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Posts posted by Raff

  1. It's frivalous to an individual sitting in his underpants on a weekday morning trying to download a game sure, but if it's a company's main product for the year, it's genuinely perplexing that this stuff happens the way it does.

  2. Sometimes I wonder whether they have to wire in a massive circuit board into the XBL spaghetti heap in order to actually activate new stuff, XBL releases NEVER seem to go smoothly. If they make a mistake they generally wait an entire week to fix it.

  3. I wrote for some sites around 2005-7 when there were hundreds of awful little single platform ones about that were able to get review copies.

    Once I reviewed a game that I thought was very poor value at full price. The site editor published it with one of those editor notes along the lines of [but you got it free lol! - Ed]. <_<

  4. Reusing locations makes sense but the reusing of storylines in the context of the film/tv stuff seems a bit odd, like a weird reboot or something. But then GSC have never exactly been very clear with their pre-release info even without amateur translation.

  5. Finished it and liked it overall but I don't think I'll be going on their next 'trip' unless they take things up several notches. The absolute low level shooting gameplay + the music and to a lesser extent general vibe carried the whole experience for me. Pretty much everything else has major draw backs to be honest and I have to say that the ending fell very flat. It was pretty much just "oh by the way we would like to make sequels" and practically nothing in the way of pay off.

    Things are a few things that are truely shit:

    -A few bits early on where you can't backtrack when you should be able to. (see my previous post)

    -A few instances where after some particularly cheap deaths: a loading screen, a door or two to open, a couple of brief unskippable cutscenes and some chaff to kill before EVERY ATTEMPT.

    -The 2D bits are horrendous. Enemies coming in right on top of you, not to mention the whole feel of them being shoddy.

    This is totally elementary stuff in a very straightforward game, makes you wonder about the 'talent' designing and overseeing it all.

    Having said all that, if you like the look of it, it is worth playing.

    EDIT: Those bastards! There's a cheevo for completing on easy that you don't get from normal... what is this 2005?

  6. Considering that this fits into the category of games in which you need to respond to an onscreen button prompt in order to hop off a small ledge which is otherwise blocked by an invisible wall, this is quite good fun. The general gameplay and feel is a lot better than comes across in videos.

    There's one really fucking stupid thing in this game that really winds me up. I don't play many linear things like this any more so maybe this won't stand out as much for other people, but I really get pissed off when I'm arbitrarily prevented from backtracking and can't check for stuff that I missed. This is made even worse when you're given multiple paths, since if you take the path that progresses rather than the one to the extra item, you can't go back. At one point I was in an area with a path leading off into the distance, and a ladder going up to a ledge. I picked the ladder, which turned out to lead to the next area and did not allow me to climb back down. Another point later on I spotted a blue gem (a major weapon upgrade) on the other side of a barrier composed of some foot high pieces of wood and a convenient invisible wall, it was in the previous now arbitrarily inaccessible area.

    Video game level builders really must live on another planet.

  7. The combat in Mass Effect 1 ('ve not played 2) was an unexpectedly awful mess. The AI squadmates were totally unable to path and thus couldn't follow any orders effectively. They just stood behind boxes and repeated their voice samples over an over. I can't get a shot! No line of sight! The enemy AI routine consisted of two strategies: sidestep in and out of cover to shoot, and if left alive long enough, sprint straight at you.

  8. In the context of the good impressions from people who've played the leaked demo, I took those kinds of impressions as positives, given that everything else at E3 seems to be a semi-faked ultra-scripted stream of shooting galleries and QTEs. This kind of game probably feels a bit clumsy and old-fashioned alongside all that rubbish.

    I won't get to play this until October due to work...

  9. Why is it this happens right after I buy a PSP and about 10 games? :(

    Ah well, they were all very cheap, in fariness.

    Same, but just releasing old games onto PSN seems to be too much work for most publishers. I'll be shocked if more than a handful of games turn up in this form, outside Japan, with in 2 years.

  10. It's worth noting that Microsoft have made various changes to the d-pad on the "standard" controller over the years without making much noise about it (I've had three different d-pad types). The d-pad on newer pads are vastly superior to the launch period ones

    This. I have 3 360 pads all from 2007, they all have the shit, unreliable d-pad. The one I got with my slim last year though, is fine. The main problem with the 360 D-pad was always that it failed to register about a quarter of the time if you went from one direction to the opposite. Aside from that, I can put up with the slightly undesirable feel and action of it (compared with a nice saturn d pad). The twisty d pad controller boggles the mind.

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