I completed it yesterday. My final opinion is somewhere in the middle of my previous I think. It's an absolutely fine game. The presentation is great and the graphic design is brilliant in it's homage to 2000AD. As above, the sound is also really good. However, it's much more of a Rogue Legacy type experience than I was expecting. The carry over of equipment from one life to another essentially lets you chip away at the game without many (or perhaps enough) moments of real challenge, at least on the default difficulty. This means that there's not the same tension as other Rogue type games, where dying is a massive penalty. This also has the consequence of the difficulty sort of plateauing and the last 2 quests were really quite easy I thought. There are selectable difficult levels and modifiers, which is cool, but it's just a tad easy as is. Having said that, it's not a long game to play through if you want to return to it. I've started it again on hard so I'll see how that goes.
My view is that the whole thing doesn't quite add up to the sum of it's parts. There's loads of scope for cool emergent stuff to happen but it never really does. The go to helm / generator, rinse and repeat starts to feel quite samey towards the end I thought. Nonetheless, I can imagine it working well as someone's first foray into a Rogue type game. Not bad at all but certainly not great. Well worth a look on Game Pass, definitely not at full price.