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Retroguy

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Everything posted by Retroguy

  1. I decided to try this again in the series x after not playing it in ages- it threw me into the beyond light campaign, and I travelled to the moon and started the shadowkeep campaign, but now it’s saying I can’t travel to the Tangled Shore since my quest inventory is full? Can you only have two campaigns on the go at once? Is there any way to abandon one? I don’t seem to have the option to abandon the new light quest, and there are two entries for shadowkeep in my quest list, but I can only abandon the step I’m on, not the whole chain.
  2. Haha I haven’t even thought about selling dupe items- I really should! Need the cash for upgrading the crafting shop!
  3. Am I right in thinking the PS4 version comes with a free upgrade to the ps5 one? The PS4 disk version is about a fiver cheaper in most places, so thinking I’ll just go for that if that’s the case.
  4. Anddd...the patch notes say they’ve addressed the issue with blurring on PSVR!! Superb!! I’m going in now!
  5. That’s a great price for a lot of game! I started playing this in early November and still going strong!
  6. I didn’t even realise, but the update that fixes the Xbox Series X/S save game bug is apparently out now- finally!!
  7. I can thoroughly recommend getting to number 1 in the property management sub game before you hit chapter 12- it definitely makes a lot of those battle arena fights a lot easier and quicker. The boss fight in that chapter is definitely one hell of a difficulty spike though- it wasn't too bad for my party at around level 47, but it's probably the first fight in the whole game that's caused me any issues. And that's the problem with it, I think. I'd just been coasting through, not really caring if I'd just started half my party on a new job at level 1...I hadn't even had to switch out party members in the middle of a fight before that, or even pay attention to any of my support abilities, or use any summons (other than for comical value). That fight required all of those for me to win, and I'd almost forgotten half of them existed. It's nice to have a challenge in the game, but it's strange that it just hits you out of the blue like that.
  8. Ah OK, I understand now, poor choice of phrase I used as you understand it then- to me I use it when there are just two different points rather than strict equivalence But on with the game chat!
  9. I was talking about the situation with the game being unfinished. I don't think it's a great for a company to release a game in an obviously unfinished state. But it's obviously not fair to expect exhausted, overworked employees to get right on with fixing the game when they've been working crunch for god knows how long now. My point was that people in charge of those decisions have been able to overwork their staff, and release an unfinished game, and largely get away with both. I'm not suggesting that those are equally as bad. Anyways, it almost seems like you're slightly trying to pick a fight, so I'll leave it there
  10. Sorry, I'm not really sure what you're trying to say here? I'm not suggesting that anyone takes it out on employees that the game is in the state its in, that was exactly my point.
  11. Why is it irrelevant? I know it's not going to stop them any time soon, but surely one of the choices if you don't agree with the practice is not to buy the game?
  12. Yeah, but I'm assuming sales of this are going to be pretty good, so it's not like they're going to learn any lessons here or make any changes.
  13. That’s the problem with this situation- on the one hand you’ve got people paying full price for a game that’s clearly unfinished, and on the other you’ve got the rank and file guys at CDPR who’ve been working god knows how many hours a week. It’s a shame they couldn’t have found a way to do something like release a paid beta (with access to the complete game) so people desperate to play the game could do so now, give their teams a break, and the company gets money to tie them over if that’s an issue. The fact someone has made the decision to release the game now whilst charging punters full price is something that just annoys me. Presumably they wouldn’t be happy with someone getting the game now and starting the ‘journey’ of paying £2 every week for it until it’s paid for.
  14. Have CDPR hinted at whether more work will be done on the game pre-Christmas, or is the state it's in now pretty much it until sometime in the New year?
  15. A slow death to save as much face as possible I imagine. There can’t be more than a skeleton crew working on this now to try and show they weren’t lying when they promised years of content, until everyone forgets about it and they sweep it under the carpet. Considering the Aim cloning lab content, promised two weeks after release (when the game is already knee-deep in clones), still hasn’t appeared shows just how little progress they’re actually making.
  16. PS5. Yeah, I was matchmaking with a level 50 with a power level of about 118. It matched me with a level 7 character with a level 9 power level. Unsurprisingly, I left that group lol How can they still not have fixed this? This is also the only game I’ve played on the new console that still takes ages to load. Good job you’re only playing single player- since they’re only releasing one new character, you won’t be able to play online with anyone else using her. Not like multiplayer was a focus for the game or anything though!
  17. The new character is due out today, so thought I’d have a quick play to see what the state of the game is like. It’s still atrocious, with game breaking bugs, as well as lots of visual ones. Played a multiplier game with one other person (couldn’t find more than one other person to join my quick play game). Got to near the end of the level, had to kill a group of enemies. Near the last respawn group, we knock one through the floor. But he’s still alive. So we can’t kill them and finish the level. Reload the last checkpoint. Get to the same bit, this time the enemies don’t spawn, but our objective is still to kill them. Reload again. They don’t respawn. Give up. And this was amongst other bugs like ms marvel having arms constantly stretched out over the whole level. Just woeful stuff lol
  18. IGN pretty much said the story is great but the puzzles are rubbish, GameSpot said the story is bad but the puzzles are great...it’s definitely divisive.
  19. Apart from on PSVR, and EA haven’t even acknowledged the head tracking lag bug yet, which is a little annoying.
  20. Save some money- there are a couple of side quests that need a lot Love the management side activity though, it’s seriously addictive!! Don’t forget to take a few low cost people to the board meetings though- that way you can deflect questions using them, them hit them with the big boys to deplete their ‘health’. Omelette is a great low cost chicken Also, completing side quests unlocks new staff members, so consider doing a few of those before you get too far in to maintain that efficiency!
  21. Didn’t you look at the map? Or stop in the story to do some of the side activities to break the game up? I appreciate the storyline has a fairly unrelenting pace at some points, but most games have that, and still expect you to put saving the world on hold to go and find someone’s lost pet Trust me though, the game has plenty of side quests, which you are pretty much free to tackle at any time
  22. Are you not getting all the side quest icons popping up on your map? I’m only up to chapter 8, but every time I do a bit more of the main story, I check back on the map and have tons of side quest icons! It routinely takes me 3-4 hours before I’m back to the main story again, as I’m busy mopping up side quests, doing the new part time hero fight icons etc.
  23. Anyone playing this on PSVR on PS5? It looks great but it seems to have developed like a juddering problem, where the screen kinda tears and almost gives you a double image when you move your head sometimes. Was hoping the latest patch would fix it, but still no joy. Hope they can fix it soon- it’s almost unplayable with it as it makes it nauseating. It doesn’t even happen all the time which is weirder. But if they get it fixed, this will be amazing!!
  24. How many years was it in development before that? Not sure I’d call that ‘shockingly late’, but I suppose it probably is considering it’s the intrinsic gameplay element. It’s definitely impressive that they managed to do that in a year though. Actually, I remember reading that article before now, but it never seemed a consideration in the way it was implemented.
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