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rllmuk

simms

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  1. This is what I want to know. Gyro and Bluetooth are what Im hoping for. (Bluetooth so I an use it on PC)
  2. simms

    Half-Life: Alyx

    Wonderful example of how this could not translate to a flat screen and non motion controller.
  3. I agree, except I like that Doom Eternal monsters stay closer to Doom 1&2 original designs. I didn't like the Doom 2016 possessed solider design as it was too much of a departure from the original Doom.
  4. I'm tempted to get this from cd keys for £28 but got so many other games on the go. Nice evolution of the Doom monsters video:
  5. simms

    Half-Life: Alyx

    Im using the Index controllers with my Vive and I can imagine the Vive wands being a PITA. I'd love a wireless solution hence my interest in the Quest but I know I'd miss the open palm style of the Index controllers which are very intuitive to use in this game. You can tell Alyx was made with them in mind.
  6. simms

    Half-Life: Alyx

    I want to get a Quest now but god knows when they will be in stock again
  7. simms

    Half-Life: Alyx

    I'm very jealous if this can run well on the quest untethered as the Vive cable is doing my head in.. Would this Quest untethering apply to other games that usually require the link cable because that would be amazing? I'm tempted to buy one if this is the case* *when they become available of course in other news I'm on a fairly old system (4670k with a 980ti) which means I'm running on low settings and Alyx still looks fantastic.
  8. I started this a while ago then stopped. Are there any good mods on pc that improve gameplay and the experience?
  9. simms

    Half-Life: Alyx

    No one knows at this point. My guess that this will come to the PS5's PSVR 2 eventually due to demands in graphically fidelity and tracking needed.
  10. simms

    Half-Life: Alyx

    I'll try loading on ssd, thanks Contiuous walk does seem rather slow but probably for good reason
  11. simms

    Half-Life: Alyx

    Someone on another forum posted this: I don't think this kind of immersion would have been possible on a flat screen and controller. I had a similar instance with a head crab while fumbling about reloading. Next level immersion. Put you hands up if you
  12. simms

    Half-Life: Alyx

    One small niggle, I don't like that at certain points you can only use teleportation to proceed I.e climbing into Russell's apartment/lab and a couple of other points. I'd prefer either to physically crouch/crawl under low obstacles or use the ladder climbing mechanic to climb into windows. also the long loading between areas. These are jarring and take me out of the world. edit: also lack of being able to store weapons or certain items visiblly on your person like on on a belt rather than a quick select menu would of been better for VR immersion . Onward and Pavlov do this
  13. simms

    Half-Life: Alyx

    Im on continuous move and standing up using my small space for roomscale movement for crouching, turning on the spot and peering over & around objects I just physically turn on the spot although the Vive cable gets annoying twisting around my feet
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