10,000,000 likes by Wednesday, nothing in particular will happen. So, like, what the hell is Dust, anyway? Glad you asked… Think of a genre you like. That’s what Dust is! Okay, to be honest there isn’t much golf in Dust and I don’t think there are any dancing sections, but it’s basically a bunch of genres mashed together to make something entirely awesome. It’s a Metroidvania. There’s a world map and the game is split up into regions, but in each of them you’ll find areas you can’t access that you’ll need to come back to later with new skills or items. A map means you’ll always know where something hasn’t been discovered. It’s a 2D platformer. Pretty self-explanatory. One of the moves at your disposal is pressing down and jump to drop through a platform. This is my favourite thing in 2D platformers. You have a ton more moves at your disposal too and your repertoire grows as the game goes on. It’s a hack-and-slash type affair. X is your basic attack, and you can add Y for various combos. You can juggle enemies like this. B uses Fidget’s skill, and if you hold Y (Dust Storm) in conjunction with that they combine to form something quite special. It’s simple on the surface but add in blocking/parrying and it becomes incredibly deep. One of the achievements is for maintaining a 1,000 hit combo, and that should tell you all you need to know about the potential for awesome that the battle system has. It also has Popcap style rising music as your combo grows, which will make every part of your brain feel nice. It has item crafting. You’ll find blueprints all over, as well as tons of craftable materials. Want some better equipment? Make it yourself. There are also RPG elements, like levelling up and random battles. Okay, there are no random battles, but there is levelling up, and you get to increase your skills how you see fit. Want to do massive damage? Go for it! Want 5,000HP while you chip away at enemies a few points at a time? You can do that too. Want to be melee focussed or rely on ranged attacks? The choice is yours. This might not make sense, but I’m going with it anyway: you might have played games like Dust before, but you’ve never played a game like Dust. Take control of Dust, a warrior searching for his true purpose, as he joins forces with the mystical Blade of Ahrah and its guardian, Fidget, to save the world of Falana from an army unlike any before it! Explore an incredible hand-painted world! Match wits and weapons against challenging monsters! Take on side-quests from a cast of colorful, fully-voiced characters! Craft dozens of items and discover Falana's rarest treasures! Compete against your friends' high scores in ranked Challenge Arenas! These screens are precisely as ace as the game looks when you play it. Only instead, imagine the glorious animation at 60fps. It’s kind of beautiful. Those things are terrifying. Friend of Falana 10 Complete 5 Sidequests Hero of Falana 10 Complete 10 Sidequests Savior of Falana 10 Complete 20 Sidequests A Decent Start... 10 Successfully complete a 200+ hit combo That's More Like It 10 Successfully complete a 1000+ hit combo Bringer of Death 10 Kill 500 Enemies Push and Turn 10 Unlock a Treasure Chest Wait, aren't you...? 10 Unlock a Cage and Rescue a Friend Baker's Dozen 10 Hang out with Twelve Friends in the Sanctuary Distant Thunder 10 Use the DUST STORM on Fidget's Projectiles Well on your Way 10 Pick Up an Ability Orb With Great Power... 10 Level Up by Assigning Skill Gems An Impressive Display 10 Earn a Four-Star Rating in any Challenge Arena The Stuff of Legends 40 Earn a Four-Star Rating in EVERY Challenge Arena Blue Bomber 10 Simultaneously Kill 6 Enemies with a Single Bomb Cutting It Close 10 Successfully Parry with less than 10% health remaining Tinkerer 10 Craft an item from a blueprint Opposite of Fail 10 Complete all Fale Quests Above and Beyond the Call 10 Complete the Game on Tough or Hardcore setting Sad Way to Go 10 Kill an enemy with the slide attack One Last Wish 10 Fulfill Bopo’s wish for snow The Blacksmith of Archer's Pass 10 Meet Haley Secret Achievement 20 Continue playing to unlock this secret achievement. Secret Achievement 50 Continue playing to unlock this secret achievement. Secret Achievement 20 Continue playing to unlock this secret achievement. Secret Achievement 20 Continue playing to unlock