Jump to content

dumpster

Members
  • Content Count

    4,843
  • Joined

  • Last visited

Everything posted by dumpster

  1. Here's a topic. I tried Jet Force Gemini for the Xbox One (Part of the Rare Replay package). This was a great game, very well received and reviewed at the time, and a game designed for the N64. Playing it today for the first time, I can see its a great game and there are loads of comments in the RR thread from people who bought the package for this game specifically. But having said that, oh my god, it has the worst controls ever. I can see how this would have been the best method for the N64 pad, but having played so many twin stick shooters over the years, going back to single player makes you wonder how anyone could have ever enjoyed playing this game. There's a patch that puts what they call 'modern controls' in the game and this makes it arguably worse , as the right stick seems to strafe you in a circle. Again, its the modern day gameplay from the last 10 years that makes my brain totally misunderstand how to control this one. And now I'm giving up. I tried. Also having Mame on the Switch now, I got back into Robotron. I loved this game In the arcades in my youth, but looking at it today it's just crazy. The silver robots that hatch from the red circles fire all over the place and get me every time. I get to the same level 6 every time. How did I ever enjoy this? Its impossibly difficult. Ghosts and Goblins. How do you kill the flying red boss? It's 2 minutes into the game and it just launches itself at you and jumps to avoid your shots. Conkers Bad Fur Day. How many un-skipable cut scenes? And then after about half an hour of cut scenes you finally get to play it and there's a huge climbing session, where one less than perfect leap sends you crashing all the way back to the bottom.... And you land in the water, so you don't die. You have to start over again and it is absolutely infuriating. They wouldn't have a sequence like that in a modern game. I wanted to throw the controller at the TV after the 8th attempt. Resident Evil 2 - the new remake has loads of new items and side tasks and the limited inventory means you won't be able to pick everything up. This forces the player to leave items where they are, then pick them up later when you backtrack. This is brilliant and improves the game massively. But it also serves to remind you how much empty backtracking there was in the original and the remake shows us that Capcom realised this and made those changes. They knew people wouldn't accept all that back tracking today, even though we didn't have a problem with it at the time. Modern gaming has recognised problems of the past and fixed them, so we're all used to games that don't have those annoying quirks we used to put up with. What classic games do you find you don't enjoy when you play them today?
  2. This one sounds complicated, but it's not as bad as it seems. Modding the Xbox requires you crash the console by loading up a specific game and it's own exploited save game file. Once you have done this, the whole console is unlocked and you can connect it to your home network and copy files to it from your computer via FTP. When I softmodded my Xbox many years ago, the only difficult part was getting the save file from the internet onto the console. Back then, I used a Datel Action Replay with an official memory card. These days, this process is much simpler, as you buy a cheap 'Xbox to USB' cable from eBay (£3 delivered) and copy your save file to a USB stick. If you don't own one of the specific games, you will need to track one down. Then you can download the specific saved game file for that game. I used Splinter Cell as my game, downloaded the save file for it, copied it onto the memory card and played the game. As soon as you load the save file the game crashes, then drops you into a new (basic) dashboard. From here, you can access the Xbox hard drive and copy files to it via FTP. Modern Vintage Gamer has produced a good video which I will link to below, but the whole process is very easy and the only tricky part seems to be for people who have never used FTP to copy files before. I'd also add that it's quite straightforward to switch the stock 8Gb hard drive from the Xbox with a bigger capacity one. I had an old 500Gb knocking about so I stuck that in the Xbox. If you've ever swapped a hard drive in a PC then the process is much the same, however you need to clone the old hard drive onto the new one during the process. There's a great guide here https://www.instructables.com/id/Original-XBOX-Hard-Drive-Upgrade/ There's also the issue of the clock capacitor. There are various revisions of the Xbox motherboard up to version 1.6. The last version (1.6) was fixed but previous versions have a poor quality capacitor on the motherboard that is prone to leaking highly corrosive acid all over the motherboard. Luckily, as you're opening the case up anyway it is quite easy to locate the capacitor and yank it out. The Xbox works fine without it. Full guide here. http://myoriginalxbox.weebly.com/capacitor-removal.html In summary, to swap the hard drive, you need to have softmodded the Xbox first. Then you buy a Y splitter cable (mine was £1) which allows you to power the new bigger drive from the Xbox at the same time as the original 8Gb drive. You install a homebrew program on the Xbox called "Chimp Hard Drive Clone". You set the new HD as a slave, and power it from the Xbox using the splitter cable. With the Xbox powered on and running the Chimp program, you carefully remove the IDE cable from the DVD drive and connect it to the new hard drive. The console now has 2 hard drives connected at the same time and no DVD drive. Then the Chimp program clones the old hard drive onto the new one, including all the weird security stuff. Once this is done, you can power off the Xbox, remove the old hard drive and Y splitter, put the new hard drive in place, reconnect the DVD drive and you're done. If it wasn't for the size and the wired controllers, the Xbox would be the emulation machine of choice. It does everything the Wii does, but is way better on N64, as well as allowing you to back up all your Xbox games onto the Hard drive (Outrun, Burnout 2, loads of awesome Xbox exclusives like Jet Set Radio Future..... heaven...) . The OG Xbox is a chunky thing, and doesn't sit under the TV alongside all the current gen consoles like a Wii or Raspberry Pi does. But if you don't mind having it on display, it's a kick ass gaming machine, and the new front end for emulation is amazing and makes it well worth modding.
