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Everything posted by footle

  1. yeah. That’s why they had the inters ready a couple of times
  2. I’m surprised by how much more performant it is than the demo release in august!
  3. It doesn’t carry. That’s why he’s taken an engine.
  4. Edinburgh doesn’t have any photogrammetry: just don’t fly too low. I think Southampton is still the best reference city in the U.K.
  5. Harris is Seldon, so yes he’d always be a bit part. I suppose it’s possible that they could flashback more to Trantor, but while being the “central” character around which the Foundation books revolve, he’s more a mythological figure who pops up every now and again.
  6. a good 90% of eurogamer reviews don’t give recommended or essential, so I think you’re implying a an equivalence that bears little resemblance to reality
  7. there’s zero benefit to stadia in hobbling it; I suppose Microsoft could hobble it, but not unless stadia is cheaper etc. given that any user will already have bought an Xbox, and probably a series console.
  8. Seems heavily dependent on whether you like the very open nature, and how well your system (or rating system) handles the framerate.
  9. Interesting - I’ve had five claws on both iPad and phone today on the daily. I’d assumed it wasn’t RNG.
  10. and yet it doesn’t come out of nowhere and is a major plot spoiler. Anymore than “perhaps you need to visit all four Horizon stations” does. though I think you can stumble into plot lines halfway through, and if you do that things aren’t quite as organic. For example, I didn’t kill and successfully escape (kept screwing up) from Alekis until… my final run through, which means the one true solution wasn’t spoonfed but a process of puzzle solving.
  11. I know it is, and mostly blame Nintendo, but do you have any more theoretical background as to why three is the magic design number?
  12. And finished. I suspect it’s much more polished on PS5 than PC, but still had two UI crashes requiring a reset.
  13. Story/Characters - you have to read. There’s quite a lot of exposition in the opening mission until you kill Julianna for the first time, then there’s a reasonable amount of backstory for each - but the problem might be that you start to forget it it before you get the next bit if you’re not careful. got most of the way to a clear run half an hour ago, and then got killed just as I killed my last visionary. Quite annoying
  14. I get killed in the mansion every time, but I’m generally trying to wipe it and haven’t really followed the clues much. There are a few other visionaries who are occasionally a pain to kill, but aren’t if you deliberately counter them. If you end up with multiple visionaries in one place, I imagine it might get harder rapidly.
  15. It feels like a very polished 1960s dishonored, but with more complex levels (which they have to be, because you return again and again to them) which vary over the course of each day. There’s only one hack where I feel they’ve put an invisible wall up.
  16. look up - it’s usually hovering In the air over the body
  17. menu -> tutorials main menu -> documents main menu -> L3 (for information on what you’re currently pointing at)
  18. hasn’t got the flashy graphics and rote gameplay of R&C, or the balls hardness of Returnal, so falls between two stools and a load of PC settings chat.
  19. the PC is an Xbox, unless you’re running Linux I suppose. (I don’t think there’s any guarantees of performant Proton compatibility)
  20. It’s ok, we’ll make your first day (ha) playing hell as we rush through and start julianne ing you. no idea how to handle one running havoc.
  21. One half of your loadout is on the dpad (powers, grenades). the other half (weapons) is on the right - hold down triangle?
  22. There’s an inventory, but it’s just your weapons. Everything else is held until you finish the mission (return to the campfire). If the AI was a genuine threat then i think the game would become tedious with each loop: you’re meant to get to the point where you can go into each world at a given time, complete a couple of tasks and move on. It isn’t really an FPS, but a playground puzzle box.
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