this secret achievement. Secret Achievement 10 Continue playing to unlock this secret achievement. Secret Achievement 10 Continue playing to unlock this secret achievement. Secret Achievement 10 Continue playing to unlock this secret achievement. Secret Achievement 10 Continue playing to unlock this secret achievement. Dust: AET comes with a bunch of avatar awards to win! Bagsy the Ahrah shirt. I’m only going to post the “safe” reviews here. I’d urge everyone to avoid reading them willy-nilly because you will have things spoiled for you that it’s really, really better to leave unspoiled. I’ll let you know which ones are okay. SAFE REVIEWS The Controller Online 9.0 IGN 8.5 TIME 5/5 God is a Geek 9.0 Console-Arcade 5/5 Game Craic 4/5 VentureBeat 6.5 Gamestyle 10/10 REVIEWS WITH SPOILERS The Indie Game Magazine 90% Destructoid 8.5 Gamerlimit 9.5 Official Xbox Magazine 9.5 As in – please be careful! Don’t think about whether you consider something a spoiler, think about whether someone else might consider it a spoiler, and use the SPOILER tags accordingly. It’s better to spoiler tag something that doesn’t need it, than plain-text something that you should have tagged. It’s about a thousand times more fun to discover things in Dust for yourself, and it’s unfair to deprive someone else of that joy, so respect your fellow poster! Most of all, enjoy Dust: An Elysian Tail.
  4. Release date - 1st August 2012. Price - 1200 MS Points "The world has ended. There is no hope. No new beginning. Only the survivors. DEADLIGHT follows the journey of Randall Wayne, a man searching for his family across Seattle during the aftermath of a 1980s event that has decimated life on earth. This visually stunning Cinematic Survival Platformer will challenge you to run, jump, climb, and struggle for your life as you look for answers and the ones you love" Anyone else looking forward to this? I can't wait for it! Looks set to be the best Summer of Arcade game this year (Apart from Dust maybe)
  5. Sonic 4: Episode II, part 2 of SEGA's reboot series. Looks substantially better than the original game, but could still be a heaping pile of crap, we shall see.
  6. Let's have a thread for these then. I get the feeling there are going to be more released than I can be bothered to wade through. I played a few of the first 20 last night and already there are more. Here's two I thought were worth some time Artoon - A bouncing ball, land on the squares and they change colour, Q*Bert style, change them all and get to the goal. Simple, fun and nicely presented. Music seemed alright too (techno). http://catalog.xna.com/en-US/GameDetails.a...eb95&type=2 Weapon of Choice - Contra style run n' gun affair with right analog firing and left analog moving. Jumping with the left trigger felt weird at first but I got used to it. Crazy guitar music and wacky graphics. Should be fun. http://catalog.xna.com/en-US/GameDetails.a...62a1&type=2 Full list of titles can be found here: http://catalog.xna.c...mescatalog.aspx Feel free to add your own reviews/comments.
  7. Microsoft's new thing to try and combat PS+ does everyone know Fable III is free right now? Why didn't they bother to announce this?
  8. It's been revealed that Capcom are releasing a 'app' for XBLA/PSN that will allow people to download Capcom games. So essentially a dedicated Capcom version of Game Room. This is being done because of the company's 30th anniversary. It's early days for information but what we know: - It will focus on 80s games - Black Tiger will be the first game - Arcade versions (not the home ports) with the bugs left in (so basically rom dumps) - 1942, Commando, Gunsmoke and Trojan hinted but not announced - Games have lots of configuration options, not currently clear if these are just the original dip switches or more involved. App supports arcade sticks (I take this to mean optimised control layouts) and turbos. - Games should be 'really cheap' and may come as packs. - No release date yet but game line up will be announced Feb 7. They will also give us a schedule of when to expect each game. http://www.polygon.c...-game-ports-for Personally I think this is a great idea. It'll have a better focus than Game Room and although it's early days if the pricing is right I can see it being a good service. Hopefully the graphical options are good.
