Jump to content

Search the Community

Showing results for tags 'Switch'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Gaming
    • Discussion
    • Retro & Arcade Gaming
    • FIFA Online Football League
    • Gaming Unplugged
  • Community
    • Film, TV & Radio
    • Music
    • Sport
    • Arts & Literature
    • Creative
    • Food & Drink

Product Groups

  • Memberships
  • GDPR deletion fee

Calendars

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Interests


Member Title

  1. Revealed in this week's edition of the Japanese magazine Jump, Theatrhythm Final Fantasy is a "Theater Rhythm Action" game (say what?) for the Nintendo 3DS. The game has field scenes set in dungeons and towns, and battle scenes that resemble the side-view battles of the traditional Final Fantasy games. However, everything is played like a rhythm game, where you tap the screen in accordance with prompts. Needless to say, the game's music is pulled from past Final Fantasy games. Characters, including the likes of Lightning (who?) and Cloud , are also in the game, only they're shown in cute "chibi" style form, resembling the avatars from the mobile Kingdom Hearts game. There seems to be somewhat of a story to the game. Jump says that the classic Final Fantasy characters are fighting to return light to the crystals. So, a rhythm based, best-of Final Fantasy featuring an all-star cast. What's not to love? Hope this gets localized, as the first scans show how adorable it all looks. http://media.insidegamer.nl/dump/1309948671.jpg http://www.cubed3.com/media/2011/July/therhythmfan1.jpg http://www.abload.de/img/image221plw3.png http://www.abload.de/img/image135p9a7.pnghttp://www.abload.de/img/image221plw3.pnghttp://www.abload.de/img/image197kxxu.pnghttp://www.abload.de/img/image104zljb.pnghttp://www.abload.de/img/image170a9lx.pnghttp://www.abload.de/img/image248hx54.png Onion Knight
  2. Forget next-gen, this has to be the trailer of the year. Oh, and it's a really good game too, if the first reviews are any indication. https://www.destructoid.com/review-huntdown-590605.phtml
  3. About bloody time! Rally the troops! Advance Wars is marching to Nintendo Switch Command an army in strategic, turn-based combat as a tactical adviser for the Orange Star Army. Your expertise is needed as you move land, air, and naval units across the battlefield. Take down enemy squads and capture towns and bases to secure victory and keep the peace. Keep an eye on the game-changing terrain and weather as you lead a variety of units across multiple maps. This remake features two campaigns that cover the events of Advance Wars and Advance Wars 2: Black Hole Rising! Fight alongside capable Commanding Officers Defend your land with the help of Andy, Max, Sami, and other Commanding Officers, each with their own specialties and CO Powers. Andy can repair units, while Sami can boost the abilities of troops. Your opponents can use CO abilities of their own too! Throughout both campaigns, the COs you meet play a critical role both on the battlefield and in the story. Recruit some friends and see who the superior strategist is When you aren’t busy keeping the peace in one of the two campaign stories, flex your army-commanding chops in Versus Mode**. Up to four players can battle on dozens of maps. Each player chooses a CO from either campaign and can strategically use their CO Powers to turn the tides of battle. Customize your combat with options like funds per allied base and fog of war. Hopefully sells well enough to finally get a new game. Advance Wars 1+2: Re-Boot Camp will be available on December 3. Pre-orders open today.
  4. Looks metal af, especially as the world is called Cvstodia, and using Vs as Us is fvcking cvlt . No doubt I'll buy it, play it for an hour before I realise I'm fucking awful at it and never play it again but shit, look at it.
