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Stroker Ace

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Everything posted by Stroker Ace

  1. You have to work? With YOUR celebrity status?
  2. I'll show you a fuckin' celebrity, son.
  3. That some people think the worst game of the year was Assassin's Creed IV or Tomb Raider is proof piracy made for smarter gamers. Things were good back in the day when Yod@ was doing his thing and everyone played everything, even the real shite. Go play Ben 10: Omniverse or Family Party: 30 Great (A LIE) Games and tell me Tomb Raider is the worst game of the year, you knobs. Merry Christmas my lovelies!
  4. You guys are too much, man. You guys are too much.
  5. The twenty best games thing is the READER Top 20.
  6. Present. Eight player Guys vs. Jerks is megabullshit. I'll be around for 2v2, for sure.
  7. This thread made me sell my Fanatec wheel, pedals, and stand here: http://www.rllmukforum.com/index.php?showtopic=244888 Driving is something I do with my thumbs, man. I suck with a wheel. Also: Hello, everyone!
  8. Naw, dude. I've been out of the game for as long as anyone. I'm not posting here or even checking the forum regularly - was lucky someone alerted me to this at all, in fact - so if a game's on, shoot me a message over Live and so long as I have a bit of notice I'll be there. Looking forward to it, SRSLY LOL.
  9. Not about the fucking AI he doesn't. They fight tooth and nail now, make mistakes, and even try to push you off the track if you nudge them too often.
  10. It'll make a good writer better, though. Exposure to ideas, exposure to language - even these basics are valuable. Christ, even reading bad books will be beneficial so long as the reader has a critical mind. So I'd disagree. It's not 'obviously' bollocks, or even 'bollocks'. You're bollocks. And so's your mum.
  11. Preacher on the gun, friend of mine at the wheel. Me, flamboyantly queer.
  12. It's hard to get something like Firefight wrong, really. Making people share lives is a nice little twist though.
  13. To frame this: I loved Halo 3. I dig Halo. Anyone who's been around a while knows Stroker likes the Halo campaigns. So - ODST. Played it. Finished it. Heroic. About six or seven hours, total. You will have fun. You will wish Bungie maintained that level of fun right to the finish. Final third doesn't live up to the first two thirds. That is all. *edit* Removed some spoilers.
  14. I think not. When the French Halo 2 hit the seven seas half the forum was playing it.
  15. This is not the RLLMUK I knew and loved.
  16. If you remember, Sony used to speak of Wipeout HD as something of a side-project and not the 'real' next generation Wipeout. That's almost certainly been flushed down the toilet, not least because Fury is so packed with new stuff it would rather make a new game redundant. If anything, Fury turns HD into a 'real' next generation Wipeout - the ship models alone are magnificent, and the number of modes and options are incredible. It feels to me that those new ship designs and extra modes were always intended for the 'real' PS3 Wipeout, but the limited interest in any modern Wipeout turned it into
  17. Hitman. The only thing keeping Mini fucking Ninjas on my radar is that it's the game Io are making when they should be investing every man hour into Hitman 5.
  18. Yeah, but Kirby is well gay, innit? Futuristic racing is OFF THE HOOK. Maybe I'm just barking up the wrong tree. Wipeout is an awfully late-nineties kind of game. Maybe the audience just doesn't exist for it now. Maybe it's a bit of both - a problem of perception and difficulty. A Virtua Fighter 5 in a Street Fighter IV world. I always thought the smartest move for the new Wipeout would be to apply Zone's visual effects to every race in the game and market it as the ultra-trippy racer rather than the futuristic racer. I don't know whether it would work; that visual reboot might have helped k
  19. You're thinking about the likes of GRID and Gotham in a linear fashion, as if everyone plays the same difficulty the entire game. If you can get the Focus around the track on Silver you can easily get the Ferrari around on Bronze at the game's finale, and PGR is hardly the most progressive game on that front. Jesus, in Forza 3 you can drive your very first car with a manual clutch and your final Ferrari with one button if you want - changing the assist level as often as you please. That kind of progressive thinking is keeping racing games alive, and no racer needs saving more than Wipeout. The
  20. Fight Night 2 did that. But if you had mentioned Skate... The biggest game-changer this gen is customisation. Very few games don't allow you to tweak your own experience these days, whether it's a difficulty level you can change right in the middle of the game, or a racing sim you can play with just one button. I'm currently having this discussion in another thread right now so it's on my mind, but this generation is defined by games which are happy to let themselves be played however you want to. There's a mode in Bayonetta which is so hard just one hit will flatten you, and another where you
  21. Well, that's what I'm asking for, isn't it? Let me set the entire game to the speed that's right for me, whether that speed be Sub-Snail or Super-Phantom. As Concept says, the Racebox is brilliant, but it's nice to have structure and progression. Wipeout's campaign always gives you choices about the kind of race you take on, but limits your choices in a fun way, and I'd like more of that structure. I'd also like more base options to race how I want, the way most modern racers do. I mean, why shouldn't we? Setting the AI's smarts before every race is brilliant. The same options should be true f
  22. All true, but Phantom - along with Wipeout's general hatred for new players - is the cancer that's been killing Wipeout. Wipeout Fury is awesome beyond belief and Studio Liverpool are cool as fuck, but they've been running that series into the ground for years now. Wipeout HD and Pulse underperformed because Johnny Gamer is intimidated by Wipeout. Nobody wants the game dumbed down, but all modern racers let gamers customise the experience to their preference. It's only Sony's Liverpool studio who think the increase in speed is an appropriate response to the need to increase the difficulty. It'
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