  9. XBLA talk, have at it folks.
  10. by Trion Worlds defiance.com Release Date: April 2013 ABOUT IMAGES VIDEOS I have never heard of the show nor do I plan on actively watching it but the game looks interesting and most of all fun.The overal art style and visuals themselves might not be the terribly original but they're definitely, for lack of a better word, solid. If anything it is nice to see the two mediums co-exist and not have one lag behind the other. I for one am keeping my eye on this. Rllmuk Defiance ID's Aimless - Nephyri (PC) Dave White - dave white (PC) Mogster - Barry Scott (PC) mr_woo - Vic Vaughn (PC) VN1X - VN1X (PC) Takizawa - Takizawa (PC) King Antonius - Winston (360) elementalshift - DevastatorAlpha (PC)
  11. Conference Times: UK: June 9th 5:30 PM BST EU: June 9th 6:30 PM CET Live Streams: Xbox.com Windows 8 App Gametrailers IGN Gamespot Twitch Spike/GameTrailers stream IGN stream on YouTube Giantbomb stream Live Blogs: Eurogamer Additional Media Links: http://www.engadget.com/2014/06/10/xbox-e3-2014-phil-spencer-interview/ http://www.ign.com/articles/2014/06/10/e3-2014-how-phil-spencer-wouldve-done-xbox-one-differently http://www.gamespot.com/videos/e3-2014-phil-spencer-doesn-t-care-about-the-consol/2300-6419566/ http://www.gametrailers.com/videos/yni07m/xbox-one-all-access---phil-spencer-interview http://www.forbes.com/sites/insertcoin/2014/05/13/microsofts-yusuf-mehdi-explains-the-xbox-ones-split-with-kinect-2/ http://www.telegraph.co.uk/technology/video-games/e3/10892698/Xbox-One-Yusuf-Mehdi-interview-at-E3-2014.html See The Full Conference: Conference Expectations: Having performed the relevant policy reversals, taken their lumps across the media and all but abandoned their original vision of creating an all in one media box controlled via Kinect, Microsoft's Xbox division is in a very different place than it was going into last years E3. Perhaps the most significant change is at the top. Replacing the bumbling, android-esque Don Mattrick with the far more affable Phil Spencer, is being hailed by many across the industry as a sign that Microsoft is serious about getting gamers back on board, and at his first E3 as president of Xbox, Phil will be looking to make an impact. Xbox One already has a hugely promising set of games announced, including: Halo 5, Quantum Break, Sunset Overdrive, Fable Legends and the enticing looking user generation tool, Project Spark. Now that the ID@Xbox program has had time to mature, expect Microsoft to make up ground amongst the indie community, by ensuring they get a good shot at the spotlight, likely in a similar fashion to Sony's Indie showcase last year. Microsoft have a lot of rumoured games in the pipeline too. The most prominent is the leaked Halo: The Master Chief Collection, which will feature HD remasters of Halo 1 - 4. With this and the inevitable Halo 5 showcase, expect E3 2014 to be a big deal for MS's 343 Industries. Another popular franchise heavily rumoured to be making a return to Xbox One, is Forza Horizon 2. The open world racer has been a strong fan favourite, and will be well positioned to go up against Sony's Drive Club this winter. We could also hear the first details about Black Tusks' Gears of War, even if it is just in the form of a CGI trailer, and similarly, Crackdown 3 may get an announcement trailer, although the game itself isn't rumoured to be arriving until 2016. Of the credible rumours floating around, this final one is probably the most interesting, and if true, will do much to sell me - and others I'm sure - an Xbox One. Project Nagano is the apparent codename for an Xbox One exclusive developed by action kings, Platinum Games. Of course Platinum have their good days and bad, but anything which smells even remotely like Bayonetta or Vanquish will almost certainly sell me an Xbox. On the services front, I imagine they'll talk about their next dashboard update, reveal more details about how Games With Gold is coming to Xbox One (cheers for the update Cosmic_Guru), and we'll hopefully get some insight into what their plans for Kinect are, now that they seriously need to incentivise people to buy it. More unlikely, is a reveal of their AR Fortaleza Glasses in response to Sony's Project Morpheus. It would seem like the wrong place to unveil the tech - if indeed they are still working on it - but who knows, it could be a way to give a game focussed show an injection of variety. Conference Review: In many respects, E3 was Phil Spencer's moment. After taking control of Xbox, Phil has had one message, Xbox is about games and this E3 was his time to prove it. One thing I think people forget about E3 2013, is that whilst policy announcements stole the show, MS were true to their word on making their E3 showcase all about games, arguably announcing a better set of exclusives than either Nintendo or Sony. They stuck to a similar strategy this year, and from the