Jump to content

Search the Community

Showing results for tags '360'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Gaming
    • Discussion
    • Retro & Arcade Gaming
    • FIFA Online Football League
    • Gaming Unplugged
  • Community
    • Film, TV & Radio
    • Music
    • Sport
    • Arts & Literature
    • Creative
    • Food & Drink

Product Groups

  • Memberships
  • GDPR deletion fee

Calendars

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Interests


Member Title

  1. [Edit 16/12/14] Heists have been revealed! Info here: http://www.rllmukforum.com/index.php?/topic/274193-gta-online/?p=10175135 Thought we could do with a seperate thread for this now as it's bound to be very popular to say the least! Here's R*'s faq: http://www.rockstargames.com/newswire/article/51422/some-more-details-on-grand-theft-auto-online.html Links to the official Rllmuk crews: 360 - http://socialclub.rockstargames.com/crew/rllmuk PS3 - http://socialclub.rockstargames.com/crew/rllmuk_ps3 Couple of basic gameplay mechanics that may not be immediately obvious (spoilered in case you want to find these out for yourself, no mission or story spoilers)
  2. Reckon it's about time this baby had a thread of its own although we won't be seeing it until 2012, deep into that year I suspect given the obvious overlapping of interest with Skyrim. It's being developed by a new studio, 38 Studios, employing the talents of RA Salvatore (Drizzt!), Todd McFarlane and Ken Rolston (Elder Scrolls), and it seems to be an ambitious undertaking but of course competing with some tough opposition. Have no idea at this point in time how deep the lore will be or how extensive / rewarding the open world exploration. Publisher is EA. Gameplay wise it seems to be described as an "Action RPG" but hopfully will have genuine RPG elements. Some hands-on impressions are leaking out from E3 so here are some links to get us started: Official site Hands-on impression from Gamesradar Game preview including video
  3. Respawn Entertainment has trademarked the name Titan, possibly hinting at the title of its first game. According to a trademark application filed on April 15th, Titan refers to video and computer game programs; video games discs; video game software. Respawn was founded by Infinity Ward co-founders Jason West and Vince Zampella back in 2010 after their departure from Infinity Ward. Previously, a blurry image was the only thing shown from Respawns game, though Zampella teased an upcoming E3 reveal back in February. Last month, West left the company.
  4. http://www.eurogamer...-5-in-the-works
  5. Players List https://docs.google....&hl=en_GB#gid=0 Prologue Additional Network Play Information Additional Covenant Information (SPOILERS) Character Classes Starting Gifts Trailers Screens Reviews Gamespot - 9.5 IGN - 9 EDGE - 9 Eurogamer - 9 Beefjack - 9/10 The Guardian - 4/5 Metro - 9/10 RPG Site - 9/10 Electronic Theatre - 9/10 Joystiq - 4/5 JPS - 5/5 Telegraph - 5/5 OXM - 9/10 GamesTM - 9/10 Game Informer - 8.75 Strategy Informer - 8/10 NowGamer - 9.1
  6. Debut Trailer Gameplay Footage Previews http://uk.gamespot.com/events/captivate11/story.html?sid=6308324&tag=top_stories%3Btitle%3B2 http://www.eurogamer.net/articles/2011-04-12-dragons-dogma-article
  7. Resources: Official Website Interactive Halo 4 Guide Discs: 2 | Install MP from Disc 2, launch from Disc 1 Required HDD Space: 8 GB for War Games disc and Spartan Ops Season 1 Achievements. For additional details, head to http://www.xbox360ac...4/achievements/ War Games Map Pass A bundle of the first (only?) three map packs for Halo 4 for 2000MSP, and some digital avatar and in-game weapon and armour skin items. New Multiplayer Stuff: Load Outs Introduced in Reach, load outs play an even more important role in Halo 4's combat. Now fully player customizable, a load out consists of: Primary Weapon | Rifles such as the BR, DMR, Carbine and Light Rifle. Secondary Weapon | Support weapons such as Plasma Pistol and Magnum. Grenade Type | Frag or Plasma. The Promethean grenade type is considered heavy ordnance. Armour Ability | One recharging ability, similar to Reach's implementation. Tactical Package | One of the new classes of perks armour mods. Support Upgrade | The other class of armour mod. As players accumulate XP and progress through ranks, content unlocks for use in a number of custom load outs players can create, name, and save. The options players have to customize their load outs are determined by what content they have have unlocked, and what playlist they are in. You won't be picking DMRs when playing Grifball, for instance.Each matchmaking playlist will provide a number of default load outs, suitable to that playlist, so you don't have to unlock content to have access to suitable weapons. (For example, BTB will include default load outs with BRs and DMRs.) Universal Sprint Sprint is now a base trait, and metered very similar to Reach. Armour Abilities Similar to the implementation in Reach, armour abilities are a "fourth leg" to the combat sandbox, a reusable ability controlled by a recharging meter. Halo 4's set strives to correct the balance issues presented by some of Reach's, through removals, replacements, or rebalancing. Armour