  3. Added clock capacitor to OP cheers @Vimster
  4. True and MVG discusses that in the video. I think mine is a 1.6 so it's not affected but def worth checking .
  5. Many people have a Wii console they no longer use, and it can be very quickly and easily modified to become a kick-ass emulation machine. In fact, the amount of cool stuff you can do with a Wii will surprise you. If you have an old SD card knocking about then you have everything you need to do the mod in a few minutes. How simple is it? You have my word - if you can read this, you can do the mod. It could not be easier. Seriously, 5 minutes. Wii modding becomes addictive, and once you done the emulation stuff, you'll want to explore more. Fancy backing up all your Wii and GameCube games to a hard drive? Adding DVD player functionality? Downloading cheats? Playing the arcade versions of F-Zero and Mario Kart (without having to plug in the arcade machine that you legally own)? Get that Wii console from the loft. It's about to become your favourite thing. Why should I turn my Wii into an Emulation Box?: If you follow all the steps in this guide you'll end up with a console that plays everything from Atari 2600, Intellivision, Colecovision etc, , up to and including the Snes, Megadrive, Gameboy Advance, PC Engine, Amiga, and so on. The console also has 100% Gamecube and Wii compatibility of course, so you can back up all those games and store them on a USB drive. Some of the 32 bit generation can be emulated too (N64 Waverace and Mario64 work perfectly under emulation for example, although some other N64 games don't even start. There's a PS1 emulator that plays a few games too). Basically emulation on a Wii is FANTASTIC, right up to and including the 16 bit era. The Wii is no-longer supported by Nintendo and there are no future firmware updates to spoil the fun. The Wii has been totally hacked wide open and the standard of homebrew software is very professional, and there is a lot of it to play with. You start with a console on the latest firmware and hack from there. Cash Generator sell the console second hand extremely cheaply (mine was £12 with a WiiMotion Plus controller). All you need on top is a Wii Classic Controller (if you don't have any Gamecube or Wii control pads knocking about) and an SD card to get going. Wii stuff goes for pennies at Car Boot Sales! Emulation looks fantastic on a CRT TV through Scart, as the console outputs the same number of lines as the old consoles did for perfect emulation. On a HDTV a component cable looks beautiful. It's really easy to do the mod - the process takes 5 minutes, and emulators don't need any installation, you just drag and drop them from your computer to an SD card. Even if you go the whole hog and install custom firmware, hard drive compatibility, forwarders etc, you're probably looking at no more than an hour to do everything. Controllers are wireless, and cheap. Range of controller choices, Wii Classic Controller, Wii Classic Pro, Wavebird from your old Gamecube, even the humble Wii remote is great for 2 button games. The Wii Classic controller has a great button layout for Gamecube, Snes and so on. Small footprint. The Wii stands vertically and takes up very little space. A Wireless USB keyboard can be connected to the back and is perfect for the Amiga, Spectrum etc. The Wii remote doubles as a mouse on the Amiga. You can get homebrew apps to turn the Wii into a DVD player, run Netflix, and lots more. Any Drawbacks?: No HDMI out of the box, although adaptors are available. Component looks great on a HDTV though. The Wireless on a Wii does not support WPA2, so if you want to keep the console connected you have to downgrade your router to WPA. The Wii downloads cover art, cheats etc all automatically so it's worth having it connected. Getting ready - what you need. You need a Wii, a computer with internet access and an SD card to do the mod. High capacity doesn't work for the mod process, low capacity SD cards are harder to find new, but you can pick up a 2Gb SD card from CEX for £2. Once the mod is done, you'll be able to use a big capacity SD card for your roms. Also, remember this guide is for the Wii only. Important - This is for the Wii, and is NOT for the Wii-U. Wii-U owners can follow a different guide in the "Turn Your Wii-U into a fantastic Emulation Machine" Thread. Also, please be aware that the Wii-Mini is not moddable (The Wii Mini does not have an SD card slot, or allow internet access. This guide is for the regular Wii, not the Mini. To play homebrew, you will need a control pad. The Wii Remote is great for say, the NES, but modern games need a decent button layout. You can use a Gamecube controller, a Wavebird (switch on the Wavebird before powering up the console or it won't work), but the Wii Classic Controller has the best layout. Make sure you use Nintendo Official branded controllers because 3rd party products don't work on homebrew. Step 1: Connect the Wii to the internet in the Wii Settings menu (Internet, then Connection Settings). You may need to drop the security on your router to WPA as the Wii does not support WPA2. Perform a system update when prompted to get your console on the latest firmware. This will update you to version 4.3 of the console firmware. (4.3E for a European Console, 4.3U for USA, 4.3K for Korean, etc.) Check the date and time on the Wii are correct. Step 2: In the same internet settings menu you can select Console Information to see your Wii's Mac Address. Write down the Mac address. Go to the website https://please.hackmii.com/ using your computer. On this website, choose the system menu (4.3E for a UK user), enter the MAC address you wrote down, make sure there is a tick in “Bundle the HackMii Installer for me” and then click “Cut the red wire”. This will download a zip file to your computer. Step 3: Unzip the file you downloaded and copy the entire contents onto an empty SD card. This should be formatted as FAT32. Avoid High Capacity cards at this stage, no SDHC here - 2Gb is fine, and HC cards won't work. Step 4: Open the flap on the front of the Wii to reveal an SD card slot. Put the SD card in the slot, and on the main Wii menu click the icon in the bottom right corner that looks like an