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    Music, noise Making, insects, industrial decay, nature & wild landscapes...

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  1. I mentioned this already, but my days is this thread nice compared to some quarters of the internets. I don’t think I’ve seen such a slew of rage against a new ip since the launch of No Man’s Sky.
  2. I haven’t been able to play it yet, but the posts here - both those really loving it and those somewhere near the opposite - have been a nice reminder why I like this forum more than most other online places for game discussion. Can’t wait to drive in. Having said that, an accusation I keep seeing elsewhere online is “if this wasn’t a Kojima game....” As powerful as branding and names are, I don’t think that’s a particularly thoughtful line of reasoning - at least it especially doesn’t match the kind of milieu of a place like this. Sure, a game like Death Stranding probably wouldn’t get made in the first place without his name, but that says more about the state of big budget media - now that it exists I think those finding they like it here are mostly capable of realising whether they are feeling real emotions about what is going on in front of them. I mean, we might be interested in a new Hideo Kojima game in the same way we’d be interested in something involving Fumito Ueda (Ico) or Tetsuya Mizuguchi (Rez) or whoever - given track records of a certain kind of freshness. But like anyone here I’d easily admit it if a new product bearing their names was actually really dull (though might be inclined to give some elements the benefit of the doubt if I felt the creators were generally thoughtful.) But apart from that the fan loyalty thing doesn’t make sense at all, does it? And the way it has been expressed here hasn’t been quite like this, but when I did waste time looking at other responses elsewhere the bizarre accusation that anyone enjoying (the obviously boring) experience was only doing so “because” it was a Hideo Kojima game was repeated way too often...for such a patronising and boring idea. That was a long sentence. I also need an editor.
  3. CS2x

    Unable to kill

    Thank you to everyone who has posted here so far - it's been really interesting to read other responses to the issue. A topic like this can be taken the wrong way, so I appreciate the charitable reading of what was said (which came solely from curiosity about whether I was alone in this strange psychological shift - though I agree as games become more photorealistic larger ethical implications around this may have to be re-explored.) It seems like tone, set up, and context are key. Games that are about carnage in a certain bombastic way won't necessarily produce a gag reflex - but others will. Quite a few posts refined and better explained some of what might be going on here - the issue of ludonarrative dissonance in particular, and the example of Uncharted, which I had forgotten about but was the kind of game that is especially relevant to the topic (as well made as that game is.) I sometimes think the way violence and killing is such a given in gaming is a bit of a shame. For the longest time I didn't notice or question it, as it so naturally appeals. I don't know if anyone else was the same, but as a young child I loved drawing and all or most of the drawings were violent - sometimes animals fighting/killing animals, and more often battle scenes with people having sword fights or shooting each other (often with dismembered limbs and heads squirting blood flying all over the page.) I remember my gran asking "do you HAVE to draw pictures of people killing each other all the time?" The thing is, I loved animals (would cry if another pupil so much as stepped on a bee!) and never got in any fights; I could have done with being a bit more aggressive and assertive. All the most gentle people I know now seem make the most brutal and dark virtual/creative stuff. But as much as I can totally recognise that disconnect, as I've seen more of the stuff @MattyP described as bad news I realise I'd be interested in more AAA story-led games doing a 're-boot' on how they think about this cornerstone of gaming. Still, we're in a better place than we have been, right? Was recently reading in that book Replay: The History of Video Games about the "rape simulators" that were popular in Japan in the 80s - until they were eventually banned.
  4. CS2x

