Jump to content

Majora

Members
  • Posts

    12,418
  • Joined

  • Last visited

Recent Profile Visitors

7,703 profile views
  1. This voice cast is ridiculously stacked and yet completely bonkers.
  2. Can't believe they want to charge more to play N64 and Genesis games. Insanely cheeky.
  3. It takes far too long to get going, you're probably nearly an hour in before you get to the good stuff. It also feels like it has two introductions when it just needs one. Both introductions just duplicate setting up the themes and story beats of the game so having both, at least at the lengths they are, feels unnecessary from a storytelling perspective. I had totally gotten the gist of everything I needed to 15 minutes in yet it carries on laboriously setting everything up for another 30-45. It's a lovely experience once it finally gets going though. Very sit back and enjoy the scenery gaming, which isn't a dig. It's not afraid of taking a few left-turns either like that talkshow interview.
  4. The demo was promising but needed so much polish. You can't have a game built around climbing and then have the climbing be janky as hell. Hopefully it got the time it needed.
  5. I think I might be starting to drop off this. I really like the hub and happily spent about an hour pottering around the questionable area collecting stuff and doing the quests. But then I went into the trippy mail room level and have just gotten a bit bored. It looks great but the linear platforming levels are a bit dull and perfunctory no matter how nice the visual trappings. Felt like it took forever to get the violin when it wasn't really that long a course. I'm also not finding the dialogue that interesting or funny for how long the conversations can be. I always exhaust the conversation options but rarely feel particularly rewarded for doing so. Very different kinds of platformers but since I've seen It Takes Two mentioned a few times in here, I felt that was just as creative but more consistently engaging and varied even though the writing was terrible. I'll stick with it for a bit but I'm not finding myself itching to go back to it.
  6. You need fire to light all the campfires although obviously they could have just been changed to something else. I don't understand why you can't just equip a power directly from the wheel instead of having to map it to a bumper/trigger every single time. I've made the mistake of thinking I could do that so many times now. As mentioned above, I've used the control settings where double jump + glide is just 3 presses of the A button and then you press the A button again to get your ball out (oo-er). So 4 taps of the A button to access the ball which frees up a power slot for something else. It could still be way less fiddly though.
  7. I really enjoy the sense of journey and progression through Bright Falls. You start off at one place and are given a destination you can see way off in the distance and spend the chapter slowly working way your way towards it. Then when you get there you can usually look back and trace where you've come from. Few games capture a sense of an arduous, coherent journey and sense of place very well but Alan Wake was one of them, up there with the likes of Half Life 2 and The Last of Us 2. It's not as good as those two games for various reasons but there's an awful lot about it I love. It just needed a bit more gameplay variety and a bit more narrative restraint to be a classic I think.
  8. I was disappointed in the trailer, I thought the characters' faces in the cutscenes still looked really ropey.
  9. Insomniac were so relatively inexpensive because they didn't own any IP, you're just buying the people and the set-up basically. But yes, it's become clear that it was a huge get for Sony. It feels like they're shouldering a disproportionate amount of the PS5 line-up relative to their size.
  10. Very samey. Nothing there to convince those of us (like me) who feel Sony rely far too heavily on cinematic third-person action games. I know it's their thing but the other two platforms have way more varied first party output these days.
  11. Forspoken looked simultaneously impressive yet ropey.
  12. Majora

    The Witness

    It's not just the fact he's a bit arrogant, he seems like a pretty horrible person politically too. Braid and The Witness are both incredible games but I'd be loathed to support a new release from him again.
  13. I've sometimes wondered whether they do little deals to have games featured in the reward quests. Nothing huge but they do act as drivers to the featured games. It would certainly explain why a game like Black Desert is showcased over and over again for no apparent reason.
  14. Majora

    PS5 Pro

    This article is a load of bollocks. Here are some games that may or may not appear. Here's a list of games that are already known about but which they're claiming 'Tom' got from his 'sources'. Conveniently absolutely nothing yet unannounced though. Why do people give nothing articles like this the time of day?
  15. Glad it will have all the licensed music, that kind of stuff is never a given with rights issues. The end of Chapter 2 wouldn't be the same without Poe - Haunted kicking in.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.