Mods Armour mods are perks which boost or add different passive abilities to players, selected as part of a load out. Divided into two categories, players can have one from each category active at a time. Armour mods are unlocked for use in custom load outs as players progress through the ranks. Note that the list below includes Specializations, some of which are locked away until 343 unlocks them. Player Progression: Halo 4's progression is a major departure for the series, making many of the items unlocked affect gameplay, rather than pure cosmetics (though there are plenty of those as well). In most other ways, it builds on ideas introduced in Reach. For a detailed review of the progression system, head here. Rank Players progress through ranks, dubbed Spartan Ranks, 1-50 through Spartan XP earned during War Games, Spartan Ops and Forge. Spartan points are awarded at each rank, which can be spent unlocking items in the armoury. Custom load out items are joined by cosmetic armour, decals and such to customize your Spartan IV with. XP is also earned by completing commendations and challenges. Specializations Once SR-50 is reached, players next choose one of eight paths, each of which consists of 10 additional ranks, and which unlock their own set of armor, decals, weapon skins and armor mods. Only one Specialization can be worked on at a time, and must be completed before moving to the next. At launch two are available, with the rest to be unlocked down the road by 343, unless you have early access via marketing promotions (namely the LE edition of the game or playing prior to November 20). For more on Specializations, head here. Spartan Ops: Spartan Ops four player cooperative, episodic campaign where players take their Spartan IV into a series of missions set six months after the Halo 4 Campaign ends. A replacement for Firefight in the sense that it's gone and this replaces it, Spartan Ops is more akin to a second Campaign, broken into smaller, more focuses pieces. Features Players: 2-player split screen, 4-players online co-op Theater: Alas, also removed from Spartan Ops. Episodes Spartan Ops Season 1 is broken into ten episodes, but only one ships on-disc. The remaining episodes are delivered episodically, once per week, for the nine weeks after launch. Each episode begins with a CG cinematic, and consists of five missions, for a total of 50 missions (!!!). Customization & Progression Games of Spartan Ops reward XP just as War Games do, and contribute to the same progression through the ranks. Content unlocked in one mode can be used in the other, including custom load outs. Weapons unlocked via Spartan Ops are available in War Games, and earlier missions can be replayed with more advanced ordnance after doing so. War Games: War Games is Halo multiplayer, renamed and rebooted by 343. While Halo's core gameplay is very much intact, game types are pruned and redesigned, game systems are updated or added and the overall flavor of the game is quite different than what came before. Global Ordnance The new system used to spawn heavy weapons onto the map. Whereas past Halo games spawned in weapons at specific points and times, only the initial spawn at the start of a match if fixed in Halo 4. After, ordnance spawns in at various, per-determined points on the map, with the game system rotating both the locations and weapons selected from those the designers made available on that map and game type. Spawned ordnance carries a waypoint, so all players in the game knows it has appeared. Personal Ordnance Used in Infinity Slayer (and available in other game modes via custom options) is an additional ordnance delivery method, initiated by individual players. Medals earned and their associated points contribute to filling an ordnance meter, which when filled prompts players to select from one of three randomly selected options. These options can include power ups, weapons and grenades. Once chose, the ordnance will spawn in near the player. Power Ups Deployed as part of Personal Ordnance, they include Speed Boost, Shield Boost, and Damage boost, and do pretty much what you might think from those names. Kill cams Featured in specific game types, kill cams show a free camera replay of your untimely demise. Instant Respawn Featured in certain fast paced game types (think Slayer and Flood), players can choose to tinker with their load out between spawns, or hit a button to spawn in instantly. Objective focused games like CTF still feature timed respawns. Scoring Multiplayer now features personal scoring, with medals and actions accumulating XP and conveying each increment on-screen. Headshot +10 pic Forge: Halo 4's Forge is very much an iteration on Reach's version, for better or worse. Co-developed by Certain Affinity and 343, it remains an object editor for spawns, weapons and pre-built geometry for use in customizing, or creating custom, maps. Still allowing up to eight players to romp on a map in construction, it has a handful of improvements, among them: A "magnet" system to snap Forge pieces together neatly and quickly. Think Legos. The lighting system applies to Forge objects, improving the visuals of custom maps. Controls to rapidly duplicate or delete