    Unable to kill

    Forgive me if this isn’t worthy of a new topic...I was going to post it in the Death Stranding thread in response to some things Hideo Kojima said, but didn't want to derail that discussion. I wanted to ask the forum about a strange change in feelings which only really affects playing games (though I admit to feeling slightly more sensitive to violence or portrayals of brutality in all media in general.) Has anyone noticed a similar about-face towards virtual bloodshed as they've grown older? I noticed it most clearly during Rise of the Tomb Raider, which I had to stop playing because I couldn't stomach killing people any more. That game does render your murders in particular flamboyance and realism, and the option not to kill people that are a potential threat seemed fairly rare. Returning to another playthrough of MGSV was a relief after that, because at least in that game one is usually given a choice and stealth and non-lethal takedowns are rewarded. This is a new reflex that can’t be helped rather than a conscious moral decision. Is it just me changing, or are more games dealing with violence in a different way, beyond improvements in graphical realism and physics engines? Ironically (given how Laura is portrayed) the Tomb Raider reboots and a number of other mainstream games seem...‘indulgent’ in a way I'm not sure I've seen before (games where ridiculous amounts of gore being the point of it all excepted here.) The ethical dimension in all of this and dragging up that old topic of how virtual violence affects violent behaviour is very far from my mind in asking, not least of all because we know the newest studies find no correlation between the two whatsoever. But, while I used to gleefully mow down a continent’s worth of citizens across multiple GTAs, now I feel happiest with Nintendo violence - or knowing there's the option to not kill in stuff on the R-rated end of the gaming spectrum. I'd never want to anything imposed in this area ever, but probably would personally welcome games giving a bit more thought to how players execute ‘obstacles’ and the choices available in navigating enemies. It's one reason I was happy to find out Death Stranding doesn't have eliminating human opposition as a main focus. Kill Bill was great fun to watch and I get the visceral thrill of adding to the body count where games have brilliantly crafted opportunities for rampage and remorseless destruction. I just wonder if anyone else has got weirder/less comfortable about being at the helm of doing this stuff as the events of life roll on?
  5. I thought this was a pretty inspiring (brief) inside look which increased my respect for Hideo Kojima. More than that, it was nice to put a face to the guy behind the music to the trailers (and the MGSV soundtrack.) I'm not sure what he did before these projects, but clearly Ludvig Forssell is an extremely talented guy; the MGSV score was stunningly produced, and the music in the trailers (especially the first few) the main draw for me...along with Yoji Shinkawa's art direction obviously (nice he also made an appearance!)
  6. Great examples & beautifully put...
  7. Thanks for the post, Stanshall. I understand your concerns - and also adored MGSV. It'll be in the feeling of how DS controls (about which I've heard totally conflicting reports), the details of the pacing, and other specifics that will probably make or break whether this will be some kind of potent bleakly meditative experience (with welcome bouts of crazy thrown in) or something so interrupted and jarring to the point of being hard to enjoy. Like I mentioned, I found the launch version of No Man's Sky somehow really engrossing, even a lot of the stuff I had to do to get anywhere that ought to have been tedious. Only a few days till we find out, anyway...! PS - so sorry for the promotion...never again! But two days ago I uploaded a dense 15-minute drone piece about black holes you might enjoy: https://www.youtube.com/watch?v=-G-QxBLqZAQ @HarryBizzle...Ah, ok. I probably should have known that about the channel.
  8. This guy seem to really like it - with no caveats. (I don’t know how tied in with Sony they are, but the review was poetry. Some other reviewers have been impacted in a similar way - like the guys at Digital Foundry.) Made me a bit more keen on playing on or near the launch date because of how the online aspect will shape the world over time...
  9. Your openness is cool. But to be fair, I don’t think people are prepared to see this as artistic or as art primarily because of Hideo Kojima’s name or the cash involved. At least not here or in other saner regions of the internet. It’s those trailers! If anything, if this game came out of nowhere and I hadn’t heard of anyone involved I’d be even more intrigued about the creativity on display. For example, I showed two of the trailers to an older musician friend who hates games but is way more knowledgeable than me or anyone I know when it comes to films (and particularly loves sci-fi), and he found the clips pretty mesmerising from a sound-design and visual point of view. The final product may or may not be a mess, and the rest of the story might descend into endless saccharine monologues...but there’s definitely some dystopian hard-sci-fi Lynchian visually arresting ‘art’ stuff going on in what’s been shown. That’s what’s got some folk in the mode of receiving this differently I reckon. It could be the kind of slog that infects dreams and leaves us feeling strange for hours afterwards! If that’s your kind of thing....
