Jump to content

Graham S retired

Members
  • Content Count

    30,523
  • Joined

  • Last visited

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

19,195 profile views
  1. Graham S retired

    Dungeons & Dragons Thread

    If you get an idea of the sort of thing you’d like to run, let me know, I’ve read a lot of modules in the last year. I’ve only run LMOP, part of SKT, and just prepping for W:DH now. In a way, I just recommend reading a bunch of different modules and the core sourcebooks and seeing what attracts you. I expect you’ll end up making up your own stuff anyway, but it’s quite rewarding reading the sourcebooks for inspiration. There’s a lot of gold in there to be mined. For new DMs, Matt Colville’s “Running the Game” series on YouTube has some decent advice and encouragement. I’d also recommend Sly Flourish’s “Return of the Lazy Dungeon Master” which gives you a structured way to organise a session to support improvisation and focusses your prep on the stuff you’re most likely to use.
  2. Graham S retired

    Dungeons & Dragons Thread

    If you did maybe fancy running a gothic horror vampire campaign if things go well, Curse of Strahd is one of the better hardcovers and it has an introductory adventure available for free. You could run it as a one shot and then decide if you want to continue. https://media.wizards.com/2016/downloads/DND/Curse of Strahd Introductory Adventure.pdf
  3. Graham S retired

    Dungeons & Dragons Thread

    Defiance in Phlan is a decent set of 5 mini adventures. https://www.dmsguild.com/m/product/170384 The author does an extensive post mortem on the adventure here, which I found interesting. http://www.encodeddesigns.com/news/lessons-learned-four-years-designing-5e/ There are plenty of other “Adventurers League” modules on there which seem straightforward to run but I can’t think of any I’ve read that leap out at me.
  4. Graham S retired

    Dungeons & Dragons Thread

    Lost Mines of Phandelver from the Starter Set is well regarded by almost everyone for new players and DMs. It took us 8 * 3 hour sessions to complete so it might be a little long for you but you could easily cut it short if required. i haven’t played through it, but The Sunless Citadel, from the same 5e compilation that you got ToH from (Tales from the Yawning Portal) is a low level adventure of about the right length. It’s famous and well regarded but I prefer a little more story. Another decent place to start for running a whole campaign is Waterdeep Dragon Heist, which starts out with some easy encounters and dungeons. It does feature a whole city which you may find daunting or inspiring. For small one shots A Wild Sheep Chase looks fun, and I also like M.T. Black’s adventures, which seem fun and easy.
  5. Graham S retired

    Dungeons & Dragons Thread

    Dragon Heist would be worth a look. It is a city based adventure and as such is quite freeform for the players but I think has probably been designed to be a Starter Set alternative and is probably easier to DM than SKT or TOA. It only covers levels 1-5 as written but the Mad Mage dungeon crawl can follow it.
  6. Graham S retired

    Dungeons & Dragons Thread

    Curse of Strahd seems like one of the best hardcovers, but gothic horror is not to everyone’s tastes. Tomb of Annihilation has a great plot driver and some atmospheric settings but is a bit of a race against time, the hex crawl looks a bit long and under populated and finishes with an enormous death trap dungeon, none of which I fancy running. I do fancy running Dragon Heist, but I think I’d only use bits of Mad Mage as I think my players would get bored of being stuck in a dungeon for ages. The other hardcovers seem less appealing to me. For those reasons, I think SKT was a good choice for us. If we do ever finish SKT I think Strahd or Dragon Heist would be my next choices, but maybe by then I’ll want to just run my own.
  7. Graham S retired

    Dungeons & Dragons Thread

    SKT does make a natural transition from LMOP. I’m DMing it at the moment and the biggest challenge for me was the vast size of the open world that’s somewhat underpopulated with encounters. I think I’ve been able to overcome that with a bunch of extra reading about the setting and a bit of smoke and mirrors but it made me appreciate the smaller scale of LMOPs sandbox.
  8. Graham S retired

    Dungeons & Dragons Thread

    I might be wrong, but this feels like a case where their long lead time has been a problem, if they’d managed to rush that out a couple of years ago it would have been a bigger deal.
  9. Graham S retired

    Dungeons & Dragons Thread

    If your DM wants some modron ideas there’s this: https://www.dmsguild.com/m/product/173611
  10. Graham S retired

    Dungeons & Dragons Thread

    The first episode was pretty combat heavy. They had some nice minis. I think it’s unlikely to be to my taste long term, but I’ve watched all of his instructional videos so it’s interesting to see him play. The story heavy / lightly comic style of Chris Perkins is more my sort of thing. I’ve skimread Strongholds and Followers and it’s fine but I doubt it will be used in my game any time soon. Happy to support him as I’ve found his videos really useful.
  11. Graham S retired

    Dungeons & Dragons Thread

    I might not get them to play 2 characters but I might let them bring an NPC or two along and let them roll for them in combat. There are likely allies to be found in Phandalin.
  12. Graham S retired

    Dungeons & Dragons Thread

    You can use this to scale encounters is LMOP: http://haluz.org/lmop/ And this more generally http://kobold.club/fight/#/encounter-builder I’d be tempted to use “milestone” levelling rather than XP, and advance them relatively quickly to make up for a smaller group. The action economy of D&D means that if you only have 2 attacks per turn as a group and you have n monster attacks you can end up in a bad situation but balancing encounters is a bit of a black art whatever the size of the group. i find 3 players works fine at home (I rope in my wife, perhaps you can too) although in my main friends campaign I only play with 4 or 5. I think the dynamics of the game works best with groups of this size, but you can adapt if you want. if they get embarrassed role playing, it’s cool to describe instead “I threaten the orc”, “I haggle with the shopkeeper”, and then you can draw a bit of overacting out of them at opportune fun moments.
  13. Graham S retired

    Easy D&D questions

    The bugbears should be 2d8+2, most likely he was double counting this bonus. Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
  14. Graham S retired

    Easy D&D questions

    I’ve used different approaches with maps. I’ve had printouts, sketches, big printed maps with minis and tokens, I’ve used roll20 at the table, uncovering maps with fog of war, I’ve used paint programs on the iPad to achieve the same effect. I often use nothing at all and just describe stuff. I like mixing it up, it keeps it interesting, and different stuff works better in different situations. The LMOP maps are available digitally online, either free with a google, or paid from the artist Mike Schley, or from roll20 or dndbeyond. I haven’t yet expected my players to do their own mapping, although Gygax would doubtless have expected them to, I don’t think it’s the bit I want to focus on as I don’t think they’d enjoy it as much as us spending the effort elsewhere.
  15. Graham S retired

    Easy D&D questions

    It’s cool as a player to read the rules, just not the adventure. I’d be happy for my players to read the DMs guide and lore even, although I do like being the only one in our group who knows monsters and magic items for the time being. http://dnd.wizards.com/articles/features/basicrules 3 bugbears and 1 goblin is a deadly encounter for 3 level 3 players. If I was DMing and this wasn’t a final boss encounter I’d have taken away a bugbear. This is a good tool for encounter building. http://kobold.club/fight/#/encounter-builder This tool explicitly adjusts difficulty for the starter set characters depending on player count and level. http://haluz.org/lmop/ I do find balancing the difficulty of encounters tough. The Challenge Rating that tool uses and the rules talk about isn’t always a reliable indicator. There’s a lot of variables to account for and sometimes things swing unexpectedly in either direction, and bugbears hit hard against low level players. I’m trying to find various techniques to adjust on the fly during encounters but this is something that comes with thought and experience. Being taken prisoner is a good out, he did well there.
×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.