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metallicfrodo

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  1. metallicfrodo

    PlayStation VR

    All depends on what you are playing, although you do probably need to have between about 1 and 1.5 meters between you and the camera even to play sat down games. For something like Superhot VR you need to be at least 2 meters from the camera and with at least a meter either side of you (I have just over this and have still managed to punch the mantelpiece to the right of me a couple of times!)
  2. metallicfrodo

    PlayStation VR

    Not at present. The devs suggest they are working on it (at least for PC) but that was put on hold while they got the PSVR version ready.
  3. metallicfrodo

    PlayStation VR

    I'm looking forward to Beat Saber too, however it's a bit weird that it's not up as a placeholder yet and there doesn't seem to have been any mention of what it is going to cost.
  4. metallicfrodo

    PlayStation VR

    If you have moves then definitely get Rec Room, is totally free and has loads of games built into it. VR paintball is loads of fun.
  5. metallicfrodo

    PlayStation VR

    You need moves for Superhot and Batman. Superhot is for me the best total use of the possibilities of VR there is, truly incredible. Statik is pretty much static, it’s also excellent. Basically it looks like your hands are trapped in a box (this works by tracking the DS4). You press buttons on the DS4 which make things happen on the box and you have to work out what you need to do to solve each box. It’s reasonably short but really fun and amusing at times. Puzzles aren’t particularly obtuse, and it’s a game I always recommend. Good for getting into VR as, again, it’s static.
  6. metallicfrodo

    PlayStation VR

    Check out the lists starting from here, there are a number over the following pages. (My list splits up the ones that require moves)
  7. metallicfrodo

    PlayStation VR

    20 quid for Astro Bot!
  8. metallicfrodo

    PlayStation VR

    Those are fantastic deals, the moves one especially
  9. metallicfrodo

    Astro Bot - PSVR - Game of the year 2018.

    Surely you could say that about any game though and I'm really not sure that more of the same in this instance would be too much. They introduced a lot of ideas that were only really used once and while you obviously lose the wow factor of a new mechanic the first time it's not like they will suddenly become rubbish. Take 2-1 as an example the scale of that level and the way it opens up as the beanstalk moves up is incredible, and they don't do it again, which was something I really hoped they would. Additionally I think there is a lot of scope to make a bigger game (not that this one is in any way small) that becomes more challenging. While this does have it's challenge levels they are very much time based as opposed to being fiendishly difficult in the way that some Mario levels become.
  10. metallicfrodo

    Tetris Effect - Mizuguchi does Tetris

    Finally got to Metamorphosis on normal. The final skin before that was just hanging on for dear life to get the 36 lines. I’m getting better at using the spin hold to give myself time and moving pieces once they are at the bottom. I need to get out of the habit of instantly rotating the l piece upwards as soon as it appears on screen as that has cost me many a game. Also need to be able to spin with both buttons. Having said that 10 now feels a manageable speed whereas a week ago I’d die in moments when it was that fast. 12 is my new nemesis.
  11. metallicfrodo

    PlayStation VR

    Talking of games that require Moves I finally got round to downloading and having a quick 20min go on Transpose today. Really impressed with it so far, creates a wonderful sense of scale in what seems very alien settings. Tracking of the moves so far has also been spot on too which is nice. Only early on obviously but the initial puzzles are nicely put together and while they are introductory so they basically are telling you what to do they show real potential. The only slight issue I have with the game is that direction of motion is based on the way you are looking. This means that you can't look around you as you traverse, you have to stop to look. Personally I much prefer the Skyrim default of pointing the left move controller in the direction you want to move (this also means you are able to move backwards). It's going to be a very expensive few months for me and PSVR with Asto Bot, Transpose and Tetris Effect already out and Beat Saber and Boarderlands 2 coming up. I'm almost glad that Deracine hasn't reviewed too well as that has saved me some money. Add in the fact that I also bought Firewall with the Aim controller recently and PSVR really has taken over my gaming spend, and indeed time.
  12. metallicfrodo

    PlayStation VR

    As Catinthehat says we just did a set of list for another new PSVRer (?). Starts from here My list splits into those that don't require moves and those that do* *A couple you can play without moves but they are much better with moves.
  13. metallicfrodo

    PlayStation VR

    I think I've only ever done that the first time I connected them and if I remember correctly it just worked. Sorry this is quite probably the most unhelpful reply ever!
  14. metallicfrodo

    PlayStation VR

    Indeed, but they aren't required. That was the point I was trying to make with Superhot and Batman.
  15. metallicfrodo

    PlayStation VR

    There are a few games that require the moves and a few that benefit from using moves instead of the DS4. However you certainly don't need them from the off and will get plenty of enjoyment without them. Astro Bot, Wipeout, Rez and Tetris Effect for example don't use moves at all and are certainly enough to get you started. In the long run you probably want to get a set of moves but you don't need them now. The only two games that you will see regularly name checked in top 10s that can only be played with moves are Superhot and Batman.
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