moment Phil took the stage, (but after offering a humble, almost contrite introduction to those watching) the game announcements just kept on coming, and didn't stop until the lights went down. Sticking with a long running tradition, the show opened with Call of Duty and was quickly followed by the unveil of the highly anticipated Forza Horizon 2. The show kept the pace up, with showcases for third party titles, Assassins Creed, Dragonage 3 and The Division, as well as some fun looking DLC for Dead Rising 3, which was announced as immediately available to download. The biggest third party reveal came in the form of Rise Of The Tomb Raider, which - awful name aside - has jumped to become one of my most anticipated titles for 2015. Sticking with 2014 though, and we were given a further look at E3 standout, Sunset Overdrive, along with create 'em up, Project Spark. The latter of which received a surprise outro from Conker. Although some bemoaned the implication that this meant MS was unlikely to deliver a full Conker title themselves any time soon. Unlike the previous year, Indie titles got a nice chunk of time. ID@Xbox head, Chris Charla was on hand to introduce a range of exciting titles, the highlights of which were Playdead's Limbo sequel, Inside and the gorgeous looking, Ori & The Blind Forest. Rounding out 2014's roster was the reveal of the - sadly - leaked title, Halo: The Master Chief Collection, a remastering of Halo 1 - 4, featuring all the campaigns and original multiplayer modes, remastered at 1080p and 60fps. The collection is going to be available this year and all for the price of a standard game. With the known quantities out of the way, MS went on to reveal an early look at a reboot to Phantom Dust (a game I'd have to confess to not being familiar with), and more excitingly, Scalebound, a large scale action game (with added dragons), from the masters of the genre, Platinum Games. The show closed out with the announcement of an Xbox favourite, Crackdown, helmed by original creator, Dave Jones, the game is said to be utilising the contentious cloud tech to bring added physics to some of the larger scale set pieces. Conspicuous by its absence was any mention of Kinect. Either as a utility or as a game input, a fact which more or less puts to bed any notion that it will be used as a serious control method for games going forward. So there you have it. Phil stayed true to his word that E3 was going to be all about the games, and games is what we got. With no time dedicated to anything else, the show did at times feel a little like an expanded shizzle reel, so whilst they arguably cut the fat, they also lacked a variety in their pacing. Sadly prior leaks took the edge off many of their surprise announcements, an over reliance on CGI trailers blunted some of the excitement of their reveals, and a lot of third party games were given time many had hoped would be dedicated to first party exclusives. All of which left me initially underwhelmed by MS's showing, but in putting these links and text together, it's impossible to deny that they came out swinging, and showed off a lot of strong content. They have a stronger 2014 lineup than either Sony or Nintendo and Sunset Overdrive could very well be game of the year material. I'll be keen to see where MS is after a year of Phil's leadership. Game Media: http://youtu.be/-_9MesysOjg http://youtu.be/gG4ZCviOfYs http://youtu.be/zo2Stj9wJ2A http://youtu.be/d35G93K5aAk http://youtu.be/5kLAyzmWnk4 Crackdown 3: http://youtu.be/vjXiGFX7q4Q Assassins Creed: Unity: http://youtu.be/fSOsBetfZWU Killer Instinct New Characters: http://youtu.be/fT220Oh_UgA Evolve: http://youtu.be/9KqttzR0g7E Halo 2: http://youtu.be/zml6sRSOZMk The Witcher 3: http://youtu.be/qI4UFhMYDc4 Sunset Overdrive: http://youtu.be/foDEbAbOVZE Plague Inc.: http://www.youtube.com/watch?feature=player_embedded&v=dix_xLeU5o8 IDARB: http://youtu.be/EK3KJqZYGEc Knight Squad: http://www.youtube.com/watch?feature=player_embedded&v=C57clqT8Y3Q
  12. First screenshot released. It's an Xbox Live Arcade release that contains both a 'story' and 'arcade' mode. Although it's a downloadable title Remedy have said that it will be "structured like a full release" and "If you're thinking about this in terms of some kind of a, I don't know, super simplified 'we still use the name but changed everything about it' version of Alan Wake, let me just say that this is not the case. That's all I'm gonna say." Last we saw of Alan he was trapped in the darkness, but had just managed to reunite two warring aspects of his psyche, giving hope of escape. Night Springs was the name of the fake Twilight Zone style show that you could periodically watch in the original game. So is he still going to be stuck in crazy dreamland like the DLC episodes? He appears to have acquired a nail-gun. More details are going to be revealed at the Videogames Awards on 10th December.