  5. One of the rarest games in arcade history finally coming to modern consoles! Released as a coin-operated arcade game in 1996, Cannon Dancer, also known as “Osman” in the US, has become an absolute legend in arcade history. After the 90s fighting-game hype declined, the game slowly began to fade out of arcades due to the small number of units. Over the years, the title became a video game legend, with fans around the globe interested in getting their hands on it. Almost 30 years later, ININ Games has teamed up with two key members of the original development team to finally bring the game to modern home consoles: the game designer Kouichi Yotsui (also known as “Isuke” and famous for his work on “Strider”) and the artist Takashi Kogure (better known as “Utata Kiyoshi”). Cannon Dancer is an action game set in a dystopian late 21st century, in which the world is under the control of a single federal government. One day, a new threat known as “Abdullah the Slaver” – an evil sorcerer who wants to take control of the world – appears, causing widespread terror and panic. This fear incites the abandonment of all economic activity and corruption in the government, which now undermines the foundations of society itself. Judicial affairs director, Jack Layzon, fears the worst and summons a lone assassin. The player controls a "cannon dancer" called Kirin; a top-class agent in a mercenary unit only known as “Teki”, and a highly skilled martial arts fighter. As he travels, he has to face not only Abdullah the Slaver and the government forces but also the other members of the Teki, who want him dead for ... er, personal reasons. Debut trailer: The game will be available as a digital download version for Nintendo Switch, PlayStation 4 (PS4), PlayStation 5 (PS5) and Xbox for the first time ever, with a planned release in Q1 2023.
  6. MW_Jimmy

    Celeste

    Looks utterly amazing: It's got a little bits of Super Meat Boy, VVVVV, N++, Escape Goat, and of course Towerfall movement set and midair dash. Single player platformer adventures are still probably my favourite genre, and from the amount I played the single player challenges in Towerfall I trust that this will be another title to look out for. Release later this year.
  7. The switch thread is a bit of a mega-thread so seeing if we can carve the eShop part of it into its own chat - not going to create a new thread every week but hopefully this will move some of the traffic out the mega-thread. Can I buy from a browser from the eShop ? You need to access the eShop at least once from your Switch before you can buy online. Once you've done that though, yes you can buy online and it'll download automatically. http://www.nintendo.co.uk/Nintendo-Switch/Games/Games-1178441.html eShop Price Comparison www.eshop-prices.com/?currency=GBP How To Access Foreign eShops Specifically looking to set up a Japanese account? Eurogamer have a handy guide here, though the same method applies for all regions. I’m based in Europe… can I log onto overseas eShops? 1) Use a browser to go to accounts.nintendo.com 2) Create a new account 3) Set your region to the one you want, e.g. Japan. NOTE: This can be changed at any time 4) On the Switch, go to SYSTEM SETTINGS > USER > ADD NEW USER. 5) Set icon and nickname (anything memorable will do, but you might want to add ‘JPN’ to the end of the nickname for easy reference) 6) Link this to the account you created in step 2 You can either repeat this step for different territories OR simply use your second account as a floating region, remembering to change the region at accounts.nintendo.com and re-entering your password to agree to the country's specific EULA. NOTE: Any eShop funds you have tied to a specific store (e.g. Japan) will be erased if you switch the account region. ____________ How do I log on to an overseas eshop? Simple: click/press on the eShop icon, then choose the account you want to log in with. Do I have to swap accounts to play overseas games? NO (yippee!). All games show against all accounts Will Japanese/overseas language games show in my local language when I use my local account? Not so far. Game languages support is always on the 'disk' Can I use my credit card to buy from all European countries? Yes. This includes Australia, New Zealand, South Africa and Russia, so be sure to check their prices. Can I use my credit card to buy from the US and Japan (and other international stores) ? Unfortunately, no (unless you happen to have a card from that territory). You will have to buy eShop cards from places such eBay, Japan Code Supply or Play-Asia, etc. or use an alternative method (Sorry, no PayPal either). Stocking up with eShop funds has it's disadvantages, however as they can not only be expensive, but should you change your region, any remaining credit will be erased. This goes for changing your main account, too, so please be careful to only top up with the correct amount or as close to that as possible.
  8. Strangely enough, there isn't a topic on this game yet. Strangely enough, because it looks like it could be one of the last great games released for the regular NDS. The game's been out in Japân for a couple of months now, and has received reasonable critical acclaim (33/40 in Famitsu). It's been confirmed for a July 2011 Euro release (no US release though) last week. What got me interested, are the high profile developers/designers attached to this title; most notably CyberConnect2 itself (responsible for the .hack// series and more recently Asura's Wrath) and Madhouse (Animatrix, Death Note etc.). The game itself is an action-JRPG and is the pseudo-sequel to the rather unknown PSX title Tail Concerto (1999). Trailer: More info, images, and video can be found on the official Japanese site. Official Euro boxart.
