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Retroguy

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  1. Retroguy

    The Division 2 - GOTY 2019

    How have they managed to make the skills worse in this? I’m not sure if there are still bugs, but sometimes the air burst seeker goes to attack the enemy, sometimes it doesn’t, sometimes I still have the little indicator on the ground telling me where it will go when the seeker isn’t there any more... It just seems to be a mess. And even when it does explode where I tell it to, 9 times out of 10, the enemy has moved out of the blast radius because they move too quick. It’s exactly the same with the riot foam- even if I do get lucky and the guy is still standing there by the time it hits him, it just seems random whether it actually effects him or not. But then he breaks out by the time I’ve switched back to my normal gun anyway? Maybe I’m just being unlucky with the skills I choose to unlock, but so far none of them actually feel satisfying to use at all, and they’re incredibly unreliable.
  2. Retroguy

    The Division 2 - GOTY 2019

    Just tried searching for it and it’s not coming up :/ I’ve set up one called Motherllmukers if anyone wants to join, or I’ll decamp and join another one if anyone sets a different one up.
  3. Retroguy

    The Division 2 - GOTY 2019

    There are still a lot of bugs in this :/ cleared out the metro control point, but the reinforcements refuse to go down to it, they just perpetually run around above ground in a loop acting like they’re being attacked by non-existent forces... EDIT: It finally reset itself, do it again, and exactly the same thing happened. Yet another game released way before it’s ready- can anyone manage to put out a decent game these days?
  4. Retroguy

    The Division 2 - GOTY 2019

    Anyone started an Xbox clan?
  5. Retroguy

    The Division 2 - GOTY 2019

    I had that bug with the standard gun turret- couldn’t remove my current one, go to place a new one anytime after, I get stuck with like the equipment pose to deploy it, but nothing happens, and have to press left trigger to actually be able to do anything again.
  6. Retroguy

    Anthem - Sekiro's out on Friday

    EA are emailing round a survey asking about opinions of the game- I think this is going to be pretty brutal lol So much of this is closing the gate after the horse has bolted. Even though I’d love them to fix the game, their reactionary ‘fix one thing, break another’ approach really shows they have absolutely no idea what they’re doing now. And as others have said, with the incredibly slow drip feed of content, I cannot for the life of me see how they’re going to maintain interest. How did it come to this with the game being in development for so long? Fundamental things like the loot system and how it works with balancing should have been sorted out ages ago!
  7. Retroguy

    Anthem - Sekiro's out on Friday

    Yeah, it doesn’t fix it for me. So I can’t complete all the missions. Which considering all the betas and patches this game has had, is pretty shameful.
  8. Retroguy

    Anthem - Sekiro's out on Friday

    There is dialogue though, since for me he starts saying something, then stops a few lines in and disappears right in front of me. The mission icon is there on the map, but when I go into his room, it disappears, so I actually can’t trigger it.
  9. Retroguy

    Anthem - Sekiro's out on Friday

    I just did the last story mission today, and I have this bug too- I thought maybe going off to play a mission would fix it, but no. There’s really no way around it then? That’s crap, especially after a fair few patches. It really is true that the further you go into the game, the less polished it is.
  10. Retroguy

    Anthem - Sekiro's out on Friday

    It’s nice that they’re responding to the issues pretty quickly with these patches, but it does definitely feel like this one was rushed out way before it was ready. Obviously the live stream didn’t get the response they wanted, so it’s like their reaction is to say “but we got a patch out just days afterwards that addressed a lot of those issues”, without caring about the effect it’s had on the game.
  11. Retroguy

    Assassin's Creed Odyssey

    Yeah I’d definitely agree with that- certainly in terms of ‘place’, it’s no where near as varied or distinct as Origins. The gameplay itself is much better though, with all those overlapping systems. Athens is pretty early on into the game- I’d definitely push through it. But yeah, the pacing isn’t the best, introducing you to this massive city so early on does kind of slow you down a bit, but Origins did exactly the same thing there too. If it helps, I definitely wouldn’t be looking to complete all the areas of interest as you go along. The only things I’m doing are the main story missions and like the character side missions (plus exploring the map to find any temple ruins- I really need those ancient tablets for ship upgrades). That alone has me way overlevelled for where I need to be for the story missions (but I am playing on hard).
  12. Retroguy

    Assassin's Creed Odyssey

    Thinking about what they could add to the next iteration of this, I’m wondering if it would be fun to be able to use your ship in concert with you attacking certain areas. For example, it seems a wasted opportunity that you’ve got this large ship with archers and javelins, but you can’t use it to attack coastal fortifications. Imagine being able to use it as a distraction to attack from the sea as you sneak in from the other direction since it’s drawing soldiers away.
  13. Retroguy

    Battlefield V

    Wow, rush really is the most depressing game mode to play in this- who thought this was fun?? So easy to get steam rolled and absolutely no way to fight back if your team aren’t the same ability level. At least the other game modes feel like you’re making a difference, this is just no fun at all.
  14. Retroguy

    Anthem - Sekiro's out on Friday

    It’s not so much the difficulty, it’s more that it just seems like a strange way of doing things, especially after having so long to plan these kinds of systems. Yeah maybe I did get lucky- I had almost a full page of loot items after doing that first stronghold, so it put me right up to rare javelin level immediately
  15. Retroguy

    Anthem - Sekiro's out on Friday

    Anyone else find the way that they handle switching across to another javelin rather strange? It feels like you’re kinda coming in using a new character class near the end- sure, you need to get gear for that model, but pre level 30, do one stronghold, you’re pretty much there. But you’re playing the more difficult later missions and don’t really know how to use that javelin’s quirks effectively. It’s a bit like playing Diablo and when you’ve completed the game, you immediately unlock all skills for all other character classes and play only harder levels. Sure, it’s nice in a way to not have to unlock anything, but I can’t help but feel they’ve shot themselves in the foot here without allowing more of a progression, and it feels like this was almost done as a last minute change.
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