  13. Now coming to Steam yusssss! http://www.cnbc.com/id/100965004 http://youtu.be/agb8HlwR3Fs This is still by miles my favourite MOBA, it's direct control rather than clicking and something that has absolutely dominated my playtime this year. How to redeem your free copy on PC if you own it on console. From the Guardians Website (https://www.guardiansofmiddleearth.com/buy): Guardians of Middle-earth Steam Redemption Instructions We are pleased to offer Guardians of Middle-earth Steam free of charge to eligible users who purchased and played the console version. Please follow these steps to redeem your copy: From your XBLA or PSN account, start Guardians of Middle-earth* Navigate to PROFILE section Hit the BACK or SELECT button to bring up your unique VIP code Start the Steam client or install from: http://store.steampowered.com/about/ From the Steam client, select GAMES >> ACTIVATE A PRODUCT ON STEAM… Enter your console VIP code If eligible your account will be prompted to download the Guardians of Middle-earth PC version (Standard Pack) ** *Please note the XBLA or PSN full game must have been purchased by 8/15/2013 and at least one match completed to verify VIP code. **On August 29, 2013 your account will rollover to the retail version of Guardians of Middle-earth PC version (Standard Pack) When Guardians of Middle-earth was released last year, it aimed to take the traditionally PC-centric MOBA genre to consoles, and despite some technical difficulties, it did so fairly successfully. Now, developers Monolith and Zombie Studios are looking to bring the Lord of the Rings themed game back to its roots: the mouse and keyboard. Now, GOME was simplified a bit when it came over to the controller set, and for good reason. Skills have larger areas of effect to allow for easier control with a twin-stick setup, the traditional in-game item shop was removed in favor of a loadout system, and a match timer was added to shorten games. The result is a much more accessible experience than its MOBA ilk like League of Legends or Dota 2, both of which have been dominating the PC scene for some time. The core gameplay from the console release hasn’t changed too much. You still have 36 Guardians to choose from (all the DLC packs are included with the PC edition), many of which were either in the Lord of the Rings trilogy or have since been seen in The Hobbit. Legolas is still there, as are Bilbo and Sauron himself. It’s still got two main maps in 1-lane and 3-lane arenas. Hell, it even supports Steam Big Picture mode and controllers, just in case you really dug playing that way. But that doesn’t mean GOME has made its way to Steam entirely unchanged. The biggest addition is the inclusion of exclusive alternate skins for each of the 36 Guardians, all of which can be purchased by way of the in-game store. The character skins join the three map skins available as DLC for the original version of the game, which change the look of the map to The Shire, Goblin-town, or Mirkwood. Survival mode, a wave-based game where teams of five do their best to try and survive the onslaught of wolves, goblins, and other Lord of the Rings creatures as they stream towards the team, also makes an appearance. First introduced as DLC for the console versions, Survival is a fun little distraction from the more serious modes, but it’s hard to imagine it being anything more than that. While technical issues were prevalent in the console versions of Guardians of Middle-earth, the PC edition seems to have solved several of those problems. My online demo experienced very little lag, and I wasn’t dropped from a match a single time. That would have been somewhat unheard of when the console review was written, so it was a welcome change of pace. Part of that comes with the help of Guardians of Middle-earth’s full Steamworks integration. With the help of Valve’s servers and software, the developer has smoothed out the matchmaking process, as well as added leaderboard support.