  9. Do you like physics puzzles, secrets and platforming? Then you should play Supraland! It’s out on all formats and is wonderful. It’s also out on Game Pass (Xbox, not PC, unfortunately). I’ve just got the McGuffin from the Crystal Tower and have been incredibly impressed by what I’ve seen so far. I
  10. Original threads for the games are below. I recommend using one of these for discussion once the games are out, otherwise this thread will be a mess. P3P: https://www.rllmukforum.com/index.php?/topic/212254-persona-3-psp/ P4G: https://www.rllmukforum.com/index.php?/topic/268869-persona-4-golden-ps-vita-steam P5R: https://www.rllmukforum.com/index.php?/topic/275440-persona-5-persona-5-royal-new-semester-conditions-in-op Original post text is below: https://p-ch.jp/remaster/portal/ Holy shit. PC! I can throw out these other consoles at last! (provided the required specs are okay, and the ports are decent) Would have loved the P2s as well but they're not the easiest things to get on with. P5R will be the first one to be released, on October 21. Next year, on January 19, the other games will also be released. The remaster portal also has some fine print about distribution: P3P and P4G will be digital downloads only; P5R will be a digital download for Xbox and PC, so presumably it will be available as a physical release on PS5 and Switch. Furthermore, there are no plans for any kind of free PS4->PS5 upgrade if you already have Royal on PS4. My immediate reaction on Twitter: More details when I have time, or something.
  11. Update 2: Thanks to publishers Thalamus this is now on Steam https://bit.ly/mamsteam Update: This is now coming to Switch on 4th Feb 2022. I hope this is allowed. I've been a games developer for over 30 years. For the past few years I've been stuck in a bit of a rut developing apps rather than games. So at the end of 2019 I decided to code a Commodore 64 game as a hobby project. That game was called Millie and Molly and ended up going down really well in that community. It was released on tape, disk and cartridge as well as digitally and scored 93% in Retro Gamer. The game is a puzzle platformer with 100 levels designed by ex-Psygnosis designer Chun Wah Kong (The Getaway). Recently the app I've spent the last 10 years working on started winding down and my contract ended. I've taken this as an opportunity to get back into games a bit by learning Unity and converting Millie and Molly to various formats. I've now released the game on iOS, Android, Mac and Windows. Details can be seen on my website. It'd be really nice if some of you could take a look as this could be my last punt at being an Indie rather than going back to contracting on apps. Here's the trailer: And some screenshots:
  12. Kirby and the Forgotten Land will release on March 25 as the first 3D action game in the mainline Kirby series. Set in a mysterious new world where civilization and nature have fused to become one, players move around freely inside 3D levels and use Kirby’s familiar actions to explore and reach goals. By sharing Joy-Con controllers, players can switch to two-player gameplay at any time and venture out in this new world together with family and friends. This year also marks Kirby’s 30th anniversary. To celebrate that anniversary, we are planning a variety of projects in collaboration with the Kirby developer HAL Laboratory, aimed at sharing the charm of the Kirby series with many people. Join Kirby on an unforgettable journeyand take control of the powerful pink puffball, Kirby, and move around in 3D stages as you discover a mysterious world. What journey awaits Kirby? Take a deep breath and get ready for an unforgettable adventure! Explore a mysterious world and discover a mysterious world with abandoned structures from a past civilization—like a shopping mall?! Unleash powerful abilities! Copy enemies’ abilities like 'sword' and 'ice', as well as the new copy abilities 'drill' and 'ranger', and use them to attack and explore your surroundings! Take a trip to Waddle Dee Town, and take a break from your adventure in lovely Waddle Dee Town. Play some of the townsfolk's favorite games or compare scores online through Wise Waddle Dee. Debut trailer: Latest trailer: >> Official website. Kirby and the Forgotten Land will release on March 25 on Nintendo Switch.
