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  1. Nice, I nearly bought that in the Steam sale!
  2. This is the last time they sold a capital ship, btw. Not only is it still not in game, but the game it was supposed to be in doesn't exist despite being supposed to come out 5 years ago.
  3. Disco Elysium: Fucking loved this, properly mainlined it. It's really well-written, often laugh out loud funny, self-aware and so on, and managing to avoid spoilers I didn't expect the magical realism, the weird alternate world, or the introduction of alternate metaphysics. It's an RPG built around how people play RPGs, exploring every inch of the world, breaking into places, stealing their shit, trying to complete everything, and pokes fun at it all, but really works because hey, it knows you want to play that way and what if we designed the whole structure around this?
  4. No, it's just Covid. There's been plenty more games coming out rougher this year than they should have been because of the disruption.
  5. Tempted by Ni Ko Nuni 2 (£8), Death of the Outsider (£4), and Disco Elysium (£25)
  6. Gamecube was twice as powerful as PS2, Xbox was three times if you go by FLOPs count. The benefit of launching a year later combined with that late-90s early 2000s really rapid tech progression. Also all consoles back then were PowerPC based and had 'great number crunching' (DC, GCN, PS2, PS3, 360, Wii), so this treating the PS3 CPU as if it was something exotic when everyone used a customised version of that same chip family is a bit odd.
  7. Halo 4: Despite all the hostility to 343 I'd heard over the years, on playing this I found this a pretty faithful title. The snappier combat system is welcome after going back to 3 and finding it painfully slow, and it's a bit of a looker considering it's from 2012. The faithfulness even extends to replicating the usual Bungie examples of rushed development, with lots of copy and paste. The one big departure is the plot, which isn't really a great new direction, but mostly suffers from being rushed, with way too much stuff thrown at the player in quick succession, and boy you can tell these vo
  8. Thronebreaker: A Witchers Tale - When I played the online CCG Gwent, I found it impossible to get into because you have to immediately play multiplayer and get wrecked by combo decks, whereas Hearthstone gave you some solo stuff to do first. This is almost the opposite in that it's a painfully slow introduction, taking 8 hours to meaningfully change up your deckbuilding options, padded out by a lot of slowly running around an open world. I think they'd have really benefited from a simpler, shorter, cheaper middleground that had been included with the online CCG as a new player expe
  9. Not really a fan of James Bond and his rubbish films, but if there was a developer to do a proper espionage game, then you couldn't really ask better than IO Interactive, the Hitman games already capture that feel really well with their glossy international locations filled with shady underworld types.
  10. The 30% is the complaint they've lodged against Apple and Google, the opening up stuff was only about Apple, which makes it seems like less of a core concern, and it always came off a thing that would be dropped to compromise at your truer position. It changes a lot for those smaller developers! It really feels like a lot of these takes must be coming from this internet bubble derangement because I can't see how people would approach this from the angle of "fuck those guys not making much money, they should get shit all!" The default position shoul
  11. Apple have moved on the 30% issue after all the weird Steam fanboys insisting it was necessary, and that lower percentage cuts weren't sustainable. This represents a big cut to 98% of developers on the platform, that's significant.
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