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Majora

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  1. Quantum Break didn't even have an amazing world which is why it's by far the worst of the three. I felt like I spent most of my time in warehouses, garages and parking lots.
  2. By default I use them to replace the L3 and R3 but sometimes I use them to replace D-pad presses also. I have more bespoke uses for certain other games. For example Hitman puts run on LB which is all kinds of wrong so that goes on the left paddle as in my mind run is often L3 which is usually assigned to the left paddle. For FROM and Rockstar games, which put run on a face button, I put that on a paddle so I can still move the camera and run at the same time.
  3. I liked the escort missions in Resident Evil 4, I didn't find them annoying at all. Ashley either stays where you put her or doesn't wander off unnecessarily. She's someone to protect but she doesn't feel like a liability waiting to happen which is usually the problem with these things.
  4. It's mostly live service games which I don't play anyway. From the outside looking in it makes playing games feel like a job where you have to accomplish X in a set amount of time before the season ends. Which is of course intentional if you want players to keep playing your game instead of moving on to something else.
  5. It's pretty decent but I wouldn't make it a priority.
  6. I'm quite enjoying Dirt 5 too. It's very easy though, I bumped it up to hard and I'm still breezing through most races in first place. In terms of racers I only play Mario Kart and Forza Horizon so it's definitely not like I have loads of practice with these games either. Graphics are a bit variable, seems to be very heavily dependent upon lighting conditions to look good.
  7. I actually think most games do it in a way that's more reminiscent of Half-Life 2, they're just not so beholden to having no cutscenes as that game was, God of War excepted. It definitely isn't being done to mask loading nowadays and we'll still see plenty of it this generation even with the SSDs. Insomniac aren't crafting whole scenes about decorating your apartment for Christmas just to mask 10 seconds of loading. Ultimately it's a choice between watching cutscenes or 'acting out' the narrative if you're building a story heavy action game. I think both have their place. If your c
  8. By your own admission you only played six hours so you really wouldn't know if this is the case or not, would you? It's totally valid to have an opinion on the six hours you played but don't pretend you can hold a valid opinion on the next twenty. I'm sure we'll still see you buying the next big narrative driven game you know you'll hate so you can complain about all the non-gamey bits and then talk forever about how terrible the first five hours were before you gave up.
  9. Out of interest, do you have the same problems with walking simulators? I think you're being a bit disingenuous about the museum section (someone being disingenuous about The Last of Us 2? Surely some mistake). The section where Ellie is separated from Joel is a masterclass in subverting expectations. It drip-feeds you resources and slowly ramps up the tension to convince you that you're about to get into an enemy encounter and then in the end it was just an animal that runs off and you breathe a sigh of relief. It's really well orchestrated, ND play you like a fiddle and it wouldn
  10. The mobile Gamepass app is miles better than it used to be and yet is still unstable and slow. It was borderline unusable when it first launched though.
  11. Last night was the most genuinely catty episode so far so it wasn't really an ideal entrance point for a new viewer. It's nearly the final, the pressure is showing and it's a boiling pot of emotions. But still, it's a show about drag queens. There's going to be a fair bit of playing up to the cameras and shade being thrown around because that's what drag queens do. You don't spend hours putting on make-up and outfits and performing on stage unless you want to be centre of attention. But if you watch it from the beginning and get to know them better you'll realise most of the them
  12. They should make it so that you have to fill in the map entirely by yourself but every time you get cursed the icons you've placed randomly rearrange themselves and the only way to fix it is to find a potion sold by one NPC in the furthest corner of the map.
  13. It's literally one fortnightly update. And doesn't everyone already have a list of Gamepass games they'd quite like to try as long as their arm by now anyway? I often find myself feeling quite pleased when the latest update doesn't contain anything I'm interested in.
  14. The more I play, the more I think Maquette actually isn't very good. It's a really neat idea but the execution simply isn't there. Putting aside the twee writing for a minute, it does a really poor job of introducing mechanics and then iterating on them. A great puzzle game eases you into new mechanics gently and then slowly builds on them, making them more complex, adding more layers or subverting your existing knowledge entirely. Maquette does this sometimes but it will often just suddenly demand a solution of you that is completely alien to everything you have done s
  15. I've noticed a difference in build quality between the black controller that came with the Series X and the shock blue controller I bought separately. All the buttons feel firmer on the blue controller, including the guide button, shoulder buttons and menu buttons. On the black controller they all feel looser and more clicky.
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