objects, to speed up the building process. Gravity zones, so that sections of maps can have altered gravity traits. Trampolines! Defined player trait zones, enabling players who enter them to take on defined abilities. Rather than the one giant "Forge World", Certain Affinity has built three smaller spaces for the construction of custom maps. The object list builds upon that of a modified Forge World set, with unique objects provided for each of the three themed spaces.Scores: Destructoid - 10 Machinima - 10 MondoXbox - 10 Game Revolution - 10 NZGamer - 10 Britbox - 10 Gaming Examiner - 10 Gaming Age - A Joystiq - 5/5 Stars IGN - 9.8 Xbox Addict - 9.8 Gaming Trend - 9.6 Polygon- 9.5 OXM - 9.5 Game Informer - 9.3 Canadian Online Gamers - 9.3 Gamespot - 9 Games Radar - 9 Xbox 360 Achievements - 9 GameReactor Sweden - 9 GameReactor Denmark - 9 Halo Council - 9 Eurogamer Italy - 9 MMGN.com - 9 Gamer.No - 9 GamesBeat - 9 1UP - A- G4TV - 4.5/5 Stars Edge - 8 Eurogamer - 8 The Sixth Axis - 8 Metro Game Central - 8 CVG - 8 Giant Bomb - 4/5 Stars EGM - 7 Kotaku - Play This Game Rev3 Games - Buy it Ars Technica - "Jumping head first without a Bungie (and loving it)" Penny Arcade - "This isnt Bungies Halo anymore its better" Old Info: And it is official!! Continuing from where halo 3 ended. New Info 5th March 2012 Making Of Interview, contains in game footage and comparisons to Halo 3: Screenshots! Campaign: The story will be the most cinematic Halo experience to date, that will set the stage for the next decade of the franchise. Master Chief is back, and a new ancient and dark threat is going to be thrown at him that will not only test his abilities, but will give players an understanding just who he really is, all while introducing some new gameplay mechanics. Cortana will play a huge part in the story. Master Chief's armor design has been upgraded to provide the functionality needed to convey his power. Story will be darker and more sophisticated than past games. Multiplayer- Story wraps around the multiplayer experience for the first time in the franchise. - Players now control Spartan IV's, which promise to be just as powerful as Master Chief. - There is a reason why red and blue soldiers are killing each other. - Beyond the typical cosmetic customization options, players will be able to augment their Spartan IV's abilities and weapon loadouts, altering their gameplay styles for the first time. A lot of focus has gone into giving players a better sense of weight. - Audio design has been much improved and really gives a player a sense of where shots are coming from. - Maps have been built from the ground-up. - Two maps have been announced so far: War House and Wrap Around. - War House takes place in a civilian manufacturing plant that is travelling in a near space orbit above a gas giant. - Wrap Around is a small slayer style arena, set in a Forerunner facility, that contains catwalks, ramps, and plenty of man-cannons to keep the action fast and frantic. EuroGamer Interview: E3 FOOTAGE: I'm not going to lie, a lot of this info was lifted from Neogaf and Neowin. Mainly to get a good base of covering stuff. Link & Most credit here: http://www.neogaf.co...ad.php?t=497808
  8. Announced at vgas wtf ? Will get trailer and info up as it happens. EDIT- GIFJIZZ TRAILER: http://www.youtube.com/watch?v=rPJaJ5ys_G0
  9. Introducing "Zwei" (project title), the new survival horror game by survival horror's greatest director Shinji Mikami. The game's being developed by Mikami's own studio Tango Gameworks, in co-operation with Bethesda Softworks. Besides this, not much else is known about this project which should hit the shelves somewhere in late 2013. This is how the studio is pitching the whole thing: This is what the man himself had to say about his latest brainchild: Artwork: http://i.imgur.com/RZ9N5.jpg http://i.imgur.com/kdJu0.jpg Debut teaser trailer: http://www.youtube.com/watch?v=Zc-jvqJV4SI TGS 2013 trailer: TGS 2014 trailer: Launch trailer:
  10. About time too. Let's just hope they don't change the dynamic too much but just add loads more baddies. Switchable weapon parts may be good too as opposed to just BAZILLIONS of weapons.
  11. According to a demonstration at the Intel Developer Forum, Alan wake will need at least a dual-core PC to run due to it implementing 5 seperate threads for each element of its runtime. It is, of course, a 360 game as well - but the real implication here is that we finally have a practical example of 360 development leading to focused multi-core PC development. Oblivion did this too, but ended up only really running on one core on the PC. I really don't know what to think, though. As a primarily PC-based gamer, I usually find it more comfortable to play console adaptations on my PC (when they come out) than to go buy the console itself, but this is really implying that in order to get the best out of the game, I'd need to drop Gs on a Quad Core processor and a PC to go with it. Only a year ago people laughed if you tried to claim that single core AMDs weren't the only way to go for gaming. Now it turns out they'll be useless for Alan Wake, as well as theoretically anything else developed for multi-core consoles. GRATE.
  12. Timmo