  13. Eight years before the events of the first game, a young boy named Damon encounters a small injured alien named Fu. Damon decides to take care of Fu while hiding it from government agents who are also searching for Fu. While searching for a way to return Fu to its planet, Damon and Fu become best friends, forming a strong connection. After they finish building a rocket, Damon and Fu say goodbye to each other, with Fu promising to return in 20 years. Fu finally goes home just as government agents attempt to capture him. Twenty years later, and two years after the events of Travis Strikes Again: No More Heroes, an adult Damon, who is now the CEO of Nova Enterprises, awaits a happy reunion with Fu. Fu returns in a large spaceship, introducing his cronies, and revealing to Damon that he intends on taking over the world, much to Damon's horror. Damon pleads with Fu to stop, but it is too late. The invasion has already begun. Damon has no choice but to contact Travis Touchdown, a former famous assassin in the UAA. So Travis returns to Santa Destroy from his self-imposed exile. Learning of the situation, Travis must take on a new breed of intergalactic assassins while reuniting with old friends and reconciling Damon and Fu's friendship Prior to development, Grasshopper Manufacture developed and released Travis Strikes Again: No More Heroes, which was Goichi Suda's first title in a directorial role since the original No More Heroes game. While the title was made in part as a tribute to indie games, Suda had expressed long-term intentions for the title to be a stepping stone on the path to a proper numbered entry. The ending of Travis Strikes Again: No More Heroes even included a playable portion where Travis was controlled in third-person, similarly to previous titles, with a comment from Travis suggesting that development on a mainline sequel had properly commenced. Suda explained in an interview following the release of the game that the playable segment was a prototype they used in development, and that the intention behind its inclusion was to evoke a similar feeling that viewers get from the post-credits teasers in Marvel Cinematic Universe movies. The game was announced at E3 2019 as part of the Nintendo Direct showcase, featuring a reveal trailer of Travis battling alien invaders. Suda had previously explained that the foes which Travis will go up against will be "Avengers-scale" threats, using the recurring supervillain Thanos as a point of comparison. He also made note that Travis' "Death Glove" from Travis Strikes Again: No More Heroes would make a return, in a bid to make Travis' skill set more distinct as a video game protagonist, and that the skills he accumulated throughout the game would come into play. Travis is once again voiced by Robin Atkin Downes, while Paula Tiso reprises her role as his wife, Sylvia Christel, who has abandoned the assassin world and is now an internet celebrity and influencer. No More Heroes III is being developed by a core team consisting of the same talent that worked on Travis Strikes Again: No More Heroes, alongside external talent, and former Grasshopper Manufacture staff, rounding out the development team at roughly 100 people. Unreal Engine 4 is once again being used as the development engine. Suda51 will be assuming the role as director, writer and designer, with Ren Yamazaki and Nobutaka Ichiki - co-director of Travis Strikes Again: No More Heroes and lead director of No More Heroes 2: Desperate Struggle respectively - returning to the franchise as co-directors. The soundtrack of the game is being composed by Nobuaki Kaneko, drummer of Japanese alternative metal band Rize. While confirming that the game will be able to be played on a regular controller, Suda has stated the game is being heavily designed around the Joy-Con's capabilities, both in and out of combat. He also confirmed that the open world, which was absent from No More Heroes 2: Desperate Struggle, is likely to make a return, along with new side activities. Debut trailer: Series overview trailer: Launch trailer: Launches some time 2021.
  14. Discover the weird and wonderful world of Eastward ! Climb aboard the cross-country railway and start an exciting new adventure eastward across a perilous landscape. Stop off to explore bustling cities, make strange new friends and take on ferocious monsters, as you fight your way through a deadly miasma devouring the lands. Join John and Sam in their emotional journey across a world falling to ruin, while you meet a quirky cast of characters, encounter strange monsters and visit distant cities. First announced back in 2015, Eastward will be a single player, dual character adventure RPG with puzzle-solving and dungeon elements. The game features beautifully rich pixel art, created using a combination of modern 3D lighting and retro-pixel style artwork. Developed by Shanghai indie studio Pixpil. Soundtrack composed by the amazing Joel Corelitz (from Hohokum, The Unfinished Swan, The Tomorrow Children ea.), with sound design from Irish studio Hyperduck Soundworks. Debut trailer: Launch trailer: >> Official website. Looks absolutely lovely. Releases later this month.
