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  1. I know we have a DF thread but I thought it'd be cool to start a fresh one for all of us jumping in tomorrow. Yes. It's nearly time for the Steam release (And also my birthday on the same day). https://store.steampowered.com/app/975370/Dwarf_Fortress/ Brand new UI. All new gfx. Tutorials!
  2. NOTE: Please see the below thread for dedicated discussion of Persona 5 Scramble; hopefully my thread can be the home of vanilla and Royal chat! Free legacy DLC for P5R: https://store.playstation.com/en-gb/product/EP0177-CUSA17419_00-P5RDLCBUNDLE0001 - once it's downloaded, check the cardboard box in your room to unlock it. Also, you may need to restart the game before it recognises the content. New semester conditions (and related advice) for P5R: General tips and notes from the forum: (This section is something that was suggested on October 18th 2022, shortly before Royal's release on PC and Nintendo/MS consoles.) Web manual: https://atlus.com/persona5/manual/ps4/ Stat definitions: You don't know what they mean. I don't know what they mean. But next time you see those bars and numbers in the corner of each persona screen, you might want to have these definitions at hand: St: Physical strength. Affects melee attack power. Ma: Magical strength. Affects skill power. En: Endurance. Reduces damage received from enemies. Ag: Agility. Affects accuracy and chance of escaping from battle. Lu: Luck. Affects critical attack chance, etc. UPDATED OP: This is now an OP about Persona 5 Royal. Like P4 Golden and P3 FES, this new game is intended to be a sort of "deluxe" update to 2017's Persona 5, with new events, a new "Phantom Thief" character named Kasumi, a customisable personal palace (named "My Palace") and other bits and pieces. Previously we found out that it would be released in the west around "Spring 2020", but on December 3rd 2019 we found out that the game would be released on March 31st 2020. Additionally, there will be the opportunity to place a digital pre-order and get an original P5R theme. P5R owners will also get original P5 DLC for free, and there are a few different editions of the game to look out for - the Phantom Thieves Edition (includes a Joker mask with stand, art book, physical disc and steelbook, soundtrack, dynamic PS4 theme), the Launch Edition (physical disc, steelbook, dynamic PS4 theme code), the Ultimate Edition (digital download, DLC bundles, bonus costume packs), and the Deluxe Edition (digital download, Kasumi costume pack.) Those DLC bundles will be available as separate purchases too; there's a Kasumi costume pack, a "battle bundle", a "persona bundle", and a "DLC bundle". I had mixed feelings about the original version of Persona 5 - in terms of content and presentation it was one of the most polished games in the series so far, but the more ambitious sequences that formed large portions of gameplay in the palaces sometimes threatened to overstay their welcome. So I'm kind of hoping that Royal comes with dungeon design that's perhaps a little bit tighter... but even if P5 wasn't my favourite game in the series, it's still a pretty good RPG in its own right and I look forward to having another excuse to revisit the world of the Phantom Thieves... http://www.atlus.com/persona5/ If you're wondering what a Persona is, I've provided a little primer below:
  3. So unlike my last try at a game like this (Nomad Survival) this one actually seems good. It's what you expect. Move around, autofire your weapons (Some directed with the right stick), earn stuff to level up permenant upgrades and unlocks. This time (At least on the first level) you have to summon five bosses and kill them. You have a dodge move (Also upgradeable). I just managed to beat the first level with the fire mage in under 20 minutes (For a cheevo). It's giving me similar dopamine hits that VS does but Nomad Survival didn't. There's shed loads of mobs on screen at once that you're cutting through. Still in early access but there seems to be plenty of content already. It also looks and feels great to play. Very smooth The music is quite good too Currently £8.99 on steam. Works fine on Deck https://store.steampowered.com/app/2066020/Soulstone_Survivors/
  4. Thought this maybe warranted its own thread since discussion on it is currently split between the Gamepass, Switch and eShop threads. I love the art style, animation and premise, but kind of switched off when they showed the management side of things, which I always believed wasn’t my thing, but then I remembered how much I grew to love the various management sub games in the Yakuza series, and how much I’ve been enjoying the base management in between missions in MGS: Peace Walker which I’m currently playing. I feel like I’ve been living a lie telling myself I don’t like management sims, or maybe it’s something I’ve grown into, but whatever. Spiritfarer also looks to have a little bit of platforming and exploration, so it could actually be a really sweet blend of stuff. I thought this was a lovely review on Gamexplain: Anyone going in on it? Curious to see how good or otherwise the co-op component is (player 2 can go the cat!)