    Spelunky

    This is currently 88 on Metacritic and Eurogamer have given it 10/10. It's also highly replayable so I think it warrants its own thread. It's based on the indie PC game and is essentially a rough cross between Indiana Jones, Mario and a Roguelike. It's out today and I can't wait to play it. I'm thinking of getting a fightpad or one of the new silver pads with the improved D-pad. Can anyone say which is the better option? I'm expecting glowing impressions throughout the day so I can get more excited while I wait for my mum to pick me up. Don't let me down lads.
  13. Just get 1 & 3. They are ace though, top play on show. 2 is a complete mess though. Link me to that AUS ranbat slag!?!
  14. Vemsie

    Vanquish

    GTTV will debut the new game on GTTV, which airs on Thursday in the US. So what will it be? Signs point to a game Shinji 'Resi 4/God Hand' Mikami has in development for quite some time now at Platinum Games. It might very well be called 'The Ritualist', a name that was trademarked by Sega some time ago. Should be interesting, as Mikami and Kamija were responsible for most of the Capcom classics last gen. Just a few days left.
  15. Eurogamer Weve not even got Forza 4 yet and theres already talk of another game in the franchise?
  16. It's the Official GTA:V thread! GTA:V RLLMUK crew - 360 GTA:V RLLMUK crew - PS3 News: New info leaked by ex-Rockstar employee? (pinch of salt needed) First Official trailer First Official trailer coming 2nd November Leaked GTA:V shots? Casting call for GTA:V? GTA:V web domains unearthed GTA:V release date thoughts GTA Online articles: CVG preview CVG interview with Leslie Benzies, R* North president Gamespot preview Gamespot interview with Les Benzies Official GTA:V Trailer GTA: Online Gameplay Trailer First GTA:V Official Gameplay Trailer Trailer #2 Trailer #1
  17. Press release Developer is Cyanide and publisher is Atlus. No idea at present if this is some sort of cheap and cheerful shallow rip off or will be a genuinely interesting RPG. There was an article in the New York press which stated that GRRM has written the story for this.
  18. Now I know there's going to be some arguing over whether this is really retro or not but the system came out in 2006... to date there's well over 1000 games (1278 by my Excel count!) and it's reaching PS2 levels of older game releases. So with that in mind I'm getting in early Back in 2006 if we went back 10 years the likes of the SNES, MD, PS1, N64 etc were considered retro (just look at Retro Gamer for the time) so the 360 is getting there. That's my justification anyway! On a few recent trips to indie stores I noticed the market had pretty much bottomed out and looking at the rarer titles in the ordinary cases (not including special editions yet) goes above £50. Most titles are just a few quid with the odd exception, with this in mind I picked up a 360 slim and wireless pad for £60 as well as a nice pile of games: The sock was not included. Now I did do another trip yesterday and picked up about 20 games but I'll snap them another time, for the moment I've just been looking at getting a load of bundles and filling out piles of a collection that way. I've also prepped a few external HD's for full installs and to get the patches whilst they are still available! That's the biggest worry that MS will pull the plug at some point and we will just be left with the standard releases. Fine on most games but on stuff like Bioware titles it'd be a mess. I've compiled