envelope. Go back through your messages, and within the last week there will be a message that looks like a red envelope with a bomb inside. Click on the letterbomb using the Wii remote. The screen will go crazy with white text on a black background, then you will get a professional looking welcome screen. This screen stays on for a good 30 seconds or so before telling you to press a key on the remote to continue so please be patient. Step 5: Eventually, you get the prompt to press a key to continue, and this leads you to the Main Menu. Select the option to install the Homebrew Channel. Once the Homebrew Channel has installed, you're back on the main menu (with new uninstall option added if you ever wanted to do that). Now select BootMii. Select "Install BootMii as IOS" To keep things simple, let's just use the same SD card we've been using all along - just go through the prompts. Now you have installed "BootMii as iOS" and "The Homebrew Channel" you are all done. Remove the SD card, then you can reset the Wii, or use the Home key on the remote to exit this application. Step 6: Back on the Wii opening menu, you will now see a Homebrew Channel has been installed. That's the mod all done. Told you it was easy! You don't need the SD card files any more, so if you want to use that SD card for emulation, just delete the files from it. I would suggest using a 32Gb SD card from this point, because this is going to become addictive. Running the Homebrew Channel now will display a screen with animating bubbles, but nothing else. This is because you have a blank SD card in the console and the Homebrew Channel is for running Emulators and Applications that you copy onto your SD card into the APPS directory. So now we need to download some emulators, copy them onto the SD card and play some games. Step 7 - Downloading emulators and copying them to your SD card: A complete list of emulators can be found here: http://wiibrew.org/wiki/List_of_homebrew_emulators Here are some direct links to some of my favourites. Snes9xGX : https://github.com/dborth/snes9xgx/releases Genesis Plus GX : https://bitbucket.org/eke/genesis-plus-gx/downloads FCE Ultra GX (NES) : https://github.com/dborth/fceugx/releases Visual Boy Advance GX (GBA) : https://github.com/dborth/vbagx/releases WiiSXR (Playstation 1) : https://github.com/Mystro256/wiisxr/releases Not64 (Nintendo 64) : https://github.com/Extrems/Not64/releases ScummVM: http://buildbot.scummvm.org/builds.html Atari ST - Hatari Wii - http://wiibrew.org/wiki/Hatari_Wii Atari 800/5200 - WiiXL - http://wiibrew.org/wiki/WiiXL Apple II - WiiApple - http://wiibrew.org/wiki/WiiApple Amiga - UAE Wii - http://wiibrew.org/wiki/UAE_Wii (Plug in a wireless USB keyboard and use the Wii remote as a mouse!) ZX Spectrum - FBZX Wii - http://wiibrew.org/wiki/FBZX_Wii (plug in a usb keyboard for ease of use!) Commodore 64 - C64 - http://wiibrew.org/wiki/Frodo - (supports online network play) MSX - BlueMSX - http://wiibrew.org/wiki/BlueMSX-wii When you download an emulator, it's usually in a zip/rar file. When you unzip it there are usually 2 directories that you copy exactly as they are to the root of the SD card. The Wii looks in an APPS directory for the emulator itself, while your roms, screenshots, cheat files etc go in a separate directory in the root of the SD card. The SNES emulator for example is on the SD card in sd0:\apps\snes\emulatorfilesarehere Roms and other associated files for the SNES emulator are at sd0:\snes\roms\gamefilesarehere All you need to do now is load the Homebrew Channel, and you'll see all your emulators listed in there. Have fun..... You just turned your Wii into a fantastic emulation machine! Steps 8 - 13: Make your Wii even better - go crazy! Go region free, install custom themes and menu options, run Wii and Gamecube games from a USB Hard Drive and lots more! What follows is completely optional, but Wii modding becomes addictive! Once you start, you'll find there's loads of other cool stuff you can do. The trouble is, many of the guides online are out of date now, so what follows is a current method to make your Wii the most valuable device under the telly. (Note - The following sections are written in the same order I would recommend you install (for example, by installing Priiloader before a custom iOS, you get brick protection so you can fix it if anything goes wrong. Also you need custom iOS installed before you start doing WII/Gamecube games from USB, for example. I don't recommend picking and choosing here - it's all dead easy, so you might as well do it all. I have written out all the steps in extra detail and it looks like a lot of words, but the entire rest of this guide will take you about half an hour, so please do every step in order, and don't skip bits.) Step 8 - Priiloader. https://sites.google.com/site/completesg/system-hacks/priiloader Highly recommended- Priiloader is an app that replaces the first part of the system menu that gets booted. This loads before the actual Wii menu appears on the screen, allowing installation of custom themes, region free gameplay and brick protection. I recommend installing this before you continue down this list because if anything did go wrong and you break your console, it's easy to repair it by booting the bricked console into Priiloader. As well as all this, Priiloader does the best thing ever - it lets you turn off that annoying music on the Nintendo Menu! You can easily make the entire console region free, and ignore OS updates from disk games - Priiloader does it all! Priiloader also allows you to boot the Wii directly into an app. For example, you could tell Priiloader to boot directly into MAME instead of the Wii Menu, if you were putting your Wii in an arcade cabinet, or boot straight into a USB loader, as covered later in this guide. Install Priiloader by downloading it from the link above. As with the emulators you already downloaded, the zip file contains an APPS folder, and you need to copy the contents into the APPS folder on your SD card. That puts the Priiloader installer program in your homebrew channel. Run the installer, and follow the prompts on screen (just just press + to install Priiloader). If you get any errors about loader.ini or password.txt, don't worry, these can be ignored. Your Wii will reboot in the Priiloader menu. If it doesn't, power off the Wii, then power it back on and hold reset while it's booting until you see it. Now you