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  1. Thanks! Ribbot had only been there a week or so anyway, so that’s no great loss :p
  2. Anyone know if when a villager leaves who you used an Amiibo card to get, you can just use the card again to get them back, or are they gone for good?
  3. Ahh ok, starting a new game now, I get that option to include the preorder DLC which I didn’t have before. So you have to actually use the code before you start the game- there doesn’t seem to be any way to enable it once you’ve started. That’s a pretty lame way of doing it, but I suppose I’m not exactly missing out on too much by not having those things, since you can get the crafting manual in the game anyway.
  4. That’s really strange- I don’t remember an option like that in mine unless I missed it. I can’t find an option like that in the options menu now either.
  5. I’m actually starting to wonder if the ShopTo code is just for the avatar rather than the other bonuses- that downloaded fine but nothing there makes any mention of the other parts and they’re just not appearing in the game at all.
  6. Anyone having trouble getting the pre-order bonuses (the pistol capacity upgrade and the crafting manual) to work? I’ve entered the code from ShopTo and it’s certainly downloaded the avatar, but the items aren’t appearing in the game (even after restarting the PS4) and I don’t seem to have an option to download any additional DLC items for the game.
  7. It may be rose-tinted glasses, but I remember the combat in XC being more strategic than in XC2- for example toppling is far more important in XC I found.
  8. When you do the combat challenge after the main part of the demo, yes Check your main menu on the right hand side after completing it, there are two more challenges.
  9. How do you change weapons in the Ironman demo? Tried stretching out my hands palm down like at the beginning of the combat trial but after that it just seems wildly inconsistent as to when I switch to missiles...
  10. Err I hope that’s not a spoiler for what happens at the end of the game there...
  11. There are more steps beyond doing the dungeons? Yikes! I guess it’s all kinda busy work to keep people going until the next expansion is released and allow them to slowly increase their gear?
  12. I’m guessing there’s no major point other than glamours for finishing the anima weapon quests which appear at the end of Heavensward? I’ve got the weapon, but the toughening up quest seems to be repeating a long string of dungeons with it equipped.
  13. To be fair, those are all pretty obvious examples though, where things kind of make sense and the kind of thing I think works fine. There’s one bit in that minstrels ballad I mentioned where you have to break chains by running between then (didn’t even know that was a thing), then towers appear around the ring of the fight area (whilst you have to break the chains and avoid multiple AoEs) and at least one person needs to stand in each one otherwise the whole group gets paralysed. The thing I’m getting at is that for me, if I have to actually look up an explanation to it, it’s a bit like breaking the game. I just think some stuff shouldn’t be that obtuse, especially when failing to do it doesn’t just make the fight harder, it’s an instant fail. But I appreciate it’s a balance since hard fights have to be hard, but personally I don’t think that’s the way to make it hard- and even then, looking up the solution defeats the whole challenge anyway, so what’s the point?
  14. I guess I just wish that there was a way to learn it more organically rather than just purely trial and error, especially when failure can be instant death and a restart of the battle. Like sometimes with big unavoidable AoEs, you need to be as far away as possible from the boss to mitigate damage. Other times you need to be really close. It’s often not something you can learn other than dying the first time, and I guess I’m not a fan of that kind of game design. It’s just a little gripe on what is otherwise an amazing game though
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