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Everything posted by RubberJohnny

  1. All the 90s big name game creators left the industry for mobile or social games in the early 2010s, except Kojima who must be protected. The smaller name creators are mostly trying to peddle nostalgia via unsuccessful kickstarters or producing Balan Wonderworld.
  2. They made the vehicles much faster, which is something I've been wanting for a while, they became a liability in battle ever since the series starting increasing character mobility, rather than a cool aspect of the sandbox. I think in 5 a player on foot could outpace most vehicles using their movement tech.
  3. Wow you guys are just being fucking arseholes in here, I never said I didn't know when they were or didn't get it, I was just trying to help Talvalin who clearly didn't know it.
  4. Boy you guys are really overly defensive over my mostly positive impressions. I have no idea what that app is but I've never used it? Is this an Xbox thing? The PC has a different signup method.
  5. Not really? I don't have twitter and you can't even browse it anymore without an account. I signed up through a website and the online only-hours aren't even mentioned on the info pages the emails directs you to, it's also not mentioned in the beta anywhere despite it having a news section that can link you out to websites, it's definitely a bit odd (as shown by other people in here haven't known about it).
  6. Why would there be multiplayer only in certain hours that you have to go find the hours of online at launch? My whole post was about the setup of the beta being unintuitive, so don't try and pull this "no you don't get it, it's beta" crap on me.
  7. That's because multiplayer is only available during certain hours (which are all hidden online in Pacific Time only, the next one is at 5pm GMT today), you have to set up a botmatch in the training mode bit. But yeah, really un-intuitive, especially as there's no actual text saying that it's trying to find players, and the icon doesn't represent anything like that. Also does anyone think the audio is really weird? I was watching some matches from the previous beta and I thought people had a sound bug where enemy death gurgles were really loud and prominent compared to the weapon fire, but you play and no that's just the games sound mix. It's super distracting once you notice it.
  8. I can't help but feel people are trying a bit too hard to correct the initial poor impressions - it's a bit ludicrous going "OMG best game evar!!!1!" when all you can do at the moment is kill average bots in an endless match and try the different weapons until you get bored. It's not bad, though, honestly. It doesn't perform as well as it should or look as good as it should, but they've at least got both to levels where it no longer offends at how bad it was. And the gameplay is solid enough, I don't know if there's a Halo 2 thing going on here where the MP team avoided all the chaos affecting campaign, but it all feels pretty refined and you could jump into the F2P bit with confidence. If there's a couple of bugbears it's that the traversal is a bit stingy, the sprint is ridiculously nerfed, and while the grapple is good fun, it's limited in uses rather than on a cooldown, and you really feel the loss switching to any other ability (It's also kind of awkward with single-use items like the stealth or overshield, where you have to swap it out, use it, and then pick up your old grapple from the floor again) The frontend also needs a lot of work, doing a weapon drill involves a countdown, and then a loading screen for the loading screen, and then you need to back out to a menu for each try. Can't the loading go behind the countdown? Can't I restart without a load given you're just spawning and despawning targets, which is what the mode does anyway? Titanfall 2 did it best, just have a rack of guns behind the player and have it load up the challenge automatically based on what they equip.
  9. I think that footage looks pretty poor tbh, the map design is just a maze of pathways all of which are muddy coloured, the vehicle movements look weird, the fire looks unfinished, etc. I got in with the emails so I’ll have to see for myself this weekend.
  10. It's all just shit arguments from nostalgia, gaming would be a far better place if everyone just treated everything as valid (yes that includes platforms like mobile that you don't have nostalgia for, gammons) and stopped basing all their arguments on when their brain was young and plastic.