have installed Priiloader, you can change any of its settings by holding the reset button whilst turning on the Wii. Should you break your console, just do this and select the option to repair. Step 9 - Using MMM (Multi Mod Manager) to install WAD files: So far, we've been loading our emulators and apps from within the homebrew channel. A "WAD" file is a program that appears on the Wii main menu, instead of in the Homebrew Channel. These can include Virtual Console Games, Apps and 'Forwarders' that bring your Homebrew forward to the main menu. You'll download some great looking forwarders later in this guide, but first we need to know how to install these WAD files. Luckily, there's a program called "Multi Mod Manager" and it's really easy to use. This is a link to my personal Dropbox. Download MMM and unzip the file. https://www.dropbox.com/s/vfuudt42bnv1ybx/MMM.rar?dl=0 Drag the MMM folder into the apps folder on the Wii SD card. Put the SD card back in the Wii and MMM will appear on the list in the homebrew channel and you simply run it from there. If you start installing WAD files from the murky corners of the internet (for example, pirate Virtual Console games) you could theoretically damage your console. I recommend having Priiloader (see above) installed first. If you did break your console by installing a dodgy WAD, Priiloader will allow you to un-brick a bricked console. Step 10 - Installing a Custom iOS. Next, we will install a custom firmware. A custom iOS is needed by a handful of applications to work, for example Wii Backup Loaders and unofficial channels on your Wii menu. It's very easy to do this and it opens up so many opportunities to do other cool stuff, you may as well do it now and get it out of the way. Download the Cios app from HERE Copy it to your SD card as usual, the file should be put into the APPS folder, like you would with any other app or emulator. Put the SD card back into the Wii, and go into the Homebrew Channel and run the app, it looks like this: When the app loads, press a button to skip the welcome screen, and you will be presented with this: Do not press "A" until you have made all the selections listed below. Change the cIOS to d2x Version v10 beta53 using the D-PAD (left/right). Move down, and change the IOS Base to 56. Move down again, and change the IOS slot to 249. (if you get a warning that the current Cios or stub will be overwritten, you can safely ignore it). Change the revision under the fourth option to 65535 to prevent any future updates from overwriting it (the installer can still overwrite it). Press "A" to start the installation. You will see the above screen and the slot you just selected should be blinking. Press "A" to start the installation. Once it finishes, you will see an IOS screen with your own cIOS installed in green. Just press the "A" button to go back to the configuration screen. Next, you want to configure the second cIOS. Do the same process again, but this time, use the following settings: d2x version: v10 beta52 cIOS base: 57 cIOS slot: 250. cIOS revision: 65535 As before, press "A" to start the installation. Once the second Cios has installed you are finished, so you can press "B" to quit the Cios installer app. ( By the way, this process is completely reversible. If you ever wanted to go back to the proper Nintendo iOS, this program allows you get to the proper files from Nintendo’s servers http://wiibrew.org/wiki/NUS_Downloader ) Step 11: Forwarders: Up to this point in the guide you've been loading apps and emulators from within the Homebrew Channel. To make things cooler, you can download a forwarder for your emulator of choice and this will make a great animated Wii Channel with music that sits on the Wii opening menu. This means you can load your emulator with one click of the Wii remote, and once you have a few forwarders installed your menu looks amazing. You can rearrange the channels on the Wii menu by pointing the remote at the channel you wish to move and holding A and B. Drag to a different slot and release. Here is a link to my Dropbox where you can download the forwarders I use. I have also zipped a collection from a user called Mastershoes which all look a bit samey but there are so many that at least you will have something to play with. https://www.dropbox.com/s/rvnxtl5tn8pt0br/Forwarders.rar?dl=0 Forwarders are WAD files, so you can use MMM to install them, as covered earlier. Step 12 - Using a Hard Drive with the Wii The Wii really comes alive if you have a spare USB hard drive knocking about (or a USB stick will work). USB loaders allow you to run Gamecube and Wii games from the hard drive, which is brilliant if your DVD drive has packed up. A self powered drive with a single USB connector works fine, and connects to the USB port on the back of the Wii closest to the edge of the console. Quick history lesson: In the past the Wii used a file format and disk drive format called WBFS which offered incredible compression of Wii game files but the drive couldn't be read directly on a PC. These days you can use a normal FAT32 hard drive to store your Wii games, opening up the ability to also store Gamecube and any other files all at once. This is a whole lot better and there's no reason to format your hard drive as WBFS these days. Having said that, it's still best to use the WBFS file format for your Wii games. Converting ISO to WBFS is easy, using 'Wii Backup Manager' below. This way you get the best of both worlds, as you benefit from the WBFS file compression but can still use the drive on PC, and to store your Gamecube collection, your roms and anything else alongside the Wii games. Step 12a - Play Wii games from a USB device by installing a USB Loader. A USB loader will allow you to run Wii Games from a USB external hard drive. As well as this, you can use another app called 'Nintendont' (see below) to incorporate Gamecube games into the same list. You can also run Homebrew and Emulators from within USB loader instead of the Homebrew Channel. It is best to get a hard drive that works from a single USB connector as this keeps the second USB on the Wii free for using a USB keyboard. You must plug your hard drive into the USB on the Wii that is closest to the outside edge of the console. The link below is a fantastic USB loader, with a built in cheat loader called Ocarina, which can download cheat files from the internet. USB Loader GX allows you to insert