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Popo

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Everything posted by Popo

  1. I’ve had a bit more than my fair share of red wine this evening and was just wondering what kind of game this is?
  2. @Down by Law is that the original-style case that has the uncovered, paper-based outer layer with the softer clasp?
  3. The sound design is one of the most enjoyable parts of it. The haunting, threatening sound of metal scraping against metal. Is something there, moving around in the dark? Is it just the industrial sound of a superliner? Or is the boat itself a malevolent force? It’s brilliant!
  4. Oh, this is really good. There’s a certain touch of magic in the way that only some of the characters are able to communicate with each other due to the multitude of languages being spoken. It adds an extra layer of mystique, on top of the fact that no one is who they say they are. We’ve watched two episodes so far - that cliffhanger at the end of episode two, though! Big Lost vibes so far, but in a really good way. This show actually has the pedigree to pull off a complex mystery box that can resolve itself in a satisfying way.
  5. Oh, this is really good. There’s a certain touch of magic in the way that only some of the characters are able to communicate with each other due to the multitude of languages being spoken. It adds an extra layer of mystique, on top of the fact that no one is who they say they are.
  6. I wonder why Alt Shift X hasn’t done an explainer for the final episode.
  7. For the true connoisseur experience.
  8. How would you feel about disassembling your flat and selling the parts for profit?
  9. Yeah. There’s a particular moment - you’ll know it when it happens.
  10. Despite swearing off Drag Race last year due to overload, I have gone back in to watch the new U.K. series, and I’m glad I did. I’ve enjoyed how close-knit they all appear to be, which is no mean feat with so many big personalities. Like when a group of cats some how overcome their inherent hatred and distrust of each other - it’s all very cute and endearing.
  11. Scanning back through the thread, and this post tickled me - Street Fighter 6 has been announced, revealed and publicly demoed in the space of the time we’ve been waiting for Silksong. It might even get released first.
  12. That’s excellent. Reminds me of Darkplace - right down to the ‘vehicle explodes, no context’ shot.
  13. Yikes, this got mend-meltingly difficult quite quickly! 2-13 has its boot against my throat and is slowly grinding me down. What a great concept though! Had to grab it before the eShop shuts down, given all the positive word of mouth.
  14. This was… surprisingly enjoyable. I have to say I enjoyed it more than the first one. Tim from The Office and Elaine Benes didn’t really need to be there, but I liked the bad guys.
  15. Mario Kart 8 still in the top ten I see.
  16. I like that! The cute, diddly monsters are proportioned correctly. I’m guessing your Gyarados’ and Dragonites of the world will be towering meanies.
  17. First episode of Jeremy Peel and Phil Iwaniuk’s bonus, Patreon-funded episodes is off to a good start:
  18. Christ, I wondered what this was - I thought they were saying forex.
  19. This is legitimately annoying. You can be about a metre from a ‘mon and it still won’t lock.
  20. Oh yea, I never finished this. I gave up… at the half-way point!
  21. Popo

    Somerville

    This is nice. The visual style yes, but the very British sci-fi vibe is reminiscent of War of the Worlds or Day of the Triffids or something like that. I can’t say I recognise the criticisms. Not yet anyway.
  22. I don’t disagree that Arceus was a really positive and smoothly designed game, but it also had quite a different core loop to it - for a mainline game, Scarlet/Violet is the nuts, and the best one yet. Its open world is also more cohesive than Arceus, which had more of an MMO-style design. Scarlet/Violet still isn’t Breath if the Wild, which was fully cohesive - from what I’ve seen so far, the regions are gated off from each other behind loading screens - but it’s the best attempt by Gamefreak yet. Very well put. The density of ‘mons here is brilliant - especially when you see a flock of the sparrow-type birds together, all hopping around, or a herd of Lechock.
  23. I’d say this is the most smooth, frictionless Pokémon I’ve played. It sands off a lot of the edges that slowed down precious games. Case in point - picking up items in the field no longer causes you to stop and scroll through 2 or 3 pages of text; the text now appears while you continue to move, and it disappears automatically.
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