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Retroguy

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  1. That’s odd- I’ve still got two members to get, and my current party is three level 16s and level 9 for the latest member. I’ve hardly done any extra grinding either, just walking between the towns when I need to get to them for the first time, other than doing the necessary dungeons. Only thing I can think of is that maybe you’ve been using Cyrus’ support skill for a while so that you’ve had fewer random battles?
  2. I wasn’t too sure if I’d like this, since usually any game with deliberately retro graphics just annoys me, but have to say that I’m loving this so far. I’m just on chapter one for my fifth character, and already there’s a whole wealth of combat options available. The whole system of breaking enemies, and knowing when to use those extra turns is simultaneously simple yet strategic, especially now I realise what the number in those shields means. Every boss battle I’ve had so far has been a good balance of difficult but doable, if you use a little strategy and don’t get greedy with dishing out damage at the expense of healing. Chose Alfyn as my main, and he’s proving to be very adaptable, being able to utilise both elemental attacks and healing for the party as the situation dictates.
  3. Retroguy

    Nintendo Switch

    Is it usual for the online manuals for games to be totally woeful and just plain wrong? Playing Shining Resonance Refrain, and had to go to the manual to look up some battle controls since the in-game tutorial leaves out things like how to dash or block, and the controls in the manual are totally rubbish. It has one button listed twice, one after another, as having a totally different function, and one other on the page which is totally wrong too. Presumably no-one checks these kind of things?
  4. Retroguy

    Nintendo Switch

    I was worried about the performance since a lot of reviews say it’s awful- is that not the case then?
  5. Retroguy

    Nintendo Switch

    Thanks! Bit of a disappointing show then- maybe I’ll wait a few more weeks til the Shining Force game instead.
  6. Retroguy

    Nintendo Switch

    Anybody got any impressions of performance with Ys VIII? Quite tempted by it, but I’ve read very conflicting reports- some say it runs great, others that you shouldn’t even consider it and should just get the PS4 version.
  7. Apparently after trying to secure funding for a while, this is now being rushed into pre-production at Warner Bros due to the success of It. Director is Mike Flanagan, responsible for Gerald’s Game on Netflix. Haven’t seen it myself yet but apparently the recent novella adaptation was very well received by Stephen King. Ewan McGregor has just been announced as grown up Danny Torrance. I was a bit doubtful when the book came out, but actually found it a good story and worthy sequel, so fingers crossed the movie turns out well. Release date is Jan 2020. A prequel to The Shining is also in the works, called Overlook Hotel.
  8. Retroguy

    Star Wars Battlefront 2

    I’m surprised we even got the updated progression system to be honest- by this point, surely there can’t be any financial gain to them releasing any more free content. Anyone who was going to buy the game has already bought it by now, and with dwindling player numbers, it’s hardly likely they’re making much from microtransactions.
  9. Retroguy

    Hyrule Warriors: Definitive Edition

    Not sure if the Wii U version had these, but there are definitely a few bugs. I’ve had it happen a few times where I’ve done an aerial attack at the edge of the room, then been stuck on the raised rim of it, unable to move. I have to wait for something to attack me so it knocks me off and I can move again.
  10. Retroguy

    Far Cry 5

    Anyone else had a bug with the leadership perk? I’ve got Boomer, Grace and Nick Rye all unlocked, and have more than 6 skill points, but under the leadership perk it still says 2/3 unique specialists hired? Looked online and other people have the same problem, but no solution.
  11. Retroguy

    Ni No Kuni 2 - Revenant Kingdom (PC/PS4)

    It’s a weird one, but the problems this game suffers with don’t really negatively affect it. It’s more just a massive missed opportunity. Or to put it another way, they could have knocked this game out with far fewer man hours with very little change to the gameplay. Higgledies could easily be removed, or at least their role in battles. The awakening system could be removed, since it’s so random and unpredictable, and not all that fun to use, just spamming attacks. I mean, really the whole castle building segment could be, since it adds nothing to the gameplay. It’s all just smoke and mirrors. Crafting is pointless, cooking is pointless, which therefore makes all the resource gathering buildings pointless, the item shop is pointless since you don’t get affected by half the conditions etc. You can sum the game up with what happens at the end of chapter 5.
  12. Retroguy