the game disk and copy it to the hard drive automatically. It also connects to the internet and downloads box and cover artwork if you choose to. USB Loader GX. https://sourceforge.net/projects/usbloadergx/ You can also download a forwarder for this so it sits nicely on the Wii opening Menu. https://sourceforge.net/projects/usbloadergx/files/Releases/Forwarders/ If you are using a USB loader it's a good idea to make your whole console region free using Priiloader (see above) so you can back up your whole Wii and Gamecube collection without worrying about region issues. Wii games live in a folder on your hard drive called "wbfs". If you rip your Wii games using USB loader it does all the work, but if you download the ISOs from the internet (for games you already own of course), then you can use the Wii Backup Manager (below) to compress them to WBFS format, then copy the file to your FAT32 drive, into the "wbfs" directory. On this screenshot, we've incorporated Nintendon't (see below) so that our Gamecube and Wii games appear on the same screens. Step 12b - Wii Backup Manager http://www.wiibackupmanager.co.uk/ (official site - forces you to view an advert when downloading, although there is a link to my dropbox for a direct download below) Wii Backup manager is a Windows app that allows you to convert Wii games from ISO files into WBFS files. This offers the best of both worlds, by compressing the Wii ISO (sometimes massively - Wii Sports is 0.3Gb) which you then copy to your FAT32 hard drive. Copy your WBFS files into a folder called "wbfs" and they will be automatically seen by USB Loader. (If you did format your hard drive as WBFS you would have to use a manager program like this to use the drive on the PC at all) Get it from my Dropbox here - direct link with no adverts or use the link above to sit through adverts and support the developer (recommended). Step 12c - Converting your old WBFS formatted hard drive to FAT32 without any fuss: Anyone following this guide will be using a FAT32 drive as explained earlier. But if you already have a WBFS drive full of Wii games, it's easy to convert it to FAT32 without any fuss. This handy tool converts the drive without damaging the data and even leaves the games in WBFS compressed format. Once converted, you use the drive just like you did before, but the drive will be recognised by a computer, so you can use the same drive for any other files. It couldn't be quicker or easier, and here's the link. https://gbatemp.net/threads/wbfs2fat-py.291320/ Step 13 - Play Gamecube games from your USB device, using "Nintendon't" Another quick history lesson: When you Google "play Gamecube games on Wii from USB", you'll see lots of old articles referring to Dios Mios, Dios Mios Lite, Devolution and other custom apps. Dios Mios allowed Gamecube backups with the side effect that your Gamecube games would no longer play from disk, which was annoying. Devolution works well but requires you to use your original disk the first time to validate that you are not a pirate. This is admirable, but useless if your drive doesn't work. I recommend you steer clear of all these, and use Nintendon't instead. "Nintendont" is a newer app that has replaced all of these old methods and works fantastically well with no side effects. Also Nintendont can be automatically integrated into your USB loader, so you get all your Wii and Gamecube games together on your system. Nintendon't allows the use of Virtual Memory Cards instead of having to use real ones and has many options included for making games look their best. Also Nintendon't works with the ISO files of Triforce based arcade machines so it's compatible with the arcade versions of F-Zero, Mario Kart and others. As mentioned above, the USB/SD must be formatted as FAT32 for Gamecube games. Gamecube games are stored in a folder called "games" in the root directory of the USB drive or SD card. Inside that folder, you make a directory, for example "LuigisMansion". Within that folder, you store the actual ISO file. The Gamecube ISO must be called "game.iso", in its folder. If a game comes on 2 disks, the second disk must be called "disc2.iso". Calling them by any other name will not work. The name of the directory is your free choice, but the ISOs within it must be named game.iso and disc2.iso. Be careful when naming the files because if your PC hides the file extensions you could end up renaming an iso file to "game.iso.iso" by mistake! This is a more detailed guide if you need further information. https://gbatemp.net/threads/nintendont.349258/#Setup Step 14 - Cheating. Sometimes its good to whack an infinite life cheat into an old game and whizz through it for old times sake. There's a brilliant app called Ocarina that allows you to cheat on your Wii games. Ocarina is now built in to USB Loader GX, so it's dead easy to use. Load up USB loader, select the game, then instead of clicking start, click Settings. In the Load Game section you can turn Ocarina on or off, and in the Ocarina section you can download the cheats automatically from the internet, turn them on or off, then start the game. Optional - Homebrew Browser. http://wiibrew.org/wiki/Homebrew_Browser The Homebrew browser is a lovely, if a bit slow and clunky, app that updates your emulators to the latest versions or lets you download new ones directly from the Wii, and you won't need a computer. That's very cool, but if you are only using emulators you may as well just download them from the links above or from WiiBrew.org, because you are going to need to put the SD card in your PC at some point to copy the roms across, so I find it easier to do it all on the PC in one go. Troubleshooting: A summary of the issues people on the forum have encountered. If you want to load disc software from any region, it's best to use USB Loader GX, even if you don't want to copy the disk to USB. Although Priiloader's region-free setting enables the official Disc Channel to recognise import discs and attempt to boot them, it doesn't seem to actually enable everything to run. USB Loader GX runs anything you throw at it. A very small number of games display a red screen error if you have a PAL console and are trying to run NTSC games via RGB SCART. If this happens, find the "Loader Settings" in in the settings menu of USB Loader GX, and ensure that the following choices are made: "Video Mode - Force PAL60" and "Dol Video Patch - ON". Also for Gamecube games, select "Video Mode - Force PAL60" in the DM(L) + Nintendont section of the same menu.
