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Rob Rule

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About Rob Rule

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  1. Huh? That collectathon was the most exquisite bit of game design of the 21st century, because Next Level Games is the most talented developer ever to exist, Koala.
  2. I didn't claim you answer my PMs.
  3. Rob Rule

    Nintendo Switch

    I hope this portable or TV format is something Nintendo stay with, now the hardware power is there. I imagine it'll ultimately (perhaps even as soon as the next generation) end up being the device with no need for a dock, a dongle at most doing the work.
  4. You've made me very happy with that post, @Rex Grossman. Not a week goes by that I don't make that joke to Nate.
  5. It acts as a pretty useful watchlist. I say list, it's really just: Nathan Wind
  6. To be fair I think this is a bit of a shambles and you risk coming across as an apologist for their mistakes. E.g. it didn't come out last Christmas as you thought, and now it's the end of August. Maybe this lot are the ones to root for after the amusing internet drama of the Vega+ show but there are clearly (probs more honestly made) cockups here too. They're not scam artists but I think criticism is fine, gone fishing's points aren't negligible. I'm sure it'll be out soon and everything will be fine. You just seem uncharacteristically un-sceptical about all of this!
  7. Having the likenesses you want in but not having the people voice and act their avatars if they're not pros seems like an intelligent decision to me - and rather restrained.
  8. A message from Lorne: I would like to address the entire Oddworld community (old and new). You have supported us and our artistic vision for years and we thank you. Oddworld: Soulstorm will be coming to PC via the Epic Games store. The PC and console versions of the game will have a simultaneous release in 2020. What I would like to do is provide you with the reasoning that went into bringing the PC version of Soulstorm to the Epic Games store as an exclusive because you deserve to know. We’ve been financing Soulstorm 100% ourselves. Soulstorm is our most ambitious game ever and we are committed to creating a great game that meets the highest level of quality. But to create the version of Soulstorm we want, and you deserve, we needed additional financial assistance. Ambition is important, and it pushes me to try to overachieve. What pushes me even more is my commitment to you: you deserve great games. As an indie publisher we must evaluate partnerships that will help us achieve our goals while protecting our vision for Soulstorm and the quintology. Epic supports our goal and commitment and is willing to help us achieve them by providing us with an advance on our PC sales, and we are incredibly grateful. Thank you for reading.
  9. I like those guys! They play the youtube game well (you have to when it's your bread and butter), hence the fact they're popping up more reliably than your subs, probably.
  10. He's dead now. Like our youth. Better buy more things from that youth.
  11. I think it's a missed opportunity when I see Not Recommended Steam reviews at 500+ hours played, where it seems they've loved it but then burnt out and played too much to the point that the negatives of the game overwhelm all of the positives that hooked them for such an astonishing amount of time in the first place. A bit like 10 hour a day streamers trapped in a game for 3000+ hours until the point where the bugs drive them mad.
  12. But if I windmill blindly I'll knock over my action figures.
  13. Maybe, Doshin needs a whole memory card dedicated to it. But picking Cubivore off the shelf just now, it looks like that only needs 13 blocks. The iso isn't unusually big, either, at 1.2GB. Big for the 64, of course.
  14. It's the same shipyard. The map and navigation got patched improvements later on but at launch it was terrible to find due to a lack of verticality indicators.
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