what I think is a current list of every PAL title including a list at the bottom of PAL exclusives which has a surprising few. Now this list is up to date as of 27th March but there's bound to be the odd title that will slip out that I'm not aware of. Link I sourced most of it from the official Xbox Achievements website, seeing as every game had them they were listed here so it's double takes as an accurate list. I coudln't find anything more complete so we are stuck with mine. I'm not dabbling in any other countries but I might wander over to some of the Japan releases as I believe there's a fair few decent rare games there (suggestions below!). Will I ever complete this? Who knows.... but with the price of games so low I could get through huge chunks of it without a sweat. Couple of titles I'm really looking forward to are DJ Hero and Guitar Hero with peripherals for example. I know a huge chunk of these will shoot up in price over the next few years (just look at the PS2 and Wii!) so seems the best time. I had a 360 at launch and it was fun to go back to games I bought over 10 years ago and just redownload them. Was playing around with Geometry Wars/Sensible Soccer last night both of which are amazing games (I bought Sensi around 2007!). There's loads of games I just missed, in particular the likes of Kingdoms of Amalur come to mind which still hold up pretty well to this day.
  19. 343 Industries announced that from December 2021, support will end for online matchmaking and certain other online features in all the Xbox 360 Halo games (3, ODST, Reach, 4, CE Anniversary, Wars, and Spartan Assault). You'll still be able to play online, but only in customs. They've also removed all of them from sale (though you should still be able to get the DLC for free). https://www.halowaypoint.com/en-us/news/sunsetting-halo-xbox-360-game-services-in-2021 I thought this was worth its own topic rather than burying it in the 360 thread, since although a lot of 360 games' online features have been shut down over the years, Halo is the biggest first-party series it's happened to. It's good that they've given everyone this amount of notice in advance! I only hope that we'll get this length of warning when the leaderboard servers for 360 games get disabled, whenever that may be...
  20. By Spiders Studio & Focus Home Interactive Official Site Release Date: May 9th ABOUT IMAGES VIDEOS The only thing that kind of worries me is that we haven't seen any gameplay yet but if the screenshots and trailers are anything to go by, the presentation is really good.
  21. Moz

    Mass Effect 3

    From VG247. Fingers crossed. I can't see a new IP what with TOR and DA2 already on the boil. What are you guys hoping for from ME3?
  22. We might hear more about this later today, but definitely at the Ubisoft conference. In the meantime here's some screenshots.
  23. Medal of Honor: Warfighter by Danger Close http://www.medalofhonor.com Release date: October 23, 2012 INFO IMAGES VIDEOS Videogame titles are atrocious aren't they? Anyway I'm having a bit of a war fighter overload these days but hey... maybe this'll be for the MoH franchise what ACII was to its own series? (announcement trailer inside the videos section)
  24. Rsdio

    Dying Light

    From Eurogamer: Resized pics below (full fat ones at the link above): Looks pretty nice. Mirror's Edge was amazing and Dead Island was lovably shonky so I'll be following this one with interest.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.