  6. Is it worth nipping to a local Cash convertors and getting a new Wii, main console unit only for a fiver?
  7. What a game. My game of the year. 10 out of 10 review https://www.roadtovr.com/astro-bot-rescue-mission-review-psvr-playstation-vr/?platform=hootsuite £25 at Argos and Base.com. Trailer (rammed with spoilers, so I don't recommend watching it, the game is much more fun to discover as you go) Gameplay usually advances as newer hardware brings new playability - racing games get improved physics and handling, shooters have incredible storylines and characters and so on. Today we have reached a peak - most games could easily be done on previous generation's hardware - sure they would have lower resolutions and framerates, but the core gameplay is still the same. Mario Odyssey is his best outing yet for sure, but is it really something you couldn't have done on a a Wii? Ok, it wouldn't be in HD, but you get my point. Astrobot is an incredible use of VR. It suggests to me that the programmers got the approval to make a full game of that Playroom demo ages ago, and they've been working on the ideas and the implementation ever since. AstroBot ticks all my boxes because it uses VR to create a new experience. AstroBot is a Mario style platformer but the gameplay and ideas could not be done without the VR. It is obviously a labour of love by a programming team that has studied everything that VR has to offer over the past few years and learned from other developer's mistakes. As a result it has graphics that are crisp and clear (even on a regular PS4), and motion that doesn't make you feel nausea at all. It uses VR in ways that I shouldn't talk about here because pretty much every minute of play introduces a new moment of absolute joy that exploits VR in a new and interesting way. The game is about discovery of cool things that make you smile and laugh while you play. The game is utterly rammed with brilliant moments and you find yourself giggling like an idiot and loving every minute. You have unlimited lives because continually replaying sections would be frustrating, and that's not what this game is all about. It's about FUN, you are supposed to be enjoying yourself, and this game drips with fun and makes you smile like nothing in gaming has for years. Every level brings new surprises and you laugh with delight of how unbelievably good the game is. The water level is surely the best swimming section of any game ever, the bosses are so well designed (and massive!). I've not seen a single 3D set piece that didn't blow me away. It keeps on giving and I don't want it to end. I want to save the surprises so I'm going back to Worlds 1+2 to get 100% completion, instead of starting World 3. I'm savouring every moment, like a great meal. It's the single most FUN game I have played in years, and it's a testament to what they can do with VR when the programmers understand and exploit its potential. Whilst Mario Odyssey is the best, most recent Mario game, Astro Bot is new, exciting, inventive and like nothing else at the moment. Lucky's Tale is probably the only other game of its type, but that's just a standard platformer in a VR environment. AstroBot runs with that concept and exploits VR in incredible ways that would be spoilers to discuss. It's relaunched the VR headset in my opinion, and it's the first generational leap forward in years. Last week I had no idea what a PS5 or XboxTwo could possibly do to enhance gaming other than upping the frame rate and going 4K. Now I see there's a whole new direction we can take. This is just the beginning. AstroBot is the biggest "fucking hell, this is outstanding" feeling I have felt since the PS1 replaced my Megadrive.
  8. I bet the solution is something tiny and simple to fix too. If your file/folder structure is correct, I'm genuinely at a loss as to why it's not working for you.
  9. @Hanzo the Razor also, in the USB loader there's an icon on the top row that is 4th from the left, looks like a portrait orientation rectangle with a landscape one in front of it. Click on that, and select a tick in the Wii box to make your Wii games appear in the list. The left hand one in this image. If there's a tick in Gamecube and not in Wii, that would explain why your list doesnt show any Wii games.
  10. @Hanzo the Razor I haven't a clue why you are having issues as long as you downloaded the files from my OP and not elsewhere. It seems the Wiimotion Plus controller was not compatible with Homebrew, or the Homebrew Channel itself, when it was released in 2012. The Homebrew Channel was updated at the time and is now compatible again. However, this meant that any homebrew authors would need to fix their homebrew apps as well. This looks like an easy job for them to do, and now 7 years later, it's all WiiMotion Plus compatible. Which doesn't help you, because you are having these issues. The number of people on this forum who have modded their Wii's using this guide would suggest the issue is with your own Wii - surely some other forumites have modded with a Wii Motion Plus? I suspect it's a red-herring, because there are so many posts online about this problem, but they all date from 2012, there's nothing current I can find. TLDR, there was a problem but it's so long ago and has been fixed so it's not worth adding to the OP.
  11. Like I say, I only had a Wii remote when I installed the Homebrew, but since then I bought a Wii Motion Plus controller and swapped them over. Never had any problem. If you're using the same files as I put in the OP then I don't see why there would be a problem. But there's a lot of google results of people saying the same thing, so I'll do more reading and update the OP if its a problem. One issue I have with the Wii (and the reason for this guide originally) is that Googling often turns up a definitive looking answer that is no longer correct. For example, searching how to play GameCube from USB brings up all the Dios MIPS stuff that stops your drive working, because it was hugely popular 2 years ago , but completely out of date now. So there's definitely been an issue with the MotionPlus controller at some point, but it's not an issue for me today, so I'll check further and let you know if I find something concrete.
  12. Never heard of it before, will do some research.
  13. dumpster