  5. This newly Early Access title seems to be gathering momentum in PC gaming circles, and I can see that a few of you have taken the plunge already. It's yet another survival game in which you gather resources to build and craft weapons in order to explore and tackle increasingly dangerous enemies. I think the reason that it has become so popular is the how well judged the progression is. The graphic style is a strange mixture of PS1-style unfiltered textures and over the top pixel shaders, the soundtrack is suitability relaxing. It's very much cooperative focussed, I've been playing with some friends and we've got a nice little village with boar pens and bee hives and are tooling up to summon the first boss. We've ventured further afield, bravely ignoring a warning that we were underpowered and got hilariously wiped out by a big nasty whilst carrying all our best kit, requiring a second stealthier expedition to get it all back. As someone who missed the survival Minecraft bandwagon and was perturbed by the constant conflict in Rust, it really hits the spot. https://www.pcgamer.com/uk/valheim-felt-like-a-typical-survival-game-until-i-summoned-an-angry-heavy-metal-stag-from-valhalla/ https://store.steampowered.com/app/892970/Valheim/
  6. This is the game I dreamed of as a child whilst playing those old Flash pixel physics games; so I've been looking forward to this one for a while! Not to mention it's a Roguelike and has got some steller indie devs behind it (Baba is Me, Crayon Physics and The Swapper). Trailer: Gameplay: Coming to Early Access September 24th. https://store.steampowered.com/app/881100/Noita/
  7. It's a game about floating around derelict spaceships, breaking them apart to salvage valuable parts. To do it safely, you have to solve problems like finding ways to turn off propellant flow before cutting through pipes. You can slice chunks of metal apart a bit like in Metal Gear Rising: Revengeance, and then tether the chunks to their designated recovery locations. And if you get things wrong, STUFF BLOWS UP and dry messages flash up like "Your next of kin will be billed for unreturned equipment." It's on Steam early access: https://hardspace-shipbreaker.com/ https://store.steampowered.com/app/1161580/Hardspace_Shipbreaker/ I found out about it today when it popped up in my recommended videos from Scott Manley's channel (whose space gaming videos normally focus on Kerbal Space Program): Others are covering it at the moment, like Rock Paper Shotgun and Eurogamer - but judging by the comments on both sites, some people aren't keen on the game's imposition of a 15-minute time limit on each shift to provide some urgent pressure. (Ah, the old Jet Set Radio/Jet Set Radio Future problem!) https://www.eurogamer.net/articles/2020-06-16-hardspace-shipbreaker-is-about-dismantling-the-relics-of-homeworld https://www.rockpapershotgun.com/2020/06/17/hardspace-shipbreaker-is-so-destructive-but-so-relaxing/
  8. Coming November 15th for PS4, Xbox One and Steam.
  9. Klonoa is back!! Klonoa Phantasy Reverie Series brings back the 1997 PlayStation original Klonoa: Door to Phantomile and its 2001 sequel Klonoa 2: Lunatea's Veil remastered in one collection to fans new and old. Get ready to set off on an adventure to save the world! BANDAI NAMCO Entertainment Inc. has decided to release Klonoa Phantasy Reverie Series on Nintendo Switch in July 2022 to commemorate the 25th anniversary of the Klonoa series. The graphics have been improved while maintaining the world view and gameplay. It is now possible to set the difficulty level so that even beginners can play easily. • Run and jump while using your Wind Ring to grab and throw your enemies. Adjust the difficulty levels to test your skills. • Enlist a friend in 2 player co-op, if you need help. Early purchase benefits: A costume set where you can change the costumes of Klonoa: Door to Phantomile and Klonoa 2: Lunatea's Veil with each other. Debut trailer: Releases on July 8, 2022. Besides a Switch version, PlayStation5, PlayStation4, Xbox Series X | S, Xbox One, and STEAM will also get their own version at a later date.