  15. Most important bit currently: Switch version out on August 7, 2018! Should leave you with enough time to complete Hollow Knight. Free DLC added! First paid DLC batch added! Ooo, another free update! The second paid DLC includes Castlevaniaesque floaty sword!
  16. Steam link: https://store.steampowered.com/app/1113000/Persona_4_Golden/ Steam trailer: https://www.youtube.com/watch?v=i3fUvWwZLyo OP: With the Euro release landing this week (Wednesday for SEN/PSN and Friday for brick-and-mortar retailers) I thought that it might be a good idea to get a thread started in preparation for Persona 4 Golden's release. Oh, and Yasawas and Dandy_Sephy expressed interest in seeing a dedicated thread. Released in 2009 on the PS2, Persona 4 arrived very late on Sony's last-gen console, but it's remained one of the most charming and rewarding JRPGs out there and is one of my all-time favourite games. It's a story that revolves around a group of high-school students in Inaba who stumble across an alternate world inside televisions where dangerous creatures known as Shadows roam. A friendly character within this world tells the students that someone has been kidnapping people and throwing them into TVs, and this provides the setup for most of the rest of the game, as the students set about exploring the TV world in order to rescue people trapped there and perhaps get more clues about the kidnapper and (ultimately) the nature of the TV world. The beauty about the Persona games – at least, the later ones – is that they are really several games rolled into one. Exploring the TV world forms the core dungeon grind, but the heroes are still only students, and get up to student-y things such as studying for exams, answering quick quizzes in class, hanging out with friends in a sort of dating-sim lite (without all the creepiness), working part-time jobs that help to boost stats and earn money, fishing for things at the river, accepting occasional sidequests from people in Inaba and more besides. Whilst you get to explore various different dungeons in the TV world, Inaba's available locations largely stay the same, and so variety comes from the in-game calendar. On each new day there may be different people in town that you can spend time with, different jobs available, books being released in the bookstore which you can buy and read at home to boost stats, and more besides. The calendar also serves as motivation to rescue people from the TV world before it's too late. Once you finish your school day and are free to explore the town, you have the option of entering the TV world through a large flatscreen in a local department store, which is the only way to enter dungeons and battle through them to save victims. The dungeon design is perhaps one of my favourite things about later Persona games, since each one is made up of several "floors", with the dungeon getting progressively harder from floor to floor, culminating in a boss battle on the final floor. It gives players a nice way of knowing if they're out of their depth and need to step back a few floors before progressing. Battles aren't random but are triggered in a stealth-lite format; if a Shadow spots you a "!" will appear above them and they'll give chase; if they strike you they will gain a free turn at the start of the battle; however, if you strike them without them noticing, your party gets the opening strike. The battles require you to take advantage of elemental strengths and weaknesses; the eponymous Persona that the students eventually gain are demons that can be summoned in battle and offer a selection of skills; buffs, nerfs, physical and elemental attacks, healing, etc. However, each persona can also be strong and weak against certain elements. If an elemental weakness is exposed on either a player or an enemy, a free turn is granted to whoever exposed the weakness. Therefore, a player who knows certain weaknesses in advance can exploit them one after the other with successive turns, knocking down enemies and potentially earning the chance to do a powerful "all-out attack" if all enemies are downed. In having such a