    PlayStation VR

    Incidentally, is there a way to stop an app updating? I've not used it in ages so it hasn't updated automatically yet.
  14. dumpster

    PlayStation VR

    I agree, it's a nice thing to have but I'm not paying a monthly subscription for it. And what a cheap trick, to remove the facility from the free version. If they'd left it all as it was, and then released a better one for £20 I'd buy it.
  15. I set mine up with a regular controller, then upgraded to WiiMotion Plus and never had any side effects.
  16. dumpster

    PlayStation VR

    Littlstar now has a premium version. I haven't got the time to check but looking at the email I just received, there's a chance they have put sideloading behind a paywall, which was the best (and arguably) only reason to use it. There are loads of VR movie packages on PSVR (Littlstar, Jaunt, Next VR etc) and they are all rammed with very low budget, boring content. Littlstar let you rip your 3D movies onto a USB stick and watch them on your PS4 in a cinema environment. The new features sound great - you can stream from your media server etc. But the pricing seems a little high for what it is, and I hope they haven't ruined the free version to make the paid version a better buy. https://littlstar.com/?utm_source=sendinblue&utm_campaign=190228_EMAIL_2_Littlstar_Premium_License&utm_medium=email
  17. dumpster

    The Wii Appreciation Thread

    These guys have done some videos of the lesser known Wii classics. Crusin' World looks like the most fun game ever, and GTI Club is a cracker too. https://www.youtube.com/user/VGBatsu/videos
  18. dumpster

    Freddie Got Fingered

    That's the stuff - there's absolutely no reason to throw the statue head through the window, or for Tom to jump out, but he does both and it's really makes me laugh.
  19. dumpster

    Freddie Got Fingered

    A recent re-watch had us all lauging out loud, a film that definitely deserves a reassessment.
  20. dumpster

    What’s the worst film you have ever seen?