    Ni No Kuni 2 - Revenant Kingdom (PC/PS4)

    Finished this the other weekend (did quite a few of the side quests too), just a few random thoughts on it. All in all, it’s a fairly innocuous game, but for me it’s a huge fail in gameplay design. I don’t think I’ve ever known a game have so many systems, so many of which are totally unnecessary. It’s a big case of the mistaken ‘more is better’ ethos. The tactics tweaker, I just forgot about. It’s way too much trouble having to adjust this before every battle- very often you have no idea what kind of status attacks an enemy will be using anyway. I still have no idea what the thinking was behind this feature, as it adds nothing to the battles whatsoever. It’s like no-one thought to actually stand back and ask themselves ‘does this add to the game at all?’. The crafting is largely useless, as you’ll be getting better equipment drops way before you have all the various components you need. I never upgraded a weapon or item once. And whilst we’re on this, what the hell is it with the number of different crafting ingredients in the game? Some of the resource gathering structures in the castle building sub-game have five different versions. FIVE! And they all gather slightly different components of just that category. What the hell?? The combat is very shallow, and never really pans out in the way you might hope. It doesn’t matter whether you’re one of the sturdier characters or not, you still need to get in close to get melee hits to regain energy for magic/ranged attacks. This means you have to basically play all characters the same, so there aren’t really any different classes. There seems to be no difference between zing special attacks and absorbing higgledy variations for them, and that whole aspect is very poorly explained. Even with the whole ‘awakened’ mode, all it really does is allow you to just spam special attacks. Having ranged attacks in the game at all is largely pointless, as you’re much better off saving energy for special attacks. I’d they’ve have split out the resource needed for these, and special attacks, that would have immediately given it much more depth. When it comes to elemental attacks, it’s often very difficult to tell what element an enemy is, and even then, using the correct element against it doesn’t really have a big enough effect to make it worthwhile. The game even manages to make status effects totally pretty pointless- the whole game, I got poisoned twice, and confused maybe three times, but that was it. I never got frozen, put to sleep etc, so all of those items which cure those conditions were completely unnecessary. Higgledies- again there are way too many, for no good reason. Levelling them up is largely pointless since it has minimal gains, and the same issue persists for their elemental properties. It feels like the whole development was strangely rushed, and at the last minute, they added a shit load of stuff just for the sake of it. Anyone can add things like crafting, cooking, levelling up things etc, but unless they have a meaningful effect on the game, you might as well not bother putting them in. At no point are you offered a challenge so you think ‘right, now I need to go back and think about what to craft for this situation’, or ‘I need to change my higgledy setup for this battle’.
  13. Retroguy

    Monster Hunter: World

    Is there any reason why I might not see it then? I’ve got the tickets from the event quest, and the high rank palico armour appears, just not the high rank for my hunter.
  14. Retroguy

    Monster Hunter: World

    Anyone know if there’s a high rank version of the butterfly armour? I can only see low rank for now and don’t want to spend tickets if there’s a high rank, but it doesn’t seem to be appearing on the high rank list for me.
  15. Retroguy

    Ni No Kuni 2 - Revenant Kingdom (PC/PS4)

    Yeah I’m afraid that the more of this you play, the more it falls apart- you start to spot holes in the mechanics and all odd choices the game makes. For example, the zing boosted attacks seem to do exactly the same version of attacks as when you absorb the correct higgledies for certain attacks. So you’ve got two mechanics which do exactly the same thing, the latter of which is way more obtuse. You realise a good proportion of the stuff at the castle is largely useless too. And things like why are there so many different higgledies? The Plus the writing just seems to get worse too. I’m guessing reviewers didn’t get very far in the game, but you get a feeling early on that the castle stuff is largely all moot (apart from gating off progress through the story at a few set points). It annoys me that so few reviews actually talk about what should be a critical part of the game- the mechanics and how they all hold together.
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