  11. Isn't console emulation a bit pointless now all the exclusives are launching on PC officially?
  12. Would also make Clark Kent a bit more plausible if he didn't look like Rainer Wolfcastle in Undercover Nerd.
  13. Not really watched anything standout recently, bought a nice artbook on anime cityscapes and went through a few titles it mentioned that were a gap in my knowledge. Patlabor (1989) and Patlabor 2 (1993) - Mamoru Oshii's missing link between Akira and Ghost in the Shell, this is going for a more grounded, contemporary blue-collar setting rather than a OTT cyberpunk vision, and er... it kinda suffers from feeling a bit vanilla as a result. If you kind of squint, you can see both of them as being the eventual influence for Ghost in the Shell, with the firsts Christianity references and the seconds political intrigue and post-war anxiety, but they're a bit too dull to recommend on their own. 1 (2/5), 2 (3/5) Tekkonkinkreet (2008) - This film is just gorgeous and sumptuous stylistically, with this colourful faux-60s/80s/timeless city that's a character of it's own and a great soundtrack. The plot is about two urchins, one hardened and one innocent trying to survive on the streets and fending off gangsters on their turf, but half way through it takes a hard turn into the supernatural, when Satan turns up with a bunch of demons. The last act is just the 10-year olds running away while being graphically injured and murdered, which is really not pleasant to watch, and I kind of resent such a great looking film being anchored to this narrative, because without it I'd be raving about it. 3/5
  14. The thing where old Rare games would tie framerate to the speed of the character models so that when the framerate dived, the characters just moved faster and so it "felt" like it was still performing regularly kind of astounded me when I first heard about it. I've not played any of them, so have no idea if it "worked", but it's a hell of an audacious programmer-workaround compared to "let's just optimise the game some more, lads".
  15. Forza and Halo are on Game Pass, so those. I'd be interested in picking up Deathloop, but now Arkane have been acquired you know it'll make it's way there at some point. I was thinking of getting back into FFXIV over the cold dark winter months since apparently everyone is playing it now and I never got to Shadowbringers.
  16. Barely a review, just 40 minutes of ripping into it.
  17. Genshin Impact: Inazuma - The latest content patches have taken us to the closed kingdom of !Japan, where a god-emperor trapped in grief has figuratively (and literally) trapped her nation too. Genshins exploration remains first-class (whisper it - I actually prefer it to BotW), and the new locations are varied and filled with secrets. I will say the story doesn't quite stick the landing due to a rushed ending, but still, 20-30 hours of really good new content for free released annually (not even that, I think this was like 9-10 months) is really impressive. It is actually fulfilling those dreams of "what if massive world travelling multiple-city JRPG but with modern gameplay not held back by decades of tradition" even if it takes a few more years to get the whole thing, and has earned itself a permanent place on my hard drive for the interim.
  18. Apparently someone did some datamining on this and found a bunch of unreleased and unannounced games: The remake shit is really getting out of hand, but there's some interesting stuff there.
  19. They seem to be deliberately doing the thing that you're not supposed to do in CGI because it makes it look fake, which is have elements whose saturation is brighter than anything else in the frame. Leaning into making things look fake to show the world is fake (although it's in the real-world scenes too, so yeah they might be going there). (Horizon: Forbidden West is also doing this as a deliberate choice, but there it's because it's a game and they're not limited by having to represent reality)
  20. One lost $12 million as a one-off cost and the other lost up to $60 billion a year every year as a result of these policy changes. Do you really believe this is an equal loss? I mean you have posts in here moaning about the Epic Store on PC buying exclusives even though they only mean you need to move your cursor over 100 pixels, and then saying that the $60 billion Apple make from the 30% Store cut is "justified as it probably covers their costs" even though the court case found it was almost pure profit, so it certainly seems this is coming from a place of not wanting to be wrong.
  21. Why not, they got huge concessions for very little monetary cost and there were things the judge left in the air like the "is the App Store a monopoly" judgement. This is an offensive action for Epic, they're playing on Apple and Google's home turf, not their own, so there's little to lose if they lose and a lot to be gained if they win. Keep breathing that copium though.
  22. Also saw this and thought it was pretty good, heavily carried by Simu and Awkwafina's charisma, it actually does the whole reuniting with family thing much better than the just-came-out Black Widow (which had the feel of being chopped up by script revisions until it was incredibly barebones). The !Mandarin stuff is unnecessarily fanservicey though. It's kind of crazy how much they have to throw in to set up a new character these days though, I mean compare the finale of this with the first Iron Man, which was just two guys in suits fighting on a freeway.
  23. Given there's multiple laws in Congress about limiting tech power, I really can't see Apple painting a big target on their back by using their power to block someone who just successfully challenged them. Epic paying the fine is the redress for breaking the rules, there should be no problems beyond that. Can't help feel these takes are all just copium, people having to come up with fantasies for how "actually Epic lost"
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