  10. This was mentioned in the VS thread so I thought I'd give it a try. It's pretty good. Lots to unlock and play with. Cheap and runs verified on Deck. It seems to use less battery life than VS as well. I haven't finished a run yet but from the look of the trailer stuff gets flashy as you'd expect £2.09 on Steam at the moment https://store.steampowered.com/app/1929870/Nomad_Survival/
  11. https://balanwonderworld.square-enix-games.com/en-gb/main/ This video includes their introduction with English subtitles, as well as the trailer: Edit: Here's the longer version, from the official site And the trailer alone: Looks like a very traditional platformer, with character design that fortunately looks a lot more NiGHTS than Blinx. In particular, those bosses look extremely NiGHTS-y - not just their character designs, but also their attacks (spike balls and flames) remind me of some of the hazards in that game's final boss fight. And that voiceover is earnestly cheesy in exactly the same way as the narration in Christmas NiGHTS... "Cephalopainter" - is that a Splatoon reference? And a few seconds later at 1:10 there's a familiar-looking blue runner! Did I mention that it's all very reminiscent of the 1996 Sega Saturn game NiGHTS Into Dreams?
  12. Can't decide whether to get the PS4 or Switch version! Also is there a tutorial video that is worth watching? Never really figured out how to play it properly! Thanks!
  13. Just hit early access today on Steam and Gamepass (19.99 on steam). I've only played the first few days but it's a very polished one of those with a charming art style. Steam Deck users will want to use Proton GE - 7.15 (Until we know better) so the in game vids play. Sadly no controller support yet but there are quite a few community control schemes to play with on Steam Deck. Apparently controller support will be coming later. I think I'm going to like this one.
  14. Anyone been playing this? The open beta is out on Steam now. Free to play with the moba monetisation system where you can buy characters and skins etc but money is actually earned at a reasonable rate in game to unlock things for free. 3v3 team game that plays a little like you have a league of legends champion in a 2d rocket league. Been having a blast with it, supports pad controls and to me feels a lot nicer on pad too as I kept losing track of where my mouse cursor was because I'm apparently too old to multitask now.
  15. I got recommended this game a little while ago and I just started playing it and it seems a lot of fun. You play Sakuna. A harvest/combat goddess who gets banished to an Isle of Demons with a bunch of humans and told to sort their shit out. You do this buy growing rice to enhance your combat skills and exploring the various parts of the island and beating up demons. There's some crafting as well. I'm only a little way in but it's fully verified on Steamdeck. Also on switch. I think it might be on PS4 as well. It seems a very nice handheld game. The gameplay loop is split up into minding your crops, exploring/gathering items and then resting at night. At night the monster levels vastly increase so I suspect in the future I'll be finding some reason to go there. Has anyone else tried it?
  16. On October 26 2020, during a development steam celebrating the 40th anniversary of Koei Tecmo president and CEO Kou Shibusawa's career, it was announced that Team Ninja were currently developing a new action game based on Luo Guanzhong's 14th-century historical novel Romance of the Three Kingdoms. The game in question is now known as Wo Long: Fallen Dynasty, and was formally revealed on June 12, 2022 at the Xbox & Bethesda Games Showcase event for release on Microsoft Windows, Xbox One and Xbox Series X/S, with PlayStation 4 and 5 versions being announced shortly after. A dramatic, action-packed story of a nameless militia soldier fighting for survival in a dark fantasy version of the Later Han Dynasty where demons plague the Three Kingdoms. Players fight off deadly creatures and enemy soldiers using swordplay based on the Chinese martial arts, attempting to overcome the odds by awakening the true power from within. Development on Wo Long: Fallen Dynasty is being led by Team Ninja's Fumihiko Yasuda (who directed Nioh and Nioh 2) and producer Masaaki Yamagiwa (best known for his work on Tokyo Jungle, Déraciné and Bloodborne no less), who joined Team Ninja in October 2021 following his exit from SIE's now-defunct Japan Studio. Like Nioh before, Wo Long: Fallen Dynasty takes place during real-life historical events, but is embellished with prominent supernatural elements taken from both folklore and mythology. Debut trailer: Slated for an early 2023 release on PlayStation 4 & 5, Xbox One & Xbox Series X/S, and pc.