    Freddie Got Fingered is very very special, and massively misunderstood. RedLetterMedia's re:view on youtube summed it up well as Mike defends the movie to Jay. Jay explains that he can't tell if Tom Green is clever enough to be doing what Mike thinks he's doing, and I have to say I agree with Mike. Freddie Got Fingered came out around the time of those awful teen movies that were popular and cheap to make. For every American Pie, there's an American Pie 2, Ameican Pie Band Camp, American Pie The Wedding and so on. What Tom Green seemed to be doing was to make a movie that parodied itself and the whole industry. There's a plot that mirrors pretty much every movie of the genre, boy meets girl, things happen, boy learns life lesson and gets the girl in the end. But it's so brilliantly put together that everything is massively oversimplified. Tom loses a million dollars because he spends it all on "jewels". His parents take him to the bus stop, only to present him with a car, at the bus stop, which he gets in and drives away, even though evenyone else in the scene is going to the same destination and would easily fit in the car. It all makes sense, whilst making no sense, and the movie production must surely mirror the events in the film, especially the overarching plot that someone gave Tom Green loads of money to make a cartoon based on something incredibly stupid (X-ray cat that can see through wooden doors, and only wooden doors). Surely the whole film is a sly dig at the people who saw his popularity and decided to cash in and gave him money to make the movie in the first place? Definitely worth a rewatch and reassesment!
  21. Try a different USB drive , and be sure to connect it to the USB connector that is closest to the outer edge of the console. Other than that, not a clue.
  22. Gaming has always been a one way activity. If you bought a million copies of an Amiga game and threw them in the river, the publisher would think they had created a popular game. They wouldn't have any specific data that anyone was actually playing or enjoying the game they had spent years creating . Trophies change all that. Not only can you see people are playing, but you can see a factual analysis of how the game is being played. I'm really interested in seeing a developer or publisher point of view when it comes to analysis of the data trophies provide. Specifically I find it weird when I am awarded a trophy that you cannot avoid earning through normal play, only to see that the trophy is classed as rare. Today, I started the Resident Evil Origins double pack on PS4. I began the first game and shot the first zombie, which involved about 2 minutes of gameplay. I got the "first kills are special" trophy which is common, with a score of 64.8%. What this suggests is that 35.2% of players have never defeated a single zombie in this game. There have been many unusual examples in other games too. In Evil Within 2, only 71% of players have killed 30 enemies, which suggests a huge proportion of players barely played to begin with, but also only 64% of players killed 60 enemies so you can see in almost real time how quickly players are quitting the game never to return. I killed more than that in my first go. In Shenmue 2, half the players never did an arm wrestle, half never learned even one fighting skill, and 36% never even got their bag back after it is stolen at the very start of the game. That's data that the devs would not have known when the game came out on Dreamcast but surely that comes as a shock to them now they know. Would they have spent that much time and effort making their real world environment if they knew half the players would run straight past it? In Pacman Champ Ed 2. Completing level 1 gets you an ultra rare 5% trophy. 40% of players have never Fulton extracted an enemy in MGS5. What does all this mean? Do video game rentals make up 40% of the market? Do in store demos skew the results that much? If a game has a "completed level one" trophy, what kind of expectation do the publishers have that people will achieve it? Games are bigger than ever, and have budgets that dwarf those of say, an Amiga game. But is it worth it? It seems that in Resi 7, 35% of all players never even shot one statue, never mind tried collecting them all. Would the game be any better or worse if they never bothered putting those statues in at all? You can pick up and use Stimulants which can really affect your gameplay if used correctly, but 47% never used them. Only 38% completed the game on Easy. Could games be more profitable if they were sold at a cheaper price and were half as long? The game is filled with cool ways to do stuff which seem to be totally bypassed by half of the audience. The reason all this interests me so much is that personally, I don't have the time (and more recently the interest) to play these sprawling epic games. I really enjoyed The Last Of Us, after a friend told me that it gets really good after the first 4 hours, but today I'm not sure I can be bothered starting a game when I know it's going to be such a massive time sink. So many new games have massive worlds, online play, DLC content, and if you devote 100+ hours of your life to completing Call of Duty, you probably won't be playing Titanfall 2 or Battlefield which launched the same weekend. The notion that games are too big and too time consuming is personal opinion , but trophy data seems to back this up, providing evidence that even if the game is selling well, potentially a massive number of those customers didn't get round to playing it. You could sell a million copies of your game, and assume a sequel would do just as well. Then you look at the trophy data and see that despite the good reviews no-one played past the tutorial. I'm assuming here that achievments and trophy data is used by the publishers, so I'd love to know how they use it. Do they worry when they see basic trophies being missed? What's a good percentage for completing a game on normal difficulty? How does it feel to spend 2 years creating a game like Evil Within 2 only to find 35% of your players quit before they had killed 60 zombies? How does @CrashedAlex feel about 52% of players not even managing to chain 2 burnouts together in Burnout Paradise, or 15% not having done three takedowns? Was it worth all the time to include paint shops, when you can see 40% of players have never even driven through one once (only using this example because I know you're a developer, I love Burnout games, and spent ages on Paradise). But does data like this affect decisions for future games? Does this provide evidence of games being too big, and will publishers perhaps move back to making games more completable? I'm playing Devils Advocate here, but I think I got a lot more enjoyment of, say, Metal Gear Ground Zeroes, than I did with Phantom Pain. They were both fantastic games but GZ just felt more manageable, more contained, didn't have any long walking sessions, and felt more fun as a result. Genuinely interested in this as a topic. Hope someone else is because I typed loads there.
  23. Just trying Rare Replay on the Xbox One, picked it up cheap. If you want to earn some gamerscore this is a very generous title. Its beautifully presented too, with individual menus for each game, music, options and so on. How disappointing it must surely be for the devs that I'm earning rare trophies for merely starting the games. 97% of players haven't started all the Jetman games, 91% of players never started Solar Jetman alone. Wonder if it was a bundle game and people loaded it, tried one game and turned it off. Every game gets you an achievement just by starting it, you get achievements for starting games of the same aeries, an achievement for loading every game. I mean, you'd think people would be curious, but most of the games appear to have been ignored by 80 to 90% of the audience.
  24. Going to did out my old DS and a flashcart because I had no idea how much homebrew there is! I'll update this post with my experiences, but in the mean time, here's MVG with his opinion.
×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.