Jump to content

Search the Community

Showing results for tags 'FIFA 16'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Gaming
    • Discussion
    • Retro & Arcade Gaming
    • FIFA Online Football League
    • Gaming Unplugged
  • Community
    • Film, TV & Radio
    • Music
    • Sport
    • Arts & Literature
    • Creative
    • Food & Drink

Product Groups

  • Memberships
  • GDPR deletion fee

Calendars

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Interests


Member Title

Found 2 results

  1. Another season of pain/glory (delete as appropriate) awaits. Due to the way the Christmas break gets in the way of the schedule, we'll be skipping the pre-season cup and the first league fixtures will commence on the 7th January. If you are up for the challenge, please stick your name down below! There are also likely to be gaps for managing next season, so please also step up. Existing managers: Please post if you're staying in the role! --------------------------------------------------------------------------------------------------------- There are two changes of note for our 1/3rd centenary: Team selection changes As outlined in the thread, there will be a player run team selection process in place which aims to increase manager participation and give us all something to follow when the mince pies have taken their toll. Real team look and feel changes This was a qualified success, with some great efforts by the player base to get in the spirit of the changes and embrace the idea tempered by some restrictions which led to a few minor issues. The following tweaks will be made to improve the ruleset: * players will for next season be able to use any of the listed positions for their player rather than just sticking with one. * Also, at the half way point managers will be able to juggle things around and change who has which players. * Finally, this is now a normal part of the league so infractions will be deemed serious enough for monetary(* if the team selection process supports it) or points deductions for teams that field ineligible players. --------------------------------------------------------------------------------------------------------- The league is nothing without you (yes, even you!), so thank you for your continued support. As always, I'm happy to hear and discuss ideas for how we can keep the league in place for all our enjoyment/hatred. Values http://www.rllmukforum.com/index.php?/topic/289880-bap-season-33-sign-up-and-details/?p=10691771 Teams to be used http://www.rllmukforum.com/index.php?/topic/289880-bap-season-33-sign-up-and-details/?p=10692360 Managers http://www.rllmukforum.com/index.php?/topic/252686-bap-managerial-waiting-list/?p=10692308 Club division http://www.rllmukforum.com/index.php?/topic/289880-bap-season-33-sign-up-and-details/?p=10692391
  2. Once more unto the breach, dear friends, once more. It's all change with a new game, a new season and a new approach. The season kicks off on the 1st October. If you are up for the challenge, please stick your name down below! --------------------------------------------------------------------------------------------------------- There are two major changes that'll be in effect for our 32nd (!) Season.. Team selection shake-up Firstly, the team selection will be changed and we're moving away from the auction night. I know it's been popular over the years, but it's also been a bit of a hinderance to any change of approach. My aim is to keep it relatively simple, but also ensure managers get to have a bit of fun with it. Valuing players This will be based on their BAP Index (performance) and their Player of the Season showing. The exact method is to be determined, but the end result will be a value per player between 4m and 20m. Funding teams Teams are given funds. This will be 1/4th of the overall value of the players in the season. Managers pay for their own contracts. Bidding windows There will then be four 24hr closed bidding window. Managers are presented with a selection of players with which to submit a closed bid on. They will have a min/max number of players they can have in their team that they are to adhere to. There will be a minimum bid amount associated with each player. New/returning players will be given a list price based on my judgement. At the end of each of the first three windows, the managers who have bid the highest get their players. Any players who didn't get a bid goes to the final pot for a last chance. Any players still not bought after the last window closes will be assigned to teams. Real team look and feel Already voted on by the players, this change can be summed up as: Managers pick a real life team to represent their club before the draft/auction. Before the first competitive match, managers have ensured all players have transformed their pro into one of the chosen team's players. That means their pro: * has the same height * has the same weight * has the same position * has been altered to resemble the RL player they are to represent Players must stick with that pro for the entire season. They can be played in other areas, but must retain the above attributes. (eg a RB can be played at RM, but he will still be a RB!) The available teams and information regarding the stats etc will be made known to the players prior to the start of the season.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.