  17. “A sequel to Moon Cresta and Terra Cresta in this day and age? And from PlatinumGames? And it’s not an April Fools joke after all?!” Anyways, to explain a bit for those who may not know, Moon Cresta and Terra Cresta (and the awesome mecha spin-off UFO Robo Dangar)were released in the 80s by a game company called Nihon Bussan, also known as Nichibutsu. Both games were vertically scrolling shooters that included a play mechanic where you docked with friendly ships. At a time when shooting games where you fought alone were the norm, aggressive gameplay that made your ship more powerful as you docked with allies had gamer kids burning with excitement back then, and both games took a place in gaming history. Sol Cresta itself is a “free-form docking and shooting” game that PlatinumGames will release, and it bridges the gap of 36 (!!) years since the release of Terra Cresta in 1985 as the official sequel and next entry in the Cresta series - disregarding Terra Cresta 2 and Terra Cresta 3D then. Announcement trailer - not an April's fool after all: Gameplay trailer: More info on the gameplay mechanics here: >> https://www.platinumgames.com/official-blog/article/11362 Should release in 2022.
  18. imp

    ULTRAKILL

    MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL. ULTRAKILL is one of the new breed of ‘movement shooters’ that updates 90s classics like Quake style gameplay by drizzling Doom 2016’s propulsive gameplay loop on top. Mainly the work of a single indie developer, you can expect to dash, slide, and wall-jump around combat arenas at breakneck speeds, blasting hordes of enemies to buzzsaw drum and bass while racking up points on a Devil May Cry style score counter. This game is still in early access on Steam, so it’s a little rough around the edges, but IT FUCKING SLAPS! It’s total audio-visual overload, but it feels incredible once you get into its groove. You’re given a bunch of ways to stay on the move, and the game expects you to use them to survive. It’s a little overwhelming at first, but once you get the hang of it, it’s incredible fun. I’d recommend fiddling with your controls until you get a setup that feels comfortable, because you’re going to need to get up close and personal with the enemies—the only way to heal is to drench yourself in their FRESH BLOOD by dealing damage in close proximity, a mechanic clearly inspired by Doom 2016’s desire to keep you teetering on the brink at all times. No worries if you fail in any encounter in this game though, checkpoints are generally quite generous and restarts are nigh-instant. Anyway, getting right up in the enemy’s face isn’t as scary as it sounds though, as the guns, man... The guns are where it’s at! You’ll unlock more as you play through the campaign, starting with a pistol before graduating to a shotgun and then mini-gun and beyond. Every weapon I’ve unlocked so far feels great to handle while also boasting a really cool secondary fire function. To give a couple of examples, the pistol can fire a charged shot and the minigun launches a homing beacon which its regular ammo curves toward once set. However, it gets better! Each weapon can be upgraded with a variant version which has an alternative alt-fire mode. An alt-alt fire mode, if you will. These are some of the coolest things in the game. Or any game for that matter! Going back to the pistol to minimise spoilers, you can make it so instead of firing charged shot, you fling a coin in the air, which when shot then zings toward the nearest enemy weakspot, dealing huge damage. Stylish as all heck and doubly satisfying amid the chaos of even the most basic enemy encounter. I could go on for longer, but don’t want to spoil any more than that—there’s great pleasure to be had teasing out a weapon’s secrets. Anyway, the game is in good shape, with a “proper” release slated for some point in 2023. The campaign is about two-thirds done, but there are a couple of extras like an endless horde mode included for good measure. The campaign also happens to be incredibly replayable; each level is packed with secrets to find and mini challenges to complete. The levels are satisfying but bite-size, which encourages repeat play and makes gunning for high scores an actual fun prospect. It never feels like homework as it so often does in other games which grade your performance – I’ve actually had more fun replaying levels than going through them first time! I should definitely include a warning to say to expect a challenge going into this game though, as it’s pretty demanding right now on the standard settings. However, there are multiple difficulty modes, and a very granular range of