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rllmuk

CS2x

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    Music, noise Making, insects, industrial decay, nature & wild landscapes...

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  1. Does anyone remember when Sunshine was first unveiled and loads of people thought there was some big visual trick to it Nintendo would later reveal - involving 3D glasses? Something about there being more to the graphics than meets the eye? Was that on this forum? Some said the graphics were too disappointing for that to be all there was to it - that some aspect was being held back. Others said it was was it was, that what we saw would be what we got. Unless I’m dreaming that... (That I can clearly remember the online chat preamble to Mario Sunshine’s release is making me feel extr
  2. I think those who were hoping for something more out of this - or a bit of a lower price at least - do have a valid position, or at least their feelings are understandable. Some of us would have got all these, re-bought Mario 64 on other Nintendo e-shops since, and some may still have the Wii plugged in on some occasions. My old Wii can still play GameCube games (I know some versions can’t.) I think The Wind Waker HD on the Wii U was how to do a re-release; it is true to the original and nothing dramatic has changed, but it was beautifully refreshed and cleared up some issues the first re
  3. CS2x

    Nintendo Switch

    I would love a souped-up Switch. I can absolutely see its value and can see why the Lite appealed, but I actually wanted the opposite - a docked-only version! (which I understand defeats the entire concept of the thing.) I will always buy Nintendo consoles for Nintendo games. My work / life situation currently renders handheld gaming rare and unattractive; when I do get to play games I want to get as far away from anything small and smartphone-like as possible set aside a break time with a full screen experience. Of course I see the appeal of toilet gaming and the joys of using or continu
  4. Must admit, I would have liked it if they had done a bit of re-texturing on these, especially 64.
  5. CS2x

    Squarepusher

    Is anyone attending the album launch party for this tonight? I’ll be going there on my own.
  6. Hello rllmuk. My gosh, I really enjoy reading this forum. Again, I really hope this is ok bumping the thread. I wasn’t going to post about this release, but then I figured some might actually enjoy the two new tracks being given away here (and as they’re only on bandcamp they’re easy to miss.) Anyway, to celebrate the New Year this release is being given away. It’s called ‘You, Me’; both tracks were worked on during 2019 and finished towards the eve of 2020: https://robertlogan1.bandcamp.com/album/you-me Slowfoot are also shortly putting out a really, really large c
  7. Interestingly before reading your post I felt to write about the difficulty too. It’s something I’ve come to really appreciate about the game as time has gone on - this journey of feeling pretty overwhelmed, under-equipped, confused and somewhat frustrated at the beginning to feeling much more in control, aware of how deal with dangers and empowered as time has gone on. The difficulty is genuinely spot on for me for the reasons you say. I rarely die now and am more tooled up and experienced (which is satisfying after all that came before), but it doesn’t feel like a breeze either.
  8. Enjoyed this little review of the game... ‘Death Stranding was made with love. I want to say it’s “hand crafted” but that’s nonsense and not really descriptive—but holy wow does this game invoke that feeling. Moving on to other games afterwards just feels like a downgrade in almost every way.’ https://thirdcoastreview.com/2019/11/21/game-review-death-stranding/
  9. I think I may need to stop playing this for a bit. Didn’t think the game would be so addictive - and if I see someone wearing a remotely large backpack in the street, I think of Sam and cargo management...
  10. The negative review bombing this has attracted over at Metacritic (user scores) is pretty crazy. I mentioned this in reference to some other earlier online responses, but I don’t think I’ve seen anything like that since the No Man’s Sky launch. I’ve gone on a few hours in the game and am enjoying it all the more. It’s become quite tense and action packed during certain stretches, which I wasn’t expecting. (The music and sound design for when BTs show up remains intriguing and exciting - as is all the audio stuff that kicks off when you’re discovered by MULES.) So glad
  11. It's been great reading people's post-completion reflections here...:) I finally got around the playing this from last Monday, and even though I'm still quite near the beginning am already really enjoying its pacing and world. I can comprehend some of the extreme reactions to the game; had I not been read ahead of time the sort of thing I would be doing, I might've been asking "is this going to be it?" of the gameplay after a few hours. Having said that, its so obviously creative and high quality everything feels so beguiling that it makes you want to keep going regardless. I can't believ
  12. I mentioned this already, but my days is this thread nice compared to some quarters of the internets. I don’t think I’ve seen such a slew of rage against a new ip since the launch of No Man’s Sky.
  13. I haven’t been able to play it yet, but the posts here - both those really loving it and those somewhere near the opposite - have been a nice reminder why I like this forum more than most other online places for game discussion. Can’t wait to drive in. Having said that, an accusation I keep seeing elsewhere online is “if this wasn’t a Kojima game....” As powerful as branding and names are, I don’t think that’s a particularly thoughtful line of reasoning - at least it especially doesn’t match the kind of milieu of a place like this. Sure, a game like Death Stranding probably wouldn’
  14. CS2x

    Unable to kill

    Thank you to everyone who has posted here so far - it's been really interesting to read other responses to the issue. A topic like this can be taken the wrong way, so I appreciate the charitable reading of what was said (which came solely from curiosity about whether I was alone in this strange psychological shift - though I agree as games become more photorealistic larger ethical implications around this may have to be re-explored.) It seems like tone, set up, and context are key. Games that are about carnage in a certain bombastic way won't necessarily produce a gag reflex - but others will.
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