I think the world looks pretty damn amazing, but I also think there's too many things in it that take me away from the awe that they clearly wanted me to feel. Little details - like the shitty way of doing far away traffic in the distance (especially bizarre in the desert areas). Characters endlessly repeating the same dialogue sequences all the sodding time (the main culprits being the two police officers having an argument right when you leave your apartment near the beginning of the game - those two don't do anything else in the game apart from moan). Crowd animations are fucking useless in terms of making me believe in the city - they actively take away atmosphere from the world for me. I genuinely think I got more sense of reality from Novigrad in Witcher 3.
I think the structure of the game is absolutely broken. I think the main story is poorly integrated into the world, the user interface shows that CDPR have learnt nothing from years of making fucking useless, pointless shitty menu systems that actively piss me off each and every time I have to open them up.
It's a game I don't love, and I really wanted to love it - but there's just too much wrong with it all for love.
But I enjoyed it a lot. There are plenty of moments that do work. Isolated missions and little things that hark back to my absolute love of Witcher 3. It was worth the money to play it. It's just that there's the feeling throughout that there were just too many people jumping in to offer up new things and new ideas and there seems to be a fundamental lack of management and some overall responsibility of just making it as good as I really thought it was going to be.
If it were me, I'd cut my losses and just make a Cyberpunk 2. The world is big enough to let this one go, and give us something that really does make my jaw drop.
I think anyway.