  14. There's nobody on my friends list playing this and it's a real shame. The few in the Live Arcade thread that have bought it are all loving it. Mechanically this is one of the finest stealth games yet. By sticking to two dimensions it avoids a lot of the pitfalls of many stealth games by giving you large amounts of information on screen without the need for a radar. It does this without ever being overwhelming, too. Sound is the most impressive aspect. I've never experienced a stealth game before where you could be confident of how much sound you could make without being detected. MotN uses visual indicators for each and every sound. In short, it is always clear why you have been detected and that is the game's greatest triumph. It is also great how the game encourages you to use these elements. You can consistently distract and lure guards and there are opportunities to mess with their minds, too. Tying a guard up on a pole can cause another to become consumed by fear and start firing his gun randomly, perhaps killing others. There is of course the option to play the whole game without killing guards so all of this is optional. I've not enjoyed a stealth game since Metal Gear Solid so this has been a very pleasant surprise. It's also very forgiving, without ever seeming too easy. Checkpoints are a few minutes at most and you can restart instantly without any punishment. It's stealth without the frustration. You will die very quickly if you mess up, but it's always your fault. Nearly always. The only negative I could level at it is the occasionally imprecise controls. 95% of the time you'll do exactly what you want to but occasionally you can drop behind an enemy, press X, and instead of performing an instant kill hit the other way or miss. This can be avoided by making sure you're facing the right way though and waiting a split second for the prompt. It could have been a little tighter in this respect, but the rest of the controls are generally spot on. I'd recommend everyone at least give the trial a go but I would also say that the game really comes into its own from the third or fourth level, when the modern day setting really takes hold. It's around that point where more mechanics are introduced, and the flow of gameplay is understood.
  15. Public service announcement, these games will be leaving XBLA and PSN soon, presumably the license is expiring. DLC content will leave the stores on the 17th (NA), 19th (EU) on PSN and the 26th for XBL. Announcement doesn't mention the date the games become unavailable. http://www.capcom-unity.com/combofiend/blog/2013/12/13/last-days-for-umvc3-and-mvc2-on-psnxbla-store If you already own the games, this shouldn't affect your ability to redownload them.
  16. Trailer Overview Little Racers Street is a top-down racer in the style of Micro Machines / Super Sprint. It boasts a comprehensive career mode, around 40 tracks within one city, challenges and leaderboards. Update 1.1 saw the inclusion of an online mode and 1.2 will bring time trials and camera controls. 12 Player Online This is where LRS really shines! 12 player online with lobbies, mid-game joins and host migration to help keep people together. Next Online Session As the patch is not yet live, we cannot play with stock cars therfore can I ask that you play a little to ensure you have access to cars within the correct classes mentioned below - should take no more than 20mins. Date & Time: Friday 2nd March 8:30pm - 10:30pm Prerequisites: a Class E and a Class D Car Reviews EDGE - 7/10 Price 80 Microsoft Points (or around 68 pence) Download Link http://marketplace.x...50a68?cid=SLink
  17. http://marketplace.xbox.com/en-gb/Product/Bleed/66acd000-77fe-1000-9115-d80258550c58 Bought this yesterday after playing the trial (which is level 1, as seen in the video above). I finished the game on Easy mode and thoroughly enjoyed it. Controls are excellent. Movement is on the left stick and firing on the right. The left trigger starts bullet-time and the right trigger is used for jumping, which seems strange at first, but you get used to it after a while. Your character can whizz around in the air with successive presses of the jump button in conjunction with the left stick. Once you get into it, you'll find yourself entering bullet-time, flying across the screen dodging incoming bullets, all while shooting your enemies in the face - it's really satisfying. I died quite a few times but you get infinite continues and the restart points are very fair. I can't think of anything I've played similar to it that is so well polished. Graphics are not amazing but decent enough for an indie title. The music is retro chiptune stuff. It's 240 points, rather than the magic 80, but I definitely got my moneys worth from it after just one playthrough. Recommended!
  18. By Frogwares Magrunner.com Release date: Coming Soon ABOUT IMAGES VIDEOS Looks decent enough I suppose. At least it's not brown. I mean just look at all dat colour.