satisfying combat system, giving the player plenty to do outside of the dungeon, and designing each dungeon to get progressively more challenging as the player escalates, it nearly always feels rewarding to play. There are a few difficulty spikes with certain bosses, but things only really get hard if you deliberately rush through dungeons and avoid encounters. Reading back through what I've written it sounds a bit like a review but I really just wanted to provide a primer for people who are new to Persona and want to know what all the fuss is about. If anyone wants to add anything I've missed, feel free. I should just stress that there may be some details I've missed and there may still be bits that will be confusing to newcomers when they get their hands on the game, so I hope that we can get some good discussion going between new and experienced players. I was impatient and ended up importing the US version (and I know others did as well) but if enough people are getting into this for the first time I'll probably start a new game with you all. PS EU Blog: A beginner's guide to Persona 4
  17. NOTE: Please see the below thread for dedicated discussion of Persona 5 Scramble; hopefully my thread can be the home of vanilla and Royal chat! Free legacy DLC for P5R: https://store.playstation.com/en-gb/product/EP0177-CUSA17419_00-P5RDLCBUNDLE0001 - once it's downloaded, check the cardboard box in your room to unlock it. Also, you may need to restart the game before it recognises the content. New semester conditions (and related advice) for P5R: General tips and notes from the forum: (This section is something that was suggested on October 18th 2022, shortly before Royal's release on PC and Nintendo/MS consoles.) Web manual: https://atlus.com/persona5/manual/ps4/ Stat definitions: You don't know what they mean. I don't know what they mean. But next time you see those bars and numbers in the corner of each persona screen, you might want to have these definitions at hand: St: Physical strength. Affects melee attack power. Ma: Magical strength. Affects skill power. En: Endurance. Reduces damage received from enemies. Ag: Agility. Affects accuracy and chance of escaping from battle. Lu: Luck. Affects critical attack chance, etc. UPDATED OP: This is now an OP about Persona 5 Royal. Like P4 Golden and P3 FES, this new game is intended to be a sort of "deluxe" update to 2017's Persona 5, with new events, a new "Phantom Thief" character named Kasumi, a customisable personal palace (named "My Palace") and other bits and pieces. Previously we found out that it would be released in the west around "Spring 2020", but on December 3rd 2019 we found out that the game would be released on March 31st 2020. Additionally, there will be the opportunity to place a digital pre-order and get an original P5R theme. P5R owners will also get original P5 DLC for free, and there are a few different editions of the game to look out for - the Phantom Thieves Edition (includes a Joker mask with stand, art book, physical disc and steelbook, soundtrack, dynamic PS4 theme), the Launch Edition (physical disc, steelbook, dynamic PS4 theme code), the Ultimate Edition (digital download, DLC bundles, bonus costume packs), and the Deluxe Edition (digital download, Kasumi costume pack.) Those DLC bundles will be available as separate purchases too; there's a Kasumi costume pack, a "battle bundle", a "persona bundle", and a "DLC bundle". I had mixed feelings about the original version of Persona 5 - in terms of content and presentation it was one of the most polished games in the series so far, but the more ambitious sequences that formed large portions of gameplay in the palaces sometimes threatened to overstay their welcome. So I'm kind of hoping that Royal comes with dungeon design that's perhaps a little bit tighter... but even if P5 wasn't my favourite game in the series, it's still a pretty good RPG in its own right and I look forward to having another excuse to revisit the world of the Phantom Thieves... http://www.atlus.com/persona5/ If you're wondering what a Persona is, I've provided a little primer below:
