I've avoided Morrowind for precisely that purpose.
Japanese RPGs (typified by):
Travel around a very big map (Skies of Arcadia) slowly (Zelda:TWW) fighting turn based (Final Fantasy <n>) random battles (Final Fantasy <n>) with interminable cut-scenes (Final Fantasy X) simply so that you can level up [ whilst staying strictly to the extremely tight guidelines as to what your character can become - (Final Fantasy X's sphere grid) ] enough to do the next boss (Kingdom Hearts).
The plot, meanwhile, will involve some pointless metaphysical thing (Final Fantasy - see the grudge forming here?) which would be better discussed in a book.
The Witches Wake mod for Neverwinter Nights is great. Storytelling. Experience for *experiencing* stuff and not just (at all for) killing things. Experience for *role-playing* your character.
But yeah - point and click - push analogue stick forward and hit X -> there's a definite limit on the interface for both types of game...
[ Go on - be *evil* in a Square game - just try it... ]