  19. Times: Game Trailers Pre Show: UK: June 10th 16:50 PM BST EU: June 10th 17:50 PM CET Full Microsoft Conference: UK: June 10th 17:30 PM BST EU: June 10th 18:30 PM CET See Full Game Trailers Schedule: Game Trailers Schedule See The Full Conference: Rumour Roundup: Word is that MS are out to prove to gamers that they're all about games, and they plan on dropping a lot of bombs at this E3. Now that they have at least clarified their position regards DRM and online connectivity, I'm sure they will be hoping the road is now clear for a memorable E3 show. Insomniac Games delivering two Xbone exclusives (GAF Rumour) Big unannounced 360 exclusive Mirrors Edge 2 Classic Rare franchise coming back Respawn Studios "Titan" will be a Xbone exclusive 360 Redesign League Of Legends going console Xbox exclusive Dead Rising 3 What They Need To Show: ... and they bit didn't they, bit down hard and just kept going in spite of everyone around them waiving their arms about, warning them of the consequences. Xbox One could well be the most disastrous hardware reveal by any major game company... ever. Their online and used game policies have rightfully drawn the wrath of gamers and media alike. Can they turn it around? Well for many, nothing short of a complete reversal of the aforementioned policies would be enough to sway them, but for those willing to suck it up and play ball, then MS will be looking to shower you in games. With journalists being largely shut out this year, and rumours of yield problems resulting in a down clock of the systems already weak GPU, Microsoft need to have the best E3 imaginable to sway gamers opinions on the system. Further clarification of their DRM and online policies Details regarding the cloud and how it will be used Launch details More details on the fabled 15 exclusives How are they going to repair their image with Indies How will Kinect improve games Drinking Game Key Word: Experience Cloud
  20. Not seen a topic on this, thought I would post my impressions since it has stolen a good few hours from me. Arcadecraft Xbox Live Indie 240points Fun little management game, think Theme Hospital in an Arcade. Quite limited in scope, you start with a $13,500,000 loan which has to be paid back in two years of the game (about an hour). The first time I played I was a bit reserved with my money and therefore didn't make much of a profit, was forced to sell all my machines and ended up with an empty room. Restarting, I went hell for leather to spend as much as I could and ended up doing so much better. Now it's 1983 and I have maxed out my arcade with 30 machines, trying to made the decision on which to sell and what to keep. For the price, it's quite fun. Basically becomes a rush around the machines, emptying coin drawers, fixing machine and tinkering with prices and difficulty settings. http://marketplace.xbox.com/en-GB/Product/Arcadecraft/66acd000-77fe-1000-9115-d80258550c9b
  21. XBLA/PSN port of Darkstalkers 2/Vampire Hunter and Darkstalkers 3/Vampire Savior. GGPO, visual filters, replay sharing and youtube uploading. '2013' $15/1200MS It's being used as a test for DS4
  22. http://marketplace.x...15-d8025841125d Had a good couple of hours fun with this today after trying the demo then buying the full game straight after. 800msp The lovely pixel art graphics are very similar to Scott Pilgrim but the action is much faster paced. Awesome chiptune soundtrack too. There was some sort of story but I don't know the original game this is a spin off from and didn't care for the anime drama, so ended up playing single player Arcade mode. There is also 1-4 player co-op and vs, local and online. Neogaf thread has all the basic info screenshots and videos you could possibly want. http://www.neogaf.co...ad.php?t=514402
  23. Woohoo! https://live.xbox.co...ccountMigration I just changed my Canadian account (don't ask) over to the UK, let's see how this goes.
  24. I've just heard about a website that catalogues free stuff on Xbox. I thought about putting this in bargains but I thought it'd do well to get a big audience. http://www.xboxgamin...rketplace-free/ Is the URL, you can search, and set filters for your region. Rock Band Players would do well to check out the free songs from Rock Band Network. I just added a song for free by a band I didn't even realise were on RB. Here's a list of stuff that I've shamelessly copied from another site, beware some items aren't available in all regions. If this is old news, let me know and I'll delete!
  25. HYPE! I always hated that SoR II got the XBLA treatment, when the original SoR was by far my fav in the series. HOWEVER, now they've released all 3 in one nice big package, and it's been knocked down to 400 points in the sale. It's really nicely done, and has heaps of trials and challenges. Plus you can choose region and stuff and bind the controls whichever way you like. I give it 5 Gees! Anyone want to play online?
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