lighter and heavier assists available to use at any point, which even includes the ability to slow the speed of the game as a whole, so I think most can enjoy the experience to their liking. The assists are so comprehensive that boss encounters have their own suite of settings. On the whole though, the difficulty of the game IS a touch lumpy at the moment – fingers crossed this will get finessed for the final release – even the tutorial levels will see you dying repeatedly as you learn the controls and rhythm of the game, but I think it’s the bosses that will undoubtedly be an early sticking point for many. They can feel impossible at first, but keep at it and you’ll figure them out. I guess it’s a touch Soulsy, in that regard, though the pace is much quicker and there's not much in the way of runbacks. The great feel and atmosphere of the game definitely got me to stick with the game through the early challenges though, and once the game clicks it’s pure zone gaming joy like Hotline Miami or Nuclear Throne. Zip around, juggle weapons, get huge scores! (p.s. Don’t be deterred if you have trouble with a specific boss in the the first Act, I’d say one of the bosses in the first world is more difficult than anything I’ve come up against since.) Anyway, has anyone else played this? I’ve played just over a third of the content available in the campaign now and am massively looking forward to getting stuck into the rest! And if I haven't managed to convince you, maybe popular fighting game video essayist Leon Massey might sway you.
  19. Capcom a few months ago announced Exoprimal. Dinosaurs are falling from the sky and only you can save humanity or something. From the brief video below it looks a bit like EDF but with dinosaurs. Looks promising. Due out next year.
  20. (credit to @geldra for the "x meets y" in the thread title.) Now that Sekiro's out, this is the next most exciting release of 2019 for me*. I think it was first teased way back in 2015, but now it looks like it's closing in on a release date. From the Steam page: Put simply, everything seen in the trailers looks amazing. Atmospheric pixel-art, lightning-fast attacks, slick movement, neo-noir stylings, moody music... The only concern surrounding the game (for me, at least) is that in the past the release date has been all over the place - so I don't know if I'm making this thread prematurely! - but considering that it's had playable builds and the April 18th date was tweeted out on March 20th, I'd like to hope that there isn't too much left to do. *okay, Indivisible too, but that's not on the way for a while Official website: https://www.katanazero.com/ Steam: https://store.steampowered.com/app/460950/Katana_ZERO/ Switch: https://www.nintendo.com/games/detail/katana-zero-switch
  21. Champion Edition is out now: It's £25 and includes all characters released as of 14th February 2020 as well as the majority* of the game's cosmetic DLC. This version launches alongside returning Street Fighter IV boss character Seth. Launch Trailer: *Excludes the "Fighting Chance" costumes which can only be won with Fight Money and the Capcom Pro Tour DLC packs (four stages and a dozen costumes). ................... Original post: Street Fighter V! Exclusive to PS4 and PC with cross-platform play using Capcom Fighters Network IDs. Below is a google doc link of Rllmuk players and their IDs for the game (and other fighting games); please add your details and let's fight, like gentlemen! If you use the Capcom Fighters Network option on the main menu and Rival Search you can add players to your Favourites; their names and status will then appear as a list when you use the Battle Lounge's Invite option. Rllmuk Capcom Fighters Network IDs Notation guide for begginers The old announcement trailers:
  22. Haven’t noticed a topic for this, thought I’d start one as it looks like a game that deserves a bit of attention. Loving the vibes from this, like they took Gauntlet, Golden Axe and Dungeon and Dragons and threw them into a blender. The pixel art is gorgeous yet has a distinct 90s retro feel too. Not to mention a banging soundtrack. Out at the end of the month, I’m looking forward to this. A more in-depth look:
  23. By Capcom Official Site | Steam | PS4 | XB1 Release date: January 24, 2017 ABOUT IMAGES VIDEOS PS4 demo out now. Download that asap and post impressions! POST RELEASE
  24. New scrolling brawler by the guys that brought you Xeno Crisis and Battle Axe. With a soundtrack by Utah Saints! Looking like a mash up of Double dragon, Streets of rage and Final fight. So ready for another scrolling fighter.
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