
footle
Members-
Posts
37,082 -
Joined
-
Last visited
Content Type
Profiles
Forums
Store
Events
Everything posted by footle
-
jolt seem good in the UK. Housemate has been forced to buy a copy of UT2K4 for another CD key. So could probably round up a couple of players here.
-
And they're heavily outnumbered by McDonalds... *blush* I really meant manufactured products, rather than services. [And I'll discount CDs too, since imported CDs are cheaper than the Japanese equivalent ]. I'm on a loser here, aren't I?
-
Western products kicking up a storm in sales in Japan (other than English Dictionaries and copies of "The Last Samurai"). That'd be a short thread.
-
It's R or possibly E. Regardless - the key is Team Speak, and shouldn't be anywhere near WASD.
-
The A and B buttons need a little bit more work.
-
Hmm. The Transformers screenshots weren't too good were they? Given that the quality of the graphics is one of the things pointed out in the review...
-
Quite negative previews. LucasArts
-
*blush* I thought you were a bot at first
-
The thing is, AFAICT, it'll only mean prettier graphics if given appropriate support from the tool vendors. And even then, as Allard states in the Edge article, it may just mean the same graphics at less cost (not to be sniffed at). But as mentioned above, intiatives like this are ten a penny. Actually getting one that works... is a different fish.
-
How *exactly* is a development framework into which modules can be slotted (containing no code) the same as a set of APIs? As to the perceived value of a modular development framework - check out the first codeshop page where those shader guys describe *their* modular framework as being a particular selling point. Using similar development tools on multiple platforms can only be a good thing (assuming they're provided by external vendors and so aren't "crippled" to the latest Microsoft spec) - it'd cut training times/costs for one thing, should theoretically cut porting costs etc. [edit]Failing that, just tools that interact with the minimum of effort... of course, Microsoft with their long-standing use of proprietary formats (Office Schemas, anyone) possibly aren't the best people to be pushing this one...[/edit]
-
Draw a greyscale image in your favourite image processing package. Save it as a bmp. Use the greyscale values for your first heightmap. Don't worry about caves?
-
Overwrought? Surely we jest?
-
No. You're wrong. You love playing it because you haven't experienced the undoubted delights of the Medal of Honour* series using the incomparable DualShock analogue sticks. * [edit] Look! An anglicised spelling! Shoot me now! [/edit]
-
Bwhahaha. It's popular because other console FPSes (anything that's been released on the PS2 for a start) are rubbish. In particularly they don't tend to allow (I'm going to generalise here, since individual games might do one or the other) more than 4 players to play, don't allow linkup, aren't properly optimised for a gamepad, suffer from appalling framerate drops in multiplayer mode (which is why I can't play goldeneye), don't provide the same degree of customisation of the multiplayer mode, don't contain vehicles, don't support co-op, suffer from obvious clipping/horizon issues, have AI which is even worse than the appalling Halo AI whose response to any given situation can be easily predicted, don't support DDigital 5.1, don't exhibit even Halo's degree of weapon balance (I agree about the pistol being a bit too powerful) etc. etc. "Me too" and/or "strength of character" has nothing to do with it. Indeed if displaying a complete disregard for others opinions is your definition of "strength of character"... I await my flaming for being an obvious Edge-fanboy for daring to disagree with you.
-
A discussion of "greatness" based on sales is flawed, as Cacky said. A discussion of "greatness" of a FPS based on sales in Japan... LOL. A better comparison would be to simply look at all of the other FPSes released on consoles in the last three years. And then point out how Halo utterly thrashes all of them when considered as a whole. What Killzone may or may not be like at some release date in the future is irrelevant.
-
Thursday evening anyone?
-
Direct X 9 seemed a lot more sensible than 5.
-
But we decided to compromise on picture quality in favour of bundling loads of channels in each multiplex. Basically saying that HDTV isn't going to happen here for decades. And it's lovely
-
Unfortunately I'm running iTunes. And it's *very* disturbing when it segues into Radiohead whilst playing the end of the second clip there.
-
Perhaps they were just worried by the idea of "girls"? :-) I've maybe turned speech off, because, thinking about it, there hasn't been much in the way of random weird noise going on. I'll go and sort it out, because it'd be annoying if I play with a load of you later today.
-
I didn't notice you were there.. (And haven't got voice so probably wouldn't have said much anyway) My score on that game was solely down to me grabbing the lev at the critical point in the game (I assume before you turned up - it'd explain how the tide shifted) - when we were being forced back onto our final node. Then sat in lev and took on all comers (fortunately another couple of peeps jumped in with me). I seem to remember I spent the rest of the game bouncing around in front of their base firing rockets at idiots who just didn't want to run straight past me and attack the critical node. The server then went onto Frostbite and the Forest level. Which are both annoying with lots of people and no real teamplay. I'm definitely going to be outclassed on the Edge server. Later.
-
It is a definite disadvantage. I think we all need mics.
-
The alternative argument *for* online play is "why worry about shit computer AI opponents when you can play a real thinking person for real?" Obviously, if we could choose our bunch of strangers appropriately so they weren't all Deep Southerners (see the latent racism?) we'd have the best of both worlds.