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Cacophanus

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  1. The Armored Core games are almost all genuinely great, though there are a few blips obviously. As for the controls, yeah, I was always mostly fine with them, it was other people that tended to complain. The lineage with the original King's Field games is a good point actually, but I never thought anyone bothered to play those (apart from me). I tend to prefer the NTSC versions of the games, especially the older ones. To be honest, I've only ever really played the Japanese versions of the games, until the last few games on Xbox 360 and PS3, which I also played in English. If you are at al
  2. Nope, got a very nice creative director job currently!
  3. Unlike in Japan and the US, each of the PS2 entries for Armored Core tended to have different publishers in Europe and the UK. This meant the save carry over feature between games like AC2 and AC2AA were not available in the European and UK releases. Games like ACPP and ACMoA weren't even released in Europe and the UK, which is just sad. Anyway, this article covers the various releases of Armored Core in Europe, in case you are at all curious: https://randomisedgaming.tumblr.com/post/63260640556/debate-does-namco-bandai-games-care-about-armored
  4. Except you used to complain that I had the temerity to actually use my knowledge here. Oh well, back to making games for a living...
  5. Likely it was GunValkyrie and it was interesting but very unwieldly, in a pretty unecessary sense too. Learning curve was also pretty masochistic. Definitely an investment of time but once mastered you did feel pretty fantastic when you pulled off some tricksy shit.
  6. Not really, plus that's the way the three armor types are meant to work; you'll always be vulnerable to one or two of the three shot types.
  7. No, but the sub-quests take care of that. As you can't complete them all on your first playthrough and completing some of them makes the game game harder, such as the appearance of Zodiac AC's. It's more organic than the "Normal / Hard" setup seen in AC4 and ACFA.
  8. Yeah-ish, it's all to do with the sub-quests in each mission (of which the Story missions have loads). Plus one of the Overed Weapons has a pretty tricky unlock too (it's to do with triggering and killing the Zodiac AC's in Story missions 1, 4 and 6). Then there's the whole weapon customisation aspect and the online economy that produces.
  9. Those are the Order missions and they are part of the story (awful translation notwithstanding). Finished the story again (for the third time) yesterday and now doing the remainder of the Order missions.
  10. Yeah, it's a lot closer to the older games really. MP is also awesome. The ability to play as a mercenary is inspired genius! That's the shitty translation, it's painfully literal and misses out on a lot of the inferred plot points (all of which help to frame the overall narrative a LOT better).
  11. The mecha control/movement is different, more like Metal Wolf Chaos in fact, but the online setup (with team based territorial conquest and an operator) are very similar.
  12. Depends which team you join really. If they have a lot of members you're more likely to play online with people. However, you can always go down the route of a Mercenary at any time and get hired for matches (this is probably the coolest part of ACV for me).
  13. There's not that much chatter at all really. You'd prolly enjoy being an Operator though.
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