  10. It's not because I'm a Kojima "fan" (the concept doesn't make sense to me beyond having interest in someone's work because they've done interesting things in the past) - like a couple of others here, I'm still looking forward to this. I genuinely enjoyed No Man's Sky even before it was patched, but literally every friend I showed it to thought it was totally awful (never mind the internet reaction!) and couldn't understand what I got out of it. My attempts to explain why (the atmosphere! etc.) made them think I was pulling a prank all the more. Some brains seem to enjoy pottering about and managing things in alien, abstract spaces and are happy even if nothing makes much sense. It's a bit worrying, really. My favourite drone music is kind of impenetrable texturally, stretches on forever, is colder and lonelier sounding than anything else - without much reference to human notions of what music is. Understandably listening hell to many! I don't know whether this game will be any good or not - that obviously lies in how it feels to play and whether the physics of traversal are satisfying, and in whether the ratio of cutscenes is more towards visually arresting and imaginative than totally ham-fisted and cliched. But in principle nothing I've heard has put me off. Making a game all about planning and travel as opposed to those being a means to an end could be really good.
  11. I agree - the trailer has got me even more intrigued. It would be interesting if some big hidden mechanic was in the game that has been kept under wraps until release. But to be honest, a blockbuster delivery boy / walking-simulator set in a bizarre bleak sci-fi world appeals even if there's no big gaming surprise. There's a lot of "walking sim" jokes going around the internet, but Paperboy was a great game and uh...traversing terrain / ladder / inventory/weight management puzzles kinda appeal. Especially wrapped in those kinds of cutscenes. I've done enough shooting in my gaming life.
  12. No doubt there is more to be revealed, but I imagine this will be a game some of us play mainly to enjoy the world, attention to detail, surprises and even for the next cinematic. It’s interesting how differently we play games, and how forgiving I can be of flaws if a game’s imagery, music, world and premise are particularly arresting - as appears in this case (though again, I think we’ll see some special intersecting mechanics on release.) Details that seem pretty pointless, like being able to piss at will (the MGS series was full of that stuff)...they make something for me. My wife on the other hand is more sane and goal-orientated and loves actual progression, tight gameplay, getting collectibles - and can’t stand watching how I play an open world game - slowly & with lot of faffing/taking in the scenery etc. “Onto the next Korok/shrine!” she’ll say, while I stare at a virtual sunrise. BoTW offered the best of both worlds in many ways, but I won’t miss the lack of BoTW-style density in gaming mechanics or amazing fluidity as much as others might. However, even given all the above, and how enjoyable isolation can be, it’s true that isolation or emptiness can feel ‘off’ if the emptiness isn't done right...And I can understand why some people already generally sold on atmosphere and isolation are still not sure of the newer clips revealed for Death Stranding. Hoping the final game is convincing in how it deals with this.
  13. I know this sort of view doesn’t go down well here, but for some reason I’m disappointed that this is looking to be such an ‘exact’ remake - even though Link’s Awakening is among my favourite games of all time. It’s a testament to the strength of the original game that sticking so closely to it (though of course remade from the ground up) will no doubt produce a wonderful gaming experience for people. That’s the nature of how Nintendo designs games; playing Super Mario World or A Link to the Past or whatever today is as fresh and brilliant experience as it ever was. But something about the original seems to also lend itself to a slightly more radical or playful reinterpretation in some respects, or at least an experience stuffed with new details and added extras. Perhaps it’s just a personal thing, in that I remember the original bizarrely well compared to many games from that long ago. The remake looks a bit too safe and minimalist to me... Of course, there is a chance there will be many surprises yet and they simply occur later (than the gameplay run throughs I’ve seen.) Maybe that’s what posters were aiming at earlier with the whole remake / remaster discussion. I understand the reaction to that, but can see why someone might want more from this too.
  14. Amazing line from an amazing game.
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