Jump to content

Search the Community

Showing results for tags 'Football league'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Gaming
    • Discussion
    • Retro & Arcade Gaming
    • FIFA Online Football League
    • Gaming Unplugged
  • Community
    • Film, TV & Radio
    • Music
    • Sport
    • Arts & Literature
    • Creative
    • Food & Drink

Product Groups

  • Memberships
  • GDPR deletion fee


There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start




Member Title

Found 4 results

  1. Once more unto the breach, dear friends, once more. It's all change with a new game, a new season and a new approach. The season kicks off on the 1st October. If you are up for the challenge, please stick your name down below! --------------------------------------------------------------------------------------------------------- There are two major changes that'll be in effect for our 32nd (!) Season.. Team selection shake-up Firstly, the team selection will be changed and we're moving away from the auction night. I know it's been popular over the years, but it's also been a bit of a hinderance to any change of approach. My aim is to keep it relatively simple, but also ensure managers get to have a bit of fun with it. Valuing players This will be based on their BAP Index (performance) and their Player of the Season showing. The exact method is to be determined, but the end result will be a value per player between 4m and 20m. Funding teams Teams are given funds. This will be 1/4th of the overall value of the players in the season. Managers pay for their own contracts. Bidding windows There will then be four 24hr closed bidding window. Managers are presented with a selection of players with which to submit a closed bid on. They will have a min/max number of players they can have in their team that they are to adhere to. There will be a minimum bid amount associated with each player. New/returning players will be given a list price based on my judgement. At the end of each of the first three windows, the managers who have bid the highest get their players. Any players who didn't get a bid goes to the final pot for a last chance. Any players still not bought after the last window closes will be assigned to teams. Real team look and feel Already voted on by the players, this change can be summed up as: Managers pick a real life team to represent their club before the draft/auction. Before the first competitive match, managers have ensured all players have transformed their pro into one of the chosen team's players. That means their pro: * has the same height * has the same weight * has the same position * has been altered to resemble the RL player they are to represent Players must stick with that pro for the entire season. They can be played in other areas, but must retain the above attributes. (eg a RB can be played at RM, but he will still be a RB!) The available teams and information regarding the stats etc will be made known to the players prior to the start of the season.
  2. World cup knockout stage Ties are two legged affairs, with away goals deciding a tie if level after both matches. Same rules otherwise; 7 min halves, standard defending, no formation/tactic customisation, online squads etc. Quarter final games to be completed by Sunday 26th January at 8pm. If you can't get a response from your opponent, let me know. Good luck!
  3. We're still a couple of weeks away from the end of the season, but sooner managers know who they have to work with the better. Please yay or nay below.
  4. We're nearing the final weeks of the season (in fact I think this is the final week!) so now is the time to say yay or nay for next season... ASAP please guys, to avoid any delays in getting the next one setup.
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.