  18. After 19 years.... Awesome looking Limited Edition version in Japan:
  19. Announced at TGA's. Coming alongside will be ports of the first two games. Those will hit Feb 2018. Anybody excited?
  20. Release Date Releases worldwide on the 3rd of March, 2017 Reviews Destructoid - 10/10 Edge - 10/10 Eurogamer - Essential Famitsu - 40/40 GameSpot - 10/10 Giant Bomb - 5/5 IGN - 10/10 Kotaku - "Breath of the Wild is the best Zelda game to date" Metro - 10/10 Polygon - 10/10 Metacritic 2017 Switch Presentation Trailer E3 2016 Trailer Smitty & Aonuma E3 2014 Announcement 2017 Expansion Pass Announcement Expansion Pass Details Comparison between Switch and Wii U versions European Limited Edition Contents Making of Documentary Parts 2, 3, & 4: FAQ (work in progress) Story Progression Combat Shrines Koroks Cooking
  21. Surprised there's no thread about this game yet... While Octopath Traveler II retains the same structure of following eight separate character's stories throughout the game, it follows eight new characters in a new setting separate from the prior games. It takes place in the world of Solistia, a setting that is more modern than the first game's medieval setting, which is presented more like something from the nineteenth or early twentieth centuries. The game's main cast includes Agnea, a dancer; Partitio, a merchant; Hikari, a warrior; Osvald, a scholar; Throné, a thief; Temenos, a cleric; Castti, an apothecary; and Ochette, a hunter. A character's occupation generally ties in to the character overarching goal; the dancer Agnea is on a quest to become a world famous entertainer, and the merchant Partitio is on a quest to make money and end poverty. Hikari's story follow his quest to return home after being haunted by previous battles, Osvald is on a quest for revenge on a man who ruined his life, Throné is on a quest for freedom, Castti and Temenos are on separate journeys related to personal discovery and truth, and Ochette is searching for creatures of legend. The character's stories intertwine more than in the prior game. Similar to the first Octopath Traveler, the game plays as a traditional JRPG. The player moves between eight separate characters, each with their own purpose for traversing the game world. Once again, each character has their own "path action" - a particular means for the player to have the respective character interact with non-player characters in the game world, often with the goal of getting reward items or characters to fight in support of their cause. New to the sequel are distinct "daytime and nighttime segments" of gameplay, with path actions that will differ depending on the time of day. For example, the player can choose to make the character Hikari duel characters in the daytime, in hopes of learning new skills for battle, but at night, there is the separate option to instead spend in-game currency to bribe characters for information or items. The game retains the turn-based battle system of the first game as well, including the "break" and "boost" systems. Every enemy has a number of hidden "weakness" attributes related to being weak to particular weapons or elements. Once discovered, an indicator is shown onscreen, and if it is exploited enough times, a "break" occurs, temporarily weakening the enemy. Every turn, "boost points" are accumulated, which can be used for extra moves in future turns. New to the battle system are the so-called "latent powers", which function similar to limit breaks in Final Fantasy, moves that can only be accessed once a gauge builds up over the course of a battle. Announcement trailer: >> Official website Releases on February 24 on all systems except the Xbox series.
  22. Game's out today, and reviews have dropped overnight. Steam Page - £19.99, £17.99 at launch eShop - £19.99, ty @Jamie John (idk lol) OpenCritic TL;DW: It's a speedrun focused FPS where you sacrifice firepower for abilities like double-jumps and grapple hooks via a card system. It's also Persona levels of anime cringe, but the game's too much fun to give a shit about that. Already tried, tested and loved by a lot of people who played the time-limited demo at Steam digital events (disclaimer - that includes me). I'll be back with my own thoughts when it unlocks here, but if it's anything like the demo, it'll be great and will end up in plenty of GOTY lists.
  23. “A sequel to Moon Cresta and Terra Cresta in this day and age? And from PlatinumGames? And it’s not an April Fools joke after all?!” Anyways, to explain a bit for those who may not know, Moon Cresta and Terra Cresta (and the awesome mecha spin-off UFO Robo Dangar)were released in the 80s by a game company called Nihon Bussan, also known as Nichibutsu. Both games were vertically scrolling shooters that included a play mechanic where you docked with friendly ships. At a time when shooting games where you fought alone were the norm, aggressive gameplay that made your ship more powerful as you docked with allies had gamer kids burning with excitement back then, and both games took a place in gaming history. Sol Cresta itself is a “free-form docking and shooting” game that PlatinumGames will release, and it bridges the gap of 36 (!!) years since the release of Terra Cresta in 1985 as the official sequel and next entry in the Cresta series - disregarding Terra Cresta 2 and Terra Cresta 3D then. Announcement trailer - not an April's fool after all: Gameplay trailer: More info on the gameplay mechanics here: >> https://www.platinumgames.com/official-blog/article/11362 Should release in 2022.
  24. Officially announced by Nintendo now: https://www.nintendo.com/games/detail/mario-plus-rabbids-sparks-of-hope-switch/ On the one hand, I loved the first game. On the other: Fuck Ubisoft.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.